WarioWare Gold

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WarioWare Gold
North American cover for WarioWare Gold.
North American box art
For alternate box art, see the related gallery.
Developer Intelligent Systems
Publisher Nintendo
Platform Nintendo 3DS
Release dates Europe July 27, 2018[1]
Australia July 28, 2018[2]
Japan August 2, 2018[3]
HK August 2, 2018[4]
ROC August 2, 2018[5]
USA August 3, 2018[6]
Languages English
Japanese
French (Canada)
French (Europe)
German
Italian
Spanish (Latin America)
Spanish (Europe)
Genre Action
Ratings
ESRB:E10+ - Everyone 10+[7]
CERO:A - All ages[?]
PEGI:7 - Seven years and older[?]
USK:6 - Six years and older[?]
RARS:6+ - Six years and older[?]
GSRR:P - Six years and older[4][5]
ACB:G - General[?]
FPB:PG - Parental guidance[?]
Modes Single player, multiplayer
Format
Game Card
Digital download
Input
Serial code Japan CTR-PAWXA-JPN
“Bite-sized action and frantic fun!”
Game tagline

WarioWare Gold is an installment in the WarioWare series released in 2018, and it is the only entry in the Wario franchise released for the Nintendo 3DS. It features a collection of microgames from previous games in the series, as well as several new ones, all based around three main control schemes: button controls, gyro controls, and touch controls, all of which were featured in the previous installments WarioWare, Inc.: Mega Microgame$!, WarioWare: Twisted!, and WarioWare: Touched!, respectively. Many returning microgames have been updated to provide new control schemes, scenarios, and visuals, similarly to Rhythm Heaven Megamix, another Nintendo 3DS game developed by the same team as the WarioWare series. WarioWare Gold features a total of 316 microgames, the largest number in any WarioWare game, a record previously held by WarioWare: Twisted! The Nintendo eShop version requires 9,749 blocks (1.24 GB) to be installed. It also uses up to 51 blocks (6.5 MB) for extra data.

WarioWare Gold is the final Nintendo 3DS game to be developed by Nintendo, as well as the final game on the system to be published by Nintendo and not to be a reissue. It is also the first game in the WarioWare series to feature fully voiced cutscenes; Charles Martinet reprises his role as Wario in the English version, while other languages have new voice actors for him, and other characters all receive new voice actors. Every language the game was released in has its own voice acting, including separate dubs for the Latin American Spanish and European Spanish versions.

Story[edit]

Wario insists everyone to start cheering
Wario on the jumbotron at the Diamond City Stadium

Wario steals a golden pot from a temple in Luxeville, but on the way back to Diamond City he realizes that he is completely out of money. While reflecting on this in his house, Wario sees a report on television by Ben about the high sales of the popular new game Super Pyoro. Inspired by the potential of "easy money", Wario uses his computer and a recording device to announce the Wario Bowl, a gaming tournament where entrants pay ten thousand coins to enter but only one victor gets ten million coins. Wario calls up his friends to do most of the work for him, such as making the microgames, and they agree. Wario then moves to Diamond City Stadium to start the event. Unbeknownst to Wario, however, a small girl named Lulu is pursuing him to retrieve the stolen pot.

Gameplay[edit]

WarioWare Gold has the player play microgames, extremely short minigames usually based on performing a single action in a short amount of time. Microgames are almost always displayed on the Touch Screen, with the Top Screen displaying a simple pattern. Boss Games, special microgames that are more complex than normal, use both screens. This sometimes has the screens form a contiguous space but sometimes can be used to display additional data. The art style of microgames vary significantly, as does their subject matter. There are many different modes in the game, but for the most part the goal is to complete as many microgames as possible. One point is earned for each microgame that the player starts, meaning that failing microgames does not directly affect the score. As the game progresses, microgames increase in speed. This means every element of the game moves faster, decreasing the player's precision, and that there is less time available for the microgame. At specific score values, the microgames switch to more complex variations. Every microgame has two such variations from their base state. Players are limited by a set of four lives; losing a microgame means losing a life. A session ends upon losing the final life, at which point the game saves the current score. The top three scores that have been saved for the stage are shown following receiving the Game Over. The game only counts up to a score of 999; starting microgames when the score is already 999 makes the game count from 999 to 999 for an overall null effect. Playing most stages and modes involving microgames in WarioWare Gold grants the player coins, and higher scores grant proportionally more coins. The maximum amount of coins the player can have is 99,999. Coins are primarily spent to earn souvenirs, which are small optional interactive features.

