Mario Party 4

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Mario Party 4
Mario Party 4's cover art
Developer(s) Hudson Soft
Publisher(s) Nintendo
Platform(s) Nintendo GameCube
Release date Original Release
USA October 21, 2002
Japan November 8, 2002
Europe November 29, 2002
Australia November 29, 2002
Player's Choice Release
Europe October 10, 2003
Genre Party
ESRB:ESRB E.svg - Everyone
PEGI:PEGI 3.svg - Three years and older
ACB:ACB G.svg - General
USK:USK 0.svg - All ages
Mode(s) 1-4 players
Media CD icon.png Optical disc

Mario Party 4 is the fourth game in the Mario Party series, and the first for the Nintendo GameCube. It follows the original style of board-game gameplay, as well as the use of many items and minigames. The game's goal, as with most of the others, is to collect the most stars. It is also the first Mario Party game to allow players to team up. Unlike Mario Party 3, Princess Daisy and Waluigi are now playable in story mode.


"Toad, Koopa, and a whole host of party patrons have arrived on the mysterious Party Cube to celebrate your Birthday Party!"

"But giving you presents would be way too easy, so you're going to have to win the presents by playing a game or two!"

"Now let's get this party started!"

Mario and company are enjoying the outdoors when a mysterious cloud forms in the distance. As the cloud moves closer, a giant bag appears to be floating in the sky. The bag opens up to reveal Toad, Koopa, Goomba, Shy Guy, and Boo, who invite Mario and the gang to party in the Party Cube.

It's the player character's birthday and each host wants to give a present to him/her, but he/she must play in each host's board and win a special minigame to get the present. The player character manages to get every single present from each host, but Bowser shows up and threatens to steal every present the player has, unless the player agrees to go to Bowser's board and win, and the player accepts Bowser's challenge.

The player manages to win and Koopa Kid congratulates the player for winning, but Bowser tricks the player into believing that he took all of the player's presents and the two fight in a final battle. The player manages to beat Bowser and he runs away and leaves one present behind. Koopa Kid explains that Bowser never took the player's presents.

Toad then appears and said that there is still someone who didn't give their gift to the player. The lights suddenly turn off, cueing a spotlight, then Toad points to the sky and a Star is seen, zipping across the sky revealing a constellation of the character's winning pose.

The epilogue shows the five hosts without their costumes, following after the moving Party Cube. After a few seconds, the Party Cube blasts off into space, never to be seen again.

Playable characters[edit]

The character select screen.

Beach Volley Folley exclusive[edit]


