BS Super Mario USA
BS Super Mario USA is a direct sequel to Super Mario Bros. 2 (known as Super Mario USA in Japan) for the Satellaview, an add-on for the Super Famicom. It was the first Mario platformer game to make use of the Satellaview's Soundlink features. The gameplay and levels are essentially the same as the All-Stars version of Super Mario Bros. 2, but with numerous added features and a new plot, presented as a sequel to the original game.
The game was released in four installments. In each one, the player is sent to a different Super Mario Bros. 2 "world". The goal is seemingly to collect the Gold Mario Statues located in each level, defeat the boss, and then find and beat Wart, who can be battled in any world when going down in any jar while the player is in Subspace. The player can select the levels in any order and return to the levels as often as desired until the "episode" ends at 50 minutes on the clock.
As the gameplay episode progressed, an audio drama would stream via St. Giga's Satellite radio, which would tell the narrative of the story.
After the events of Super Mario Bros. 2, Mario and friends believe Subcon is all a dream and move on. However, Wart returns and overthrows the King of Subcon in the heroes' absence. Mario and his friends must once again face the forces of Wart, including the Birdo trio, Mouser, Tryclyde, Fryguy and Clawgrip. Both the protagonists and their foes can use the power of the stars (satellites) to their advantage. In addition, Mouser has stolen the gold Mario statues, symbols of peace, and hid them throughout Subcon.
Differences and additions
When the time hits :50, gameplay switches to the Bonus Chance for three minutes. Here, players can increase the number of coins and extra lives which will add to the final score. After the credits, the "Today's Results Screen" reappears which will now include the player's extra lives. The player's score will be totaled up followed by a question of whether or not to submit the score for the Power Challenge tournament. Players must get all ten gold Mario statues to be allowed into the ranking with the top player of the week getting a real life gold Mario statue. It was also given to the player with the highest cumulative score from all four broadcasts. Along with the score from defeating regular enemies, the following are converted into points and added to the total:
The most efficient strategy used by contestants was to collect all the statues and then farm extra lives.
Being episodic, BS Super Mario USA was released on a weekly basis.
The four episodes were premiered during these weeks: 
The timeframe in which these episodes were featured was from 6:00 PM to 7:00 PM and 1:00 AM to 2:00 AM the following morning. It was rebroadcasted in June 1996 from 5:00 PM to 6:00 PM and again in September 1998 from 6:00 PM to 7:00 PM.
The Satellaview's Soundlink-capabilities allowed music to be streamed via Satellite radio. This game used this to enhance its soundtrack with songs that could not be performed via the Super Famicom's soundchips.
As the game played, music from the Super Mario World soundtrack and Super Mario Bros. 1, 2, 3, Hop! Step! Jump! - as well as new, original compositions and jingles - would be used in place of the traditional Super Mario USA music. Surprisingly, none of the music is actually remixed or arranged from the original Super Mario USA.
Footage of game recordings from actual broadcasts. These show how the game plays and the audio drama that accompanies it.