WarioWare Gold

From the Super Mario Wiki
WarioWare Gold
WarioWare Gold NA cover.png
Developer(s) Nintendo EPD
Intelligent Systems
TOSE Software Co.
Publisher(s) Nintendo
Platform(s) Nintendo 3DS
Release date Europe July 27, 2018[1]
Australia July 28, 2018[2]
Japan August 2, 2018[3]
HK August 2, 2018[4]
ROC August 2, 2018[5]
USA August 3, 2018[6]
Genre Action
Rating(s)
ESRB:ESRB E10+.svg - Everyone 10+
PEGI:PEGI 7.svg - Seven years and older
CERO:CERO A.png - All ages
ACB:ACB G.svg - General
USK:USK 6.svg - Six years and older
RARS:RARS 6+.svg - Six years and older
Mode(s) Single player
Media
Nintendo 3DS:
3DS Card Icon.png Cartridge
Media DL icon.svg Digital download
Input
Nintendo 3DS:

WarioWare Gold, known as Made in Wario Gorgeous (メイド イン ワリオ ゴージャス Meido in Wario Gōjasu) in Japan, is the eighth game in the WarioWare series, and the only entry for the Nintendo 3DS family.

The title is a compilation of microgames from across the franchise, including a number of new additions as well. Many returning microgames, however, have been updated to new control schemes, scenarios and visuals. Overall, WarioWare Gold features 316 microgames, the largest collection in any WarioWare game to date, a record previously held by WarioWare: Twisted! for the Game Boy Advance.

WarioWare Gold is also notable as the first game in the series to feature fully voiced cutscenes. Though Charles Martinet reprises his role as Wario in the English version, other characters receive new voice actors.

Story

After stealing a golden pot from a temple at Luxeville, Wario comes to the realization that he is completely out of money. While reflecting on this in his house in Diamond City, Wario sees a report on television about Super Pyoro, a new entry in the Pyoro video game franchise that fans are eager to get their hands on. Acknowledging the money that could be made in the booming industry, Wario again sets out to capitalize on the video game craze. Using his laptop and a recording device, Wario streams his latest scheme to the residents of Diamond City: a gaming competition with a steep entry fee, but a ten million coin reward to the victor. True to form, Wario calls up his closest friends to do most of the work for him and again, they agree. With his fortune on the line, Wario sets out to begin Diamond City's first "Wario Bowl" games. Unbeknownst to Wario, however, a small girl named Lulu is pursuing him in attempt to retrieve the golden pot that was stolen.

Story Mode

Story Mode is divided into four leagues. The first three leagues all use a different control scheme: the Mash League (using the buttons like in WarioWare, Inc.: Mega Microgame$!), the Twist League (using gyro controls like in WarioWare: Twisted!), and the Touch League (using the touch screen like in WarioWare: Touched!). The fourth league is called the Ultra League and it uses all three control schemes plus a fourth involving blowing the microphone, which is unlocked by beating all three other leagues. The first three leagues each consist of 5 stages, with each one having its own theme. The first stage is always an introduction stage hosted by Wario. The other 4 stages are hosted by one of Wario's friends and have one of the following themes: That's Life, Fantasy, Sports, and Nintendo Classics. All themes appear once in every league. In the Ultra League, there are 3 stages, including two "remix" stages which compile all the microgames from six of the previous stages, and center on two of the themes, and a final stage hosted by Wario's newest alter-ego, Wario Deluxe, which compiles all the microgames from the introduction stages and a brand-new set centered on a new theme: Anything Goes.