Before and after each microgame, animations are played. They vary depending on if the player succeeded or failed at the prior microgame, if the microgames will increase in speed, if the microgames will increase in complexity, if the next microgame is a Boss Game, and if the player is out of lives. Voice clips also play, which can vary for the same reasons as well as having a low number of lives, completing microgames just before time runs out, losing at multiple microgames in succession, or never failing a single microgame. The animations play at the same speed as the microgames, so their speed will vary as well.

WarioWare Gold has four different control types, sometimes referred to as inputs:

  • Mash, a control type where the player presses the +Control Pad and/or the A Button button, similarly to WarioWare, Inc.: Mega Microgame$!. Most microgames do not use the full set of five possible inputs. The Circle Pad is treated equivalently to the +Control Pad in most cases, though this is never displayed in game. Rarely, as in the microgame Pushmo, a microgame with the Mash control type treats Circle Pad input differently from +Control Pad input, enabling more angles for the former.
  • Twist, a control type where the player rotates the Nintendo 3DS left and/or right and/or presses the A Button button, similarly to WarioWare: Twisted!. The game likens the system rotations to a steering wheel. Not all microgames use the A Button button. The game never has the player tilt the system toward or away from them, microgames never involve tilting the system up and down, and only the microgame Stumblebot calls for rotating the system upside down.
  • Touch, a control scheme where the player taps and/or swipes on the Touch Screen, similarly to WarioWare: Touched!.
  • Mic (control type)/Blow (input), a control type where the player blows into the microphone, similarly to the microgames of the Mic Rocking set of microgames in WarioWare: Touched!. This control type is used the least out of all four types, being exclusive to seven microgames.

Each microgame has one of these control types, with only two microgames having more than one. Two other microgames accept input from a control type other than their listed one, but this is not recognized in the games user-facing organization.

Most of the game's modes and stages only select microgames of the Mash, Twist, or Touch control types, not intermixing them. There are stages and modes where the microgames can be of any control type, including of the Mic control type. These stages and modes have the input Ultra. In such cases, an icon is displayed and a audio clip is played corresponding to the inputs of the upcoming microgame before they start. Both of these are "guide" features.

Many menus have a news ticker on the bottom of the Top Screen, offering a description for what the player has navigated to. The ticker can be sped up by holding the Y Button button.

Modes[edit]

Story[edit]

The Ultra League's finale in WarioWare Gold
A cutscene still featuring each of the employees of WarioWare, Inc.
“It's me -- Wario! What are you waiting for? Check out my big tournament! Wanna fast-forward this message? Then press Y Button ...”
Wario, first description, WarioWare Gold

Story mode has the player participate in the Wario Bowl, which consists of eighteen stages divided into four leagues. The microgames that appear during each stage are required to be of one or more genres, though most stages only use microgames of one genre. Stages are hosted by one or more characters, who in the fiction of the game created all of the microgames seen in the stage. This character also speaks between microgames. Each stage tasks the player with playing a fixed number of microgames, followed by succeeding at a Boss Game. Failing the Boss Game causes it to reappear without granting the player a point. Failing microgames, including the Boss Game, costs the player one of their four lives, and the player receives a Game Over for running out of lives. After a Game Over, the player can spend coins to continue. This restores their lives and preserves their score. Each stage is book-ended by an intro cutscene introducing a framing device for the stage's storyline and a conclusion cutscene which resolves the story. The animations between microgames correspond with the story. After the conclusion cutscene is played, a screen is shown where the character hosting the stage congratulates the player and tells them to move to the next stage.

Once a stage has been completed, it can be replayed with the goal instead being to play as many microgames as possible before running out of lives. Coins can no longer be spent to continue following a Game Over. When replaying stages, the Boss Game does not repeat if the player fails, and replenishes one life if the player succeeds. After a Boss Game, regardless of if the player wins or loses, the player enters a time limited segment where coins fall from the sky on the Top Screen and the player can collect them by putting them into a box on the Touch Screen. Pink coins are worth more coins then the normal yellow coins. The host of the stage is displayed on a screen in the background of the Top Screen, and there are relevant characters and/or items present in the background. Once it ends, the player returns to playing microgames. Each character has their own version of this sequence, which vary the pattern of coins falling. For characters who host stages of the Twist League, this also varies the layout of platforms. The coins are added directly to the player's total. Since the stage does not have an ending when replayed, the conclusion cutscene for the stage does not play.

