Pokey

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This article is about the cactus-like enemy appearing in the Super Mario series. For other uses of the name "Pokey", see Pokey (disambiguation).
Pokey
Artwork of a Pokey from New Super Mario Bros. U
Artwork from New Super Mario Bros. U
First appearance Yume Kojo: Doki Doki Panic (1987, overall)
Super Mario Bros. 2 (1988, Super Mario franchise)
Latest appearance The Super Mario Galaxy Movie (2026)
Variants
Relatives
Notable members
“Pokey's the name. Poking's my game.”
Pokey, Paper Mario: Color Splash

Pokeys are cactus enemies that are typically composed of three to five spherical body segments. Pokeys may have either flowers or spikes on their heads, depending on their appearance. They are also depicted with a perpetually smiling face, which has been a consistent part of their design. To defeat a Pokey, typically each body section must be destroyed; however, defeating the head usually defeats the entire enemy. Pokeys first appear in Yume Kojo: Doki Doki Panic and its Super Mario equivalent, Super Mario Bros. 2.

Pokey projectiles and Pokey headings also appear in the Yoshi's Island series, with Spiked Fun Guys taking the place of single-segment Pokeys in Super Mario World 2: Yoshi's Island.

History[edit]

Super Mario series[edit]

Yume Kojo: Doki Doki Panic / Super Mario Bros. 2[edit]

Pokey

Pokeys first appear in Yume Kojo: Doki Doki Panic and Super Mario Bros. 2. They will slowly chase after the player. In this game, Pokeys are green and can be defeated by throwing objects at their body segments or by jumping on their bodies and picking up one segment at a time. They first appear in World 2-2. This game's design was later reused in Paper Mario: Sticker Star and Paper Mario: Color Splash (known as a Green Pokey in the latter game).

Super Mario World[edit]

Pokey
The saw-like Pokey from Super Mario World: Super Mario Advance 2.

Pokeys reappear in Super Mario World. This time, Pokeys are yellow and cannot be defeated in the same way as in Super Mario Bros. 2. Throwing a shell or a Grab Block at them defeats only one segment, although a Super Star will allow the player to defeat them entirely at once. Mario and Luigi can also defeat a Pokey by sliding up or down a hill towards them. A Body Press also defeats them. Another option is to defeat them with Yoshi, who can eat their body segments one at a time. The number of body segments that Pokeys have depends on whether Mario and Luigi are riding Yoshi or not. If they are, Pokeys will have five body segments. Without Yoshi, Pokeys will only have three segments so that Mario and Luigi can jump over them.

A Pokey being damaged by a Switch Block in Super Mario World
A Switch Block being thrown at a Pokey

Pokeys appear in a hidden area of Yoshi's Island 4, as well as the Special Zone level "Groovy." Also, in Super Mario World: Super Mario Advance 2, after the player completes the Special Zone and unlocks all of the exits, Pokeys will turn into gray creatures with a face on each body segment, which are serrated like Chainsaws.

The Super Mario Bros. 2 design of the Pokeys was originally going to appear in this game, but was scrapped in favor of the yellow-colored design.[1] The final design resembles it aside from the color and now having a crown of spikes to signify they cannot be jumped on, with the artwork only differing by color.

A Pokey can sometimes be injured by throwing a Switch Block at it, although whether the Pokey is injured depends on how the Switch Block is thrown and it is not always consistent. No other enemy in Super Mario World shares this behavior, and whether or not this is a glitch is unknown.

Super Mario 64 / Super Mario 64 DS[edit]

Assembled sprite of a Pokey from Super Mario 64.
Mario encountering a Pokey in Super Mario 64Mario punching a Pokey in Super Mario 64 DS
Mario about to hit a Pokey in Super Mario 64 (left) and Super Mario 64 DS (right).

