Super Mario Maker for Nintendo 3DS
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Super Mario Maker for Nintendo 3DS is a Nintendo 3DS port of the 2015 Wii U title Super Mario Maker. Despite being a Nintendo 3DS title, the game plays only in 2D. It was released worldwide in December 2016, about 14 and a half months after the original.
Changes and new features
The game includes almost everything from the original Wii U release, with the exception of the Costume Mario and Big Mario forms and searching for courses by code. It is also possible to play stages from the Wii U version, though not every stage is compatible with the 3DS version due to version differences, such as the removal of Mystery Mushrooms and Big Mushrooms from the 3DS version.
Exclusive to Super Mario Maker for Nintendo 3DS, the game includes 100 new courses designed by Nintendo pre-installed. The courses also include medal objectives, in which the player must fulfill certain criteria, such as collecting every coin in the level, to earn a medal. Players can also send unfinished courses to other players, by way of Local Play, and they can team up, or collaborate, on stages. Stages made in this way have a special icon marked next to it. The editing mode of the game also includes Yamamura's Lessons, an interactive tutorial guided by Mary O. and Yamamura.
The Super Mario Challenge mode features a map that has 18 worlds. The number of levels start at four (Worlds 1-7, 10-12, 14-16), increases to six (Worlds 8 and 13), then increase to eight (Worlds 9, 17 and 18), and finally to twelve (hidden World 19) with the color of the world map background gradually changing as well (with the exception of 19 exclusive to Coursebot).
Differences between versions
NOTE: All names are conjectural unless otherwise specified.
Headless Bowser Jr.
NOTE: This glitch only works on the New Super Mario Bros. U game style.
For this glitch, the player must have a Bowser Jr. and a Koopa Clown Car, regardless of which type it is. When Bowser Jr. takes any form of damage or is far away from Mario, he hides into his shell and starts speeding towards Mario. If he falls into a Koopa Clown Car while inside his shell, his head will be jammed inside, giving somewhat of a headless appearance.
There is also another way to experience this glitch by using a Spiny Shell on Mario. When Bowser Jr. hides into his shell, the player should wait until he jumps back out to attack. When he is in mid-air, Mario needs to run under him so he takes damage. When he jumps from the damage, Bowser Jr. is headless for a second before retreating into his shell. It is recommended to use Big Bowser Jr.
Names in other languages