Super Mario Odyssey

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It has been requested that this article be rewritten and expanded to include more information.

"Mario Odyssey" redirects here. For information about the Super Mario Bros. Super Show! episode, see 9001: A Mario Odyssey.
Super Mario Odyssey
SuperMarioOdyssey - NA boxart.jpg
For alternate box art, see the game's gallery.
Developer Nintendo EPD, 1-UP Studio[1]
Publisher Nintendo
Platforms Nintendo Switch
Release date Japan October 27, 2017[2]
USA October 27, 2017[3]
Europe October 27, 2017[4]
Australia October 27, 2017[5]
HK October 27, 2017[6]
South Korea December 1, 2017[7]
ROC December 1, 2017[8]
China March 16, 2020[9]
Genre Platformer, action-adventure
ESRB:ESRB E10+.svg - Everyone 10+
PEGI:PEGI 7.svg - Seven years and older
CERO:CERO B.png - Twelve years and older
ACB:ACB PG.svg - Parental guidance
USK:USK 6.svg - Six years and older
DEJUS:DEJUS L.png - General audience
RARS:RARS 6+.svg - Six years and older
GRAC:GRAC All.svg - All ages
GSRR:GSRR P.svg - Six years and older
FPB:FPB PG.png - Parental guidance
GCAM:GCAM 7.png - Seven years and older
NMC:NMC 7.svg - Seven years and older
Mode(s) Single player, two-player co-op
Nintendo Switch:
Media NS icon.png Game Card
Media DL icon.svg Digital download
Nintendo Switch:

Super Mario Odyssey is a platforming game for the Nintendo Switch released on October 27, 2017.[10] It is the eighteenth title in the Super Mario series and the sixth 3D Mario title on a home console after Super Mario 3D World in 2013. The game has sandbox-like elements and revolves around Mario exploring Earth-based settings, similar to Super Mario 64 and Super Mario Sunshine, with his new partner, Cappy. Unique to this game, Mario is able to throw Cappy onto certain enemies and objects, allowing Mario to take control of them. Mario can also dress in different costumes, several being based on previous games.

The game allows for two-player co-op, allowing a second character to use a single Joy-Con to control Cappy independently from Mario. The game also has online functionality, which allows players to compare their times/scores in certain events. In addition, amiibo can be used to unlock certain costumes early as well as obtain free hints towards the locations of Power Moons and regional coins.


Mario encounters Bowser on his airship.

Beginning "in the skies above Peach's Castle," Mario and Bowser are seen fighting one another on Bowser's airship, with Princess Peach on board as well. Bowser punches the ground as Mario jumps backward. Bowser jumps at Mario and shoots fire at him, which misses. Bowser then throws his hat at Mario, which misses while knocking Mario's cap off his head, and then turns around, hitting Mario, sending him flying. Bowser then takes his airship towards the skies, as he prepares a forced marriage to Peach. He leaves Mario's cap adrift into the ship's back propellers, shredding it in the process. A piece is obtained by a Bonneter named Cappy, who eventually finds Mario in Bonneton, located in the Cap Kingdom.

Mario meets Cappy.

Afterward, Cappy pokes Mario. Mario wakes up, surprising Cappy, and catches up with him after he flees. Then Cappy introduces himself and explains to Mario that Bowser not only had attacked the kingdom, destroying its airship armada, but had also kidnapped Tiara, Cappy's sister, using her as Peach's wedding headdress. Mario and Cappy team up to stop Bowser's plans and save both Peach and Tiara, and using the piece he collected, Cappy transforms into the Mario Cap, allowing Mario to use Cappy's abilities. Cappy also informs Mario that they may be able to find a usable airship in the next kingdom, accessible from the Top Hat Tower. However, upon reaching the top, Mario is encountered by the Broodals, who were hired by Bowser as his wedding planners. After defeating one of the Broodals, named Topper, Mario and Cappy use a spark pylon to travel to Fossil Falls of the Cascade Kingdom, where they find the airship, named the Odyssey, which uses Power Moons as energy to travel. Soon after, Mario and Cappy find and defeat Madame Broode, the boss of the Broodals, and her Chain Chomp. Using the power of the Multi Moon obtained from Madame Broode, the Odyssey is ready for sail, and Mario and Cappy use it to chase after Bowser and the Broodals.

Mario and Cappy confront Bowser in the Nimbus Arena.

Mario and Cappy travel through several kingdoms. After going through Tostarena of the Sand Kingdom, Lake Lamode of the Lake Kingdom, and the Steam Gardens of the Wooded Kingdom, they encounter and defeat Bowser in the Nimbus Arena of the Cloud Kingdom. Bowser then shoots at the Odyssey, causing it to crash and land in the Forgotten Isle of the Lost Kingdom.

Bowser prepares to attack the Odyssey again with the Ruined Dragon.

After Mario rescues Cappy from a Klepto and collects more Power Moons to restore the Odyssey, they travel through New Donk City of the Metro Kingdom, Shiveria of the Snow Kingdom, Bubblaine of the Seaside Kingdom, and Mount Volbono of the Luncheon Kingdom. They then attempt to enter Bowser's Castle in Bowser's Kingdom; however, they are encountered by Bowser before they get there. Instead of fighting Mario and Cappy, Bowser orders the Ruined Dragon to attack the Odyssey. This causes the ship to fall to Crumbleden of the Ruined Kingdom, where Mario and Cappy directly fight and defeat the Ruined Dragon. After restoring the Odyssey again, they finally go to Bowser's Castle and find Bowser with Peach. Bowser reveals that he plans to hold his wedding on the moon, and leaves Mario and Cappy to fight the Broodals in the RoboBrood.

Mario breaks into the Wedding Hall.

Mario and Cappy destroy the RoboBrood, sending the Broodals flying as they recover another Multi Moon. They then head off to Honeylune Ridge of the Moon Kingdom to stop the marriage between Bowser and Peach. They interrupt the wedding as Bowser is attempting to put the Binding Band that was previously stolen from Tostarena on Peach. Bowser then stomps the floor, revealing a trapdoor under Mario and Cappy. Cappy grabs Mario by the fingers and tries to pull him out of the trapdoor, but his hands slip, causing him to drop Mario and fall into it himself. Bowser jumps in after them and engages them in battle, but he is defeated. Mario, Cappy, Peach, and Tiara are reunited but soon discover that the area they are in is collapsing. Mario uses Cappy to capture Bowser and escape, with all of them eventually returning to the moon. Mario and Bowser then simultaneously propose to marry Peach, with Mario offering a Rocket Flower and Bowser offering a Soirée Bouquet. However, Peach rejects them both and leaves with Cappy and Tiara. Mario and Bowser get upset, but Peach then calls from the Odyssey, saying, "Let's go home!" As the ship takes off, Mario and Bowser run after it. While Mario successfully jumps on it, he stomps on Bowser, leaving Bowser stuck on the moon.

Mario and Bowser fight for Princess Peach's approval.

The Odyssey later lands in the Mushroom Kingdom near Peach's Castle, where Cappy says that he enjoyed the adventure and wishes to continue traveling with Mario to collect more Power Moons. They do so, going through the Mushroom Kingdom, as well as Rabbit Ridge of the dark side of the moon and Culmina Crater of the darker side of the moon in the process. Meanwhile, Peach and Tiara travel the kingdoms on Peach's "own terms," while finding Power Moons themselves that they give to Mario when he meets up with them.


Super Mario Odyssey returns to the explorative sandbox-like gameplay seen in Super Mario 64 and Super Mario Sunshine, where Mario explores various areas in order to collect Power Moons to power the Odyssey airship to fly from kingdom to kingdom. There is no central hub world, as the Odyssey is rather used to move from one location to the others. Mario maintains his moveset from previous 3D titles, including the Triple Jump, the Long Jump, the Side Somersault, the Backwards Somersault, the Roll, the Ground Pound, the Ground Pound Jump, the Spin Jump, and the returning Dive. In addition, a new character called Cappy allies with Mario and takes possession of his cap. Mario can throw Cappy as if he were a boomerang for a long-range attack. He can use Cappy as an extra platform to bypass obstacles, use Cappy in conjunction with his dive move to cross large distances, and also use Cappy to "capture" certain objects and enemies to take control of them, replacing the traditional power-up system seen in the previous Super Mario games since Super Mario Galaxy. There are 52 capturable targets in total.[11]

The game also features a co-op mode. During this mode, the second player as Cappy automatically hovers over the first player's head until they press the Left Button button, where they gain independent movement, where they act as an animate Cap Throw. When the second player is hovering over the first player's head, they can move the stick on their Joy-Con to move Cappy 360 degrees. When the second player is hovering over the first player's head, the first player can still perform all actions with Cappy as in normal gameplay; however, they cannot perform these actions when the second player is not hovering above them. If the second player, while being independent of the first player, presses the Left Button button again, they will automatically travel back to the first player's head until they press the Left Button button again. The camera follows the first player in this mode, and due to this, the second player can fly only a certain distance away from the first player until they are stopped by an invisible wall. When the first player walks a certain distance away from the second player, the second player will be pushed towards the first player.

Mario's life meter also returns with three health, similar to in Super Mario Galaxy. Additionally, there are no lives (and, by extension, 1-Up Mushrooms and Game Overs) in the game, making this the only 3D Mario game not to feature them, as Mario instead loses ten coins upon dying. The coins that Mario collects serve as currency. There are two types of coins—global yellow coins, which can be found and used in any kingdom, and purple regional coins, which are different in every kingdom and can be used only in the kingdom they were found in. Mario can spend his coins at the Crazy Cap stores to buy items for the Odyssey and costumes. amiibo support includes Mario, Peach, Bowser, and a new character called Uncle amiibo, which unlocks more costumes, including ones based on Luigi, Wario, Waluigi, and Diddy Kong;[12] others reveal Power Moon locations on the map, though the latter four amiibo also do that before unlocking the costumes. This is also the case for the new "wedding" variants of the former three amiibo.

The game features a "Snapshot Mode," where players can suspend the game with Down Button and take screenshots. Players are also able to alter the shot by zooming in and out, tilting the camera for a vertical shot, or applying one of several filters, such as blurring the surroundings, adding a sepia tone, changing the camera to a fisheye lens, or applying an NES-, Game Boy-, or SNES-styled color scheme.

Super Mario Odyssey is playable in 13 languages: English, European French, Canadian French, German, European Spanish, Latin American Spanish, Italian, Dutch, Russian, Japanese, Simplified Chinese, Traditional Chinese, and Korean.


