Mario Bros. (game)

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Split-arrows.svg It has been suggested that this article be split into the following: Mario Bros. (game), Classic Mario Bros., Mario Bros. (Game Boy Advance). (discuss)
This article is about the arcade title first released in 1983. For further uses, see Mario Bros..
"MB" redirects here. For information about the Mario Baseball series, see Mario Baseball (series).
Not to be confused with Super Mario Bros..
Mario Bros.
Arcade flyer for Mario Bros..
A flyer for the original arcade game.
For alternate box art, see the game's gallery.
Developer Nintendo Research & Development 1
Intelligent Systems (NES port)
Nintendo Research & Development 2 (NES port)[1]
Atari, Inc. (Atari 2600 and Atari 5200 ports)
MISA (PC-8001 port)[2]
Choice Software (Amstrad CPC and ZX Spectrum ports)
Ocean Software (Commodore 64 port)
ITDC (Atari 7800 port)
Sculptured Software (Atari 8-bit port)
Publisher Nintendo
Atari, Inc. (Atari 2600 and Atari 5200 ports)
Westside Soft House (PC-8001 port)
Ocean Software (Amstrad CPC, ZX Spectrum, and Commodore 64 ports)
Atari Corporation (Atari 7800 and Atari 8-bit ports)
HAMSTER (Arcade Archives)
Platforms Arcade, NES, Atari 2600, Atari 5200, NEC PC-8001, Nintendo PlayChoice-10, Amstrad CPC, Commodore 64, ZX Spectrum, Atari 7800, Atari 8-bit, Game Boy Advance/e-Reader, Virtual Console (Wii, Wii U, Nintendo 3DS), NES Classic Edition/Famicom Mini, Nintendo Switch (Arcade Archives), Nintendo Entertainment System - Nintendo Switch Online
Release date Arcade:
Japan July 14, 1983
USA July 20, 1983
NES:
Japan September 9, 1983
USA June 20, 1986
Europe September 1, 1986
Atari 2600:
USA December 1983
Atari 5200:
USA December 1983
PC-8001:
Japan February 1984
Nintendo PlayChoice-10:
USA August 1986
Amstrad CPC:
Europe June 19, 1987
Commodore 64:
Europe 1987
ZX Spectrum:
Europe 1987
Atari 8-bit:
USA November 22, 1988
Atari 7800:
USA December 1988
e-Reader:
USA November 11, 2002
Game Boy Advance:
Japan May 21, 2004
Europe May 22, 2004 (only as secondary)
Australia May 23, 2004 (only as secondary)
USA May 24, 2004 (only as secondary)
Virtual Console (Wii):
USA November 19, 2006
Australia December 7, 2006
Europe December 8, 2006
Japan December 12, 2006
South Korea December 30, 2008
Virtual Console (3DS):
Japan May 8, 2013
Europe January 9, 2014
Australia January 9, 2014
USA January 30, 2014
Virtual Console (Wii U):
Japan May 29, 2013
USA June 20, 2013
Europe June 20, 2013
Australia June 20, 2013
NES Classic Edition:
Japan November 10, 2016
Australia November 10, 2016
USA November 11, 2016
Europe November 11, 2016
Nintendo Switch (Arcade Archives):
Japan September 27, 2017
USA September 27, 2017
Europe September 27, 2017
Australia September 27, 2017
Nintendo Entertainment System - Nintendo Switch Online:
USA September 18, 2018
Japan September 19, 2018
Europe September 19, 2018
Australia September 19, 2018
HK April 23, 2019
South Korea April 23, 2019
Genre Platformer
Rating(s)
ESRB:ESRB E.svg - Everyone
PEGI:PEGI 3.svg - Three years and older
CERO:CERO rating A - All ages
ACB:ACB G.svg - General
Mode(s) Up to 2 players simultaneously
Media
Arcade:
Built-in
NES:
NES icon for use in templates. Game Pak
Wii:
Digital download icon for use in templates. Digital download
Wii U:
Digital download icon for use in templates. Digital download
Nintendo Switch:
Digital download icon for use in templates. Digital download
Game Boy Advance:
Game Boy Advance icon for use in templates. Game Pak
e-Card
Nintendo 3DS:
Digital download icon for use in templates. Digital download
NES Classic Edition:
Built-in
Input
Arcade:
Joystick
NES:
Wii:
Wiimote Sideways.png Wii Remote (Sideways)
Wii U:
Wiimote Sideways.png Wii Remote (Sideways)
Nintendo Switch:
Game Boy Advance:
Nintendo 3DS:
Home computer system:
NES Classic Edition:

