Mario Golf: Toadstool Tour

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Mario Golf: Toadstool Tour
Mario Golf Toadstool Tour.jpg
American box art
Developer(s) Camelot Software Planning
Publisher(s) Nintendo
Platform(s) Nintendo GameCube
Release date Original Release
USA July 28, 2003
Japan September 5, 2003
Australia February 11, 2004
Europe June 18, 2004[1]
Player's Choice Release
USA 2004
Australia 2005
Genre Golf
ESRB:ESRB E.svg - Everyone
PEGI:PEGI 3.svg - Three years and older
CERO:CERO A.png - All ages
ACB:ACB G.svg - General
Mode(s) 1-4 players
Media CD icon.png Optical disc

Mario Golf: Toadstool Tour is the third game in the Mario Golf series (developed by Camelot Software Planning), the second home console installment and was released for the Nintendo GameCube. The game was released in North America on July 28, 2003; in Japan on September 5, 2003; in Australia on Feburary 11, 2004 and in Europe on June 18, 2004. It also earned the Player's Choice rating, released in North America in 2004 and Australia in 2005.


Daisy, Peach, Luigi, and Mario celebrating results of excellent tee shots.

The game's opening starts with Mario and Luigi looking at a shiny trophy and commenting on how nice it looks. Peach and Daisy call on them saying it's tee time on the planned golf course. As the four friends are shown making excellent tee shots, Wario and Waluigi are shown from behind, extremely jealous of how well Mario, Luigi, Peach, and Daisy do. The two hear a noise and turn around to see Yoshi and Koopa Troopa together to start their round of golf. Wario and Waluigi clench their golf clubs while laughing, and prepare to join them. They all take turns hitting their golf balls, and Yoshi hits near a Chain Chomp. When he tries to get it back, the Chain Chomp wakes up and barks at Yoshi, scaring him and making him fall over. Wario attempts to hit the ball out of the bunker, but just manages to fling sand into Waluigi's face. Minutes later, Waluigi attempts to putt the ball into the hole, but fails miserably after a few tries - resulting in Yoshi and Koopa Troopa falling asleep.

Meanwhile, Donkey Kong and Diddy Kong walk past the sleeping Yoshi and Koopa Troopa; Wario and Waluigi attempt to challenge them next. After Donkey Kong shows his golf prowess to Diddy, Wario and Waluigi, Wario, despite his terrible swing, attempts to hit the ball a long way, until it goes out of sight into the forest. Wario and Waluigi start celebrating until they hear a loud roar. The ball suddenly flies back and lands in front of Wario. The two look up and see Bowser coming out of the forest completely enraged because he has a black eye from the golf ball. Bowser gives chase after Wario and Waluigi in his Koopa Clown Car and starts firing Bob-ombs at the two as they run around Lakitu Valley past Birdo and Boo, who were playing a game of golf on their own. Fortunately for Wario and Waluigi, they find a yellow Warp Pipe that is too small for Bowser and his Koopa Clown Car to fit through. Wario and Waluigi come out the other side of the pipe and stop to catch their breath; however, Bowser and the Koopa Clown Car appear right above them seconds later. Bowser takes out another Bob-omb threatening to drop it, resulting in Wario and Waluigi screaming in fear for their lives.

Mario attempting another shot as Daisy, Luigi, and Peach watch from behind.

Meanwhile, Mario is preparing to take a shot on that same course with Luigi, Peach, and Daisy observing from behind. As Wario and Waluigi still try frantically to escape from Bowser's looming threat by going through an enormous metal door, Mario hits his ball with his golf club. Wario and Waluigi manage to open the door and continue their escape attempt. But as they did so, Mario's ball hits Wario and Waluigi, giving them black eyes as well, and knocks the Bob-omb off Bowser's hand. This ultimately results in an explosion claiming Wario, Waluigi, and Bowser as the victims. Mario, Luigi, Peach, and Daisy witnessed it from afar, completely baffled as to what caused the blast that came out of nowhere.