Action Single Player Controls
(dual Joy-Con or Pro Controller)
Two Player Controls
(horizontal Joy-Con)
Camera Control Right Stick to move, R Button or L Button to reset Single Joy-Con Top Button + Left Stick to move, Single Joy-Con Top Button to reset
First-Person Mode Click Right Stick; while in First-Person Mode, tilt Right Stick or move Joy-Con (R) or Pro Controller to look around, and press R Button or L Button to reset Cannot use First-Person Mode with horizontal Joy-Con.
Ground Movement
Action Single Player Controls
(dual Joy-Con or Pro Controller)
Two Player Controls
(horizontal Joy-Con)
Walk Tilt Left Stick slightly Tilt Control Stick slightly
Run Tilt Left Stick Tilt Control Stick
Crouch Hold ZL Button or ZR Button Hold SL Button or SR Button
Crouch walk Hold ZL Button or ZR Button + Left Stick Hold SL Button or SR Button + Control Stick
Roll Hold ZL Button or ZR Button + tap Y Button or X Button or flick controller Hold SL Button or SR Button + tap Single Joy-Con Left Button or flick Joy-Con
Hops, skips, and jumps
Action Single Player Controls
(dual Joy-Con or Pro Controller)
Two Player Controls
(horizontal Joy-Con)
Jump B Button or A Button Single Joy-Con Bottom Button or Single Joy-Con Right Button
Double Jump While landing from standard jump, press B Button or A Button While landing from standard jump, press Single Joy-Con Bottom Button or Single Joy-Con Right Button
Triple Jump While landing from double jump, hold Left Stick and press B Button or A Button While landing from double jump, hold Control Stick and press Single Joy-Con Bottom Button or Single Joy-Con Right Button
Backward somersault Hold ZL Button or ZR Button + press B Button or A Button Hold SL Button or SR Button + press Single Joy-Con Bottom Button or Single Joy-Con Right Button
Side somersault While running, move Left Stick in opposite direction + B Button or A Button While running, hold Control Stick in opposite direction + Single Joy-Con Bottom Button or Single Joy-Con Right Button
Running long jump While running, hold ZL Button or ZR Button + tap B Button or A Button While running, hold SL Button or SR Button + tap Single Joy-Con Bottom Button or Single Joy-Con Right Button
Wall Slide Jump against most vertical surfaces Jump against most vertical surfaces
Wall jump While Mario is sliding down a wall in midair with his hand planted, press B Button or A Button While Mario is sliding down a wall in midair with his hand planted, press Single Joy-Con Bottom Button or Single Joy-Con Right Button
Ground Pound In midair, tap ZL Button or ZR Button In midair, tap SL Button or SR Button
Ground pound jump During ground pound impact, press B Button or A Button During ground pound impact, press Single Joy-Con Bottom Button or Single Joy-Con Right Button
Dive After initiating ground pound but before impact, press Y Button or X Button or flick controller After initiating ground pound but before impact, press Single Joy-Con Left Button or flick Joy-Con
Action Single Player Controls
(dual Joy-Con or Pro Controller)
Two Player Controls
(horizontal Joy-Con)
Cap Throw Y Button or X Button or flick controller Single Joy-Con Left Button or flick Joy-Con
Spin Throw Tilt both Joy-Con pads or the Pro Controller quickly to the side, or press Y Button or X Button during spin Tilt horizontal Joy-Con quickly to the side, or press Single Joy-Con Left Button during spin
Upward Throw Flick both Joy-Con or the Pro Controller upward Flick Joy-Con upward
Downward Throw Flick both Joy-Con downward, or press Y Button or X Button or flick controller during ground pound impact (Pro Controller) Press Single Joy-Con Left Button or flick Joy-Con during ground pound impact
Homing Throw Throw cap (any method), then flick controller in desired direction Throw cap (any method), then flick controller in desired direction
Action Single Player Controls
(dual Joy-Con or Pro Controller)
Two Player Controls
(horizontal Joy-Con)
Cap Jump Throw and hold Cappy, then run into him Throw and hold Cappy, then run into him
Catch Jump Any cap throw, then B Button or A Button just after catching Cappy Any cap throw, then Single Joy-Con Bottom Button or Single Joy-Con Right Button just after catching Cappy
Dive Jump In midair, throw cap, press ZL Button or ZR Button then hold Y Button or X Button In midair, throw cap, press SL Button or SR Button then hold Single Joy-Con Left Button
Action Single Player Controls
(dual Joy-Con or Pro Controller)
Two Player Controls
(horizontal Joy-Con)
Spin Rotate Left Stick quickly in two circles Rotate Control Stick quickly in two circles
Spin jump During spin, press B Button or A Button During spin, press Single Joy-Con Bottom Button or Single Joy-Con Right Button
Quick descent During spin jump, press ZL Button or ZR Button During spin jump, press SL Button or SR Button
Spinning ground pound During spin jump, hold ZL Button or ZR Button until impact During spin jump, hold SL Button or SR Button until impact
Spinning ground pound jump During spinning ground pound impact, press B Button or A Button During spinning ground pound impact, press Single Joy-Con Bottom Button or Single Joy-Con Right Button
Hold Item Press Y Button or X Button near a grabbable object Press Single Joy-Con Left Button near a grabbable object
Throw item Press Y Button or X Button for short throw, flick controller for long throw Press Single Joy-Con Left Button for short throw, flick Joy-Con for long throw
Swim Left Stick Control Stick
Descend ZL Button or ZR Button SL Button or SR Button
Ascend B Button or A Button Single Joy-Con Bottom Button or Single Joy-Con Right Button
Water Dash ZL Button or ZR Button then Y Button or X Button or flick controller SL Button or SR Button then Single Joy-Con Left Button or flick Joy-Con
Ledge clinging Left Stick left or right to shimmy along handholds, up or B Button or A Button to climb up, down to let go and fall Control Stick left or right to shimmy along handholds, up or Single Joy-Con Bottom Button or Single Joy-Con Right Button to climb up, down to let go and fall
Pole climbing Left Stick up or down to ascend or descend, left or right to rotate around the pole Control Stick up or down to ascend or descend, left or right to rotate around the pole

Balloon World[edit]

Mario hiding a balloon in the Cascade Kingdom
Main article: Balloon World

Balloon World is a minigame similar to hide-and-seek that was added to Super Mario Odyssey in a free update released on February 21, 2018. In order to play, Mario must find Luigi in a kingdom and talk to him to begin. Mario is given a balloon that he can hide in spots around the kingdom for other players to find. Mario can also find balloons that other players around the world have already hidden. There is a time limit for placing and finding the balloons.



Character Description
SMO Art - Mario.png
The protagonist of the game. He tries to save Princess Peach from Bowser in the game's story. Mario can do a variety of platforming moves and can use Cappy.
SMO Art - E3 Char4.png
Teams up with Mario during the game to save his sister Tiara. Mario can throw Cappy to capture certain enemies, NPCs, and objects; collect items; bounce on him; and do other actions with him. Cappy can be taken away from the player at different points in the game. In multiplayer, Cappy is controlled by the second player.

Supporting cast[edit]

Character Description
SMO Snapshot Toadette.jpg
Archivist Toadette
A pink female Toad who acts as an Archivist in Peach's Castle. She gives Mario Power Moons for completing specific achievements, such as meeting up with Princess Peach 10 times.
SMO Snapshot Banktoad.jpg
A green Toad who runs the Crazy Cap store in the Lost Kingdom, and also appears in Bowser's Kingdom next to a Warp Pipe when all that area's objectives are cleared.
SMO Snapshot Captain Toad.jpg
Captain Toad
A red Toad wearing a headlamp who is seen exploring kingdoms. He is located in a difficult-to-find location in most kingdoms, offering Mario a Power Moon when found.
SMO Glydon PRIMA Screenshot.png
A winged lizard-like creature who appears in several kingdoms. Mario can capture him to glide and dive across long distances.
SMO Snapshot Hint Toad.jpg
Hint Toad
A bespectacled blue Toad who offers Mario hints to find Power Moons in exchange for 50 yellow coins.
SMO Idle Jaxi Screenshot.jpg
A feline animated statue that Mario can ride on in the Sand Kingdom that is necessary to collect specific Power Moons. Jaxi moves extremely quickly, but it is difficult to steer and brake with.
SMO-Luigi Art.png
Luigi appears not as a playable character, but as an NPC added in a free update on February 21, 2018, hosting the Balloon World minigame.
SMO Art - Pauline.png
A red-clad woman who serves as the mayor of the Metro Kingdom, requesting Mario to reform her band after the Mechawiggler is destroyed. Pauline also sings the game's theme song, "Jump Up, Super Star!".
SMO Art - Wedding Peach.png
Princess Peach
Princess Peach is kidnapped by Bowser again, this time being forced into a marriage taking place in the Moon Kingdom. After Mario foils Bowser's plan, Princess Peach can be seen travelling the different kingdoms with Tiara. She appears in a certain location in a kingdom, offering Mario Power Moons when he finds her.
SMO Snapshot Talkatoo.jpg
A talking parrot who offers Mario the names of the Power Moons located in whichever kingdom he is in.
SMO Snapshot Tiara.jpg
Cappy's younger sister who is kidnapped by Bowser to act as a headdress for Princess Peach in his wedding with her. She travels the kingdoms with Peach after Bowser is defeated.
Uncle Amiibo.JPG
Uncle amiibo
A robot who is found near the Odyssey's landing spot and Hint Toad in each kingdom except the Darker Side. When given a specific amiibo, he offers Mario hints on where to find Power Moons and occasionally a costume.
SMO Snapshot Yellow Toad Mailtoad.jpg
Yellow Toad and Mailtoad
A pair of yellow and purple Toads respectively, who run the Crazy Cap stores in the Lost Kingdom, Moon Kingdom, and Mushroom Kingdom. These stores are all located inside the Toad Brigade's Starshroom.
SMO Snapshot Yoshi.jpg
A green dinosaur with a long tongue who can be captured by Mario in the Mushroom Kingdom, Dark Side, and Darker Side.

Non-playable characters[edit]

Character Description
SMO Male Bonneter Yellow Eyes.jpg
A race of undead hat-like creatures that inhabit the Cap Kingdom. A post-game Power Moon quest called "Hat-and-Seek" involves Mario looking for people wearing Bonneters instead of normal hats.
SMO Wooded Moon 70.png
Bonneter biologist
A male Bonneter appearing in the Wooded Kingdom, the Lost Kingdom, the Snow Kingdom, and Bowser's Kingdom after the main game is cleared. He asks Mario to bring him an enemy residing in the local kingdom so he can study it.
Male Bubblainian.jpg
A race of vaguely French snails who live in the Seaside Kingdom.
Bubblainian Volleyball.jpg
Bubblainian volleyball coach
A Bubblainian coach who hosts the Beach Volleyball minigame in the Seaside Kingdom.
SMO Lake Brochure E.png
Plesiosaur-like creatures who appear swimming in the Lake Kingdom, Seaside Kingdom, Mushroom Kingdom and the Darker Side. Yellow and purple Dorries are also featured in this game alongside the standard blue variant.
SMO - Sand Kingdom Lakitu Fishing.jpg
Fishin' Lakitus
Non-hostile Lakitus with fishing rods that can be captured. Mario can use them in order to fish for Cheep Cheeps, earning a Power Moon if the biggest one in the water is caught.
Frog Odyssey.jpg
Small amphibians that can be captured to jump higher than usual. They are the first capturable entities in the game; found in the Cap Kingdom.
SMO Goombette Screenshot.png
Female Goombas that run away if Mario comes near. However, if approached when Mario captures a Goomba, Goombette will offer a Power Moon.
Koopa Troopas
Friendly Koopa Troopas who host Trace-Walking minigames in the Sand Kingdom, Snow Kingdom, and Moon Kingdom. However, hostile Koopa Troopas appear as enemies in 8-bit sections.
SMO Pink Lochlady Screenshot.jpg
Mermaid-like creatures who appear in the Lake Kingdom.
SMO Art - E3 Char3.png
A species resembling Moai statue heads appearing in the Sand Kingdom and the Moon Kingdom. When captured by Mario, they give him the ability to see invisible platforms and blocks when their sunglasses are on.
SMO New Donker 2.jpg
New Donkers
A group of humans who appear in the Metro Kingdom. Unlike Mario, Pauline, and Peach, they are designed to appear realistic. There are two capturable New Donkers who can control an RC car to collect Power Moons.
SMO Dog Alternate Screenshot.jpg
A Shibaken wearing a fedora which appears after the kingdom's boss is defeated. Mario can play fetch with the dog by throwing Cappy at it.
SMO Poochy.png
A cartoonish dog-like creature appearing in various hint photos, and physically when Mario fishes in the poison pool in Bowser's Kingdom.
SMO - Moonland Bunny Top.jpeg
Gray and white rabbits with top hats can be found in a few kingdoms. They run away quickly from Mario, but can be slowed down and approached if hit with Cappy. They give a Power Moon when touched.
SMO Tropical Kingdom Koopa Race.jpg
Roving Racers
A group of green, red, blue, and purple Koopa Troopas who travel various kingdoms, challenging Mario to a race with them in exchange for a Power Moon. If raced again in a kingdom after hitting a Moon Rock, a gold Koopa that can take shortcuts and perform some of Mario's unique moves replaces the purple one.
SMO - Sombrero Sheep.jpg
Sombrero-wearing sheep that can be knocked around using Cappy. They appear in various Power Moon challenges, usually requiring Mario to return a group of them back to their owner.
Shiverian 1.JPG
A race of seal-like creatures who inhabit the Snow Kingdom. A Shiverian racer can be captured to compete in the Bound Bowl Grand Prix.
Sphinx SMO.png
A large stone statue who offers Mario a riddle to answer in various kingdoms. If the riddle is correctly answered, it will typically move out of the way to reveal the way to a room containing coins and a Power Moon.
Steam Gardener 2.JPG
Steam Gardeners
A group of watering can-like robots who maintain the Wooded Kingdom. A type of silver Steam Gardener appears which can create seeds.
SMO Lake Moon 30.png
The Style Sisters
A trio of Lochladies wearing Bubblainian berets that give Mario a Power Moon if he wears a specific costume.
SMO Snapshot Hint Toad.jpg
A race of small mushroom-like people who appear in the Mushroom Kingdom as well as the Lost Kingdom. The Toad Brigade and Jammin' Toad also appear across multiple kingdoms.
Toastarenan 1.JPG
A race of vaguely Mexican skeletons who live in the Sand Kingdom. They also run slot games in the Sand Kingdom, Metro Kingdom and Luncheon Kingdom.
Tall Volbonan 1.JPG
A race of fork-line creatures who inhabit the Luncheon Kingdom.