Four Pokeys (referred to as Pookies in the UK's Nintendo Magazine System)[2][3] appear in Shifting Sand Land in Super Mario 64 and its remake. In the original game, they have bright orange pupils, and always face the camera due to their graphics being flat textures. Mario can destroy each body segment by punching it, kicking it, or throwing a Bob-omb at it; attacking the head defeats it and causes the whole body to instantly disappear. If Mario waits too long after destroying any of its segments, the Pokey will grow them back. Pokeys give Blue Coins when defeated. If Mario gets hit by a Pokey, he will lose two wedges of health. The player can jump on the Pokey's head to instantly defeat it, though it may require a Triple Jump, Side Somersault, or Backward Somersault if the Pokey has five segments.

In Super Mario 64 DS, the Pokeys' graphics are updated to reflect their design as seen in Mario Kart: Double Dash!!. Yoshi also has the ability to swallow Pokeys, but characters are no longer able to defeat a Pokey by jumping on it from above. They are now capable of turning, but graphically, they still use 2D sprites for their segments.[4]

Super Mario Sunshine[edit]

Pokey
A Pokey in the level Bianco Hills.

Pokeys, also called Dango Flowers,[5] appear in Super Mario Sunshine along with a smaller variety called Pokey Pods. In this game, they have pink flowers on their heads, large mismatched eyes, wide grins high on their faces, and spikes that somewhat resemble stubble. While bobbing up and down or falling over, small red, circular particles can be seen coming from a Pokey's flower. According to the Super Mario Bros. Encyclopedia, these visual differences compared to other games' Pokeys is due to Super Mario Sunshine's enemies being created by Shadow Mario and his magic brush.[6] Pokeys lie in wait underground, with only the flower on their head visible at first, and will pop up when Mario approaches. They predominantly appear in Bianco Hills, but they also appear in Pianta Village's nighttime episodes, and in Pinna Park, during The Wilted Sunflowers. They do not move from the spot they emerged from, but will fall towards Mario when he's in range to be hurt by this attack. However, they have trouble getting back upright, struggling for a moment and allowing Mario to attack their head with a jump or dive for a single coin. If Mario defeats a Pokey while it is upright, it yields three coins instead of one. Some leave behind a Blue Coin when defeated; jumping on one of these Pokeys while they're upright yields two regular coins in addition to the Blue Coin.

New Super Mario Bros.[edit]

World 2-1 (New Super Mario Bros.)
A Pokey in New Super Mario Bros.

Pokeys exclusively appear in World 2-1 in New Super Mario Bros. with their Mario Kart: Double Dash!! appearance. In this game, a Pokey can only be defeated by shooting fireballs at its body segments, rolling over it with Shell Mario, or by crushing the cactus monster as Mega Mario. If they are hit in the head, they get defeated instantly. Without these power-ups, Mario must attempt to jump over the Pokeys. Some Pokeys have over eight body segments, requiring Mario to use special platforms to jump over these tall creatures.

The Mummipokey, an undead Pokey, appears as the World 2 boss.

Super Mario Galaxy[edit]

While Pokeys themselves do not appear in Super Mario Galaxy, a single red-orange Pokey known as a Pokeyplant appears. Pokey Heads also appear, but now they are green. Bigger Pokeys with a more typical yellow color known as Pokeynuts appear in the Good Egg Galaxy and the Dusty Dune Galaxy. These giant Pokeys can only be defeated by spinning a coconut at their body, and then jumping on or spinning into the upside-down head. In the sequel, Super Mario Galaxy 2, only Pokey Heads reappear.

New Super Mario Bros. Wii[edit]

The different Pokey types
The different Pokey types
The different Pokey types
New Super Mario Bros. Wii: A bunch of Pokeys
A group of Pokeys in New Super Mario Bros. Wii

In New Super Mario Bros. Wii, Pokeys have been given another redesign, consistent with the appearance of the windup Pokeys in Mario vs. Donkey Kong: Minis March Again!. They no longer have flowers, and are covered in green spikes, with three prominent ones on top of their heads. Following this game, the new design becomes standard for all Pokeys, replacing the previously-standard Mario Kart: Double Dash!! design (with LEGO Super Mario as an exception).