Mario Bros. is an arcade game developed by Nintendo and released on July 14, 1983. It was also released on the NES under the Arcade Classics Series series of games (a version itself later ported to other systems), Atari 2600, Atari 5200, and Atari 7800 as well as a large multitude of home computer systems. The game is often stated to be the first appearance of Luigi in a game; moreover, Nintendo officially acknowledged this as well during the Year of Luigi that commemorated his debut. However, this is incorrect as Luigi actually had previously appeared in the Game & Watch game of the same name, though the arcade game was in development first. Beyond featuring the Mario brothers, the Game & Watch game bears no similarity to the arcade game. This was the first game to introduce coins, pipes, and POW Blocks.

Mario Bros. is also included as a separate minigame, functioning like the original game with updated graphics, in the two-player mode of Super Mario Bros. 3, for Mario & Luigi: Superstar Saga, and all four games in the Super Mario Advance series.

Story[edit]

The premise of this game revolves around twin plumbers, Mario and Luigi, who are in the sewer system of New York[3][4] (their house according to Atari[5]). The sewers are overrun by waves of enemies, which must be defeated for coins.

Gameplay[edit]

Mario and Luigi in Phase 1 of the arcade version.

The game features a simple stage in which the player plays in an endless game. Much of the gameplay appears to have been inspired by an arcade game named Joust. Enemies come from the pipes on the top and head downwards, where they may enter the pipes again to return to the top. The game features 22 unique phases (although Phase 2 was removed from non-Japanese versions of the game), and after the last phase has been completed, it merely loops the phase order from then on, the screen will still read "Phase 23" onward up to "Phase 98" (99 in Japan). After reaching Phase 98/99, screen text will stop incrementing, though the order of unique phases still loops. The phase counter at the bottom of the screen reads "KO" from Phase 25 onward.

The goal in each phase is to defeat all enemies, which is done by jumping up and hitting the floor below enemies. This flips them, giving the player the chance to kick them away, which is rewarded with 800 points. Enemies that are kicked over in succession quickly enough after the first will award 800 more points, up to 3200 points. The highest score that the game can display is 999,990 points, and scoring any more will overflow the display and make it start counting from 0 again. The POW Block can also be used to flip enemies; however, it can be used only three times. After an enemy is knocked away, a coin (a "wafer" in the Atari 2600 version of the game) appears from one of the pipes, and gives 800 points when collected. When all enemies are defeated, the player continues to the next phase. In later levels, different types of enemies and harming fireballs appear. From time to time, a bonus level appears where all the coins have to be collected in order to get an extra 5,000 points (during the first bonus level) or 8,000 points (during the second bonus level onwards). The POW Block regenerates after the second bonus level and every subsequent bonus level. Unlike the arcade original, upon reaching Phase 100 in the NES version, the screen reads "Phase 0", and completing it will start incrementing the phase counter again as normal.

Controls[edit]

NES controls[edit]

  • +Control Pad: Move to the left/right
  • A Button: Jump / Punch from underneath
  • Start Button: Pause the game

GBA controls[edit]

  • +Control Pad: Move to the left/right
  • L Button + R Button: Quit
  • A Button: Jump / Punch from underneath
  • Start Button: Pause the game
  • Select Button: Pick game mode

Wii controls[edit]

  • +Control Pad: Move to the left/right
  • A Button: Jump / Punch from underneath
  • Plus Button: Pause the game

3DS controls[edit]

  • +Control Pad: Move to the left/right
  • A Button: Jump / Punch from underneath
  • Start Button: Pause the game

Wii U controls[edit]

  • +Control Pad: Move to the left/right
  • A Button: Jump / Punch from underneath
  • Plus Button: Pause the game

Nintendo Switch controls[edit]

  • Directional Buttons: Move to the left/right
  • A Button: Jump / Punch from underneath
  • Plus Button: Pause the game

Characters[edit]

Playable[edit]