Image Host/Microgame Set Host Greeting
Mash League
Wario Point Gold.png Wario (Mash)
Intro Games
"Mash League! Ready to play some Intro Games and mash some buttons? That's what I thought. You're welcome!"
Jimmy T. Pose Gold.png Jimmy T
Sports
"Heyo! Jimmy T here. You made it to the first stage in the Mash League. Congrats. Know what we should do to celebrate? Take a little stroll around the town. It'd be real groovy. Speaking of groovy, I've got a cool set of Sports games for you to try. Now let's get movin'!"
Night on the Town
A stray cat jumps into Jimmy T.'s afro without him noticing. Amy and Mimi find him and think he is cute and want to take a picture of him. Later, Jimmy T. is shocked to find out that the girls were taking pictures with the cat that was hiding in his hair.
MonaGoldPose.png Mona
That's Life
"This is Mona! I'm psyched you made it to the second stage of the Mash League! I'm about to head over to Joe's Clothes to find the perfect outfit for my party tonight. Come along and check out the games I put together for you. Their theme is That's Life! C'mon, let's motor!"
Search for Style
In preparation for a party, Mona visits Joe's Clothes to find a dress. She asks Joe to find a dress that is perfect for her; one that is "sweet like a parfait," "cute like a plushie," and "super cool like Wario." Later, she buys the dress she wanted and invites Joe to the party. Realizing she is late, she drives off on her scooter and leaves Joe behind.
Practice Makes Perfect
Lulu is training in Crystal Park with her water gun, the Hydrocannon LX. The water causes a rainbow to appear, amusing her.
Dribble Pose Gold.pngSpitz Pose Gold.png Dribble & Spitz
Fantasy
"You made it to the third stage of the Mash League! My business partner, Spitz, and I are about to take a detour into space to drop off a customer. We got a bunch of Fantasy games that'll keep you busy during the drive. You ain't afraid of lasers, are ya?"
Cool Cabbies
Dribble and Spitz navigate their taxi through deep space and into the line of fire between UFOs. While trying to keep cool, they get hit by a laser. Realizing the UFOs want to fight, the cabbies deploy the Octoblazooka to fight them off. Later, they fend off the UFOs and head back to Earth.
5-Volt Pose Gold.png 5-Volt
Nintendo
"You've arrived at the final stage of the Mash League! Good for you! Oh–I'm 5-Volt! Most of the time, I'm chasing after a rambunctious fourth grader, so whenever I get a chance to kick back and unwind, I take it. My games are all inspired by the Nintendo Classics games and toys I played with as a kid. Enjoy!"
Time to Sparkle
One afternoon, 5-Volt is seen channel surfing from her living room. Realizing that 9-Volt will be home soon, she is reminded to prepare dinner. A TV program starring Mr. Sparkles appears, so she decides to watch the show instead. She sees frying pans that are promoted to make people better. Because the pans are extremely heavy, Mr. Sparkles hosts a workout session so his consumers can be strong enough to carry the pans. Since 5-Volt needs the pans, she works out along with Mr. Sparkles. Later, 9-Volt returns home and 5-Volt prepares hamburgers for him. After jumping in excitement, 9-Volt accidentally throws his Nintendo 3DS under a shelf. While 9-Volt cannot reach it, 5-Volt helps by lifting up the shelf with one arm thanks to the workout.
I Love Gold!
Wario takes a gold coin bath, bragging about his plan to the Alien Bunnies. When he hugs the artifact he stole from Luxeville, he notices it smells bad, but brushes it off as "the smell of victory."
Twist League
Wario Dance Gold.png Wario (Twist)
Intro Games
"Twist League! With Intro Games! Twisting stuff is fun, that's what I say. And what do you say? Wario is the greatest!"
Ashley Pose Gold.pngRed Pose Gold.png Ashley & Red
Fantasy
"This is the Twist League! I guess I, Ashley, am in charge of amusing you now. How do you feel about demon summonings? It's not dangerous...usually. Come watch, or just play my Fantasy games. Either way, it's bound to be wicked."
Summon the Courage
In her mansion, Ashley successfully summons a demon named Gahrumble. After being summoned, Gahrumble appears to be starving. Red believes his starvation was the result of Dark Lord Hum Gree, who eats all the food and leaves none for the other demons. Ashley decides to take on Hum Gree, despite Red's discouragement. Though Red fears Hum Gree, Ashley requires him to come with her and transforms him into a broom. Later, Ashley and Red return to their mansion to celebrate their victory over Hum Gree and decide to eat.
Dr. Crygor Pose Gold.png Dr. Crygor
Sports