This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

It has been requested that additional images be uploaded for this section. Remove this only when the image(s) have been uploaded for this section. Specifics: Needs animal pictures



  • Insects
    • Giant dragonflies (Cascade Kingdom, Bowser's Kingdom)
    • Monotone butterflies that come in one of four different colors: blue, green, pink, or purple (Lost Kingdom)
    • Butterflies that resemble swallowtails (Mushroom Kingdom)
  • Hawks (Sand Kingdom)
  • Bats (Ruined Kingdom)
  • Fish
    • Salmon (Wooded Kingdom)
    • Multicolored lake fish (Lake Kingdom)
    • Goldfish (Seaside Kingdom)
    • Koi (Bowser's Kingdom)


Certain enemies will wear different gear depending on the area they are found in. Enemies whose use is mandatory to advance, such as capturable enemies, respawn shortly after getting defeated or after being captured. De-capturing an enemy leaves it in a short dizzy state, which offers the player another chance to capture it before it disappears and respawns at the place it was first encountered.

New enemies[edit]

Enemy Description Found in Capturable?
Astro-Lanceur Icon SMO.png
An airborne alien that circulates above the surface of the Moon. It attacks by shooting spiked seashell-like missiles at Mario, which will explode on contact with him or an object. Astro-Lanceurs can be knocked down with a Ground Pound. Moon Kingdom No
Big Poison Piranha Plant Icon SMO.png
Big Poison Piranha Plant
A Poison Piranha Plant with increased proportions. It attacks by spitting large poison balls at Mario, which lead to the creation of broad poison puddles on the ground. Although harmful to step on, these puddles can be cleared away using Cappy. In order to defeat a Big Poison Piranha Plant, one has to hit it with Cappy to make the enemy unconscious, then jump-attack its lowered head. Wooded Kingdom, Metro Kingdom, Dark Side No
SMO Bitefrost Screenshot.jpg
A big solid monster resembling an animate pillar. Hiding under the ground, it chases and eventually darts out at Mario in an attempt to attack him. Mario can be carried high above the ground as the Bitefrost is rising, but it will soon attempt to chomp Mario with its mandibles. Snow Kingdom, Luncheon Kingdom No
Burrbo Icon SMO.png
A tiny creature covered in bristles. Burrbos naturally dwell under the ground, waiting for Mario's approach to attack him. They come in different colors but nevertheless attack the same by repeatedly lunging towards Mario. They can be simply defeated with a Cap Throw. Cascade Kingdom, Metro Kingdom, Seaside Kingdom, Bowser's Kingdom, Mushroom Kingdom, Dark Side, Darker Side No
Chincho Icon SMO.png
An ancient, mummified Tostarenan that is often encountered in dark areas. Chinchos emerge from the ground in large numbers and begin pursuing Mario on sight. If not attacked for a while, Chinchos retreat under the earth. A Cap Throw merely stuns Chinchos for a brief moment, but stomping on them or tussling them with Jaxi can destroy them. Sand Kingdom, Wooded Kingdom, Seaside Kingdom, Ruined Kingdom, Mushroom Kingdom No
Gushen Icon SMO.png
A floating octopus enemy that inhabits a water ball, which it uses as a resource for its surging attack. When captured, Gushens can be used to spray water streams horizontally or vertically, offering powerful boosts of speed. Gushens are also capable of sending multiple water bursts in all directions, damaging surrounding enemies. Their water balls will decrease as more water is used, but they can be recharged by coming into contact with a body of water. Sand Kingdom, Seaside Kingdom, Mushroom Kingdom Yes
Komboo Icon SMO.png
A thin and lanky kelp-like enemy that spawns from the seabed. Komboos are usually highly cohesive and can attack Mario in large groups, though they can be simply destroyed using Cappy. Lake Kingdom, Seaside Kingdom No
Magmato Icon SMO.png
A tomato-looking enemy that attacks Mario by rolling towards him. If attacked, it will turn into a small puddle of steaming fluid, which has the properties of lava. As a Lava Bubble, Mario can plunge into such puddles, which is helpful for traversing large stretches of ground. Luncheon Kingdom, Darker Side No
Moonsnake Icon SMO.png
A form of life originating from the Moon, resembling a bar of spiked balls rotating around an axis. While in general fixed to one spot, some Moonsnakes can move on predetermined paths. They are indestructible. Seaside Kingdom, Moon Kingdom, Dark Side, Darker Side No
Poison Piranha Plant Icon SMO.png
Poison Piranha Plant
A Piranha Plant that is able to shoot poison balls, which leave small injurious puddles on the ground. These can be cleaned up with Cappy. Throwing Cappy at one Poison Piranha Plant stuffs the mouth of the enemy and blocks it from spitting poison balls for a short time, enabling Mario to simply kick it and destroy it. Chucking a rock at the Poison Piranha Plant has a similar effect, but it also enables Mario to capture the enemy. While captured, it can be used to spit bubbles of poison in any desired direction. Wooded Kingdom, Metro Kingdom, Dark Side Yes
Pokio Icon SMO.png
A stubby enemy that pokes its sharp bill to attack Mario. While captured, Pokios can be used in the same fashion to attack enemies. They can also cling to certain walls with their bills and fling themselves in a direction, which is useful for escalating said walls. Seaside Kingdom, Bowser's Kingdom, Darker Side Yes
Sherm Icon SMO.png
A robotic vehicle that attacks by shooting small projectiles out of its turret. Sherms can be captured and maneuvered to destroy masses of blocks and enemies. They can be defeated with a Ground Pound. Wooded Kingdom, Metro Kingdom, Moon Kingdom, Dark Side Yes
SMO Snow Cheep Cheep Artwork.png
Snow Cheep Cheep
A resistant Cheep Cheep that swims in a circular motion around ? Blocks and Brick Blocks. Aside from being flexible swimmers, Snow Cheep Cheeps allow Mario to survive under the freezing waters of the Snow Kingdom when captured. They can be defeated with a Ground Pound. Snow Kingdom Yes
Stairface Ogre Icon SMO.png
Stairface Ogre
A brutish, sturdy enemy carrying a mallet. Stairface Ogres' stiff movements allow them to only sidestep or walk in front of them. They try to catch and crush Mario with their mallets, which are shaped like staircases and can be climbed to reach their top sides. Here, they can receive a Ground Pound to fall asunder. Another way to defeat a Stairface Ogre is by sticking a Pokio's bill into the glowing hole on its forehead. Metro Kingdom, Bowser's Kingdom No
T-Rex Icon SMO.png
A prehistoric giant found in either very dark or sunny areas. Though a few exemplars are harmless as they are always sleeping (and can be captured immediately), others roam around a set path, chasing Mario down when they spot him. In order to stun a T-Rex, it has to be lured into a large wall or tree as it charges at Mario, leaving it dizzy and ready to capture. While captured, the T-Rex can be used to effortlessly rampage through fossil blocks and large numbers of enemies. The enemy can only be temporarily used, as Cappy claims it is too large to handle. The only way to defeat a T-Rex is by having it drop into an abyss. Cascade Kingdom, Wooded Kingdom, Metro Kingdom Yes
Trapeetle Icon SMO.png
A mechanical insect that spawns continuously from a spot in the ground. Trapeetles threatfully approach Mario, trying to grab Cappy, which they then use to charge into Mario. Trapeetles explode upon contact with something and can thus be used to bombard cracked rocks that conceal items or block away passages. Lost Kingdom No
Tropical Wiggler Icon SMO.png
Tropical Wiggler
A passive, although dangerous, enemy that moves by extending its body from one spot to another. The segments of its body are each topped by one spike, making the enemy impossible to jump on. Capturing a Tropical Wiggler will enable Mario to make use of its stretching abilities, helpful for crossing over to other platforms. Although invincible for the most part, Tropical Wigglers can be killed by having them fall into a pit of poison or by throwing a hammer at them as a Hammer Bro, as it can be seen in the Moon Kingdom. Lost Kingdom, Moon Kingdom Yes
Uproot Icon SMO.png
A malevolent plant with extendable feet. Uproots spawn from dirt manholes and roam around the surrounding area. When they spot Mario, they rush over to him and attack by springing themselves with their feet and assaulting him from above. When captured, Uproots can be used in a similar way to reach high areas and push up impeding platforms, as well as destroy rows of Brick Blocks. Wooded Kingdom, Seaside Kingdom, Darker Side Yes
Urban Stingby Icon SMO.png
Urban Stingby
A sinister insect enemy that spawns from a larva. Urban Stingbies slowly patrol around a spot, quickly noticing Mario if he is in proximity. When attacking, Urban Stingbies take enough momentum to head violently into Mario, but they explode as they crash into something. The attack can affect other enemies. Urban Stingbies can be defeated one time by any sign of attack, including a jump or a Cap Throw. Metro Kingdom, Darker Side No
Urban Stingby Larva Icon SMO.png
Urban Stingby Larva
A younger Urban Stingby, which morphs into its mature variant shortly after appearing on-screen. Urban Stingby Larvae are completely inoffensive and can be defeated with a kick. Metro Kingdom No
Yoofoe Icon SMO.png
A large levitating robot that is equipped with a set of two or four spike bars, which it spins continuously around. The enemy drops an indefinite supply of Goombas and Spiked Balls. The Goombas can be captured and be formed into a tower, enabling Mario to reach the top of the Yoofoe and pound it to deal damage. Two hits are necessary to bring a Yoofoe down, giving out a valuable item, such as a Power Moon or Life-Up Heart. Wooded Kingdom, Bowser's Kingdom, Darker Side No