Image Name Information
Mario's sprite from Mario Bros. Mario The older Mario brother, who serves as player one.
The sprite of Luigi in the arcade version of Mario Bros. Luigi The younger Mario brother, who serves as player two.
Sprite of the third Mario Brother from the Game Boy Advance re-release of Mario Bros.Sprite of the third Mario Brother from the Game Boy Advance re-release of Mario Bros. GBA-exclusive players Clones of Mario that only appear in the GBA version. The yellow one is player three, and the blue one is player four. They both have light tan overalls in the original, though the Wii U ports replace them with purple overalls and black overalls, resembling Wario and Waluigi respectively (despite multiplayer being unavailable in the Wii U version). Prior to the initial release, the player three was purple with yellow overalls and the player four was orange with red overalls, with the latter resembling Fire Mario and Fire Luigi's appearance from the original NES version of Super Mario Bros. 3.[6]

Enemies[edit]

Target enemies must be defeated to clear the phase while other enemies should be defeated by the player's discretion. Each phase consists of one or two types of targets with a maximum of six targets. Shellcreepers and Sidesteppers appear together only in Phase 5 (6 in Japanese). The last target enemy will always move at its fastest pace unless said enemy is a Fighter Fly.

Target enemies[edit]

Image Name Debut Information and abilities
Sprite of a Shellcreeper from Mario Bros.
A Spiny in the Super Mario Bros. 3 version of Mario Bros.
Shellcreeper (Spiny in most versions from Super Mario Bros. 3 onwards) Phase 1 The first enemies in the game, a possible inspiration for Koopa Troopas. They are replaced by Spinies in remade versions.
A Sidestepper from the Arcade version of Mario Bros. Sidestepper Phase 4 (Phase 5 in Japanese) Crab creatures that are harder to defeat and have appeared in various games. The first time the player hits them, they will gain an angry expression and walk faster. The player thus needs to hit them twice before kicking them off. They are the most common target enemy in the game.
Sprite of a Fighter Fly from Mario Bros. Fighter Fly Phase 6 (Phase 7 in Japanese) Flies that jump up and down. The player is unable to hit them while they are airborne, and must wait for them to land. After the second bonus stage, all subsequent non-bonus phases will have one or two of them.

Other enemies[edit]

Image Name Debut Information and abilities
Slipice sprite from Arcade Mario Bros. Slipice Phase 9 (Phase 10 in Japanese) Ice creatures that possess the ability to "self destruct" and cover the platform they are on with ice. Ice-covered platforms give the Mario Bros. less traction. Renamed to Freezie in later games.
Sprite of an Icicle from Mario Bros. Icicle Phase 16 (Phase 17 in Japanese) Icicles that at first appear as droplets of Water, before forming into a sharp icicle. The Icicle will eventually fall over, defeating any bros. underneath.
Sprite of a red fireball from Mario Bros.Sprite of a green fireball from Mario Bros.
A Boo in the Super Mario Bros. 3 version of Mario Bros.
Fireball (Boo in Super Mario All-Stars) Phase 1 Gigantic balls of fire that come in two varieties. Red ones bounce diagonally around the stage while Green ones travel horizontally. They can be defeated by bashing them from underneath, just as they hit the ground. The player can also use a POW Block to defeat them as well. In Super Mario Bros. 3, both types share the red sprite in the 2 player battle mode. In the Battle Game found in the SMB3 menu of Super Mario All-Stars, both types use identical Boo sprites.
A Koopa Troopa in the Super Mario Bros. 3 version of Mario Bros. Koopa Troopa (Super Mario All-Stars only) Round 1 A single green Koopa Troopa appears in each round of the Battle Game. Unlike other enemies, it can be stomped, and in the process, the player can kick its shell at other contenders. When its shell collides with other enemies, it merely knocks them slightly upward. It cannot be permanently defeated.
BowserMB.png Bowser (GBA only) Round 4 Bowser appears in the GBA version of Mario Bros. during the battle game in every fourth round, possessing the ability to breathe fire on enemies. He patrols the central platform and cannot be defeated but can be stunned by bumping him from below.