"You've reached the second stage of the Twist League, so I can only assume you are quite intelligent. I should know–I'm Dr. Crygor! Why not join me and my lovable robot Mike on our research expedition? It'll be very educational. Plus, you'll have a chance to play my Sports games. Lucky you!"
Paranormal Frequencies
Dr. Crygor and Mike venture into Agate Forest to look for mushrooms. Mike detects a "paranormal frequency," which turns out to be a maid robot named Doris 1. Recognizing Crygor as her creator and wanting revenge for him abandoning her, she chases him into the forest while Mike waits. Later, Dr. Crygor, Mike, and Doris 1 return to Crygor's lab after deciding not to abandon Doris 1 in the forest. Mike confesses that he made up the paranormal frequencies and that ghosts do not exist. Doris 1, however, believes ghosts are real and absorbs their energy. Crygor then realizes that he left the mushrooms back in the forest.
Snack Time
Lulu is "carbing up" for her fight against Wario. A dog stops nearby, and Lulu shares her food with him.
18-Volt Pose Gold.png 18-Volt
Nintendo
"You must be killin' it if you made to the third stage of the Twist League. Now you get to hang with me, 18-Volt. Whaddaya say we find a place to play some games? I've got some Nintendo Classics I think you'll love. I mean, I love 'em. Why wouldn't you?"
Game to Rap
18-Volt walks along Emerald Street, excited about the upcoming summer break. He encounters Ralphie, a raccoon who lost his 3DS and games to 13-Amp in a bet. 13-Amp challenges 18-Volt to a rap battle, where if 18-Volt wins, 13-Amp must return Ralphie's games. If he loses, 13-Amp gets to have 18-Volt's game collection. They eventually find themselves on stage with 9-Volt as the DJ. Later, 18-Volt wins and the 3DS is returned to Ralphie. 13-Amp wishes to challenge 18-Volt again and feels embarrassed when she realizes that she lost to a fourth grader.
Penny Pose.png Penny
That's Life
"Penny here with the final stage of the Twist League! Long time, no see. I've been cooped up in my lab, working on my latest invention. I'm still putting on the final touches, so in the meantime check out these games I made. They're all part of the That's Life theme, and they're all awesome!"
Star Scientist
Penny works on her Tonally Transformative Elixir, which is designed to make one's voice sound higher pitched, so she can accomplish her dream of being a pop-star. She decides to test the elixir on Dr. Crygor. While the elixir makes Crygor's voice high pitched, it gives him a massive stomach ache, which causes him to faint. Penny decides to feed him the Super-Special Tummy Tonic to ease the pain. Later, the tonic cures the stomach pain. Crygor tells Penny to rework the elixir to not create stomach aches, and asks her when the effect will wear off. Penny laughs nervously.
Nap Time
Wario wakes up, believing half of the contestants must have given up already. When he learns eight stages have been beaten, he decides to "rage-nap."
Touch League
Wario Jump Gold.png Wario (Touch)
Intro Games
"Touch League! These Intro Games make touching stuff easy, even if you're not Wario. All right, all right! I'll show you how it's done."
Kat Pose Gold.pngAna Pose Gold.png Kat & Ana
That's Life
"This is the first stage of the Touch League. We're Kat and Ana, and we're off to get our ninja learner's permits. To prepare for the test, we designed a whole bunch of games in the That's Life genre. Everyday fun is the best kind, 'cause it's every day!"
True Ninjas
Kat and Ana visit the Diamond City Castle in hopes of passing a ninja test to obtain ninja learner's permits. The duo find Ms. Munchly, whom they assume is a ninja. Their test appears to be eating whatever Ms. Munchly makes. Ana gets ecstatic as she loves to eat and feels that she will pass the test. Later, they pass the test and realize that they are "Gourmet Masters". Kat and Ana are shocked that they entered the wrong department. Ninja Steve, who was in the bathroom, appears and is ready to offer Kat and Ana the ninja test. Though full of food, Kat and Ana prepare to face the true challenge.
9-Volt Pose Gold.png 9-Volt
Nintendo
"I'm 9-Volt, and this is the second stage of the Touch League! I bet it's gonna be way more fun than what I'm doing–studying math. I'd rather be home with my pet Fronk, or playing the Nintendo Classics games that I made for the tournament. Think of me when you're gaming like a pro!"
Math Quest
9-Volt finds himself in math class at Diamond City Elementary. In order to get 9-Volt to pay attention, Fronk organizes an RPG-based word problem. Realizing that math is like a video game, he and Fronk star in an RPG. Later, 9-Volt beat the game and feels like a hero with Fronk as his apprentice. To thank him for making math interesting, 9-Volt offers his dessert to Fronk, but he declines it, as he considers himself as an old man. While 9-Volt does not believe so, Fronk considers turning one to be "old."