The stages of the first three leagues exclusively use microgames of one control type: the stages of the Mash League only use microgames with the Mash control type, the stages of the Twist League only use microgames with the Twist control type, and the stages of the Touch League only use microgames with the Touch control type. Each of these leagues has five stages, all of which use microgames of one specific genre. The genre of the first stage of all three of these leagues is Intro Games, the game's simplest microgames. The remaining four stages use the genres of That's Life, Fantasy, Sports, and Nintendo Classics. Every genre appears in one stage once per league, though in differing orders. The coin collecting sequence of these stages also uses the relevant control type. Characters hosting stages in the Mash League have sequences where the box is held by an Alien Bunny, who can move left and right with +Control Pad left or right and jump with A Button. Characters hosting stages in the Twist League have sequences where the box is static but tilting the system changes the gravity the coins follow. Various platforms are present which the coins roll across. Characters hosting stages in the Touch League have sequences where the character's screen dispenses coins and the player can freely move the box by dragging it on the Touch Screen.

The player starts the game with the Intro Games stage of each league unlocked, and unlock the next stage in each league by completing the prior one. There is no set order for the player to complete the leagues, with the player being able to alternate which league they complete stages from. After the player completes specific numbers of stages, a cutscene involving Wario or Lulu plays. These further the game's overall story.

The fourth league, the Ultra League, is unlocked only after completing the final stages of each of the other three leagues. It consists of three stages, each of which can use microgames of any control type. This includes microgames with the Mic control type, which the prior three leagues did not use. The first two stages are "remix" stages, which each compile all the microgames from two genres: the first being That's Life and Sports and the second being Fantasy and Nintendo Classics. They additionally add microgames of the Mic genre, which are the microgames with the Mic control type, and Pop-up, extremely short microgames prioritizing reaction time. These stages are each hosted by groups consisting of all the characters who made microgames of the involved genres. The coin collecting sequence after each Boss Game is the one for the character who created the Boss Game. The third and final stage compiles microgames of the Intro Games genre and adds microgames of the Anything Goes genre. This stage has three different coin collecting sequences, one for each of the Mash, Twist, and Touch inputs.

The first time the player completes a stage of Story mode, they gain a fixed number of coins through a pop-up after completing the stage. When replaying a stage, the player earns coins based on their score. Scores that are too low do not earn coins.

Story is the only mode the player can access at the start of the game. This ties into the narrative conceit of entering the Wario Bowl. The player is granted ten thousand coins upon starting the game, and starting Story mode has the player spend all of them to pay the entry fee. Completing Story grants the player ten thousand coins.

There are two menus for Story mode. one for the initial three leagues and the other for the Ultra League. The first menu is a three by five grid of stages, with each league being a colored row. The second menu only displays the Ultra League stages, each of which is longer vertically so that their icons take up all three rows. The player can swap from the first menu to the second with the R Button button, and swap back with the L Button button. The descriptions for each stage is spoken by the character hosting it, and they change after being completed. Stages that have not been unlocked yet all share the same description.

This table contains all of the game's stages, along with their descriptions and summaries of their stories.