As in Super Mario World, Yoshi can eat them one section at a time, but eating the head defeats them instantly. Fire Flowers again are effective, and the Ice Flower can freeze them. At every vocal "paah" in the music, Pokeys will turn into an alternate non-spiked form, making each body segment resemble a fruit, specifically an orange. Yoshi can eat an entire Pokey instantly in this form, and if he does so, he will lay an egg with either coins or a power-up inside, depending on how many segments the Pokey had: 1-3 segments will give the player 5 coins, 4-5 segments will give them a Super Mushroom, 6-8 segments will give them a Fire Flower, and 9 will give them a 1-Up Mushroom. However, even in their non-spiked form, Mario still cannot safely jump on them, while Yoshi still bounces off them. The number of segments a Pokey has also determines its speed: Pokeys with more segments move slower than those with fewer segments. They appear only in World 2-5.

Super Mario 3D Land[edit]

Pokeys
Two Pokeys in World 5-1 in Super Mario 3D Land

Pokeys are seen in desert or canyon areas in Super Mario 3D Land, where they usually appear in groups of two or five. They look as they did in New Super Mario Bros. Wii. To destroy them, Mario can hit them with a Super Star or use his Boomerang, Fire, or Tanooki forms to knock out one segment at a time; however, Mario can only jump on them as Statue Mario because they are spiky.

New Super Mario Bros. 2[edit]

Pokeys reappear in New Super Mario Bros. 2, behaving the same way as in the previous games, except they do not turn into their non-spiked fruit-like forms like in New Super Mario Bros. Wii, since Yoshi does not appear in the game.

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe[edit]

Pre-release screenshot of New Super Mario Bros. U
Pokeys in New Super Mario Bros. U

Pokeys reappear in New Super Mario Bros. U, New Super Luigi U, and their port New Super Mario Bros. U Deluxe. They are found in Perilous Pokey Cave (New Super Mario Bros. U) and Underground Grrrols (New Super Luigi U) and once again turn into their fruit segments. This time, however, they function in a more similar manner to Fruits, with a circular meter keeping track of how many fruit segments Yoshi has eaten. When the meter reaches five, Yoshi lays an egg containing a power-up, which is dependent on the form that Mario is in when the meter is full: Small Mario and Mini Mario yield a Super Mushroom, Super Mario yields a Fire Flower, Fire Mario yields an Ice Flower, Ice Mario yields a Super Acorn, and Flying Squirrel Mario, P Flying Squirrel Mario, Propeller Mario, and Penguin Mario yield a 1-Up Mushroom. Pokeys have the ability to stand on the ceiling without falling off. Also, Big Pokeys appear in Morton's battle, who uses his hammer to knock segments into Mario's path.

Super Mario 3D World[edit]

No normal Pokeys appear in Super Mario 3D World. However, a variant known as Snow Pokeys appears instead.

Super Mario Run[edit]

Pokey reappear in Super Mario Run in the courses Pokey Vaulting and Desert Fuzz. Pokeys can either remain stationary or move forwards slowly. Moving Pokeys always kick up sand behind them, even if they are in non-desert locations as part of the Remix 10 mode. If Mario defeats the final body segment of a Pokey, the head is defeated too. Yoshi can safely jump on Pokeys. Their model from New Super Mario Bros. Wii is used in this game.

Super Mario Maker 2[edit]

A Pokey in Super Mario Maker 2

Pokeys appear as enemies in version 2.0 of Super Mario Maker 2. Their heights can be adjusted but they cannot be enlarged, and wings can be attached to them, which causes them to hop along the ground similar to Paragoombas. Pokeys did not originally appear in Super Mario Bros. and Super Mario Bros. 3; as such, new sprites have been drawn for those styles, and they are colored green, similar to their appearance in Super Mario Bros. 2. The Super Mario 3D World style, where there were only Snow Pokeys in the original game, reuses their New Super Mario Bros. Wii design (and vice versa). They can be defeated with fireballs, Goomba's Shoes, and Yoshis. In nighttime ground levels, Pokeys float in the sky in a similar manner to Wigglers; if wings are attached, they home in on the player, comparably to angry Wigglers. In snow-themed levels, Pokeys become Snow Pokeys, which can be jumped on and reduced to a snowball that can then be carried by the player.