Items[edit]

Image Name Effect
Sprite of a Coin from Mario Bros.
Sprite of a Wafer from the Atari 2600 port of Mario Bros.
Coin (Wafer in Atari 2600 version) Coins that appear each time an enemy is defeated, with the exception of the last one defeated. They also make an appearance every five stages in a "Test Your Skill" event. If the player collects all of these coins, they will receive a point bonus. In the Atari 2600 version, the coins spawned from defeated enemies are replaced by Wafers.
Sprite of a POW Block from Mario Bros. POW Block POW Blocks always appear in the center of the level, knocking over all enemies on-screen when a brother hits it. They can only be used three times; after the third time, the block disappears and does not reappear until later stages.

Reception[edit]

The arcade game was given a preview at the Amusement Operators Expo held at the O'Hare Exposition Center in Chicago from March 25-27, 1983. The reviews were mixed. Steve Arrants of Creative Computing Video & Arcade Games considered it his favorite among the ten games showcased[7] while William Michael Brown of Electronic Fun with Computer Games thought it was a dud with difficulty being the main issue.[8] John Holmstrom of Video Games criticized the slippery controls.[9] However, the version they reviewed was a prototype.[10] Michael Brown noted that the released game was much easier than the version he played at the expo.[11] The promo photo that Nintendo handed out showed a standing red Shellcreeper as the stand-in for the "P" in the phase counter. It also shows Shellcreepers and Sidesteppers together in Phase 4 which is not the case in either the Japanese or international arcade releases. The game never broke into the monthly top 10 lists of most popular arcade games in the US.

IGN rated the 1983 NES port 91st in their Top 100 NES Games list [12].

Re-releases, ports, and remakes[edit]

Re-releases[edit]

The international version (first bonus level is phase 3) is part of the compilation Donkey Kong/Donkey Kong Jr./Mario Bros. arcade system published by Namco and released in 2004 in North America.

An emulation of the original Japanese arcade version (first bonus level is phase 4) was released worldwide for the Nintendo Switch on September 27, 2017 as part of Hamster Corporation's Arcade Archives series, under the name Arcade Archives: Mario Bros. The Joy-Con can be used to play in two-player mode.[13]

Ports[edit]

Mario Bros. received three ports for the NES/FDS consoles:

1983 NES port
  • The first NES port was released in Japan in 1983 and abroad as part of the Arcade Classics Series in 1986. It follows the international arcade phases up to Phase 11. This version introduced two difficulty settings: game A (beginner) and game B (expert). Due to hardware limitations, cutscenes have been removed, enemies have much simpler animations, fireballs are made smaller, and icicles do not appear. The bonus rounds appear on different stages and none of them have invisible platforms. Mario and Luigi's clothes are colored differently. This port has been re-released many times (see below).
  • The second port was released in 1988 for the Family Computer Disk System, a Japan-exclusive accessory to the Famicom, under the title Kaettekita Mario Bros.. It is based on the previously released Famicom/NES version, but adds several elements to make the game more arcade-accurate such as icicles. It follows the Japanese arcade phases. In addition, a new mode titled "Nagatanien World" has been added, and the player can now change direction in mid-air.
  • The third port is the European-exclusive "Classic Series" version released in 1993. It was based on the aforementioned Kaettekita Mario Bros., and retained all the arcade features from it, while removing everything else except for the mid-air change in direction. This version was perhaps the closest port of the arcade game, and was one of only two ports to have the original arcade intermissions (the other being the 1988 Atari 8-bit version). Of note is that while the enemies use their sprites and colors from Kaettekita Mario Bros., Mario & Luigi use theirs from the first NES port. It also restores the game A and B difficulty modes that were missing in the 1988 version. Along with the above version, they are the only two ports to use the Japanese arcade phase system.

Previously, Nintendo split the rights for Donkey Kong and Donkey Kong Jr. between Coleco and Atari, Inc. with the former publishing for home consoles and the latter for home computers outside of Japan. Coleco's demonstration of Donkey Kong on their upcoming Coleco Adam computer at the June 1983 Consumer Electronic Show scuttled a deal between Nintendo and Atari, Inc. to distribute a localized version of the Famicom to North America.[14] One week after the incident, Nintendo awarded rights to Atari, Inc. to publish Mario Bros. for both consoles and computers outside of Japan, which they did for the Atari 2600 and Atari 5200 for the Christmas '83 season.[15] A port for the Atari 8-bit computers was planned to be released in April 1984 as a straight port of the Atari 5200 version, but was canceled for unknown reasons. Atarisoft, the division which handled ports to competing computers, completed but did not release ports for the Apple II and Commodore 64 but they were leaked anyway.