Returning enemies[edit]

Enemy Description Found in Capturable?
Banzai Bill Icon SMO.png
Banzai Bill
A large bullet enemy shot out of a Banzai Bill Blaster. It slowly swerves from its flight path, trying to home in on Mario. It explodes upon contact with any object, and Mario receives damage if hit by a Banzai Bill. However, the enemy can be defeated with a single stomp attack. Capturing a Banzai Bill allows Mario to cross wide pits or stretches of lava and dart effortlessly through series of enemies and breakable objects. However, after a while, the Banzai Bill starts to flash red and eventually self-destructs, dropping Mario off. Wooded Kingdom, Snow Kingdom, Moon Kingdom, Dark Side Yes
Bullet Bill Icon SMO.pngSMO 8bit Bullet Bill.png
Bullet Bill
An enemy launched by a Bill Blaster. A Bullet Bill always attempts to chase Mario. Should the Bullet Bill explode on him, Mario will be damaged. Bullet Bills can be lured to destroy cracked blocks that may contain items, such as coins or Power Moons. When captured, the Bullet Bill can be temporarily driven over to platforms located afar. Sand Kingdom, Wooded Kingdom, Cloud Kingdom, Metro Kingdom, Moon Kingdom, Mushroom Kingdom, Dark Side Yes
Chain Chomp Icon SMO.png
Chain Chomp
A chain-linked enemy that tries to aggress Mario by lunging towards him. While dangerous to stay close to a Chain Chomp, Mario can jump on it safely, though without inflicting any damage. To defeat Chain Chomps, Mario should capture a T-Rex and stomp through them. When Mario captures a Chain Chomp, he can extend the chain, then let go of the enemy to launch it in the opposing direction. This is useful for destroying breakable blocks. Cascade Kingdom Yes
Big Chain Chomp Icon SMO.png
Big Chain Chomp
A bigger variation of a Chain Chomp, which behaves and can be used in the same manner. Cascade Kingdom, Moon Kingdom Yes
Chargin' Chuck Icon SMO.png
Chargin' Chuck
An enemy wearing football gear. Chargin' Chucks are normally stationary, but upon spotting Mario, they charge into him, trying to damage him. Mario can likewise attack a Chargin' Chuck to remove its helmet, then defeat it with a jump attack or capture it. Capturing a Chargin' Chuck gives Mario the ability to rush into series of obstacles. Ruined Kingdom, Moon Kingdom Yes
Cheep Cheep Icon SMO.png
Cheep Cheep
An underwater enemy that swims on set paths. It can harm Mario upon contact; conversely, it can be defeated with a Ground Pound. When Mario captures a Cheep Cheep, he gains more swimming flexibility and also the ability to attack other enemies with a spin. Sand Kingdom, Lake Kingdom, Seaside Kingdom Yes
Coin Coffer Icon SMO.png
Coin Coffer
A harmless and bashful enemy that carries many coins. Mario can obtain these coins by capturing the Coin Coffer, automatically yielding them. While captured, Coin Coffers have the ability to attack other enemies by spitting coins from the player's own stash. Sand Kingdom, Wooded Kingdom Yes
SMO 8bit Donkey Kong.png
Donkey Kong
The main antagonist of the Donkey Kong arcade game, the ape appears in his original 8-bit form in the New Donk City Festival, where he throws an endless supply of barrels during the final stretch, and is defeated by hitting all five of the ? Blocks under him. Metro Kingdom, Darker Side No
Fire Bro Icon SMO.png
Fire Bro
A Koopa that attacks Mario by tossing fireballs. Fire Bros can be defeated with a stomp, or captured to offer the ability to shoot fireballs also. While in a Fire Bro's form, Mario can also jump higher than usual. Wooded Kingdom, Luncheon Kingdom Yes
Fire Piranha Plant Icon SMO.png
Fire Piranha Plant
A fire-spitting plant that always shoots in the direction of Mario. It can be defeated with a stomp, or by stuffing its mouth with Cappy and then kicking it. Throwing a stone at a Fire Piranha Plant stuffs its mouth similarly but allows Mario to capture the enemy, gaining the ability to spit fireballs in any direction from a fixed position. Lost Kingdom, Metro Kingdom, Luncheon Kingdom Yes
Fuzzy Icon SMO.pngSMO 8bit Fuzzy.png
A thorny black creature that lives in a group. Fuzzies move simultaneously along dotted lines and cannot be defeated in any way. Wooded Kingdom, Cloud Kingdom, Lost Kingdom, Metro Kingdom, Moon Kingdom, Mushroom Kingdom, Darker Side No
Goomba Icon SMO.pngSMO 8bit Goomba.png
A short enemy that tries to follow and ram into Mario after it notices him. The player can defeat Goombas by squashing them with a jump. They can be captured and then stacked on top of other Goombas in a tower formation. This usually helps Mario reach risen platforms. Cascade Kingdom, Sand Kingdom, Lake Kingdom, Wooded Kingdom, Cloud Kingdom, Metro Kingdom, Snow Kingdom, Seaside Kingdom, Luncheon Kingdom, Bowser's Kingdom, Mushroom Kingdom, Darker Side Yes
Hammer Bro Icon SMO.pngSMO 8bit Hammer Bro.png
Hammer Bro
A Koopa that attacks by throwing hard objects, such as hammers and frying pans, at Mario. He gains the ability to throw these too after he captures one of these enemies. Capturing Hammer Bros. is important for breaking hard rock that might conceal valuable items. Cloud Kingdom, Metro Kingdom, Luncheon Kingdom, Moon Kingdom, Dark Side Yes
Klepto Icon SMO.png
A bird that enjoys stealing Cappy from Mario's head and bringing him to a faraway place. Mario cannot continue the journey without Cappy, and so he would have to rescue him from the bird. Klepto always flies away when Mario runs into it, but it positions itself on structures that can be pushed upward with a Ground Pound. This catches the enemy off guard and defeats it, freeing Cappy. Lost Kingdom No
SMO 8bit Koopa Troopa.pngSMO 8bit Koopa Troopa Red.png
SMO 8bit Koopa Shell.pngSMO 8bit Koopa Shell Red.png
Koopa Troopa
While generally a peaceful species, Koopa Troopas found in 8-bit murals are hostile. They walk from side to side and can damage Mario upon contact. Mario can jump on an 8-bit Koopa Troopa to make it retreat inside its shell, then kick it to defeat enemies that stand in its way as it slides. Cascade Kingdom, Cloud Kingdom, Metro Kingdom, Seaside Kingdom, Ruined Kingdom, Bowser's Kingdom No
Lava Bubble Icon SMO.pngSMO 8bit Lava Bubble.png
Lava Bubble
An incandescent enemy living in the lava. Its behavior manifests by leaping out of the lava at regular intervals. Mario can capture it to gain the ability to swim through lava or other fluids with identical properties. As a Lava Bubble, he can also jump inside cannons, which spray him on long distances to other locations. Cloud Kingdom, Lost Kingdom, Luncheon Kingdom, Mushroom Kingdom, Darker Side Yes
Maw-Ray Icon SMO.png
An ominous enemy that dashes out of its hideout to snatch Mario whenever it spots him. Maw-Rays are indestructible. Seaside Kingdom, Mushroom Kingdom No
Mini Goomba Icon SMO.png
Mini Goomba
A smaller Goomba found among other members of the same species. Although harmful, it can be defeated with any kind of attack, including a Cap Throw. Mini Goombas are the first enemies encountered in the game. Cap Kingdom, Cascade Kingdom, Sand Kingdom, Lake Kingdom, Wooded Kingdom, Lost Kingdom, Metro Kingdom, Seaside Kingdom, Bowser's Kingdom, Mushroom Kingdom No
Parabones Icon SMO.png
An undead Koopa Troopa with wings and the ability to fly. It is initially found patrolling a spot peacefully, but once it finds Mario in its proximity, it starts chasing him to attack. Parabones will collapse on the ground if stomped, but they revive shortly after—the only way to permanently kill a Parabones is to collapse it above lava or above an abyss. Parabones can be used to fly Mario over pits of lava that are otherwise difficult to pass. Bowser's Kingdom, Moon Kingdom Yes
Paragoomba Icon SMO.png
A winged Goomba that, similarly to a Parabones, allows Mario to travel above abysses and other such impediments if captured. It can be defeated with a stomp attack. Cap Kingdom, Wooded Kingdom Yes
Spiny Icon SMO.pngSMO 8bit Spiny.png
A hard-shelled Koopa that follows Mario when he is close, trying to ram its spikes onto him. This enemy cannot be defeated with common attack methods, including a Cap Throw, which merely pushes the enemy backward. However, this way, the Spiny can be brought to a ledge and fall into an abyss or poison. Another way to defeat a Spiny is to poke it as a Pokio or to chuck an object, such as a seed, at it. Spinies behave very similarly to a Bully in this game. Cap Kingdom, Cloud Kingdom, Snow Kingdom, Seaside Kingdom, Luncheon Kingdom, Bowser's Kingdom No
Ty-Foo Icon SMO.png
A levitating cloud giant that blows strong gusts of wind at regular intervals. This may push enemies or other objects out of the way. Capturing a Ty-foo results in Mario adopting this ability and also the ability to move freely above wide chasms. Ty-foos cannot be defeated. Cascade Kingdom, Snow Kingdom Yes



Cap Kingdom
Bowser's Kingdom
Dark Side
Sand Kingdom
Bowser's Kingdom
Dark Side
SMO Art - Spewart.jpg
Wooded Kingdom
Luncheon Kingdom
Dark Side
SMO Rango.jpg
Lake Kingdom
Snow Kingdom
Dark Side

Kingdom bosses[edit]

Madame Broode
Madame Broode Artwork SMO.jpg
Cascade Kingdom
Moon Kingdom
Knucklotec Artwork SMO.jpg
Sand Kingdom
Mushroom Kingdom
Torkdrift Artwork SMO.jpg
Wooded Kingdom
Mushroom Kingdom
SMO Art - Bowser.png
Cloud Kingdom
Moon Kingdom
Mechawiggler Artwork SMO.jpg
Metro Kingdom
Mushroom Kingdom
Mollosque-Lanceur Artwork SMO.jpg
Seaside Kingdom
Mushroom Kingdom
Cookatiel Artwork SMO.jpg
Luncheon Kingdom
Mushroom Kingdom
Ruined Dragon
Ruined Dragon Artwork SMO.jpg
Ruined Kingdom
Mushroom Kingdom
Robobrood Artwork SMO.jpg
Bowser's Kingdom
Dark Side

Items and objects[edit]