The Pokey Hat, a hat designed after a Pokey's head, can be unlocked as an outfit for the player's Maker Mii by reaching a high score of 300 courses in the Endless Challenge (Normal) mode.

Super Mario Bros. Wonder[edit]

Pokey in Super Mario Bros. Wonder
A Pokey in Super Mario Bros. Wonder

Pokeys appear as enemies in Super Mario Bros. Wonder where they behave the same as in previous games, although they still move when only their head segment remains. They only appear in the level Armads on the Roll, where they speed up when under the level's Wonder Effect.

The Super Mario Bros. Super Show![edit]

Pokey
A Pokey as it appears in the The Super Mario Bros. Super Show! episode, "Star Koopa".
“10,000 gold pieces?! I'm taking you crooks to jail, and that there gold to the bank!”
Pokey, "Butch Mario & The Luigi Kid"

Pokeys are seen infrequently on The Super Mario Bros. Super Show!, where they typically appear in episodes that have a Western setting or take place in a desert, often appearing as antagonists. In the show, Pokeys are portrayed as being capable of speaking, making themselves resemble ordinary cacti to blend in. They also possess primitive, arm-like protrusions. In "The Provolone Ranger", one is depicted to even have legs. One also makes a cameo in "Escape from Koopatraz," where it is part of Judge Koopa's jury at the beginning of the episode.

List of episodes featuring Pokeys

Nintendo Adventure Books[edit]

In Dinosaur Dilemma, some Pokeys gang up on Mario and Yoshi as they are traveling through a desert, and succeed in separating the two by knocking Mario into a hole, before wandering off. In the next book, Flown the Koopa, some Pokeys wander onto the path Mario, Luigi, Toad and the Mushroom King are using to get to the International Dino-Flying Derby, but Mario knocks them aside with his plunger.

Super Mario Kodansha manga[edit]

Pokeys are quite prominent in the Super Mario Kodansha manga.

In Super Mario Bros. 4: Super Mario World 1, a Pokey manages to hit Yoshi, causing him to run off in pain, until Mario jumps on him. In the second chapter, after Bowser taunts the heroes, they throw a Pokey's head against him; later Bowser spies on them disguised as a Pokey, but gets run over by Mario's many 1-Ups. In other Super Mario World volumes, they appear in stages where they appear without relevant roles.

In the "Mario Olympics" storyline, Pokeys compete for the Dinosaur Land team.

In Super Mario USA, a Pokey joins the Beezos in attacking the heroes in World 2, only to be defeated by Invincible Peach.

In Super Mario 64 2, a friendly Pokey welcomes Mario to Shifting Sand Land, before being swept away by a tornado.

Super Mario-kun[edit]

Pokeys often appear in the Super Mario-kun manga, depicted as one of Yoshi's favourite enemies to eat: in chapter 1 of Super Mario-kun 2, Mario nearly discovers Kamek, disguised as Yoshi, right because he refuses to eat a Pokey. In a classic cartoon style, Mario often ends up crashing into one of them, resulting in his face or hands to be full of spines to remove.

Mario Clash[edit]

In Mario Clash, Pokeys first appear in Level 17 and consist of three sections. While the bottom two sections can be taken out with a Turtle Shell from any direction, the head can only be stunned by attacking it from its side. It can regenerate lost sections over time. The artwork in the instruction booklet mistakenly shows a Pokey with four sections.

Paper Mario series[edit]

Paper Mario[edit]

Mario, Kooper, Pokeys
Mario battling Pokeys

In Paper Mario, Pokeys are depicted with fewer spikes and spines and a head segment that has two pairs of spines on the sides of its face, a "W"-shaped mouth, black googly eyes, and three spikes atop their head, giving them an appearance somewhat reminiscent of a cat or Spiked Fun Guy. They are found in various areas off the path to Dry Dry Outpost in Dry Dry Desert. A poisonous variant, the Pokey Mummy, is found within Dry Dry Ruins.