Image Board Name Description
TMM.png Toad's Midway Madness Players have to maneuver their way around the amusement park, with the common goal being to find Toad; he is the host of the board. A notable part of this board is the tea cup rides, that, when ridden on, change direction they will make the player take in any junction a ride is located at. Another notable part of this board is the roller coaster, which players can take to get from the bottom-left part of the board to the top-right part and vice versa. If any other players are on the roller coaster, then they will also be taken to the corner of the board that the player in the cart is to appear at. Players riding he cart may also use Control Stick to lean the cart for the player to collect Coins that are placed among the track.
KSS.png Koopa's Seaside Soiree Players must make sure to make their way around the beach, with the common goal to find Koopa, as he is this board's host. A notable feature of this board is the Koopa Kabana. When a player passes the Kabana Space, said player will be forced to pay five coins to Koopa (if a player cannot pay the full fee, then he or she will pay to the best of their capabilities) in order to repair it. Whenever a player lands on a Happening Space that is on front of it, he or she must pay the amount of Coins already spent on the Kabana. After this, the Kabana will be destroyed. Another attraction of this board is the Dolphins, who are summoned by landing on a Happening Space that is located on a dock with a picture of a fruit on. The dolphin will then escort the player to the dock with the corresponding fruit on it.
MP4Goomba'sGreedyGala.png Goomba's Greedy Gala Players must make sure that they manage to obtain Stars by getting to Goomba, the host of this board. The most notable feature of this board is the roulette in the very middle of it. When players pass the roulette, a Goomba will ask for an optional payment of either five, ten or twenty Coins. The more a player pays to the Goomba, the more likely it is that the ball will land on the route closest to the Star. If the ball lands on a Star, then the player will procure 20 Coins, and they will also get to freely choose what path to trek down. Another notable feature of this board is the dice areas. When a player passes a dice area, a Goomba will appear, roll a number on a Dice Block, and then the player has to beat that number by rolling a higher one than the Goomba rolled. If the player rolls a higher number, they win 10 coins, but if the player rolls lower, they will be taken to the Start Space. Goomba getting a "10" is an automatic loss and the player is sent back to the start, since they can't roll any higher.
BHB.png Boo's Haunted Bash The main goal of this board is for the players to reach Boo; he is the host of this board. There are two notable features on this board; the Red Boo bridges, and the Mystery Train. The Red Boo bridges work in such a way that, when a player passes by the center of the board, where the leader of the Red Boos is, he and the bridges will disappear, among with the other Red Boos. The Mystery Train is also affected by the disappearance of the Red Boos; when the Red Boos are active, the Mystery Train will be inactive and vice versa. When the Mystery Train is active, and is passed by a player, it will take the player to any graveyard on the board. The player sitting on the Mystery Train is able to control it when passing junctions. If any other players are in the path of the train, then they will be picked up as well.
MP4 ShyGuy'sJungleJam.png Shy Guy's Jungle Jam The goal for this board is for the players to get to Shy Guy; he is the host of this board. Notable parts of this board are the Shy Guy mountain and Klepto the condor. If a player lands on a Happening Space that is located in front of a Shy Guy statue, the statue will ask for the player to make either a happy wish, or to make a sad wish. If the statue finds the wish to its enjoyment, it won't change the board in any way; however, if the wish is not to the statue's liking, it will flood the river, splitting the board into two parts for three turns. When a player passes by Klepto(who is in the top-left corner part of the board), he will ask the player if he or she wants to pay five Coins to him for him to take the player to the bottom-right corner of the map. While he is taking the player to the destined location, the player can steer with the Control Stick to grab coins that are in the air(and from an eruption from the volcano if it erupts).
BowserGnarlyParty.png Bowser's Gnarly Party (unlockable) In order for players to receive Stars on this board, they will have to get to Koopa Kid; he is the host for this board. There are two prominent features of this board; the two stone bridges, and Bowser himself. When a player crosses over a stone bridge, it will crumble apart a little. After three players cross a stone bridge, it will fully crumble apart and a new one will appear in a different direction. Bowser will randomly miniaturise all players during one turn. If a player reaches Bowser at normal size, Bowser will take away half of the player's Coins (but he will give 50 coins to the player if they have zero coins). If a player reaches Bowser while mini, Bowser will send the player to the start space in the middle of the board. If a player reaches Bowser when the player is megasized, then Bowser will challenge that player in one of the following minigames; Bowser Wrestling, or Panels of Doom. If the player loses, half of his or her Coins will be taken by the Koopa king, but if the player wins, then Bowser will leave the board until the player or any other player trades 20 coins for the next star from Koopa Kid. Then Bowser will reappear and change his position again. And if a player wears a Bowser suit and gets to Bowser, Bowser gives them 50 coins.