For the Japanese home computer market, Westside Soft House published a port for the PC-8001 in 1984.[16] It is noted to be extremely loud with screeching sound effects, along with low-quality visuals and animation.[17] This may have been the result of a poorly done conversion.

After the partition of Atari, Inc., Ocean Software published home computer ports for the European market on the Amstrad CPC, ZX Spectrum, and Commodore 64 in 1987. The latter is unrelated to the unreleased port by Atarisoft and is noted for strange visuals and music.

In 1988, Atari Corporation published ports for the Atari 7800 and Atari 8-bit computers. The latter is completely unrelated to the unreleased port and is noted to be very arcade-accurate.

Ports of 1983 NES version[edit]

Mario Bros.-e
Famicom Mini: Mario Bros.

Several direct ports of the 1983 NES version, running under emulation, have been released on later consoles. The first was on the Nintendo PlayChoice-10, an arcade machine that played NES titles.

For the Game Boy Advance, Mario Bros.-e is a US exclusive released as part of Series Two for the e-Reader on November 11, 2002, which omitted the two-player support. Japan next got an exclusive release in the Famicom Mini series, unconnected with the remade version described below, on May 21, 2004.

It was also re-released on Virtual Console for Wii for 500 Wii Points in November/December 2006, and for 3DS on May 8, 2013 (Japan), January 9, 2014 (Europe and Australia), and January 30, 2014 (North America, US$4.99). It has also been released on the Wii U for the same price.

The NES and Famicom version is also one of the 30 titles included in the NES Classic Edition and Nintendo Classic Mini: Family Computer, respectively.

Mario Bros. was made available as one of the 20 NES titles at the Nintendo Switch Online subscription service's launch in September 2018, and features online play.[18]

Minigame remakes[edit]

Super Mario Bros. 3[edit]

The battle mode in Super Mario Bros. 3.

A form of Mario Bros. is included as a separate battle mode minigame, called Classic Mario Bros.[19] or simply Mario Bros.[20], in Super Mario Bros. 3 for the NES and as part of the game's remake included in Super Mario All-Stars, utilizing Super Mario Bros. 3's physics and a variation of its graphics. This was the first version where Spinies replaced Shellcreepers, making it more obvious not to jump on the enemy, which would become standard in later remakes to avoid confusion with the ubiquitous Koopa Troopas of later games.

It includes two new bonus levels - a fountain that sprays out coins, and a series of kickable ? Blocks. Unlike all other versions, players will automatically get a coin for defeating an enemy instead of having to scramble for it from the top pipes.

A battle can be entered in two-player mode in the main game, by the active player on the map opening the Ⓜ or Ⓛ that represents the inactive player. This allows the players to fight over the cards, obtained by finishing a normal level, that give one to five extra lives when three are collected. The player that wins gets to continue the main game.

Super Mario All-Stars[edit]

The Battle Game in Super Mario All-Stars.

In Super Mario All-Stars, a competitive Battle Game was added with different gameplay, selectable on the title screen for Super Mario Bros. 3. This version removed all bonus stages and introduced a single green Koopa Troopa to each stage whose shell can hurt the bros. but not enemies. This is the only version where the sprites for the Fireballs are replaced with Boos. The sprites for the Koopa Troopa and the Boos are different than those used in the main game. This is also the only version where enemies change color if the brothers flip them back up except for the Koopa Troopa but it will still speed up. The POW block can also randomly regenerate. Both brothers start off in Super form and Super Mushrooms will sometimes come out of the top pipes or are hidden in the platform blocks. This minigame also features the ? Mushroom which can swap the players position if they are the same form or switch their forms if they are different.

This version serves as the inspiration for the Game Boy Advance remake below.

Game Boy Advance remake[edit]

4 Player Battle in Super Mario Advance

A remake of Mario Bros. is included in every Super Mario Advance game, as well as Mario & Luigi: Superstar Saga (though it does not reappear in the 3DS remake). All of these games can connect to each other to play Classic or Battle mode with up to four players. Classic is based on the co-op mode from the original and uses the Japanese arcade phase system. Battle is based on the Battle Game from Super Mario All-Stars. The remake also uses the GBA's Single-Pak multiplayer feature. It can connect and play with other GBA systems without the game, although Battle is the only multiplayer mode that can be played in this way.