Wakey Wakey!
Lulu is still in the park, sleepy, and realizes she is late to meet Wario. She runs off, but comes back to pet Ruffington for a little longer.
Young Cricket Pose Gold.pngMaster Mantis Pose.png Cricket & Mantis
Sports
"Welcome to the third stage of the Touch League! My name is Cricket, and I suggest you to pay close attention. My mentor, Master Mantis, is about to introduce me to a state-of-the-art training center. I can only imagine what kinds of Sports-themed games we'll encounter while we're there. Let's go!"
Precious Prancers
Young Cricket and Master Mantis visit the Diamond City Amusement Park to train for unexpected dangers. Cricket finds the thrill rides as the dangers he conquers. To start his training, Cricket hops on the "Precious Prancers" carousel. Later, they accomplish the training, not realizing that Lulu is latching onto Cricket's arms. After discovering her, Cricket tells Lulu to get off. Before his next trial, involving a Ferris wheel, Cricket must complete a lost child trial and Lulu tells him to giddy up like a horse.
Orbulon Pose Gold.png Orbulon
Fantasy
"Greetings. You've come upon the final stage of the Touch League. I am Orbulon. I am no Earth folk like you, but I still enjoy the savory delights of this planet. Mmm...delights. While they do not satiate hunger, my Fantasy-themed games will surely provide ample amusement."
Gigantaburger
Orbulon enters the drive-thru of Gigantaburger to order food. After finishing his meal, he returns to order another. The process repeats until Orbulon orders Megaburgers, which are sold out. Realizing that they do not have the hams to make them, Orbulon teleports to a farm to capture Little Hammies. Later, Orbulon returns to Gigantaburger with his Oinker full of Little Hammies. After noticing that the Little Hammies are alive, Danny, the drive through call taker, cannot fulfill his request as he is only a high school cashier who is not allowed near the grill.
Ultra!
In the stadium, Wario tries to perform a bungee jumping stunt to promote the Ultra League.
Ultra League
Dancing Team Sprite.png Dancing Team
Sports & That's Life
"Jimmy T is back and ready to par-TAY! Up next we got the Ultra League. Get excited, 'cause we're gonna mix up the controls from the Mash, Twist, and Touch Leagues! The Dancing Team's headin' over to Club Joe now with all their best Sports and That's Life games... Fronk and Mike are going to be there too, and they got a few surprises up their sleeves. Ooooh yeaaah!"
Dance Floor Dilemma
Joe operates a nightclub. After thinking that no one is coming, he initially decides to close early. Jimmy T. Mona, Dr. Crygor, Penny, Kat, Ana, Young Cricket, Master Mantis, Mike, and Fronk show up. The party goers show off their moves and attract crowds to the club. Mike and Fronk introduce their games and show the player how to play them. Later as everyone is having a good time, Mona says that they should invite Wario.
Potluck Gang Sprite.png Potluck Gang
Nintendo Classics & Fantasy
"Come join me, 5-Volt, for an extra-special second stage of the Ultra League! I'm throwing a barbecue, and everyone's going to bring their favorite food. 9-Volt and Fronk have been drooling since yesterday! Join the Potluck Gang for some games too, including some from the Nintendo Classics and Fantasy genres."
It's a Potluck
Dribble, Spitz, 5-Volt, Ashley, Red, 18-Volt, 9-Volt, Orbulon, Mike, and Fronk head to the Peridot Campgrounds for a potluck. 9-Volt gets concerned when Orbulon and Red bring dubious food and thinks a potluck was a bad idea after Ashley brings mandrake. 9-Volt and 18-Volt jump in excitement when 5-Volt brings card games. Later, 18-Volt defeats 9-Volt at the card game and thinks he was lucky. Dribble thinks to invite Wario the next time they have a potluck. Finally, 5-Volt takes a picture of the guests, along with some Sasquatch family members.
Wario Deluxe Sprite Gold.png Wario Deluxe
Anything Goes
"What are YOU doing here?! Are you thinking you could beat ME? THE Wario?! Well, think again. The theme for this last stage is Anything Goes. That's right! You're about to see all kinds of crazy stuff! I'd pay attention if I were you. I'm not gonna make this easy!"
Who Is Wario Deluxe?
Wario tells the player that he has claimed the reward. Wario puts on the pot of Luxeville and transforms into Wario Deluxe. The sky over Diamond City grows dark and Wario Deluxe rides on a platform hoisted by several balloons. He then challenges the player to the last of his microgames, but sometime during the challenge, he uses his new powers to confuse the player by hiding what function is needed for the coming games.