Host Microgame Set Story Greeting
Mash League
Artwork of Wario for WarioWare Gold
Wario (Mash)
Intro Games N/A "Mash League! Ready to play some Intro Games and mash some buttons? That's what I thought. You're welcome!"
Artwork of Jimmy T for WarioWare Gold
Jimmy T
Sports Night on the Town
On Sapphire Street, a stray cat jumps into Jimmy T's afro without him noticing. Amy and Mimi approach him, calling him cute, and begin taking photos of him. Jimmy assumes that they are fans of him and strikes various poses, but when Mimi sends him their best photo, he is shocked to see that it is a photo of the cat. However, he shrugs it off after they leave.
Heyo! Jimmy T here. You made it to the first stage in the Mash League. Congrats. Know what we should do to celebrate? Take a little stroll around the town. It'd be real groovy. Speaking of groovy, I've got a cool set of Sports games for you to try. Now let's get movin'!
Artwork of Mona for WarioWare Gold.
Mona
That's Life Search for Style
In preparation for a party, Mona visits Joe's Clothes to find a dress. When Joe tells her to envision her perfect dress, she describes it as "extravagant like a parfait", "cute like a plushie", and "super cool like Wario", then proceeds to describe Wario as her "fashion icon", to Joe's bemusement. She also praises Joe's own fashion, particularly his tie. Eventually, Joe helps Mona buy the dress she wanted, and she invites him to the party. However, while Joe is wondering what to wear, Mona realizes she is late for the party and drives off on her scooter, leaving Joe behind.
This is Mona! I'm psyched you made it to the second stage of the Mash League! I'm about to head over to Joe's Clothes to find the perfect outfit for my party tonight. Come along and check out the games I put together for you. Their theme is That's Life! C'mon, let's motor!
Artwork of Dribble for WarioWare GoldArtwork of Spitz for WarioWare Gold
Dribble & Spitz
Fantasy Cool Cabbies
Dribble & Spitz drive their taxi through The Farthest Edge of Space, amidst lasers being fired by Space Gangs. Having just been stiffed, Dribble's frustration grows after nearly being hit by a laser, but Spitz calms him down, advising him to "stay cool". However, after the taxi gets hit by a laser, Spitz snaps and angrily deploys the octoblazooka to fight the Space Gangs off. After successfully fending off all of the spaceships, Spitz attributes his success to his ability to stay cool and the duo returns to Earth.
You made it to the third stage of the Mash League! My business partner, Spitz, and I are about to take a detour into space to drop off a customer. We got a bunch of Fantasy games that'll keep you busy during the drive. You ain't afraid of lasers, are ya?
Artwork of 5-Volt for WarioWare Gold
5-Volt
Nintendo Classics Time to Sparkle
In her house, 5-Volt channel surfs on her TV, seeming bored. Realizing that 9-Volt will be home soon, she is reminded to prepare dinner. However, a TV program starring Mr. Sparkles begins, which she decides to watch instead. Mr. Sparkles begins advertising frying pans, to 5-Volt's confusion, but she becomes increasingly intrigued by them as he describes various miraculous qualities they have. Because the pans weigh a ton each, Mr. Sparkles hosts a workout session using them with the goal of making his consumers strong enough to carry them before they buy them, and 5-Volt participates. Later, 9-Volt returns home, where 5-Volt has prepared hamburgers for him. In his excitement, 9-Volt accidentally throws his Nintendo 3DS under a shelf, leaving him unable to reach it. 5-Volt solves the problem by lifting the entire cabinet with one arm, to 9-Volt's surprise.
You've arrived at the final stage of the Mash League! Good for you! Oh–I'm 5-Volt! Most of the time, I'm chasing after a rambunctious fourth grader, so whenever I get a chance to kick back and unwind, I take it. My games are all inspired by the Nintendo Classics games and toys I played with as a kid. Enjoy!
Twist League
Artwork of Wario for WarioWare Gold
Wario (Twist)
Intro Games N/A "Twist League! With Intro Games! Twisting stuff is fun, that's what I say. And what do you say? Wario is the greatest!"
Artwork of Ashley for WarioWare GoldArtwork of Red for WarioWare Gold
Ashley & Red
Fantasy Summon the Courage
In her mansion, Ashley successfully summons a demon named Gahrumble. As Ashley cannot understand Gahrumble's unintelligible screams, Red translates for her, explaining that Gahrumble is starving due to the actions of Dark Lord Hum Gree, a demon famous in the demon realms for his huge appetite. Ashley promptly decides to take on Hum Gree, to Red's terror. Despite Red's unwillingness, Ashley transforms him into her broomstick and assures Gahrumble that she will defeat Hum Gree before leaving. They later return to the mansion after their success, having pacified Hum Gree, and Red decides that they should eat.
This is the Twist League! I guess I, Ashley, am in charge of amusing you now. How do you feel about demon summonings? It's not dangerous...usually. Come watch, or just play my Fantasy games. Either way, it's bound to be wicked.
Artwork of Dr. Crygor for WarioWare Gold
Dr. Crygor
Sports Paranormal Frequencies
Dr. Crygor and Mike venture into Agate Forest in search of fungi, though Crygor is apprehensive about the area. Mike detects an unknown signal and suggests that it may be a "paranormal frequency", claiming that the forest may contain a ghost, to Crygor's fear. However, they instead encounter a robot named Doris 1, who claims she was abandoned by her creator. After activating face recognition, she identifies Crygor as her creator and angrily chases him into the forest, wanting revenge for being left to die, leaving Mike to wait on his own. Later, Dr. Crygor and Mike bring Doris 1 back to Dr. Crygor's Lab after Crygor decides not to abandon Doris 1 in the forest, which he believes to be haunted. Mike confesses that he made up the paranormal frequencies and states that ghosts do not exist. Doris 1, however, states that ghosts are real and that she felt one walk through her. Crygor then realizes that he dropped the fungi in the forest, and Mike immediately refuses to accompany him in retrieving them, to his dismay.