In battle, Pokeys will attack Mario by either sliding towards and slamming themselves down on him, throwing one of their segments at him, or, if only their head remains, jumping on him. They are also able to summon other Pokeys by pulling them out of the ground, though they are unable to do so if they lose at least one body segment. Unless Mario has the Spike Shield badge equipped, he cannot jump on a Pokey without being injured. Using Spin Smash or Kooper's Shell Toss will knock off one of their body segments. Upon defeat, they have a chance of dropping a Dried Fruit.

A Pokey is one of the enemies that can appear in Shy Guy's Toy Box when Bowser asks Peach what Mario is most afraid of. It guards the chest containing the Dictionary.

Paper Mario: The Thousand-Year Door[edit]

“Go ahead... Touch usssssss... It won't hurrrrrrrrrrrrt....too muchhhhh...”
Pokey, Paper Mario: The Thousand-Year Door

Pokeys also appear in Paper Mario: The Thousand-Year Door as rare enemies and retain their designs from the previous game. A team of three Pokeys, known as The Pokey Triplets, are a fighting team in the Glitz Pit. Pokeys also appear in floors 11-19 of the Pit of 100 Trials. In this game, they attack by slamming the player, doing 2 damage, but they can also throw their body segments like in the previous Paper Mario game, doing 3 damage. When a Pokey loses all its body segments, it attacks by bonking into the player, doing 4 damage. If they have all three segments, they can call more Pokeys into battle. The game introduces a species of Pokey based on the Pokey Mummy, called Poison Pokey, which appears in Riverside Station. Pokeys are unique in this game, in that performing a Superguard on a thrown body segment will send it back to the Pokey, doing the same amount of damage to it as it would have done to Mario.

Super Paper Mario[edit]

Pokeys appear in Super Paper Mario in places such as Gap of Crag. They attack by throwing their body segments, like in the previous Paper Mario games. When they lose all of their body segments, they attack by hopping towards Mario or his allies. The Poison Pokeys from the predecessor also appear, and they appear in places including Castle Bleck and the Flipside Pit of 100 Trials. A new species is introduced, the Dark Pokeys, that only appears in the Flopside Pit of 100 Trials. Pokeys sometimes drop Horsetails when defeated.

Tippi is not sure whether Pokeys are plants or animals.

Paper Mario: Sticker Star[edit]

Pokeys reappear once again in Paper Mario: Sticker Star for the Nintendo 3DS. Two types of Pokeys appear: regular yellow Pokeys, using their design from New Super Mario Bros. Wii, and a green variety, more closely resembling their original appearance in Super Mario Bros. 2. A regular Pokey cannot be jumped on unless an Iron Jump sticker is used. Regular Pokeys have 16 HP and the green ones have 20 HP. Rather than throwing their body segments like the previous games, these Pokeys attack by toppling on top of Mario; sometimes Mario will get crumpled if he does not block the attack. Each time a Pokey loses a body segment, its attack goes down. Tower Power Pokey, a Pokey corrupted by a Royal Sticker, serves as the boss of the second world. Pokeys are sometimes aided by Paragoombas and Sombrero Guys (if it was not destroyed).

As shown in early builds of this game, the Paper Mario: Sticker Star Pokeys were originally going to retain their previous appearance from past Paper Mario games, with no changes.

This game also shows that Pokeys have flowers underneath their heads, as shown when Tower Power Pokey heals.

Paper Mario: Color Splash[edit]

A Pokey in Paper Mario: Color Splash.A Green Pokey in Paper Mario: Color Splash.
Pokey and Green Pokey sprites from Paper Mario: Color Splash

Pokeys return in Paper Mario: Color Splash keeping their appearance from the previous game. They are only found in Mustard Café along with Green Pokeys, which also return from Paper Mario: Sticker Star. They come out from shifting sands, only showing their head as if they were sharks in the first part of the level, and showing their full body in the rest of the level. Pokeys also can leap over Warp Pipes that Mario must cross. Mario has to rescue Huey from a Green Pokey.

Fully removing color from any Pokey segments during a battle eliminates them. If hit by a hammer, segments are shot out. If Mario jumps on a Pokey, he takes six damage. Pokey attacks, which consist of stomping on Mario, deal significant damage.