Luxeville's Greatest Hero
Wario Deluxe then suggests that the the player should surrender, but Lulu appears and distracts him by shooting arrows at some of his balloons and grabbing the pot, allowing the player to defeat him.

Let's Split
Afterwards, Lulu introduces herself as "Luxeville's greatest hero," but Wario does not see it. She then demands Wario to return the pot, but when he refuses, she squirts him with the Hydrocannon LX. The pot falls off and Wario reverts to his normal self. She reveals that the pot was actually a potty, which shocks Wario. He allows her take it back and tells everyone else to leave as the credits roll. The credits are interrupted by 9-Volt and the rest of the crew while Mona, Dribble, and Penny demand their pay. Wario runs off with a suitcase, but is tripped by Ashley's spell. Young Cricket secures Wario to the ground while 5-Volt takes a picture. While 18-Volt reminds Wario that stealing is wrong, Kat realizes that they were not paid enough and Ana believed that Wario spent it on balloons. Jimmy T. and Dr. Crygor jokingly agree to split the pay and Orbulon promises Wario a share of the cut. While the crew agrees to split the cut, Wario is displeased.

A Hero's Journey
Lulu returns to Luxeville with the pot, only to discover that, in her absence, the inhabitants bought a new toilet.

Other characters

These characters appear in Story Mode as side characters. Mike and Fronk have their own sets of microgames, but they are exclusive to the remix stages in the Ultra League.

Challenge Mode

Challenge Mode is unlocked after completing Story Mode and features stages with altered rules. The following Challenge stages are as follows:

Stage Description In-game description
Allmixedup gold.png All the microgames from all stages are mixed together. "It's one big mash-up of all the microgame genres! Brush up on your skills in the Story first, and then you can knock it out of the park here!"
Thrillride gold.png All the microgames are mixed together and only one life is available. "Fail just once in this mode, and it’s game over for you! We’re not messing around with these games. They're super tough right from the start. How long do you think you can last?"
Superhard gold.png All the microgames are mixed at high speed. "Want a whole lot of games coming your way at top speed? You’re in the right place. It only gets faster from here on out. Try to keep up!"
Wariowatch gold.png Similar to its version in WarioWare: Twisted! No lives can be lost in this mode. Instead, the game ends when the clock reaches 0. When a microgame is completed, more time is added to the clock. Microgames must be completed as fast as possible to get high scores. The game has separate modes for the Mash, Twist, Touch, and Ultra control schemes. Each control scheme also comes with a harder variant called "Close Shave," in which the clock starts with less time. "A mode produced by the one and only Wario! Time will keep slipping away, so try to earn it back! How do you do that? Clear the microgames!"
Sneakygamer gold.png Similar to its version in Game & Wario. The player controls 9-Volt playing microgames after bedtime while avoiding being caught by 5-Volt. When 9-Volt hides, he becomes tired, so he cannot hide for a long time. The game ends when 5-Volt catches 9-Volt playing, if 9-Volt loses all of his lives, or if 9-Volt falls asleep. "Hey, you guys! 9-Volt here! I love to play games right before I go to bed. Too bad my mom doesn’t approve. Could you keep watch for me?"
Wariointerrupts gold.png Wario Interrupts is available after completing the Story Mode. Every single microgame using the Mash, Twist, Touch and Blow controls gets mixed in this mode on the lowest difficulty level only. Speed-ups happen gradually every five microgames without warning. Wario Deluxe is shown on the Top Screen, while every microgame occurs on the Touch Screen. Every three microgames, Wario Deluxe will unleash a distraction to block with or mess with the microgames. After each microgame, a small gauge in the bottom-right corner of the screen will fill up. Once full, tapping the Hero Button will summon Lulu, who will clear the current distraction for the next three games. After that, the meter will have to fill up again. The game ends once the player loses all four lives, which are represented by gold blocks at the top of the Top Screen.
List of distractions
  1. The Touch Screen may be flipped upside-down; which reverses the up, down, left and right controls on +Control Pad and by tilting the system.
  2. The Touch Screen's colors may be inverted.
  3. The microgame's speed might randomly slow down or speed up.
  4. All of the sounds in a microgame may play the Mario Paint baby face sound.
  5. The control schemes used before each microgame may be hidden, similar to what happens in the final stage of Story Mode.
  6. Three Tiny Wario heads attached to balloons may block the screen. Mash League microgames will not appear until the distraction is cleared. Similarly, if the A Button button is required to pop one of the balloons, Twist League microgames that use it will not appear. The balloons can be popped by mashing either A Button or directions on the +Control Pad.
  7. Wario Deluxe may fart three times in a row, leaving clouds of gas to block the screen. Mike's microgames will not appear until the distraction is cleared. The gas can be blown away by blowing into Microphone.
  8. Two paint blobs may block the screen. Touch League microgames will not appear until the distraction is cleared. They can be wiped off using Stylus.
  9. The Touch Screen may shrink in size.
  10. A glass full of wine may block the screen. Twist League microgames will not appear until the distraction is cleared. The wine in the glass can be removed by tilting the system to the far left or right.
"Wario Deluxe is back...and this time I'm powered up! If you thought Wario was aggravating, wait till you get a load of me!"
Cruisecontrols gold.png Cruise Controls is a game mode unlocked after playing the Wario Interrupts mode once. Control the speed of Dribble and Spitz's taxi by tilting the Nintendo 3DS. The faster the taxi's speed, the faster the microgames are played. The player must complete a set of 15 microgames in as little time as possible. "Remember your ol' pal Dribble? I'm keeping cool with my new mode that lets you adjust a game's speed by tiliting your system. When you reach the finish line, we'll see how you did on time."
Splitscreen gold.png Kat and Ana take turns at playing microgames. Kat's games are played on the top screen of the Nintendo 3DS, while Ana's are played on the bottom. There are no transitions between games, so the player has little time to prepare. This mode can be played using the Mash or Ultra control schemes. "This is Kat and Ana! There's no time for rest in our mode! When the game on the top screen stops, another one'll start right away on the bottom screen. You're gonna need all your concentration skills here!"
Battletime gold.png Battle Time is a Local Multiplayer mode hosted by Young Cricket and Master Mantis. Two players battle against each other by playing the same microgame at the same time. The objective is to keep playing microgames until the opponent loses their last life. Lives are lost after losing microgames. The players can choose one to four lives, and the host can also choose which league to play from. If both players lose their last life from the same microgame, the mode will enter sudden death and the next person to lose a microgame will lose the battle. After a winner is declared, the results for each microgame played will be shown. "Hello, player. I, Young Cricket, have the honor of introducing an exciting new mode. Here, you challenge your friends who also have WarioWare Gold! Face-to-face competition is key to any training regimen, so don't hesitate. Let the battle begin!"