Image Item Description
Mega Mushroom.JPG Mega Mushroom The Mega Mushroom causes players to grow tremendous and also allows another dice block to get rolled. If a the player gets the same numbers (two matching numbers), they will get 10 coins (30 coins for two "7's"). When players pass anyone, they steal ten coins from the player they crush. However, this item bypasses most board events; Ex.: players cannot trade for any stars on a Star Space while giant; nor purchase items from the Item Shop. The exception is Bowser on Bowser's Gnarly Party where players that make it to him will do a Bowser mega minigame when they pass him, due to being their mega form.
Mini Mushroom.JPG Mini Mushroom The Mini Mushroom causes players to grow smaller. It also restricts the dice block; instead of rolling 1-10, it only rolls 1-5. However, the Mini Mushroom can cause players to play Mini Mini-games; plus, they can move through Gates.
Super Mega Mushroom.JPG Super Mega Mushroom A Super Mega Mushroom has generally the same effects as a Mega Mushroom except that players roll three dice blocks instead of two. If the player gets the same numbers (three matching numbers), they'll get 30 coins (50 coins for three "7's"). And once again, players cannot trade for any stars from a Star Space while giant or purchase items from the Item Shop; excluding passing Bowser in Bowser's Gnarly Party to start a minigame.
Super Mini Mushroom.JPG Super Mini Mushroom A Super Mini Mushroom has generally the same effects as a Mini Mushroom except that players roll two 1-5 dice blocks instead of just one. But they can't get a total of 1; only 2-10 spaces. The player will get 10 coins if they get the same numbers (two matching numbers); 10 coins for two "1's", two "2's", two "3's", two "4's", or two "5's".
WarpPipeScrn.png Warp Pipe When players use a Warp Pipe, a roulette that has the heads of the other characters appears. An arrow spins and players can stop the arrow. When the arrow stops on a character's head, the player swaps places with that character.
Swap Card.JPG Swap Card The Swap Card randomly choose another player via roulette and the player who used it swaps items with the chosen player.
MiniMegaHammerScrn.png Mini-Mega Hammer When players use a Mini-Mega Hammer, they may choose another player to be Mega or Mini by hitting them on the head with the hammer; but they can't cause their own effect (Mega or Mini). Then, the character that player chooses is given the effects of a Mega Mushroom or a Mini Mushroom on the next turn, determined by what mushroom appears on the hammer when the alternating between the two mushrooms is stopped by pressing the A button.
Chomp Call.JPG Chomp Call If a Chomp Call is used, four small Chain Chomps appear and attack the host that holds the star in the star space. Afterwards, the location of the star space changes.
Boo's Crystal Ball.JPG Boo's Crystal Ball When a Boo Crystal Ball is used, a Boo appears and does either of the following: A) The Boo steals coins from a selected player with a five-coin fee. The victim can fight back and lose less coins by repeatedly pressing A Button. B) The Boo steals a star from another player with a 50 coin fee. The victim cannot fight back. However, if the victim has a Gaddlight, the victim can flash the light at Boo and chase him away when he's after their stars and coins.
Gaddlight.JPG Gaddlight The Gaddlight automatically lets the player chase away a Boo that is after their coins and stars.
Sparky Sticker.JPG Sparky Sticker When players use a Sparky Sticker, they place it directly below where they are standing. If any player tries to pass it, the player loses 10 coins plus the effects of a Mega Mushroom or a Mini Mushroom.
Item Bag.JPG Item Bag The effects of an Item Bag activate as soon as players purchase this item. They receive three random items. If they already have one or two items, the items found in the bag get discarded.
Genie Lamp.PNG Genie Lamp When players use this, they summon the Genie of the Lamp. The genie then transports them to the star space. However, they still must trade 20 coins for the star.
Bowser Suit.JPG Bowser Suit Players can only acquire this from Bowser when they land on a Bowser Space. If they use this, they go in a Bowser Suit. If they pass anyone else, they steal 30 coins. Like the Mega Mushroom, the Bowser Suit will bypass some board events like the Item Shops and the Star Spaces.