Opening Images[edit]


Gameplay of Mario Golf: Toadstool Tour

The game differs greatly from that of the previous game in both controls and visuals. The game uses 3D renders for the designs of characters and courses, changing the camera view to be able to view much more of each hole in detail. Pressing X Button or Y Button allows the player to view an overview of the hole and allows them to study the topography of the whole of it or just the green, in order to adjust their shot, and can look around using Camera stick. The green also now displays moving topographic lines that follow down its path, increasing in speed the more the green slopes. A new control system has also been added, with a manual and automatic swing. The automatic swing is used by pressing A Button to set the power for the shot and then letting the game decide where the sweet spot marker ends up. A manual swing involves pressing B Button when choosing power, then pressing either A Button or B Button to set the sweet spot impact marker. This allows the use of a new feature, spin, to be used on shots. Backspin, topspin, super backspin or super topspin can be used, affecting the ball's line of movement on the ground. Topspin sends the ball rolling forward while backspin causes the ball to roll back; these spins make the ball roll a shorter distance than their super versions. Different characters' spin will be more powerful with higher spin levels. The ability to change where the ball is hit is also present from the two previous games, allowing different types of shots to be taken. Approach shots, used when players approach the pin, appear, as well as the limited number of power shots. Power shots have longer drives than normal shots, and only six can be used at a time. If a player does a perfect power shot (meaning they have aligned the first bar at the far left and perfectly aligned the second bar), it is not used up.



  • A Button - Confirm
  • B Button - Back
  • Control Stick - Select
  • L Button - Left-Handed Character
  • R Button - Star Character
  • Z Button - Change Clubs (only available when data is transferred from Mario Golf: Advance Tour)


  • A Button - Start Swing/Choose Power (automatic)
  • B Button - Change shot type/Choose Power (manual)
  • A Button + A Button - Topspin
  • B Button + B Button - Backspin
  • A Button + B Button - Super Topspin
  • B Button + A Button - Super Backspin
  • +Control Pad / Control Stick - Change Direction/Change Clubs
  • R Button - Increase Power Bar
  • L Button - Decrease Power Bar
  • X Button / Y Button - Change Camera
  • Camera stick - Move Camera angle
  • +Control Pad / Control Stick - Change ball meet area


Depending on how many strokes the player required to take to hit the ball into the hole, players receive a score and a name for the score. The following is a list of them, from best to worst scores:

Name Image Description
Hole-in-One MGTTPeachHoleInOneReaction.png The player has sunk the ball in the hole with one stroke. It is easiest to receive this result on a par 3, but it is possible to attain a Hole-in-One on a par 4 or 5 as well.
Albatross MGTT Petey Piranha Albatross.png The player has sunk the ball three below par. The game awards this for a score of 2 on a par 5, or 1 on a par 4. Without linking with Mario Golf: Advance Tour, this is a very hard task; however, it is not as hard as a hole-in-one on a par 5 hole.
Eagle EagleDaisy.png The player has sunk the ball two below par. On a par 3, the game records this as a Hole-in-One instead.
Birdie MGTTPeachBirdieReaction.png The player has sunk the ball one below par.
Par MGTTPeachParReaction.png The player has sunk the ball with a neutral score for the hole.
Bogey DonkeyKongBogeyToadstoolTour.png The player has sunk the ball one above par.
Double/Triple Bogey, or more
above par
DiddyKongDoubleBogeyToadstoolTour.png The player has sunk the ball the number indicated above par. The highest score a player can take is equivalent to triple par (i.e. +6 for a par 3, +8 for a par 4, and +10 for a par 5). Selecting Give Up will penalize the player with a triple par score and retire the hole.
  • NOTE: The US version of the game has a glitch that records Hole-In-Ones on par 4 and 5 holes as Albatrosses. This is fixed in the PAL and Japanese versions.

Terrain, hazards, and other features[edit]

This section is under construction. Therefore, please excuse its informal appearance while it's being worked on. We hope to have it completed as soon as possible.