You've reached the second stage of the Twist League, so I can only assume you are quite intelligent. I should know–I'm Dr. Crygor! Why not join me and my lovable robot Mike on our research expedition? It'll be very educational. Plus, you'll have a chance to play my Sports games. Lucky you!
Artwork of 18-Volt for WarioWare Gold
18-Volt
Nintendo Classics Game to Rap
18-Volt walks along Emerald Street after school, excited about the upcoming summer break. He encounters Ralphie, who is crying due to having lost his Nintendo 3DS and games to 13-Amp, a self-proclaimed "rapping phenomenon". 18-Volt offers to help Ralphie and engages in a rap battle with 13-Amp, wherein if 18-Volt wins, 13-Amp must return Ralphie's games, and if he loses, 13-Amp gets to take 18-Volt's games. 9-Volt also joins in as the DJ. Later, 18-Volt wins the rap battle and returns the 3DS to Ralphie, much to his pleasure. 13-Amp claims she will win next time and asks 18-Volt what school he goes to, only to discover that he attends Diamond City Elementary in fourth grade. As he leaves, 18-Volt tells 13-Amp to "find him on the playground" if she wants a rematch, leaving her shocked at having been defeated by a fourth grader.
You must be killin' it if you made to the third stage of the Twist League. Now you get to hang with me, 18-Volt. Whaddaya say we find a place to play some games? I've got some Nintendo Classics I think you'll love. I mean, I love 'em. Why wouldn't you?
Artwork of Penny for WarioWare Gold
Penny
That's Life Star Scientist
In her lab, Penny presents her new invention to Dr. Crygor: the Tonally Transformative Elixir, designed to make the voice of whoever consumes it "audible gold". Penny intends to use it to accomplish her dream of becoming a famous pop star, to Crygor's surprise. She promptly tests the elixir on Dr. Crygor, despite his reluctance. The elixir makes Crygor's voice high-pitched, which both he and Penny enjoy; however, he complains about its taste and suddenly suffers a massive stomach ache. Penny decides to feed him her Super-Special Tummy Tonic to ease the pain. Afterwards, Crygor's stomach pain is cured and Penny asks him what she should improve about the elixir, to which he advises her to make it not cause stomach pains. He then asks her when the effects will wear off, to which she laughs nervously, worrying Crygor.
Penny here with the final stage of the Twist League! Long time, no see. I've been cooped up in my lab, working on my latest invention. I'm still putting on the final touches, so in the meantime check out these games I made. They're all part of the That's Life theme, and they're all awesome!
Touch League
Artwork of Wario for WarioWare Gold
Wario (Touch)
Intro Games N/A "Touch League! These Intro Games make touching stuff easy, even if you're not Wario. All right, all right! I'll show you how it's done."
Artwork of Kat for WarioWare GoldArtwork of Ana for WarioWare Gold
Kat & Ana
That's Life True Ninjas
Kat & Ana visit Diamond City Castle, hoping to pass a ninja test to obtain ninja learner's permits. The duo encounters Ms. Munchly, who Kat assumes is a ninja administrating the test. Ana initially doubts that she is a ninja, but Kat insists that "true ninjas" never appear as such. After signing them in, Kat discovers that their test requires them to eat everything Ms. Munchly presents. The two of them (especially Ana) become increasingly excited at the prospect of eating a variety of dishes, until Kat comes to her senses and realizes that the test is about to begin. Later, they successfully pass the test and are awarded the title of "Gourmet Master" by Ms. Munchly, leaving them disappointed that they did not get their ninja learner's permits. Ms. Munchly then reveals that Department of Ninja Licensing is next door, at which point Ninja Steve appears and apologizes for having been in "the little ninja's room", to the shock of Kat & Ana. Steve then announces that the test for their learner's permits is about to start. Kat promptly readies herself for "the true challenge", with Ana reluctantly following despite being full of food.
This is the first stage of the Touch League. We're Kat and Ana, and we're off to get our ninja learner's permits. To prepare for the test, we designed a whole bunch of games in the That's Life genre. Everyday fun is the best kind, 'cause it's every day!
Artwork of 9-Volt for WarioWare Gold
9-Volt
Nintendo Classics Math Quest
At Diamond City Elementary, 9-Volt is disappointed about having to attend another math class. Fronk suddenly reveals himself, to which a frustrated 9-Volt reminds him that pets are not allowed in school (though Fronk insists that he is not a pet). Fronk is concerned about 9-Volt's hatred of math and helps him by presenting the problems in the context of attacks in an RPG, which enables 9-Volt to solve them with ease. As such, Fronk advises him to "imagine math's a game", causing 9-Volt to conclude that math is a war in which numbers, his "mortal enemies", must be defeated in a series of problems (serving as battles). Eventually, having completed the problems, 9-Volt declares that he heroically "beat the game" and thanks Fronk for being his apprentice, to his ire. To thank him for making math fun, 9-Volt offers for Fronk to eat his dessert later, but he declines it, stating that "an old guy like me's got to avoid the sweets", to 9-Volt's confusion. Fronk explains that he turned one year old last month and that his "secret" is "8-bit yoga".
I'm 9-Volt, and this is the second stage of the Touch League! I bet it's gonna be way more fun than what I'm doing–studying math. I'd rather be home with my pet Fronk, or playing the Nintendo Classics games that I made for the tournament. Think of me when you're gaming like a pro!
Artwork of Young Cricket for WarioWare GoldArtwork of Master Mantis for WarioWare Gold
Cricket & Mantis
Sports Precious Prancers
Master Mantis tells Young Cricket that they must train "harder than ever", and for this reason, he has put them in "the gravest of danger". Cricket is initially confused, as the two of them are at the Diamond City Amusement Park, but after Mantis tells him to open his inner eye, he realizes the danger posed by the various rides. At Mantis's instruction, the two of them ride the Precious Prancers carousel for their training. Afterwards, Cricket reflects on the training, soon realizing that Lulu is latching onto his arms when Mantis points her out. Cricket tells her to get off, to her shock. Before his next trial on the Diamond Wheel, Mantis instructs Cricket to first complete "the Trial of the Lost Child", and Lulu tells him to giddyup like a horse.