Collectible Description
SMO Mushroom Brochure C.png
An object that Yoshi can eat that increases a meter that, when filled, gives the player a Power Moon.
Many Coins SMO.jpg SMO 8bit Coin.png
Coin, Coin Ring, and Coin Stack
Gives the player a varying number of coins when touched or passed through.
SMO - Golden Turnip.jpg
Golden Turnip
Three Turnips that, when thrown into a pot in Peronza Plaza, turn into Power Moons.
SMO Heart.png SMO 8bit Heart.png
Restores a wedge of health when collected. If the player is at full HP, they will receive five coins.
SMO Key.jpg
When a key is collected, it unlocks a locked panel, which contains a Power Moon.
SMO Life-Up Heart.png SMO 8bit Life-Up Heart.png
Life-Up Heart
Increases the player's health to six (nine in Assist Mode) until their health lowers back to three (six in Assist Mode). If the player is at full HP, they will receive ten coins.
SMO Moon Shard.png SMO 8bit Moon Shard.png
Moon Shard
A piece of a Power Moon. When five Moon Shards are collected, they turn into a regular Power Moon.
SMO Shot - Multi Moon.jpg
Multi Moon
Three Power Moons collected at once, earned from completing certain story objectives, such as defeating world bosses.
Note SMO.jpg SMO 8bit Rainbow Note.gif
A rainbow-colored eighth note. These notes appear when the player touches a rainbow-colored treble clef and disappear after a certain amount of time, and when all of them in a set are collected in that amount of time, they reveal a Power Moon.
SMO Power Moon Yellow.png SMO 8bit Power Moon Yellow.png
Power Moon
The game's main collectible that powers the Odyssey.
Regional Coins SMO.jpg
 SMO 8bit Coin Sand.png SMO 8bit Coin Lost.png SMO 8bit Coin Luncheon.png
Regional coin
A coin that appears in most kingdoms with either 100 or 50 unique coins appearing in each, which can be used to purchase kingdom-exclusive goods at that kingdom's Crazy Cap.
Rocket Flower SMO.jpg
Rocket Flower
A flower that allows Mario to temporarily pick up speed and run on walls when collected.
SMO Small Seed.jpg
Depending on their size, seeds can be thrown into a small pot, which will grow into a golden bulb that, when hit, reveals a Power Moon, or they can be thrown into an enclosed patch of dirt, growing them into a Beanstalk.
SMO - Normal Turnip.jpg
An object that can be plucked from the ground and used as a projectile to throw at enemies. Additionally, when thrown into a pot in Peronza Plaza, it awards the player with coins.

Capturable objects[edit]

Object Description
SMO Moon Binoculars.png
An object that, when captured, launches upward, allowing the player to zoom in with the camera. Zooming in on certain objects while capturing a pair of binoculars will make a Power Moon appear.
SMO Boulder Capture.png
A rock that rolls and damages the player if they touch it. It appears as an obstacle in the Moon Kingdom and the Darker Side of the Moon. A large stationary boulder that appears in the Wooded Kingdom can be captured, allowing the player to move it around, allowing access to a hidden area.
Bowser Statue SMO.png
Bowser Statue
A statue that appears in the Moon Kingdom as a decoration. One can be captured, allowing the player to move it, revealing a hole underneath it containing a Power Moon.
SMO Cactus Capture.png
A plant that damages the player if they touch it. A certain cactus can be captured, allowing the player to move it, revealing a spot that, when ground-pounded, releases a Power Moon.
Jizo SMO.png
A statue that can be captured, allowing the player to move it around. Jizos can break cracked blocks and can weigh down P Switches.
SMO The Letter M.png
Letters appear in the Metro Kingdom post-game and can be captured, allowing the player to move them, and if the player moves them into slots to correctly spell out "Mario," a Power Moon will appear.
Manhole SMO.png
An object that is located in the Metro Kingdom's streets. A small one and a large one can be captured, allowing the player to move them, allowing access to areas underneath them.
Meat cracked SMO.png
A slab of meat that can be captured, allowing the player to shake off salt covering it, making Cookatiel pick it up with its talons.
Mini Rocket SMO.png
Mini Rocket
A rocket that can be captured, allowing the player to reach hidden areas when used.
Picture Match Part SMO.png
Picture Match Part
A two-dimensional part of either a Goomba or Mario that can be captured in the Picture Match minigame, where the player must rotate and align the part to align with the corresponding picture.
Pole SMO.png
A pole that can be captured, allowing the player to pull it backward, sending the player in the opposite direction that the Pole was pulled.
Puzzle Part Lake SMO.png
Puzzle Part (Lake Kingdom)
A stone block that can be captured, allowing the player to move it around a grid-like area, and if it is correctly moved into a triangular rock, a Lochlady will give the player a Power Moon.
Puzzle Part Metro SMO.png
Puzzle Part (Metro Kingdom)
A green block that can be captured, allowing the player to move it in a small grid-like area, and if it is correctly moved into a plug, a Power Moon will appear.
RC Car SMO.png
RC Car
A New Donker can be captured, allowing the player to move his RC Car into a Power Moon in order to collect it. Another New Donker also appears in the RC Car Challenge, where the player must use his RC Car when he is captured to complete three laps in a small track within 35 seconds in order to receive a Power Moon, and later in the post-game, the player must do this again while completing the track within 26 seconds in order to receive another Power Moon.
Spark Pylon SMO.png
Spark pylon
A pylon that can be captured, allowing the player to travel across a power line when used.
Taxi SMO.png
A vehicle that drives around the Metro Kingdom and can be bounced on as a platform. Certain taxis appear flying in the sky in several kingdoms in the post-game, and zooming in on them with binoculars will make a Power Moon appear. Certain taxis can be captured, allowing the player to drive them automatically, bringing them to a sub-level.
Tree SMO.png
A fir tree that appears in the Deep Woods in the Wooded Kingdom can be captured, allowing the player to move it, revealing a spot that can be ground-pounded, revealing a Power Moon.
Zipper SMO.png
Zippers can be captured, allowing the player to reveal hidden areas when used.

Blocks and platforms[edit]

Block or platform Description
Question Block SMO.jpg
? Block
A block that releases Hearts, coins, or Life-Up Hearts when ground-pounded, hit with Cappy, or hit by jumping under it. When hit, it turns into a Steel Block.
Beanstalk SMO.png
A plant that grows when a large seed is thrown into an enclosed patch of dirt. The plant can be climbed to get out of the Deep Woods and to reach out-of-reach and hidden areas.
Brick Block SMO.jpg
Brick Block
A block that, when activated in the same way that a ? Block is activated, releases a coin, Heart, or Life-Up Heart while turning into a Steel Block.
Cap Cloud SMO.jpg
Cap Cloud
A floating cloud resembling a top hat with a question mark on it that temporarily turns into a square cloud platform when hit by Cappy before turning back into a hat.
Coin Block SMO.jpg
Coin Block
A ? Block that contains multiple coins that must be hit multiple times in order to receive all of the coins.
Crate SMO.jpg
A box that can be broken via a Ground Pound or by throwing Cappy at it, sometimes containing a Power Moon, coins, or Mini Goombas.
SMO Wooded Brochure F.png
Flower Road
A road made up of flowers that activates when certain P Switches are pressed. When activated, the Flower Road slowly forms, with the back part of the road disappearing as the road forms. When the Flower Road is nearly at the end of its path, it will automatically form again at the start of its path.
SMO Girders.jpeg
A platform that is sometimes semi-solid, some of which contain coins or Power Moons.
Hat Trampoline SMO.jpg
Hat Trampoline
A red flower that, when hit with Cappy or rolled into, opens up, allowing the player to step on it, launching them upwards. Certain Hat Trampolines are already opened without interference.
T Rex trampoline SMO.jpg
Hat trampoline (Cascade Kingdom)
A trampoline that makes the player as Mario bounce lightly when walked on, and launches the player upwards when walked on while capturing a T-Rex.
Hidden Block SMO.jpg
Hidden Block
An invisible block that can be seen either when the player puts on a Moe-Eye's sunglasses or when the player ground-pounds close to one. Hidden Blocks are activated the same way as normal ? Blocks and give similar rewards that said blocks give.
Lift SMO.jpg
A platform that moves, occasionally on set tracks.
SMO Cap Moon 9.png
A block that pushes in and out of platforms.
SMO Sand Geysers.jpg
Sand Geyser
A pillar of sand that rises up and submerges back into the sand. When Sand Geysers are out of the sand, the top of the Sand Geysers can be used as a platform, and touching any part of a Sand Geyser when out of the sand that is not its top will make the player rise to the top of the geyser.
Steel Block SMO.jpg
Steel Block
A ? Block, Brick Block, or Invisible Block after it is activated. Steel Blocks do not contain any items.


Mean of transportation Description
8-Bit Pipe SMO.jpg
8-Bit Pipe
A Warp Pipe that transports the player between 3D and 2D sections and transports the player to other sections of a level in 2D sections.
Lava cannon SMO.jpg
Lava cannon
A cannon that transports Mario long distances as a captured Lava Bubble.
Moon Pipe SMO.jpg
Moon Pipe
A Warp Pipe that appears in a kingdom after its Moon Rock is activated. Moon Pipes transport the player to sub-levels.
Motor Scooter SMO.jpg
Motor Scooter
A motorcycle that can be driven, allowing the player to accelerate and dismount the vehicle. The player can jump while driving a Motor Scooter, and if the player correctly parks a Motor Scooter into certain locations in the Metro Kingdom, they will be given a Power Moon.
SMO Art - Odyssey Ship.png
The game's main form of transportation that transports the player to the different kingdoms. During the game, a certain number of Power Moons is required to power up the Odyssey, unlocking the next kingdom with the exception of the Cap Kingdom, the Cascade Kingdom, and the Mushroom Kingdom. The Odyssey can be entered by entering a door, by entering an exhaust pipe like a Warp Pipe on the back of the Odyssey, and by ground-pounding a panel on the top of the Odyssey. Inside the Odyssey is a closet where the player can change their clothes, a chair that the player can sit on, and a bed that the player can nap on. The Odyssey can also be decorated on the inside and outside with decorations and souvenirs that can be bought at Crazy Cap locations. The Odyssey also contains a Checkpoint Flag.
Painting SMO.jpg
A painting that transports the player to a secret area in the kingdom that is displayed on the painting.
Slingshot SMO.jpg
A slingshot that, when the player throws Cappy at it, flings them to an adjacent area.
Warp Pipe SMO.jpg
Warp Pipe
A pipe that transports the player to another area.


Switch Description
SMO Goomba button.jpg
Goomba button
A button that, when stepped on while capturing a Goomba Stack consisting of the number of Goombas indicated by the number printed on it or more, activates an event, revealing a Power Moon.
SMO Lost Brochure C.png
Ground-Pound Switch
A switch that, when ground-pounded, activates an event that varies by switch.
Lever Switch SMO.jpg
Lever Switch
A switch that, when hit with Cappy, activates an event.
P-Switch SMO.jpg
P Switch
A switch that activates an event when stepped on.
Scarecrow SMO.jpg
The player can throw Cappy on a Scarecrow to activate an event such as opening a door or activating a Timer Challenge when Cappy is on the Scarecrow. If the player walks away from the Scarecrow or jumps on it, Cappy will fly back to the player, which will deactivate the event activated by the Scarecrow.