Name Image Description
Fairway MGTT Fairway.png A large and common terrain that is the easiest to hit the ball from. It has no effect on the golf ball.
Fast Fairway Fast Fairway.png Similar to fairway, except there is less friction between it and a regular fairway, meaning balls bounce farther and higher and roll more.
Green MGTT Green.png The terrain where the pin, hole, and flag are located. It is surrounded by a Fringe, and golfers need to use putters if they are on the green.
Tournament Green Similar to regular greens, but, as with fast fairways, there is less friction in the ball, meaning it rolls farther.
Fringe The area of grass surrounding the green, with a topography in-between the green and the fairway.
Bunker MGTT Bunker Screenshot.png The most common negatively affecting terrain, bunkers affect the ball's lie and the ability to hit the ball accurately. Sand wedges are typically used to get balls out of bunkers.
Beach Bunker Found only in Blooper Bay, these act similar to regular bunkers, except they don't negatively affect the ball's lie as much as them. As their name suggests, they are found next to the ocean.
Grass Bunker Found only in Bowser Badlands, these bunkers are heavier than the heaviest rough and greatly affect a ball's lie.
Semi-Rough MGTT SemiRough.png Semi-Rough is found in the fringe area, between fairways and the rough. They slightly affect the ball's lie.
Rough MGTT Rough.png Roughs are deeper than the semi-rough. They affect the ball's lie more than semi-rough, but less than a bunker.
Heavy Rough MGTT Heavy Rough.png The heaviest rough, these greatly affect the ball's lie, even more than a Bunker or Beach Bunker. They are located on the deepest areas of the rough, usually before an O.B.
Flower Patch MGTT Flower Patch.png Uncommon terrain that affects a ball's lie, however not as much as bunkers and the rough. Whenever a shot lands in a Flower Patch, Pikmin will be shot out, wailing.
Rock Terrain that does not have much friction and causes balls to bounce out of it. When a ball lands on it, it hurts the ball's lie, though not as much as Grass Bunkers or Heavy Rough.
Brick Like Rock, terrain that does not have much friction and causes balls to bounce out of it, and also hurts the ball's lie. Brick has a very harsh, echoing ricochet sound.
Wood MGTT Wood.png Similar to Rock, Pipe, or Brick, where the ball frequently bounces off of it. Like those three terrains, it also hurts the ball's lie.
Pipe Terrain that also doesn't have much friction and causes balls to bounce out of it. Like Rock, Brick and Wood, it adversely affects the ball's lie. They are only found on Peach's Castle Grounds, where they are usually used to transport balls from one part of a hole to another (similar to Warp Pipes); however, some pipes are used as tunnels, where the ball will roll through the pipe and land out of the other side from where it entered (usually into rough).
Waste Area Waste areas have high friction and prevent a ball from bouncing. They affect the ball's lie, though not as much as Rock.
Heath Found only in Bowser Badlands, this terrain very heavily affects a ball's lie the most, moreso than the deep rough and grass bunkers. The player must time their shot perfectly if they want to get out of the heath.
Name Image Description
Out of Bounds These are designated areas of the course that players cannot land their balls in. These include endless pits, being too far off-course, water, lava, and areas with Chain Chomps occupied in. When players receive an O.B., they need to redo their shot with a cost of a stroke penalty. The hazard is signified by a Koopa Paratroopa.
Water Hazard MGTT Water Hazard.png If a ball lands in water or lava, it is considered an O.B. and players need to reshoot the ball with a stroke penalty. The hazard is signified by a Lakitu.
Tree Hazard If a ball gets stuck in a tree or lands too close to a tree, players need to reshoot the ball with a stroke penalty.
Warp Pipe Warp Pipes warp balls to another location on the golf course.
Bouncing Mushroom Bouncing Mushrooms causes balls to bounce off of the mushroom.
Boo Located only in Bowser Badlands, these enemies act as walls to flying balls, slowing or stopping a ball's progress through the air.
Thwomp MGTT Thwomp.png Located only in Bowser Badlands, if a ball rolls underneath a Thwomp, the Thwomp smashes the ball, which heavily hurts its lie. Thwomps also act as walls to block balls.
Whomp Whomptour.png Located only on holes 16 and 17 of Bowser Badlands, Whomps squish the ball, causing the player to get a stroke penalty.
Bob-omb MGTT Bob-omb.png Located only in Bowser Badlands, if a ball hits a Bob-omb, it explodes, sending the ball backward. It affects flying balls more than grounded balls. When the Bob-omb explodes, it leaves behind a bunker.
Piranha Plant These enemies eat balls that roll into their Warp Pipes, and then spit them out to a spot. Some Piranha Plants spit balls into O.B. zones.
Chain Chomp These enemies occupy certain O.B. zones. If a ball rolls into an area with a Chain Chomp, the Chain Chomp wakes up and an O.B. is called.
Name Image Description
Wind Wind causes the ball to travel in the direction it is blown at. Higher wind means the ball is more affected by the wind. Crosswinds (ie winds that blow from the left or right of the direction of the player's aim) affect the ball more than winds that blow from front or behind. In addition, balls with a higher trajectory are more affected by the wind than balls hit with lower trajectories.
Rain Rain lowers the drive distance of the ball, as well as increasing ball friction so that the ball rolls less, especially while putting.