A Pokey is the second-round opponent in Roshambo Temple #6.

The VIP room in the Tangerino Grill has a Pokey pattern on the wallpaper.

Paper Mario: The Origami King[edit]

Artwork of an origami Pokey from Paper Mario: The Origami King.
An origami Pokey
A Paper Macho Pokey from Paper Mario: The Origami King.
Mega Paper Macho Pokey

Origami Pokeys appear as enemies in Paper Mario: The Origami King. They appear commonly in Scorching Sandpaper Desert and its sub-areas. They can be defeated without going into battle by ramming into them with the Boot Car while boosting. In addition, a Paper Macho version of this enemy known as Mega Paper Macho Pokey appears as a boss.

In battle, the moves a Pokey can use are dependent on how many body segments remain, as well as how many other Pokeys are battling against Mario at the same time. Prickly Putt is a move in which one Pokey hits a second one standing in front of it, knocking away segments directed at Mario. The Pokey used as ammunition is ultimately defeated afterward. Flop Bop works much like a Pokey's attack from the previous two installments in the series, where the Pokey will lean on top of Mario to inflict damage then leaning back upright. This move deals 14, 12, or 10 damage, decreasing as the Pokey loses its segments. If the Pokey only has its head left, it will Headbutt Mario much like a Goomba's Headbonk attack, dealing 8 damage. A group of Pokeys can use Group Flop, using the same damage values as Flop Bop, but the maximum amount of possible damage increases by one for every additional Pokey using the attack.

Mario Party series[edit]

Pokeys appear in the Mario Party series since the third installment, and have mostly been featured in minigames throughout the series.

Mario Party 3[edit]

In Mario Party 3, Pokeys make a background appearance in the party board Spiny Desert. The Pokeys in this game use their design from Super Mario 64.

Mario Party 5[edit]

In Mario Party 5, though Pokeys do not actually make an appearance in the game, there is a weapon in Super Duel Mode called the Pokey Tower Gun.

Mario Party 6[edit]

In Mario Party 6, Pokeys serve as the main objective in the minigame, Pokey Punch-out, where players are required to punch out the body parts to win.

Mario Party Advance[edit]

Pokey from Mario Party Advance.
Character icon from Mario Party Advance
“May a warm desert wind blow at your back.”
Pokey, Mario Party Advance

In Mario Party Advance, Pokey appears in a patch of desert in the desert area of Shroom City. Once he encounters the player, he introduces himself as the guardian of the desert, and says that unless they answer his "Riddles of Mystery", they will be forever trapped with him. In exchange, he will grant them their freedom and a Gaddget. After all three of his questions are correctly answered, he says that he is impressed and lauds the player as a master of the desert's riddles. He sticks true to his word and gives the Tap-Tap Sumo Gaddget, and tells the player to continue journeying.

Several Pokeys appear as enemies in Outta My Way!; their segments can be individually punched out, and when their head is punched off, the rest of their body disappears.

Mario Party 7[edit]

In Mario Party 7, Pokeys serve once again as the objective in a similar minigame, Pokey Pummel. The players must dismantle the body parts with a hammer to win. Pokeys and this minigame retain their role in Mario Party: The Top 100 and Mario Party Superstars. Three Pokeys also make an appearance in the background in Pyramid Park. They use their design from Mario Kart: Double Dash!! in this game.

Mario Party: Island Tour[edit]

In Mario Party: Island Tour, Pokeys appear in the minigame Pokey Corral where they serve as obstacles that the players must avoid. They also appear in Match Faker and Starring Artist sometimes and their design from New Super Mario Bros. Wii is used in this game.

Mario Party: The Top 100[edit]

In Mario Party: The Top 100, aside from returning in Pokey Pummel from Mario Party 7, Pokeys also appear in the background in Flash Forward from Mario Party 10, while they are not present in the original game.

Super Mario Party[edit]

In Super Mario Party, Pokeys appear as enemies in the minigames Metal Detectors, and the players must take them out in Home on the 'Rang.

Super Mario Party Jamboree[edit]

Although Pokeys do not appear physically in Super Mario Party Jamboree, one Pokey makes a cameo as a selectable reaction.