Welcome to the third stage of the Touch League! My name is Cricket, and I suggest you to pay close attention. My mentor, Master Mantis, is about to introduce me to a state-of-the-art training center. I can only imagine what kinds of Sports-themed games we'll encounter while we're there. Let's go!
Artwork of Orbulon in his Oinker for WarioWare Gold.
Orbulon
Fantasy Gigantaburger
Orbulon enters the drive-through of Gigantaburger and orders chilly fries from Danny, the drive-through clerk who speaks through an intercom. After Orbulon enjoys his food, he finds he is still hungry and returns, this time ordering a chili shake. After finishing his drink and entering the drive-through a third time, he orders ten Megaburgers, only to be told that they are sold out. At this, Orbulon announces that he will "procure the hams" needed to make the hamburgers, to Danny's confusion. He then teleports to a farm to capture Little Hammies. Later, Orbulon returns to the Gigantaburger drive-through once more, with his Oinker now full of Little Hammies. He asks Danny to "burger these hams" for him, and Danny becomes alarmed after he hears oinking, informing Orbulon that they cannot be cooked here. Orbulon is confused, having believed Danny to be a chef. Increasingly angry, Danny explains that this is not the case, revealing that he is currently in high school and is not allowed to "work the grill". He then tells Orbulon to leave, and he hastily teleports away with the Little Hammies, though he leaves one behind at Gigantaburger.
Greetings. You've come upon the final stage of the Touch League. I am Orbulon. I am no Earth folk like you, but I still enjoy the savory delights of this planet. Mmm...delights. While they do not satiate hunger, my Fantasy-themed games will surely provide ample amusement.
Ultra League
Dancing Team sprite for WarioWare Gold
Dancing Team
Sports & That's Life Dance Floor Dilemma
Joe is cleaning up at his barren nightclub, Club Joe. He decides to close early due to the lack of attendants. However, Jimmy T, Mona, Dr. Crygor, Penny, Kat, Ana, Young Cricket, Master Mantis, Mike, and Fronk all suddenly arrive. Jimmy T and Mona announce their intention to attract more visitors to the club for a party and begin to do so. The group attracts crowds using various methods: Kat & Ana present large amounts of food, Young Cricket shows off his techniques, Dr. Crygor attempts to dance (though this instead scares away the crowds), Master Mantis also tries dancing (which pleases Crygor but does not attract nor detract any crowds), and Penny begins singing (attracting droves of people once more). Additionally, Mike and Fronk introduce their microgames and explain their unique traits to the player. Jimmy, while dancing, then announces that it is time to party, with everyone having a good time (except Joe, who appears bewildered). Later on, as the party continues (with 13-Amp being seen as the DJ), the group celebrates their success, though Joe remains stunned. Mona says that they should invite Wario, to Fronk's surprise. Jimmy declares that they should keep the party going, to everyone's enthusiastic agreement.
Jimmy T is back and ready to par-TAY! Up next we got the Ultra League. Get excited, 'cause we're gonna mix up the controls from the Mash, Twist, and Touch Leagues! The Dancing Team's headin' over to Club Joe now with all their best Sports and That's Life games... Fronk and Mike are going to be there too, and they got a few surprises up their sleeves. Ooooh yeaaah!
Potluck Gang sprite for WarioWare Gold
Potluck Gang
Nintendo Classics & Fantasy It's a Potluck
5-Volt, 9-Volt, 18-Volt, Dribble, Spitz, Ashley, Red, Orbulon, Mike, and Fronk arrive at the Peridot Campgrounds for a potluck. 5-Volt declares that the grills are ready for cooking, to 9-Volt's excitement. The group begins to announce what food they each brought, with 5-Volt and 9-Volt having hot dogs, 18-Volt having vegetables, Spitz having chicken, and Dribble having s'mores. However, 9-Volt gets concerned when Orbulon brings radioactive carotene logs and Red brings exploding fresh oysters. Ashley brings what she claims to be garlic, though Red worriedly identifies it as mandrake root, the cry of which can be lethal. Spitz then screams like a mandrake as a prank, terrifying Red. 9-Volt concludes that a potluck was a bad idea, but he soon cheers up when 5-Volt reveals she also brought games for them to play, to everyone's excitement. After everyone plays card games together, 18-Volt defeats 9-Volt at them, which he attributes to luck. Dribble suggests that they should invite Wario the next time they have a potluck. Ashley acts unhappy about the idea of having a second potluck, although Red claims that she likes the idea. 5-Volt decides they should meet up again tomorrow and takes a photo of everyone, along with the Sasquatch Family.
Come join me, 5-Volt, for an extra-special second stage of the Ultra League! I'm throwing a barbecue, and everyone's going to bring their favorite food. 9-Volt and Fronk have been drooling since yesterday! Join the Potluck Gang for some games too, including some from the Nintendo Classics and Fantasy genres.
Wario Deluxe and Lulu sprite for WarioWare Gold
Wario Deluxe
Anything Goes Who Is Wario Deluxe?
In Diamond City Stadium, Wario, now somewhat angry, tells the player that they cannot get their reward as he already claimed it himself, then laughs at the competitors, claiming that they never had a chance of winning. Wario then puts the Pot of Luxeville on his head as a crown, which causes it to change shape slightly and the sky to darken throughout Diamond City. The pot's power transforms Wario into Wario Deluxe, and he rides on a platform hoisted by several balloons (including a large one shaped like his head). He then challenges the player to his microgames, certain that they will fail. During the challenge, he uses his new powers to block the guide prompts for the control type of the upcoming microgames.