Game Modes[edit]

The title screen to the game.

There are a wide variety of game modes offered in Mario Golf: Toadstool Tour, from challenging tournaments to training sessions to collecting coins to shooting the ball through rings. All of the game modes are explained briefly below. Note that multi-player game modes not marked with an asterisk (*) can also be played with 1 player and AI opponents.

Single-Player Game Modes[edit]

  • Tournament - The player competes against others for first place in an 18-hole round of golf and to earn best badges on specific holes. The lowest score at the end of the tournament is the winner.
  • Character Match - Compete in a one-on-one challenge against a computer character on any course using match play rules. Star Characters can be unlocked by accepting challenge from characters and winning.
  • Ring Shot - Compete by hitting shots through various rings on a course while still finishing at or under par.
    • Challenge - Complete Ring Shot holes to earn stars which unlock even more holes! Complete them all to unlock a special surprise.
  • Speed Golf - Complete a round of golf in the fastest time possible.
  • Training - Practice golfing on any hole. During gameplay, the player can select a course and hole, adjust the wind strength and direction, switch between sunny or rainy weather, front or back tees, and regular or tournament greens, and change the pin's location.

Multi-Player Game Modes[edit]

  • Doubles - A 2-on-2 game of golf. For 1-4 players.
  • Club Slots - Play using a limited amount of clubs. When playing with four slots, there is an added gimmick for the fourth slot (i.e. no wind, double points, extra mulligan, etc.).
  • Ring Shot - Hit the ball through all the rings and finish the hole in par or better.
    • Face-Off - Play six holes against opponents to see who can complete the most holes successfully.*
  • Coin Shoot - Hit the ball near coins to collect them. Earn the highest coin total to win. The coins make up various pattens, such as the Triforce from the Legend of Zelda series, while another looks like the Nintendo GameCube.
    • Quick Cash - Collect as many coins as possible in two shots under par (for example, on a par 5 hole, the player has 3 shots to collect coins), without worrying about sinking the ball.
    • Cash Cup - Collect as many coins as possible and finish the hole with par or better. Failure to do so will result in 0 coins for the hole.
  • Stroke Play - Get the fewest total strokes on a course to win. Beat courses in tournament mode to unlock them here.
  • Side Games - Fun challenges that test and improve your golfing skills.
    • Birdie Challenge - Compete on Congo Canopy to see how many consecutive birdies you can earn.
    • Practice Games - Hone your approaching and putting skills by playing these unique challenges. There are novice, intermediate and expert difficulties.
  • Match Play - Standard golfing with a different scoring system. Winning a hole earns you a medal; earn the highest amount of medals or mathematically eliminate the opponent to win. For 2 players only.
  • Skins Match - Similar to Match Play, but for 2-4 players. The player who finishes with the lowest score on a hole earns a point. Whoever has the most amount of points at the end wins.
  • Near-Pin - Compete in Congo Canopy to get the shortest total distance from the pin in one stroke. If your ball is not on the green in one stroke, it will count as being 100 feet away.