The GBA remake of Mario Bros. enhances the graphics to take advantage of the GBA's 32-bit capabilities, including adding backgrounds to the stages. Music is added where it was originally absent, and voice clips are added in single-player mode. Jumping onto platforms has been made easier; mid-air turning is allowed, as opposed to the original where Mario or Luigi had to stay in one direction during jumping. The Power Squat Jump from Super Mario Bros. 2 has been added, and the Bonus Stages are now noticeably easier than they were originally. There are also two POW Blocks per phase set, and they can be picked up much like in Super Mario Bros. 2. Players can also pick each other up and throw them.

Luigi Bros.[edit]

Screenshot of the title screen of Luigi Bros., a port of Mario Bros.
The title screen of Luigi Bros.
Gameplay screenshot of Luigi Bros., a port of Mario Bros.
Gameplay of Luigi Bros.

Luigi Bros., a remake of the 1983 NES port of Mario Bros., is included in Super Mario 3D World and Super Mario 3D World + Bowser's Fury as unlockable content. The only difference is that Mario is replaced by Luigi with his modern color scheme (a green hat and shirt with blue overalls); player 2's Luigi retains his original appearance (a white hat and shirt with green overalls, similar to Fire Luigi's color scheme in later Mario games). Unlike Super Mario 3D World itself, which uses a 16:9 aspect ratio, Luigi Bros. uses a 4:3 aspect ratio like the NES port it is based on.

Luigi Bros. is unlocked by defeating Meowser in The Great Tower of Bowser Land, which completes the main story of Super Mario 3D World. In the original Wii U version, if the player has save data for New Super Luigi U on their console, Luigi Bros. can be played straight away without having to be unlocked. The game is accessed on the title screen for the Super Mario 3D World campaign. In the Nintendo Switch version, there is an additional option to exit back to this title screen, rather than having to exit to the Home Menu and return to access functionality outside of Luigi Bros.

Sequels[edit]

The game had three obscure sequels: two direct 1984 follow-ups for Japanese home computers called Punch Ball Mario Bros. and Mario Bros. Special, and a 1995 entry for the Virtual Boy called Mario Clash.

References in later games[edit]

Staff[edit]

Main article: List of Mario Bros. staff

The Arcade and NES versions were produced by Gunpei Yokoi, both versions were designed by Shigeru Miyamoto. The music of both versions was composed by Yukio Kaneoka. However, the Commodore 64 version music was composed by Fred Gray.

Gallery[edit]

For this subject's image gallery, see Gallery:Mario Bros. (game).

Media[edit]

Arcade[edit]

Audio.svg Start theme - The theme that plays when starting a new game.
File infoMedia:MB Arcade Start Theme.oga
0:05
Audio.svg Level Clear - Music that plays when completing a level.
File infoMedia:MB Arcade Level Clear Theme.oga
0:03
Audio.svg Level Start - Music that plays when starting any level after the first.
File infoMedia:MB Arcade Level Start Theme.oga
0:03
Audio.svg Demo (With SFX) - Music playing during the instruction videos.
File infoMedia:Mario Bros Demo.oga
0:05
Audio.svg Perfect - Music that plays when getting all coins on a bonus level.
File infoMedia:Mario Bros Perfect.oga
0:02
Audio.svg Game Over - The Game Over theme.
File infoMedia:MB Arcade Game Over Theme.oga
0:06
Help:MediaHaving trouble playing?

Famicom/NES[edit]

Audio.svg Title Theme - The Title Screen's theme.
File infoMedia:Title Theme MB NES.oga
0:11
Audio.svg Start Theme
File infoMedia:MB NES Start Theme.oga
0:05
Audio.svg Level Clear Theme
File infoMedia:MB NES Level Clear Theme.oga
0:02
Audio.svg Level Start Theme
File infoMedia:MB NES Level Start Theme.oga
0:02
Audio.svg Game Over Theme
File infoMedia:MB NES Game Over Theme.oga
0:05
Help:MediaHaving trouble playing?