Obstacle Description
SMO 8bit Barrel.png
An obstacle in the 8-bit sections that continually rolls along solid ground, dealing one hit point of damage if touched.
SMO Bomb.jpg
An obstacle fired out of turrets that rolls along the ground and explodes after a while. Mario can poke bombs while capturing a Pokio to make them move faster in the direction they were poked, causing them to explode once they hit a solid object on the side.
SMO Bowser's Moon 59.png
An obstacle fired out of holes that rolls along the ground and collapses once it hits a wall. Swiping at it while capturing Bowser can also destroy it.
SMO Bowser's Moon 13.png
Bowser Statue
A golden Bowser head that shoots hazardous flames.
Freezing Water Cave SMO.png
Freezing water
Water that, when swam in, will gradually cover the screen in frost. If the player stays in freezing water for too long, the player will take damage. When capturing a Snow Cheep Cheep or a Gushen, the player will not take damage from frozen water, and frost will not cover the screen.
SMO Seaside Moon 3.png
A hazard that, when touched, causes Mario to lose one hit point and jump up in pain. It can be safely traveled by capturing a Lava Bubble.
Lava Geyser
A hazard that damages Mario in the same way as lava. It can be safely jumped on by capturing a Lava Bubble.
SMO 8bit Oil Drum.png
Oil drum
A stationary hazard in 8-bit sections that damages Mario if touched.
Bell Pepper SMO.jpg
An obstacle fired out of holes that bounces along the ground and collapses once it hits a wall.
SMO Sand Coins N.png
A hazard that, when touched, instantly defeats Mario.
Pulse Beam SMO.jpg
Pulse Beam
An object that fires a ring-shaped laser beam when hit with a Cap Throw or a beam from another Pulse Beam.
SMO SpikeTraps.png
Spike Trap
An obstacle that, when touched, causes Mario to lose one hit point.
Spiked Shell SMO.jpg
Spiked Shell
An obstacle that continually rolls along solid ground, dealing one hit point of damage if touched.
SMO Bowser's Moon 22.png
An object attached to walls that shoots out bombs.
Wind SMO.jpg
An obstacle that pushes Mario in the direction it blows.

Other objects[edit]

Object Description
Boombox SMO.jpg
An object that plays music. Mario dances when staying idle near a Boombox.
Bubble SMO.jpg
Refills the player's air meter when the player or Cappy touches it. Bubbles appear underwater. Items can appear inside bubbles. Touching an underwater Checkpoint Flag or hitting one with Cappy spawns a bubble.
Checkpoint Flag SMO.jpg
Checkpoint Flag
Checkpoint Flags appear in most kingdoms and on the Odyssey. Dying brings the player to the last Checkpoint Flag they touched or hit with Cappy. The player can also warp to any Checkpoint Flag they previously touched or hit with Cappy by selecting it on the map. Touching an underwater Checkpoint Flag or hitting one with Cappy spawns a bubble.
Gravity Wall SMO.jpg
Gravity field
An area that pulls the player in the direction the field's arrows are pointing.
Hat Launcher SMO.jpg
Hat Launcher
When Cappy comes into contact with a Hat Launcher, it launches him in the direction it is facing.
SMO Cap Kingdom Hint Art.png
Hint Art
A piece of artwork that hints at the location of a Power Moon.
Locked Panel SMO.jpg
Locked panel
A panel that breaks open, revealing a Power Moon when a corresponding Key is collected.
Mysterious Cube SMO.jpg
Moon Rock
An object that appears in most kingdoms. When Bowser is defeated in the Moon Kingdom and all of the Multi Moons in the kingdom the Moon Rock is in, if any, are collected, the Moon Rock will glow. When glowing, the Moon Rock can be activated by ground-pounding it or hitting it with Cappy. Activating the Moon Rock makes additional Power Moons appear in the kingdom the Moon Rock was activated in.
Treasure Chest SMO.jpg
Treasure chest
Can contain various items and can be opened by hitting it with Cappy or ground-pounding it. Certain treasure chests need to be opened in a specific order, and failing to do so will cause them to disappear and cause Chinchos to appear. The treasure chests will reappear once all of the Chinchos are defeated.
Yoshi Egg SMO.jpg
Yoshi Egg
Can be broken by jumping on it or hitting it with Cappy, releasing Yoshi.


Main article: Crazy Cap
Image Name Description Price Availability
SMO Mario Cap.png Mario Cap A red hat that has seen its fair share of adventures. Starting hat
SMO Mario Suit.png Mario Suit This tried-and-true outfit has weathered many adventures. Starting suit


There are seventeen named locations that Mario can explore, most of which are in what the game calls "kingdoms." Each location has a specific theme, some being similar to themes seen in previous Super Mario titles, others being original themes. Some locations are based on a real-world location (e.g., Metro Kingdom's main area, New Donk City, is based on New York City). Bowser is after various items in some of these locations, which all tie to his preparations for his wedding.

Image Kingdom and location Summary Story missions
Wedding item Power Moon color Total number of Power Moons Necessary number of Power Moons to power up the Odyssey
SMO Art - Cap Kingdom.jpg Cap Kingdom
A misty town where many Bonneter home-ships reside. Paragoombas, Mini Goombas, and frogs can be found in the place, and its boss is Topper. 1. Cappy of the Cap Kingdom Tiara SMO Power Moon Yellow.png 31 None
SMO Art - Cascade Kingdom.jpg Cascade Kingdom
Fossil Falls
A prehistoric tropical mountainous area where Chain Chomps and Burrbos can be found. Madame Broode is fought here. 1. Our First Power Moon
2. Multi Moon Atop the Falls
None SMO Power Moon Yellow.png 40 5
SMO Art - Sand Kingdom.jpg Sand Kingdom
A desert turned cold where Bullet Bills and Goombas are common. Mario can move around more quickly by riding Jaxi. The bosses fought here are Hariet and Knucklotec. 1. Atop the Highest Tower
2. Moon Shards in the Sand
3. Showdown on the Inverted Pyramid
4. The Hole in the Desert
Binding Band SMO Power Moon Green.png 89 16
SMO Art - Lake Kingdom.jpg Lake Kingdom
Lake Lamode
A large lake area with an underwater plaza. Rango is fought in this kingdom. 1. Broodals Over the Lake Lochlady Dress SMO Power Moon Pink.png 42 8
SMO Art - Wooded Kingdom.jpg Wooded Kingdom
Steam Gardens
A forest neighboring an iron building in a zone surrounded by mountains and a Geodesic Dome. Many Uproots and Sherms can be found here, and its bosses are Spewart and Torkdrift. 1. Road to Sky Garden
2. Flower Thieves of Sky Garden
3. Path to the Secret Flower Field
4. Defend the Secret Flower Field!
Soirée Bouquet SMO Power Moon Blue.png 76 16
SMO CLOUD.jpg Cloud Kingdom
Nimbus Arena
A small arena on the clouds. Bowser is fought here for the first time. 1. Hat-to-Hat Combat None SMO Power Moon Yellow.png 9 None
SMO LOST.jpg Lost Kingdom
Forgotten Isle
A tropical jungle-like island. Poisonous areas with Fuzzies and Tropical Wigglers appear. None None SMO Power Moon Yellow.png 35 10
SMO Art - Metro Kingdom.jpg Metro Kingdom
New Donk City
A large city area with several skyscrapers. Mechawiggler is fought here. 1. The Scourge on the Skyscraper
2. A Fresh Start for the City
3. A Traditional Festival!
None SMO Power Moon Brown.png 81 20
SMO Art - Snow Kingdom.png Snow Kingdom
A snow realm with an underground village and a racetrack. This area has many Ty-foos and Spinies, and Rango is its boss. 1. The Cake Thief's Parting Gift
2. The Bound Bowl Grand Prix
Frost-Frosted Cake SMO Power Moon Orange.png 55 10
SMO Seaside Kingdom.jpg Seaside Kingdom
A coastal area with several giant gold and glass chalices as the main landmarks. Its boss is Mollusque-Lanceur. 1. The Glass Is Half Empty! Sparkle Water SMO Power Moon Purple.png 71 10
SMO Art - Luncheon Kingdom.jpg Luncheon Kingdom
Mount Volbono
A colorful volcanic area made out of food around a pink lava sea with Lava Bubbles. The bosses fought here are Spewart and Cookatiel. 1. The Broodals Are After Some Cookin'
2. Under the Cheese Rocks
3. Big Pot on the Volcano: Dive In!
4. Climb Up the Cascading Magma
5. Cookatiel Showdown!
Stupendous Stew SMO Power Moon Cyan.png 68 18
SMO RUIN.jpg Ruined Kingdom
A place with tall buildings reduced to ruins. The boss fought here is the Ruined Dragon. 1. Battle with the Lord of Lightning! None SMO Power Moon Yellow.png 10 3
SMO BOWSER.jpg Bowser's Kingdom
Bowser's Castle
An area with large Japanese-style temples and structures surrounded by colorful clouds. The main enemies found here are Pokios and Stairface Ogres. Hariet and Topper are fought firstly, and RoboBrood shows up as the kingdom boss. 1. Infiltrate Bowser's Castle!
2. Smart Bombing
3. Big Broodal Battle
4. Showdown at Bowser's Castle
None SMO Power Moon Red.png 62 8
SMO MOON.jpg Moon Kingdom
Honeylune Ridge
An area on the Moon with low-gravity sections on the surface and lava-themed sections below the ground. Bowser is fought here. 1. Bowser's Moon Wedding None SMO Power Moon White.png 38 None
SMO - Mushroom Kingdom.jpg Mushroom Kingdom
Peach's Castle
Peach's Castle. Many elements in this kingdom reference Super Mario 64, including the regular Power Moons, which are shaped like Power Stars. None None SMO Power Moon Star.png 104 None
SMO Shot - Dark Side.jpg Dark Side
Rabbit Ridge
A location on the dark side of the Moon, populated by top hat-wearing rabbit-like creatures and the Broodals. 1. Arrival at Rabbit Ridge! None SMO Power Moon Yellow.png 24 None
SMO Shot - Darker Side.jpg Darker Side
Culmina Crater
A location on the even darker side of the Moon, acting as a final challenge for Mario and Cappy, having to traverse a harsh lava level. Acts similarly to Champion's Road or the Grandmaster Galaxy from previous games. 1. Long Journey's End None SMO Power Moon Yellow.png 1 None


Official infographic showing the recognized difference between the progression-oriented and the more sandbox-exploration style of the 3D Super Mario series. Or, as put by Miyamoto, "casual" and "core" games. Super Mario Odyssey is considered to be the latter.


When asked about "coming home" to the Super Mario 64 and Super Mario Sunshine style of gameplay, Shigeru Miyamoto explained that when he was developing Super Mario 64 with Yoshiaki Koizumi, they realized that the title would be more directed towards the "core gamer," rather than the casual, pick-up-and-go gamer.[13] After Super Mario Sunshine, their focus reshifted to more accessible, casual gamers, hence encouraging them to make Super Mario Galaxy with more progression-oriented gameplay corridors.

Then in recent years, we made Super Mario 3D World and even though that's a 3D game, it's a little more accessible to everybody. [...] So when we thought about making a Mario for Switch, we wanted to make it [...] something a little bit more on the core side, that people who like action games can really get into.

As Super Mario Odyssey was developed alongside the Switch hardware, Yoshiaki Koizumi encouraged the game's developers to share their requirements and suggestions with the hardware development team.[14] This directly led to the inclusion of the two motion-sensitive controllers and the HD rumble feature on the Nintendo Switch hardware, which became a prominent part of Super Mario Odyssey gameplay.

Early ideas and prototypes[edit]

Development for Super Mario Odyssey began right after Super Mario 3D World was released in late 2013.[15] Miyamoto sought more senior developers and staff teams who had been involved in past 3D Mario titles, in order to really "go back to the roots" of Super Mario Sunshine and Super Mario 64.[13] As a result, Yoshiaki Koizumi was made the game's producer, and Super Mario 3D World director Kenta Motokura again took on the role of director. Miyamoto remained with a consultative role throughout development, and although he contributed a lot of feedback, he was also very accepting of the development team's ideas.[16] Motokura revealed that early stages of development involved creating a "huge" number of gameplay prototypes with numerous ideas, and the capture ability was one of them.[17]

[The capture ability] was just one of the ideas that came up, but we worked on it for two or three days, and it just instantly turned into something that was really fun, and we decided [that it should be] the center of this game.