Unlockable Game Modes[edit]

  • Star Tournament - Unlocked once the tournament mode on Bowser Badlands is beaten and a star version of a character is obtained. Same as tournament mode, except the player will compete against tougher star characters while using the back tees and tournament greens. Beat these to be able to use the tournament greens in other game modes. For 1 player.
  • Side Games
    • Birdie Challenge
      • One-On One-Putt - Unlocked by beating birdie challenge on all 18 holes (which will also unlock Bowser Jr.). Similar to birdie challenge, except the first shot must land on the green and the second must go in the hole (resulting in a birdie). If the first shot is not on the green, the player will lose. Beat this with 1 player to unlock the tournament greens for Congo Canopy. For 1-4 players.
  • Special Tournament - Unlocked by holding Z Button on the title screen and pressing the A Button button.
    • Hole-in-One Contest - Like the Near-Pin Contest, except the game is played on the Par-3 holes of a selected course. For 1 player.
    • Password Tournament - Compete in special tournaments with preset rules by entering certain passwords. For 1 player.*
  • Ace Computer Difficulty Mode - Different unlocking criteria dependent on version.
    • Japanese Version - Complete (in first place) the Bowser Star Championship once.
    • PAL Version - Accept challenge from Bowser and win in Character Match mode. This will also unlock Bowser's Star Character.
    • NTSC Version - Complete (in first place) all Star Tournaments with all non-Star characters. 102 tournaments in total (six normal tournaments needed to unlock Star Tournament).

Playable Characters[edit]

Including transferable characters, a total of 18 playable characters are featured in Mario Golf: Toadstool Tour, consisting of 12 default characters, 4 unlockable characters, and 2 transferable characters. This game marks the first playable appearance of Bowser Jr., Shadow Mario and Petey Piranha, as well as Diddy Kong's first appearance in a Mario game. Note that Impact, Control, and Spin are on a scale of 21.
Drive - How far the ball travels in the air for on a perfect shot with a driver (1W).
Trajectory - What direction the ball travels in when hit. For right-handed players, if the ball curves to the left, it's a draw; to the right, a fade; far to the left, a hook or far to the right, a slice, and vice-versa for left-handed players.
Height - How high or low the ball travels in the air. The higher the ball travels, the more affected by wind it is, the higher it bounces, and the more it is affected by spin. The lower it is, the less it gets affected by wind; additionally, it makes the ball bounce further, roll more and get more affected by lie.
Impact - The amount of the sweet-spot marker left for certain shots. Less makes bunker shots much harder to land and often results in mis-hits.
Control - The amount of movement away from the targeted spot when hit off the perfect impact point. The higher the amount, the less the ball moves from the target spot.
Spin - The amount of affect spin has on the ball. Having a higher amount will mean that the ball will roll further with the use of spin.

Starting Characters[edit]

Mario Luigi Peach Daisy
MGTT Mario Driver Follow Through Artwork.png MGLuigi.png Peach MGTT art.png MGDaisy.png
Drive 212 yards Drive 206 yards Drive 203 yards Drive 213 yards
Star Drive 280 yards Star Drive 240 yards Star Drive 235 yards Star Drive 270 yards
Trajectory Straight Trajectory Fade Trajectory Straight Trajectory Draw
Height High Height Low Height Moderate Height High
Impact 11 Impact 13 Impact 14 Impact 11
Star Impact 6 Star Impact 10 Star Impact 11 Star Impact 7
Control 6 Control 12 Control 13 Control 7
Spin 15 Spin 7 Spin 5 Spin 14
Quote It's-a me! I've been on fire lately, but I hope you'll challenge me! Quote Oh dear... I've practiced, but no one will play me. Will you play against me? Quote Hey! I adore golf! It seems you do, too! Want to play a round of 18? Quote What's up? I'm new, but golf is my thing! And I'll go toe-to-toe to prove it!
Yoshi Koopa Troopa Donkey Kong Diddy Kong
Yoshi MGTT art.png Koopa MGTT art.png DK MGTT art.png Diddy Kong MGTT.png
Drive 208 yards Drive 200 yards Drive 215 yards Drive 207 yards
Star Drive 250 yards Star Drive 230 yards Star Drive 285 yards Star Drive 245 yards
Trajectory Straight Trajectory Draw Trajectory Slice Trajectory Draw
Height Moderate Height Moderate Height Low Height High
Impact 13 Impact 14 Impact 11 Impact 13
Star Impact 10 Star Impact 13 Star Impact 5 Star Impact 10
Control 10 Control 14 Control 6 Control 11
Spin 10 Spin 8 Spin 12 Spin 9
Quote Golf is perfect for me, 'cause I love to roam! Why don't we square off? Quote Hi! I might be small, but I'm a huge fan of golf! Care to match skills? Quote Smacking the ball a mile is great. Now let me show you what I mean! Quote It's me, Diddy! I'm hooked on this game, and I wanna show you my skills! Ready?
Wario Waluigi Birdo Bowser
MGWario.png Waluigi MGTT art.png Birdo Mario Golf artwork.jpg Bowser MGTT.png
Drive 210 yards Drive 209 yards Drive 209 yards Drive 217 yards
Star Drive 265 yards Star Drive 260 yards Star Drive 255 yards Star Drive 290 yards
Trajectory Slice Trajectory Draw Trajectory Fade Trajectory Hook
Height Very Low Height Moderate Height High Height Moderate
Impact 12 Impact 13 Impact 12 Impact 10
Star Impact 8 Star Impact 8 Star Impact 9 Star Impact 5
Control 8 Control 9 Control 9 Control 5
Spin 10 Spin 12 Spin 13 Spin 16
Quote Challenge me? You? I'm the best golfer in the world. I'm not scared! Quote You might be gettin' better, but nobody cheats better than me! You got that?! Quote I love to golf, and now I want to play other golfers! Are you in? Quote Bwaaahhh ha HA! I'm so good, golfing is starting to get boring! BORING!!