Names in other languages[edit]

Mario Bros.[edit]

Language Name Meaning
Japanese マリオブラザーズ
Mario Burazāzu
Mario Brothers
Chinese (Simplified) 马力欧兄弟
Mǎlì'ōu Xiōngdì
Mario Brothers
Chinese (Traditional) 瑪利歐兄弟
Mǎlì'ōu Xiōngdì
Mario Brothers
German Mario Bros -
Spanish Mario Bros. -

Classic Mario Bros.[edit]

Language Name Meaning
Japanese なつかしのマリオブロスゲーム[21][22]
Natsukashi no Mario Burosu Gēmu
Nostalgic Mario Bros. Game

Luigi Bros.[edit]

Language Name Meaning
Japanese ルイージブラザーズ
Ruīji Burazāzu
Luigi Brothers

Trivia[edit]

  • The music that plays when the player begins Phase 1 is part of Mozart's Eine kleine Nachtmusik, which is also featured in Dance Dance Revolution: Mario Mix and Super Smash Bros. Brawl.
  • Mario's outfit on the Japanese cover would later be used as an alternate costume for Mario in Super Smash Bros. for Nintendo 3DS / Wii U and an alternate costume for Wario in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U. The outfit also made a cameo during Mario's transformation into Super Mario in the DIC cartoons. Additionally, Luigi's outfit on the Japanese cover would later be used as an alternate costume for Mario in the Super Smash Bros. series and an alternate costume for Wario in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U.
  • Mario and Luigi have three different death sprites: A generic one for most enemies, a frozen one for colliding with Slipice and Icicles, and a burnt one for fireballs.
  • The arcade version came out one day before the release of the Family Computer.

References[edit]

  1. ^ Iwata, Satoru et al. Iwata Asks: New Super Mario Bros. Wii. Nintendo. Retrieved May 01 2015
  2. ^ https://videogamesdensetsu.tumblr.com/post/157666153625/the-nec-pc-8001-version-of-mario-bros-published
  3. ^ Porges, Seth (October 19, 2009). Exclusive Interview With Nintendo Gaming Mastermind Shigeru Miyamoto. Popular Mechanics. Retrieved November 25, 2009.
  4. ^ Snider, Mike (November 08, 2010). Q&A: 'Mario' creator Shigeru Miyamoto. USA Today. Retrieved March 25, 2016.
  5. ^ "Mario the carpenter and his brother Luigi are hopping mad! The water pipes in their house are blocked with crawling creatures. If the two brothers can’t get rid of them they’ll never take a bath again!" - Mario Bros. Atari game manual, first page.
  6. ^ https://www.superluigibros.com/super-mario-advance-review-gbx-issue-1#
  7. ^ Atari Magazines
  8. ^ Electronic Fun with Computer Games, July 1983 issue
  9. ^ Video Games, July 1983 issue
  10. ^ Game Machine #216, July 15, 1983 issue, page 38
  11. ^ Electronic Fun with Computer Games, November 1983 issue
  12. ^ [1]
  13. ^ GameXplain. (September 13, 2017). Arcade Archives for Nintendo Switch Announced (Mario Bros. more). YouTube. Retrieved September 13, 2017.
  14. ^ Remember When Atari Turned Down Nintendo And Sega? at NintendoLife. Retrieved March 20, 2021.
  15. ^ A History of WCI Games / Atari / Atari Games / Atari Holdings Retrieved March 20, 2021.
  16. ^ https://www.gamepres.org/pc88/library/1984/1984_2.htm (Warning: NSFW images of other games)
  17. ^ PC-8001 Footage (Warning: Loud Noises)
  18. ^ Nintendo Entertainment System – Nintendo Switch Online. Nintendo. Retrieved May 8, 2018.
  19. ^ Super Mario All-Stars English instruction booklet, page 36. "If Mario and Luigi are in the same place on the 2 player mode map, or if either of the players choose battle mode, you can play the CLASSIC MARIO BROS. game."
  20. ^ Super Mario Bros. 3 English instruction booklet, page 28. "HOW TO PLAY THE ‘MARIO BROS.’ GAME"
  21. ^ Super Mario Bros. 3 Japanese instruction booklet, page 27. 「「なつかしのマリオブロスゲーム」とは……
  22. ^ Super Mario Collection Japanese instruction booklet. 「マリオ3での2人用バトル、なつかしのマリオブロスゲーム