Many of the other different prototype ideas were still included, providing for the diversity in-game mechanics throughout the game's stages, known as "kingdoms." These "fully realized worlds" were influenced by the kingdoms from Motokura's favorite Mario title, Super Mario Bros. 3,[18] as well as Japanese hakoniwa box gardens that bring rich landscapes to life in a miniaturized form.[19] The sizes of these worlds were often adjusted to ensure that the player can regularly discover an engaging action to perform.[14] This was also intended to allow handheld players to still accomplish a Power Moon mission, even if they have only a few minutes to play.[20]

Design decisions[edit]

Super Mario Odyssey's theme is highly focused on "surprises" and "travel," and the developers incorporated many of their travel experiences around the world.[17] For instance, elements of the Sand Kingdom were derived from Kenta Motokura's experiences during a trip to Mexico, and the Luncheon Kingdom's food aesthetics was inspired by Italy and other European countries.[21]

Kenta Motokura (left) and Yoshiaki Koizumi (right) being interviewed as part of a Nintendo Treehouse segment for E3 2017

The developers recognized that when people travel to foreign countries, something that really has an impact is the different currencies. Therefore, they wanted to have Mario collect and use different regional coins in each kingdom. Since the player travels outside the Mushroom Kingdom, the diverse art style between all the different kingdoms aimed to recreate the feelings of surprise and discovery when visiting foreign lands. It was also noted that a lot of time was spent in getting the right balance between familiar Mario concepts and completely new ones.[17]

An example was the realistic T-Rex that is able to be captured by Mario. The developers looked back for inspiration from familiar Super Mario World elements in Dinosaur Land, although they wanted to use a design that was "unseen" in a Mario game.[17] Familiar gameplay elements include the "8-bit" side-scrolling areas of the kingdoms, reminiscent to Super Mario Bros. in which progress is more "confined" and "precise." This was intended to be an engaging contrast to the 3D sandbox environments.

The developers knew that they wanted to have a city environment in the game that would resonate with players. As Donkey Kong-inspired elements in the city came about, Pauline's presence in the series inspired the team to have her be the mayor of New Donk City. Some character development for Pauline was required in her transition from a damsel in distress to a major character, and it was decided that she would have an interest in jazz.[22] This led to the composition of the game's theme song shown in the E3 2017 trailer, titled "Jump Up, Super Star!" which was made to give the game energy and help get the audience excited.[17]

To develop the game's camera system, the team looked at previous 3D Mario games. Miyamoto discussed how the 3D camera in Super Mario 64 worked very well, as it had the joystick as well as the C buttons to adjust the automatic camera. Super Mario Sunshine had the C stick in order to control the camera freely, although they received feedback that the camera control was "a little bit difficult." With later 3D titles such as Super Mario Galaxy, the minimal control of the camera also attracted some negative feedback. Miyamoto added that it is "very difficult to find the right balance."[13]

With Super Mario Odyssey, we made sure that the camera controls are really really smooth and easy to use, and the Switch controllers can really serve to that. [We] really made a sandbox-style game that's really easy and feels good to control.


Main article: List of Super Mario Odyssey media
The official cover of the single "Jump Up, Super Star!"

A unique aspect of this title is a vocal main theme, "Jump Up, Super Star!" sung by Pauline[23][24] (interpreted by Kate Higgins, credited as Kate Davis).[25] The song is big-band jazz style and details an adventure across the worlds from this game, with Pauline referring to herself as Mario's "1-Up Girl." It was released worldwide on October 20, 2017, on the iTunes Store, while the short version was downloadable for free until January 2018.[26] The song's lyrics are also printed inside both the Western and Japanese packaging on the paper part of the cover.

Super Mario Odyssey's ending also features another song with lyrics, called "Break Free (Lead the Way),"[27] and has a version with Japanese lyrics as well.[28]

On December 21, 2017, Nintendo announced an original soundtrack album for the game, which was released in Japan on February 28, 2018.[29] The album contains four discs with 136 tracks in total, as well as two stickers and a booklet containing concept art of Pauline and comments from the staff. Additionally, the Super Mario Odyssey Sound Selection containing 12 tracks was released worldwide on the iTunes Store on December 22, 2017.

On the weekend of September 15–16, 2018, the Super Mario Orchestra Concert took place, where music from Super Mario Odyssey was played as well as tracks from other games such as Yoshi's Story and Super Mario 64.


Nintendo Switch bundle[edit]

A Super Mario Odyssey-themed Nintendo Switch bundle was available on launch day[30] (with the exception of South Korea, which was released on April 26, 2018).[31]

Region Red Joy-Con Odyssey-themed carrying case Super Mario Odyssey game included Odyssey-themed stickers
Japan Yes Yes Physical copy Yes
Americas Yes Yes Digital download code No
Europe and South Africa Yes No Digital download code No
Oceania Yes No Physical copy No
Hong Kong and Taiwan[32] Yes Yes Physical copy Yes
Southeast Asia and Middle East[33] Yes No Physical copy No
South Korea[34] Yes Yes Physical copy No
The packaging for the American bundle

Starter pack[edit]

North American starter pack

A starter pack for Super Mario Odyssey with a strategy guide was released on September 28, 2018, in North America.[35]

Nintendo Labo VR[edit]

Through the version 1.3.0 update that was released on April 25, 2019, Super Mario Odyssey features compatibility with the Nintendo Labo's Toy-Con VR Goggles in the mode "Playing in VR," which allows players to experience a small variation of the game in virtual reality. The experience includes three mini-missions set in the Cap Kingdom, Seaside Kingdom, and Luncheon Kingdom; another New Donk City Festival performance; and two cutscenes. The player can choose not to use the Toy-Con VR Goggles and instead play the mode with the normal view.

In each mission, Mario must find all three musical instruments and deliver them to the correct musicians in the area. Each instrument is revealed after finding a treble clef and collecting all of its notes. The objective is marked complete if all three musicians have been recruited and Mario has collected at least 100 coins. Like in Assist Mode, Mario cannot be defeated, and if he falls into a hazard or goes out of bounds, he is encased in a bubble and brought back to stable ground.

  • Find Band Members in the Cap Kingdom!: This objective is set in the Central Plaza. It is unlocked after clearing the Cap Kingdom in the main game.
  • Find Band Members in the Seaside Kingdom!: This objective is set on the kingdom's beach in the daytime. It is unlocked after clearing the Seaside Kingdom in the main game.
  • Find Band Members in the Luncheon Kingdom!: This objective is set in Peronza Plaza. It is unlocked after clearing the Luncheon Kingdom in the main game.
  • Concert Hall: Pauline and the New Donk City Band, as well as the musicians recruited in the previous objectives, perform "Jump Up, Super Star!" at the New Donk City Hall Auditorium. This option is unlocked after clearing all three missions.
  • Theater: Opening: The game's opening cutscene but without the "In the skies above Peach's castle..." text.
  • Theater: Ending: The game's ending cutscene. It is unlocked after beating the main game.


In order to play online, players must have downloaded the most recent software update.

Ver. 1.0.1[edit]

An update was released on October 27, 2017. The following changes were made:

  • Several fixes have been made to enhance the user’s experience.

Ver. 1.1.0[edit]

An update was released on November 30, 2017. The following change was made:

  • Added Korean-language support.

Ver. 1.2.0[edit]

An update was released on February 21, 2018. The following changes were made:

  • After completing the game, a new mini-game Balloon World will now be playable.
    • Please note that on March 05, 2018, server side adjustments were made to the balloons displayed in the Find It list.
  • Talk to Luigi in any of the kingdoms to start playing.
  • After completing the game, a number of special outfits will be added to the shop.
  • A number of new filters have been added to Snapshot Mode.
  • Jump-Rope Challenge has been adjusted so that there will be a speed change after reaching 110 jumps.
  • World Rankings and Friend Rankings have been reset for Jump-Rope Challenge.
  • Best records will not be reset.
  • Fixed a number of issues to improve the gameplay experience.

Ver. 1.3.0[edit]

An update was released on April 25, 2019. The following changes were made:

  • Now supporting Toy-Con VR Goggles from the Nintendo Labo Toy-Con 04: VR Kit.
    • Go to Playing in VR from menu to start the game.
  • Several issues have been fixed to improve gameplay experience.


Main article: List of Super Mario Odyssey glitches


Talkatoo Camera Lock[edit]

If the player performs a Cap Throw at Talkatoo and talks to him at the same time, the camera will lock into place.[36] Additionally, if the player performs a somersault and quickly turns the camera to face Talkatoo, he will be standing in midair. This glitch can be used to cheat the Jump-Rope Challenge in the Metro Kingdom and get a maximum score of 99,999 jumps. The player can return to regular ground by shaking their controller or pressing Y Button and can end the glitch completely by entering another area such as the Crazy Cap shop or by speaking to someone else. If the player performs this glitch and performs a Cap Throw at a Scarecrow, the screen will move the position as it normally would and freeze there instead. If the player performs this glitch and captures a pair of binoculars or a spark pylon, the screen will not move, and inside the binoculars, the vision is that of what is usually inside a pair of binoculars.[37]

As of the February 21, 2018, update, this glitch has been patched, with the worldwide and friends rankings for the Jump-Rope Challenge having been reset.


Dog Jumping in Air[edit]

If the player bounces off the Nintendog when it is in midair, the Nintendog will remain in midair for a while before jumping again. Consecutively repeating this glitch allows the player to gain immense jump height as long as they keep performing Cap Throws in between to maintain their height. This glitch can be performed in any kingdom where the Nintendog appears.[36]

Take Letters Anywhere[edit]

In New Donk City's park, if the player captures the letters in the Metro Kingdom and lines them up so at least one is on the boundary of the park and the "M" is facing towards the Odyssey, they can use a Motor Scooter to push said "M" into the other letter. By doing this, they will be able to capture the letter and take it out of bounds, letting them bring it anywhere they want in the city. This then has various effects throughout the level.

Pre-release and unused content[edit]

Main article: List of Super Mario Odyssey pre-release and unused content
Early boxart
Final boxart
The pre-release box art (left) and the final box art (right) of Super Mario Odyssey
The pre-release version of the Multi Moon collection screen

The pre-release box art of the game featured Mario wearing a sombrero and poncho in the Sand Kingdom. The final box art was changed to him being in the Lake Kingdom due to supposed criticisms about the appearance of a "Mexican Mario" on the box art and being described as a negative stereotype of the Mexican people.

During the E3 playthrough of this game, certain items had different names. Multi Moons were originally called "Grand Moons," and the Binding Band was simply referred to as the "Wedding Ring," which were literally transliterated and translated, respectively, from the Japanese original. The regional coins of the Sand Kingdom and Metro Kingdom were called "Pyramid Coins" and "City Coins," respectively, but they are not used in the final game. Additionally, the mission Showdown on the Inverted Pyramid was named "Inverted Pyramid Showdown."

During the Nintendo Switch Presentation trailer, Cappy was not shown with eyes. Similarly, during the Switch Presentation and E3 trailers, Peach's tiara is shown as a regular tiara rather than Tiara herself. Both were most likely done to avoid revealing the characters too soon. Also during the Switch Presentation trailer, the electronic billboard for Steam Gardens found in New Donk City showed that the location was originally named "Kogwald."