Unlockable Characters[edit]

Bowser Jr. Boo Shadow Mario Petey Piranha
Bowserjrmgtt.png Boomgtt.png MGTT Shadow Mario Artwork.png Petey Piranha Sticker.png
Drive 211 yards Drive 208 yards Drive 212 yards Drive 220 yards
Star Drive 268 yards Star Drive 253 yards Star Drive 275 yards Star Drive 300 yards
Trajectory Straight Trajectory Hook Trajectory Fade Trajectory Straight
Height Low Height Moderate Height Low Height Very High
Impact 12 Impact 13 Impact 11 Impact 10
Star Impact 7 Star Impact 9 Star Impact 6 Star Impact 4
Control 8 Control 10 Control 7 Control 5
Spin 11 Spin 8 Spin 7 Spin 10
Unlocking criteria[edit]
Unlock criteria
Bowser Jr. Complete the 18 hole Birdie Challenge
Boo Obtain 50 Best Badges in Tournament Mode.
Shadow Mario Complete all Ring Attack holes.
Petey Piranha Complete all side games (except the Birdie Challenge) on beginner, intermediate and expert.

Transferable Characters[edit]

Neil and Ella can be transferred into the game by connecting Mario Golf: Advance Tour for the Game Boy Advance with the Nintendo GameCube.

Golf Courses[edit]

Name Image Description Unlock Condition
Lakitu Valley LakituValley fr.png A basic course surrounded by trees. It is often used for tutorials, due to it being beginner-friendly. Unlocked by Default
Cheep Cheep Falls MGTT Cheep Cheep Falls.png This course has a conventional nature like Lakitu Valley, but also contains ponds and rivers as water hazards. Trees and subtle traps are also more abundant. Beating the Lakitu Cup.
Shifting Sands MGTT Shifting Sands.png This course is likely based off Shifting Sand Land and contains many bunkers. There are also waste areas, cacti and rocks that act as hazards. Beating the Cheep Cheep Tournament.
Blooper Bay Blooper Bay TT.png This course features some unconventional elements, such as Fast Fairways, where surfaces on which the ball roles further than normal, and is set in a tropical resort area. Many of the bunkers are shaped like recognizable objects, such as seagulls or Super Stars. Beating the Sands Classic.
Peach's Castle Grounds Peach Castle Grounds TT.png This course features many elements unique to the Mario franchise, such as Warp Pipes, Chain Chomps, and giant Mushrooms. King Bob-omb also makes a cameo here, as well as Pikmin. Beating the Blooper Open.
Bowser Badlands BChole 12 shot.png This dark, difficult course presumably designed by Bowser contains Bob-ombs, Piranha Plants, and Whomps, as well as elements such as lava. Extra care will need to be taken when playing on this course. Beating the Peach's Invitational.
Congo Canopy Congo Canopy TT.png Set in the Kongo Jungle, this is a special Par 3 course used in pin-shot and birdie challenges. It can be easy to miss the mark and land out of bounds and there are also a few water hazards to be found. Unlocked by Default