Names in other languages

Wario Interrupts
Language Name Meaning
French Wario s'en mêle Wario Gets Involved

Microgames

Main article: List of WarioWare Gold microgames

WarioWare Gold is a collection of 300 microgames (not counting the boss microgames), 54 of which are new to the series. Each microgame falls under a specific genre – "Intro Games," "Sports", "That's Life", "Fantasy", "Nintendo Classics", "Anything Goes" – and a control scheme – "Mash", "Twist", "Touch", "Blow".

Souvenirs

Main article: List of WarioWare Gold souvenirs

Similarly to WarioWare: Twisted! and Game & Wario, WarioWare Gold features extra content in the form of souvenirs, obtainable via the Capsule Machine. These souvenirs are divided into eight categories: Minigames, Phones, Studio, Movies, Cards, Nintendo, Records and Miscellaneous.

Missions

Main article: List of WarioWare Gold missions

Missions are certain milestones that could be achieved, similar to medals in WarioWare: D.I.Y.. Once a mission is completed, the player is rewarded with certain number of coins.

List of changes

Main article: List of WarioWare Gold microgame changes

General

  • All microgame speeds by default are 120 bpm.
  • Some of the sounds and music in the microgames are either remixed, rearranged, or replaced entirely.
  • Several returning microgames are given new names; for example, I Spy from WarioWare, Inc.: Mega Microgame$! was renamed to Busted!
  • Microgames returning from WarioWare: D.I.Y. and WarioWare: D.I.Y. Showcase now have three difficulty levels like the microgames returning from other games, rather than simply using one set difficulty level.
  • All WarioWatch microgames are usually set to normal length.

Gallery

For this subject's image gallery, see Gallery:WarioWare Gold.