Luxeville's Greatest Hero
Wario Deluxe suggests that the player should surrender, but Lulu appears and distracts him by firing arrows at some of his balloons to pop them, causing the platform to start slowly falling. She then grabs the pot in an attempt to pull it off of his head, telling the player to win while she defeats Wario. This prevents Wario Deluxe from using his powers in the game.

Let's Split
After Wario Deluxe is defeated, he is surprised and disappointed at his loss and angrily asks Lulu who she is. She introduces herself as "Luxeville's greatest hero", to Wario's confusion. She then demands that Wario give her the pot back, but he refuses, calling it his crown. After asking a second time (increasingly loudly), she shoots him with water from the Hydrocannon LX, causing the pot to fall off and reverting Wario to his normal self, to his disappointment. Lulu is overjoyed to get the pot back, stating that the people of Luxeville have been "holding it long enough", confusing Wario. Lulu reveals that the pot is a potty and that it had just been cleaned and put out to dry when Wario stole it. Wario begins laughing and allows her to take it, thoroughly amused. Lulu uses a balloon tied to the pot to fly home as the credits begin to roll, and Wario states that the game is over and tells the player to leave. However, the credits are interrupted by a yell from 9-Volt. Suddenly, all of Wario's employees appear in the stadium, with Mona, Dribble, and Penny asking Wario to pay them for their work. Wario initially stares at them, stunned, but he soon declares that the money is his and runs off with a suitcase, annoying Red. However, Ashley easily causes him to trip using a spell. At Master Mantis's instruction, Young Cricket unleashes Precious Prancing Pounce and grabs Wario to incapacitate him; Wario complains, but 5-Volt tells him he will be fine as she takes photographs with her camera. The suitcase opens to reveal the money inside, to Spitz's glee, and 18-Volt reminds Wario that stealing is wrong. Kat is disappointed at how little money they made, with Ana assuming that Wario spent the rest. Wario admits that he spent it on the balloons before demanding the money back. Jimmy T states that they will all get a share of the profits, with Orbulon promising to compensate Wario too. Dr. Crygor decides to split the pay equally and the group begins negotiating amongst themselves, ignoring Wario's objections. Wario's shouts of discontent at not getting all of the money continue to be heard as the camera zooms out to show the planet from space.