"Target Bullseye Tour" Version[edit]

On July 28, 2003, Nintendo of America released Mario Golf: Toadstool Tour (Target Bullseye Tour Included -- Exclusive Version) through Target stores. This version allowed players to play the Bullseye Tour in the Special Tournament mode. Codes issued from this version of the game could be submitted through the official website. Nintendo prizes were mailed out to the winners. The promotion ended on August 31, 2003.[2]

References to other games[edit]

  • Super Mario Bros.: In the character select screen, Princess Peach sings the first few notes of the overworld theme. A remix of the underground theme is heard during the player's attempt to score a birdie.
  • Super Mario 64: Shifting Sands is possibly based on Shifting Sand Land from this game. A remix of the Peach's Castle theme is heard in Peach's Castle Grounds. A remix of the Bowser boss fight music is heard in Bowser Badlands. Hole 8 of Peach's Castle Grounds has a mountain with a similar layout to the one in Bob-omb Battlefield, and Big Bob-omb appears there, too.
  • Mario Party: The sound effect that plays when Toad trips on the menu screens is taken from Mario Party, as is the sound that plays when attempting to use a Power Shot when out of them.
  • Donkey Kong 64: Donkey Kong and Diddy Kong's voice clips were reused from this game.
  • Pikmin: Whenever a player's golf ball lands in a flower patch, Pikmin fly out.
  • Super Smash Bros. Melee: Some of Mario's voice clips from this game are recycled for Shadow Mario, albeit pitched down.
  • Super Mario Sunshine: Blooper Bay is heavily based on Gelato Beach, an area in Isle Delfino.

References in later games[edit]

Critical reception[edit]

Release Reviewer, Publication Score Comment
Nintendo Gamecube Matt Casamassina,
8/10 Tiger is still king. But if you're looking for something more on the arcade side, Mario Golf more than delivers, especially if you consider yourself a Nintendo fan and can appreciate the wide selection of classic characters -- all playable -- in the game.
Nintendo Gamecube Lauren Fielder,
7.2/10 All in all, Mario Golf is an excellent adaptation of the N64 title, and it's a Game Boy experience that stands well on its own. The music is even reflective of the N64's - it varies, depending on how well you're doing, and it's constant without being annoying. The only thing missing, audiowise, are the taunts, and frankly, you'll probably do just fine on your own.
Nintendo Gamecube Raymond "Psylancer" Padilla,
7.8/10 Despite its camera problems, its visual deficiencies, and the fact that it does some things worse than the original, I'm having lots of fun with Toadstool Tour. Sure it's not as good as the latest Tiger Woods or even Hot Shots Golf 3. Nor is there much new here from the original Mario Golf. But I love playing as these characters. Seeing the behavior of Mario, Koopa, Peach (my favorite) Waluigi, and the others makes for a really fun time. Even though the game's problems keep it from being great, it's still an enjoyable title for Nintendo fans and gamers looking for a simple golf game.
Compiler Platform / Score
Metacritic 81
GameRankings 82.02%


Main article: List of Mario Golf: Toadstool Tour staff


For this subject's image gallery, see Gallery:Mario Golf: Toadstool Tour.


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Name in other languages[edit]

Language Name Meaning
Japanese マリオゴルフ ファミリーツアー
Mario Gorufu Famirī Tsuā
Mario Golf Family Tour


  • This game's scoreboard features many characters from other Mario games, including Goombario and Hammer Bro. Possibly coincidentally, one of these referenced characters has actually never been seen since the Super Mario Adventures comic, where he was a minor hero.
  • Professional golfer Gary McCord recommended the game in his book Golf for Dummies, notably referring to Mario as "the mustachioed plumber from Donkey Kong".
  • This was one of the last games Nintendo published to have the "Official Nintendo Seal of Quality" label on the box and the disc, as Nintendo changed the label in late-2003 to read "Official Nintendo Seal". A Player's Choice box was released after 2003; however, on this version, the "Official Nintendo Seal" appears on the back only, while the "Official Nintendo Seal of Quality" appears on the front and the disc.

External links[edit]