Mario Kart series[edit]

Pokeys make recurring appearances on some of the desert stages in the Mario Kart series. They often occupy the track wiggling in place and can cause racers to spin out.

Mario Kart: Double Dash!![edit]

Pokeys make their Mario Kart series debut in Dry Dry Desert alongside Big Pokeys in Mario Kart: Double Dash!!, where they gain a redesign similar to their Super Mario Sunshine appearance, consisting of a pink flower on their heads and a signature smile. In this game, Pokeys sway left and right in place, occasionally bending their bodies into an arch that racers can drive in between. Colliding with a Pokey causes racers to spin out. Attacking a Pokey with an item will defeat it temporarily, in which it will eventually regenerate once enough time has passed.

Mario Kart DS[edit]

Pokey from Mario Kart DS

Pokeys return in Mario Kart DS on the Desert Hills course. Unlike in Double Dash!!, they do not arch their bodies. Mission 2-6 requires the player to destroy Pokeys with Bob-ombs near the starting line of Desert Hills.

Mario Kart Wii[edit]

Pokeys return in Mario Kart Wii, where they are seen in the Dry Dry Ruins and the returning DS Desert Hills courses, behaving the same as the previous game, now as 3D models once again. This is the last game in the Mario Kart series where Pokeys use their Super Mario Sunshine-inspired design, and the last time overall until LEGO Super Mario.

Additionally, a giant Pokey appears in Thwomp Desert as part of October 2008's 1st competition. There, players had to defeat it by throwing Bob-ombs. Pokeys also appeared in N64 Mario Raceway as part of November 2008's 2nd competition. The player faces another giant Pokey for September 2009's 2nd competition. Pokeys can be defeated by Green Shells.

Mario Kart 8 / Mario Kart 8 Deluxe[edit]

Pokey from Mario Kart 8
A Pokey in Mario Kart 8

Pokeys return again in Mario Kart 8 and Mario Kart 8 Deluxe, where they reappear in the GCN Dry Dry Desert course. Starting from these games, they use their design from New Super Mario Bros. Wii. They also gain their body arching move once again, and will spawn a coin in between itself whenever it does this.

Mario Kart Tour[edit]

Pokeys also appear in Mario Kart Tour, returning in Wii Dry Dry Ruins and acting similarly to their previous Mario Kart appearances. If a Pokey is tall enough, it periodically bends sideways like in Mario Kart: Double Dash!! In this game, drivers can remove a Pokey's segments individually by hitting them with an item or simply running into them, although they can respawn shortly afterwards; if drivers hit the Pokey's head, its whole body collapses. Pokeys give bonus points when taken out; even if the player strikes multiple segments at once, such as via a Bob-omb or Super Horn, they only obtain bonus points for each use of an item on the Pokey. Most items and conditions, including boosting with a Mushroom, can be used to take out a Pokey.

In addition, a Mii Racing Suit based on a Pokey debuts in the 2023 Ninja Tour as part of Wave 28 of the Mii Racing Suits. It has the Triple Bananas as its special skill.

Mario Kart World[edit]

This section needs Mario Kart improvement. Specifically:

  • Detail how they work as enemies
Requested improvements must be clear, pertinent, and well-formed. Please refrain from adding bullet points such as "Add more information" or "Write the rest of the article".
Pokey in Mario Kart World
Several Pokeys, including a driver, in Mario Kart World
Artwork of Pokey from Mario Kart World.
Artwork of Pokey in Mario Kart World

Pokey appears as a playable character in Mario Kart World, marking its playable debut in both the Mario Kart series and the Super Mario franchise as a whole. Its emblem consists of a stylized depiction of a two-armed cactus with three spikes on top. As a driver, it has only three segments (two body segments and the head). Pokey is a middleweight, sharing stats with Luigi and Hammer Bro,[7] although the in-game stats screen rounds statistics such that they also match Mario, Rocky Wrench, Birdo and Penguin.

Additionally, Pokeys retain their role as obstacles. They appear on routes through desert areas. Pokeys appear in the firs