As in Game & Wario, the characters have been redesigned in a much more simplified style, with some details being removed like Wario's gloves lacking Ws and characters looking far more angular such as Dribble.

Media

For a complete list of media for this subject, see List of WarioWare Gold media.
Audio.svg 18 x 13

File infoMedia:18 x 13 WarioWare Gold.oga
Audio.svg Ashley's Theme

File infoMedia:Ashley's Theme - WarioWare Gold Soundtrack.oga
Audio.svg Ashley's Theme (Japanese version)

File infoMedia:Ashley's Theme (Japanese version) - WarioWare Gold Soundtrack.oga
Help:MediaHaving trouble playing?

Jingles

Audio.svg Index Jingles

File infoMedia:IndexJinglesWarioWareGold.oga
Audio.svg Wario Jingles

File infoMedia:WarioJinglesWarioWareGold.oga
Audio.svg Ashley Jingles

File infoMedia:AshleyJinglesWarioWareGold.oga
Help:MediaHaving trouble playing?

Development

All returning microgames in WarioWare Gold were reprogrammed and redrawn from scratch.[7] To select microgames for inclusion, Goro Abe polled the staff on their favorites and then ranked them according to other factors, such as how easily understood the microgame is or if it did not feel dated[7]. The team aimed to update the microgame with new scenarios, more gameplay variables and also created connections between them that did not exist in their original form, with Abe citing how the remade versions of Hookin' Up, Love Tester, Rocky Reunion, Tearful Reunion, and Long Lost Love depict "a drama between a man and woman that spans several microgames." The Split Screen challenge mode was an idea that the WarioWare development team had wanted to do since the days of the Nintendo DS, but the concept had been too taxing on the hardware.[7]

Speaking about the design of the unlockable souvenirs, Goro Abe explained that while WarioWare: Twisted! and WarioWare: Touched! featured a large number of toys centered around the touch screen and gyro as both technologies were still fairly novel at the time, the team felt such unlockables were unnecessary for Gold due to how commonplace both forms of inputs had become, and that with the end-of-development crunch, they preferred to focus on extras that didn't require as much programming effort like Records.[7]

Reception

WarioWare Gold has received positive reviews from critics, being hailed as a return to form for the series after the poor reception to Game & Wario. Reviews praised the return to the microgame formula, the amount of content, the humor of the cutscenes and the quality of the voice acting. Common points of critcisms were that due to the game's nature as a compilation, WarioWare Gold lacks much of the sense of surprise found in previous titles and the large amount of "filler" unlockables such as alarm clocks and phone calls.

Reviews
Release Reviewer, Publication Score Comment
Nintendo 3DS Tristan Ogilvie, IGN 7/10 "Like the gaming equivalent of binge-watching a playlist of the funniest Vine videos, WarioWare Gold provides some enjoyable short attention span shenanigans, particularly for newcomers. But in the absence any substantial new additions and a paucity of worthwhile extras, WarioWare Gold is more like a runner-up silver for long term fans of the series."
Nintendo 3DS James O'Connor, GameSpot 8/10 "WarioWare Gold might not be entirely new, but it's the best representation available of what makes this series special. It's a true greatest hits package that showcases Wario's unique weirdo vibe, and this style of play remains inventive and thrilling 15 years after the original Game Boy Advance game. We're still hoping for an entirely new title on Switch in the future, but for now Gold is a compelling, generous victory lap.'"
Nintendo 3DS Steve Bowling, Nintendo Life 9/10 "WarioWare Gold is proof that there's life yet in the venerable 3DS line of handhelds. The microgames on offer are some of the series' best, and the fully-voiced cutscenes in the Story mode are hilarious. Challenge mode will give you plenty of reason to come back and the unlockable souvenirs are our favourite in the series to date. We would have loved to have seen this on Switch as well, but it's clear this game was designed for the 3DS from the ground up. With its absurdist humour, wonderful voice acting (courtesy of Charles Martinet, naturally), immensely satisfying gameplay and stern challenges - many of which will make even the most seasoned players' palms sweat - WarioWare offers something for everyone. If this does turn out to be the 3DS' swansong, then it's going out on a high.'"
Nintendo 3DS Chris Carter, Destructoid 6.5/10 "My main concern with WarioWare Gold, exacerbated by the lack of download play and only one real multiplayer gametype at that, is that it doesn't really have legs. Many of the extra modes are homogenized to the point where if you've played a few of them you've played them all, and it only took me a few days to unlock every game and peruse them individually. It's a step down from the Wii U's Game & Wario; a flawed but creative romp that I still play to this day.'"
Aggregators
Compiler Platform / Score
Metacritic 78
GameRankings 79.98%

Sales

According to Japanese sales tracker Dengeki Online, WarioWare Gold sold 138,024 units by December 30, making it the best-selling new 3DS release of 2018[8]. In a Top 100 list of the best selling games of 2018 published by, Famitsu, the game was ranked #38th [9].