Image Space Description
SpaceBlueMP45.png Blue Space If players land on this space, they receive three coins. On the last five turns, the coins received may double if the losing player hits the roulette wheel and has that event as a result.
SpaceRedMP45.png Red Space If players land on this space, they lose three coins. On the last five turns, the coins lost may double if the losing player hits the roulette wheel and has that event as a result.
Happening Space4.PNG Happening Space If players land on this space, they trigger an event. The event varies within the board. The event may be positive or negative.
Bowser Square.PNG Bowser Space If players land on this space, either a Koopa Kid/Mini-Bowser or Bowser appear. The Koopa Kid can take coins from either the player who landed on it or from everyone. If Bowser appears, he can cause the following events: Bowser Revolution, which he divides everyone's coins equally; Bowser Minigame where he forces everyone to play his minigames; Bowser Shuffle, which he randomly swaps places with all of the players; or Bowser Suit, which he gives the player a Bowser Suit. The latter event is rare. Sometimes, Bowser can come out after Koopa Kid on the same Bowser Space.
SpaceFortuneMP4.png Fortune Space If players land on this space, an event occurs, and they use the Reversal of Fortune, which resembles a pinball machine. The results may vary such as the player swapping stars with another or the player giving coins to the other.
SpaceMushroom.png Mushroom Space If players land on this space, two boxes appear: one small, one large. The player chooses one box and may receive a Mega Mushroom or a Mini Mushroom, regardless the size of the box.
SpaceWarp.png Warp Space If players land on this space, an arrow spins on a roulette, showing the other three character's heads. The player can stop the roulette. If the arrow is pointing to one of the character's head, the space, which is actually a spring, launches the character to the chosen character.
SpaceBattle.png Battle Space If players land on this space, a Bob-omb appears and starts a battle minigame. The player who landed on the Battle Space may choose one of the two battle minigames shown.

Extra Room[edit]

Thwomp and Whomp have a room full of bonus minigames. These minigames can be played alongside two bonus boards. Their minigames are:

One Player (Whomp's Basement Brouhaha)[edit]

Multiplayer (Thwomp's Backroom Ball)[edit]

Thwomp's Backroom Ball is like the rest of the game modes except it doesn't feature minigames, therefore the player has to stay on the game board for the entire time.


Also featured is a bonus volleyball game, hosted by a Ztar. Finally, players are able to access the Present Room, which allows them to view all the presents that the player has accumulated throughout the Story Mode for each character.


Main article: List of Mario Party 4 minigames


Main article: List of Mario Party 4 staff


For this subject's image gallery, see Gallery:Mario Party 4.


Mario Party 4 received mostly mixed to positive reviews from critics. GameSpot's Ryan Davis praised the game's mini-game format, but noted that "players that who already exhausted themselves on pervious Mario Party titles may not have enough here to draw them back again". Eurogamer's Tom Bramwell acknowledged the variety and thematic features of the boards, but thought they were too large, resulting in a "glacial pace" when coupled with the on-board animations. Despite this, IGN praised the boards for their thematic features on each one, which helped "ease the tediousness". New gameplay features such as the mushroom system received a negative review from multiple critics, with frustration being expressed at not being able to enter shops or purchase stars with big characters. The game's multiplayer was praised by reviews, especially in comparison to the single player mode, "Story Mode". The minigames were mainly met with a positive reaction, with critics praising their simplicity.

Mario Party 4 is the 10th best selling game for Nintendo GameCube, with approximately 2.45 million copies sold worldwide: 1.1 million copies in North America, 902,827 copies in Japan, and 450,000 copies elsewhere, as of December 31, 2009.

References to previous games[edit]

References in later games[edit]

Pre-release and unused content[edit]

A pre-release character select screen.
Original box art

The game contains files that are named E3Setup.bin, E3SetupDLL.rel and E3SetupDLL.str. When modesel.bin in the data folder and modeseldll.rel + modeseldell.str in the dll folder are replaced by the former files, a pre-release character select screen, for E3 purposes, is shown. Donkey Kong and Wario cannot be selected because at this point, their models had not yet been constructed.

The cover art initially used for the box of Mario Party 4 used artwork of the characters from various games on the Nintendo 64.

A debug menu was found in the game's data, and includes all the minigames.

The debug menu


  • This is the first Mario series installment overall to have Princess Peach and Princess Daisy in their current main dresses, as well as the debut of Princess Daisy's current overall appearance.
  • This is the last Mario Party game to have Donkey Kong as a playable character until Mario Party 10.
  • This game completes a revamp in the 3-D art direction of the Mario franchise that started with Luigi's Mansion and continued with Super Mario Sunshine.
  • This is the first Mario Party game since Mario Party to not have any duel minigames excluding story mode mini-games.
  • This is the first Mario Party game to have fewer minigames than its predecessor.

External links[edit]