What are YOU doing here?! Are you thinking you could beat ME? THE Wario?! Well, think again. The theme for this last stage is Anything Goes. That's right! You're about to see all kinds of crazy stuff! I'd pay attention if I were you. I'm not gonna make this easy!

Intermission cutscenes[edit]

Lulu's intermission cutscenes play after beating the third stage of the first three leagues while Wario's play after beating the fifth stage.

Name Description Criteria
Practice Makes Perfect Lulu is training in Crystal Park with her water gun, the Hydrocannon LX. The water causes a target that looks like Wario to fall over and a rainbow to appear, amusing her. Beat Mona's stage in the Mash League
I Love Gold! Wario takes a gold coin bath, bragging about his plan to the Alien Bunnies. When he hugs the artifact he stole from Luxeville, he notices it smells bad, but brushes it off as "the smell of victory". Beat 5-Volt's stage in the Mash League
Snack Time Lulu is eating food, "carbing up" for her fight against Wario. A dog stops nearby, and Lulu shares her food with him. Beat Dr. Crygor's stage in the Twist League
Nap Time Wario wakes up, believing half of the contestants must have given up already. When he learns eight stages have been beaten, he decides to "rage-nap". Beat Penny's stage in the Twist League
Wakey Wakey! Lulu is still in the park, sleepy, and realizes she is late to meet Wario. She runs off, only to then return to continue petting Ruffington. Beat 9-Volt's stage in the Touch League
Ultra! In the stadium, Wario tries to perform a bungee jumping stunt to promote the Ultra League. Beat Orbulon's stage in the Touch League
A Hero's Journey Lulu returns to Luxeville using a balloon tied to the Pot of Luxeville, with Ruffington hanging onto the pot as well. After the two land, Lulu announces her return, to which Pops, the village's mayor, guesses that her absence was due to her sneaking off to use their new "high-tech toilet", which he speaks highly of. Lulu falls down in frustration. Beat Wario Deluxe's stage in the Ultra League

Other characters[edit]

These characters appear in Story mode as side characters. Mike and Fronk have their own sets of microgames, but they are exclusive to the remix stages in the Ultra League.

Challenge[edit]

“It's the sa