Staff

Main article: List of WarioWare Gold staff

Unlike previous WarioWare titles which were even collaborations between Intelligent Systems and Nintendo's SPD 1 team, WarioWare Gold was primarily developed by Intelligent Systems staff (most of which had previously worked on Paper Mario: Color Splash) outside of the involvement of series lead Goro Abe (who returns as the chief director) and Ko Takeuchi, who produced the character art, storyboarded and animated the game's cutscenes, and voiced Joe in the Japanese dub of the game[10]. Youichi Tada acts as the game's sub-director and Nami Komuro, one of the writers of Fire Emblem Awakening and Fire Emblem Fates, wrote the game's cutscenes.

WarioWare Gold notably recasts every character beside Wario, who were previously voiced by members of Nintendo of America's Treehouse department, with professional anime and video game voice actors. It is also the first game in the series to be fully dubbed in languages other than English.

Pre-release and unused content

  • An early version of Penny Crygor's intro cutscene exists in the game's files. This cutscene mostly consists of sketches by the game's character design Ko Takeuchi, and features a few minor differences in character and background designs as well, like for the laboratory in the background.[11][12]
  • Just like the other stage jingles, the Index has an intro jingle too, but it ends up unused.[13]

References in later games

  • Super Smash Bros. Ultimate: WarioWare Gold's artwork for Wario, 5-Volt, 9-Volt, 18-Volt, Ashley, Dr. Crygor, Dribble and Spitz, Fronk, Jimmy T., Kat and Ana, Orbulon, Mona, and Young Cricket is reused for their Spirits in this game.

Trivia

  • Because the game is fully voiced for all regions, WarioWare Gold marks the first game since Mario Kart: Super Circuit where Wario is voiced by someone other than Charles Martinet (although he reprises his role for the English localization), and the first game since Mario Kart 64 to give him different voice actors for different international markets.
  • WarioWare Gold uses the same font as the Paper Mario series for some microgames, as both series are developed by Intelligent Systems and are spin-offs of the Mario universe.

References

  1. ^ Nintendo UK. (March 8, 2018). Nintendo Direct - 08.03.2018. YouTube. Retrieved March 8, 2018.
  2. ^ Nintendo Australia. (March 8, 2018). The Super Smash Bros. series heads to Nintendo Switch in 2018. Nintendo.com.au. Retrieved March 8, 2018.
  3. ^ Nintendo 公式チャンネル (March 8, 2018). メイド イン ワリオ ゴージャス [Nintendo Direct 2018.3.9]. YouTube. Retrieved March 8, 2018.
  4. ^ http://www.nintendo.com.hk/3ds_j/index.htm
  5. ^ http://www.nintendo.tw/3ds_j/index.htm
  6. ^ GameXplain (March 8, 2018). Reveal trailer WarioWare Gold - Reveal Trailer (Nintendo Direct - 3DS). YouTube. Retrieved March 8, 2018.
  7. ^ a b c d Stephen Totilo (October 18, 2018). The Unusual Effort That Went Into Creating WarioWare Gold. Kotaku. Retrieved October 20
  8. ^ [1]. Retrieved January 17, 2019).
  9. ^ https://sites.google.com/site/gamedatalibrary/games-by-year/2018-top-100
  10. ^ https://topics.nintendo.co.jp/c/article/f46b270c-f799-11e8-8bfe-0a6d14145cb1.html
  11. ^ Gaming Reinvented. (August 4, 2018). A Beta Cutscene Has Been Found in WarioWare Gold. Gaming Reinvented. Retrieved August 05, 2018.
  12. ^ WarioWare Gold - Early Penny's Minigames Intro. Gaming Reinvented. Retrieved August 11, 2018.
  13. ^ Index Jingles The intro jingle is the first one that plays.