There were also minor details that were changed, such as the hat on the door of the Odyssey being much smaller, and the Metro Kingdom's Power Moons being more bronze than brown. Several of the quotes uttered by NPCs are different than in the final game, such as the RC Car driver in New Donk City originally saying, "Is there a better way to spend free time? Nope," before it was changed to "How are my kids so good at this?" The HUD during the E3 demo did not feature the instructions to press Minus Button to view the map and Plus Button for the menu, or the compass underneath the Health Meter. When there is only one hit point left, the Health Meter flashes differently than in the final game. When the player acquired a Life-Up Heart, the extra health meter was colored green alongside the first one instead of light blue.

In New Donk City, there are signs present in certain areas that are not in the final game, and the Mayor Pauline Commemorative Park has a rocket ship taking the player to a bonus area. In the final game, the player must first find a hidden room inside a building and reach the pipe at the end, and they will be taken to a hidden area with said rocket. The rooftop pool beside the top of city hall was significantly deeper in the E3 demo, with the water level being just over Mario's head; in the final game, the water level approximately reaches Mario's neck.[38] It is likely that this change was due to the original water level leaving Mario susceptible to drowning, as demonstrated in a YouTube video uploaded by gaming news site Polygon during E3.[39] Additionally, an unused sprite of an 8-bit Metro Kingdom regional coin exists in the game's files, but it was left unused in the final game due to the minimal presence of 8-bit sections in that kingdom.


Critical reception[edit]

Super Mario Odyssey has received widespread critical acclaim. Prior to its release, EDGE Magazine gave Super Mario Odyssey a perfect score of 10, praising the game for "taking big risks with an established formula and having them all pay off handsomely."[40] Ryan McCaffery of IGN had a similar view, also giving the game a perfect score of 10. Despite criticizing the camera controls, McCaffery was ultimately very impressed with the game, saying that it "is a brilliant adventure and love letter to the series that made Nintendo a household name."[41] Phillip Kollar and Allegra Frank of Polygon also praised the game, scoring it 9.5 out of 10. While Allegra somewhat criticized the boss battles, the two reviewers ended with "Super Mario Odyssey is almost certain to be counted among the best games in Nintendo's star series."[42] Andrew Webster of The Verge called the game "A weird, wild world bursting with ideas," praising how the game was always surprising, saying, "Because each world is so different from the last, I found myself constantly discovering things I didn’t expect or hadn’t seen before."[43] Peter Brown of GameSpot praised the game for its variety of platforming challenges and puzzles and how "The opportunities introduced by possessing others isn't just an easy source of laughs, but also works hand in hand with Odyssey's ever-present challenges," while criticizing how some of Cappy's actions require motion controls. He gave the game a 10/10.[44] Dave Thier of Forbes praised how unique the game was, saying, "Super Mario Odyssey is a wide-open challenge that never stops changing, even dozens of hours in," while heavily criticizing the game's motion controls. He gave the game a 9.5/10.[45] The game currently averages 97% on review aggregate site Metacritic (based on 67 reviews)[46] and 97.42% on GameRankings (based on 58 reviews), making it the third-highest-rated game on the latter website.[47]

Release Reviewer, Publication Score Comment
Nintendo Switch Ryan McCaffery,
10/10 Mario's games have been around for almost as long as game consoles have been a thing, but thankfully, he's always evolving. We rarely get the same Mario twice. Super Mario Odyssey delivers on that ongoing promise of originality and innovation: It distills the venerable series' joyful, irreverent world and characters and best-in-class platforming action, and introduces a steady stream of new and unexpected mechanics. It's all spun together into a generational masterpiece.
Nintendo Switch Phillip Kollar and Allegra Frank,
9.5/10 For a character nearing 40 years old, it's amazing that Mario has remained not only a beloved character but one whose games are generally expected to be great. From that perspective, it's no surprise that Super Mario Odyssey is, yes, a great game. But more than that, it's a fantastic, even fundamental addition to Mario's legacy. From a plumber to a doctor to a tennis star to, uh, a Goomba, Mario has endured. No, this will not be the last Mario game, but it is almost certain to be lauded as one of his best.
Nintendo Switch Andrew Webster,
The Verge
N/A It's a testament to the sheer creativity underlying Odyssey that, even after watching the credits roll and playing for more than 24 hours, I still regularly come across things I haven't seen before. (The game opens up significantly after you complete the story.) There are coins and moons to collect and tucked-away nooks to discover. There are many moments in Odyssey where it doesn’t necessarily look like a Mario game, but more like the squat plumber has been transported into some other virtual realm. But it always feels like Mario — because it never stops surprising you.
Nintendo Switch Peter Brown,
10/10 Odyssey is sustained beyond its major milestones not only through colorful worlds and hidden challenges, but through the sheer joy of controlling Mario, who's never felt more responsive or dynamic in action. Even with everything new that's been introduced, Nintendo's forward-thinking platformer retains the series' classic handcrafted appeal, which is even more impressive when you realize how densely packed each kingdom is. Mario's latest outing is big, bold, and bursting with new ideas, and like Breath of the Wild, is another instance of Nintendo going above and beyond to redefine our expectations. It's a shining example of refined creativity, and another crown jewel for Switch that is without equal.
Nintendo Switch Dave Thier,
9.5/10 Super Mario Odyssey is a wide-open challenge that never stops changing, even dozens of hours in. It's of a kind with The Legend of Zelda: Breath of the Wild, which offered a similar sense of scope to Nintendo's other headlining single-player franchise. It's a world that feels huge at first, then small as you get to know it, and then huge again as you realize how fantastically dense it is with secrets and challenges. It gives you a simple set of tools and then asks you to do something different with them every ten minutes. Super Mario Odyssey is a fun game, an unoriginal observation that feels nonetheless vital in the modern gaming landscape. It is a game that tasks you with finding joy, and then lets you point yourself in the right direction. It is a game you should play.
Compiler Platform / Score
Metacritic 97
GameRankings 97.42%

Awards and acknowledgements[edit]

Super Mario Odyssey was nominated for six awards at The Game Awards 2017, winning one, in the following categories:


By December 31, 2017, Super Mario Odyssey had sold 9.07 million copies worldwide. By March 31, 2018, it reached 10.41 million copies, making it the best-selling game for the Nintendo Switch.[49] As of January 31, 2019, it reached 13.76 million copies, although Mario Kart 8 Deluxe sold 15.02 million copies worldwide, lowering Super Mario Odyssey to the second-best-selling first-party game for the Nintendo Switch.[50]


The Art of SMO.jpg
Main article: The Art of Super Mario Odyssey

A book full of concept artwork and insight into the development of the characters and locales of the game, titled The Art of Super Mario Odyssey, was published by Dark Horse Comics and released in Japan on September 28, 2018, and in English-speaking countries on October 22, 2019.


For this subject's image gallery, see Gallery:Super Mario Odyssey.


Main article: List of Super Mario Odyssey media
Audio.svg Jump Up, Super Star! - The theme song of Super Mario Odyssey, as heard in the E3 2017 Spotlight.
File infoMedia:SMO Theme - Jump Up Super Star.oga
Audio.svg Jump Up, Super Star! (Short ver.) - Short version of "Jump Up, Super Star!"
File infoMedia:SMO Jump Up Super Star Short Version.oga
Help:MediaHaving trouble playing?


Main article: List of Super Mario Odyssey staff



References to other games[edit]

  • Game & Watch series: The silhouette of a hat-wearing Mr. Game & Watch appears on minigame icons.
  • Donkey Kong: The location New Donk City is a throwback to Mario's early origins. There are steel girders that resemble the ones seen in this game, and the taxicabs have license plates reading "1981-ND," referencing the year Mario and Donkey Kong made their debut. The name New Donk City is also a reference to Donkey Kong himself. Pauline can also be found here, and she originated from this game. The melody from the 25m theme can be heard halfway through "Jump Up, Super Star!" as well as during the ending cutscene variation of "Break Free (Lead the Way)." The bassist can also be heard playing the 25m theme when Mario first finds him.[51] Also, the sound effect played when Mario jumps over a barrel in the game can be heard at the end of the aforementioned riff in "Jump Up, Super Star!"[52] During the New Donk City festival, if the player does not talk with Pauline, she will at one point dance by thrusting her hips back and forth, mirroring her sprite animation from the original arcade game.[53] In an 8-bit segment using sprites from this game in New Donk City, Mario must dodge barrels while climbing girders. Oil drums also appear, along with coins spelling out "DK." Pauline's original design (she was then known as Lady), as well as Donkey Kong's original design, also make cameos as graffiti art on a building. Pauline's purple sun hat in her standard attire may be a reference to Pauline's lost items from the game. In addition, the lost items were twice referenced in the side mission "Personal Request for the Mayor," one in regards to selecting a parasol, a hat, and a purse regarding her treasured items, while the other is hunting down Pauline's gift, with all options being the aforementioned items. In addition, in the same sidequest, one of her questions mentions what had happened in her past involved being abducted by a giant ape, referring to the plot of Donkey Kong.[54] The Classic Cap and Classic Suit outfit is based on Mario's classic outfit in Donkey Kong.
  • Super Mario Bros.: Several parts of the game allow Mario to walk within walls from a 2D perspective, using sprites and sound effects from this game, as well as altering the stage music to an 8-bit variation. A scene of Mario fighting Bowser from this game, accompanied by the castle theme, is visible when Mario captures Bowser. With its sunglasses on, Moe-Eye sometimes hums the first few notes of the overworld theme as well as the ending theme from this game while walking around. A replica of Super Mario Bros. can be played at New Donk City where Mario traverses through World 1-1, including an arrangement of the overworld theme and the underground theme. The 1-Up jingle can be heard in two separate parts when one pauses and un-pauses the game.
  • Family Computer Golf: U.S. Course: Mario's Stars and Stripes outfit originates from this game.
  • Famicom Grand Prix II: 3D Hot Rally: The Mechanic Suit and Mechanic Cap outfit originates from this game.
  • Super Mario Bros. 2: Mario holds and throws vegetables found in the Luncheon Kingdom the same way as he does in this game.
  • Super Mario Bros. 3: The music that plays in the slots minigame room and the Picture Match areas is an arrangement of the minigame music from this game.[55] The sound effect that plays when using a Rocket Flower is the sound effect that plays when the P-Meter is full in this game. A scene of Mario fighting Bowser from this game, accompanied by the final boss theme, is visible when Mario captures Bowser. Jizos in Bowser's Kingdom resemble the original design of Statue Mario. The concept of traveling to different kingdoms originated from this game, with the Seaside Kingdom sharing the same Japanese name as Water Land.
  • Qix: The Sombrero and Poncho originate from the Game Boy version of this game.
  • Super Mario Land: Moe-Eyes are similar to the Moai statues and enemies found in the Easton Kingdom.
  • Dr. Mario: Mario's Doctor Outfit originates from this game.
  • Super Mario World: A piano arrangement of this game's overworld and underwater themes can be heard on radios in New Donk City.[56] When controlled by Mario, Moe-Eye sometimes hums the game's ending theme while walking around with its sunglasses on.[57] Sprites of Fuzzies from this game are used when Fuzzies appear in 8-bit segments. An arrangement of the music that plays in this game during the bonus areas plays in some of the challenge areas.[58] A scene depicting Mario fighting Bowser from this game, accompanied by the final boss theme, is visible when Mario captures Bowser. Yoshi's House is set up in the same way as it is in this game (with a fireplace and three trees acting as shelter), with the notice even starting with the words "Hello! Sorry I'm not home, but I've gone to..." This reference was kept in the German and Spanish localizations, but not the French.
  • NES Open Tournament Golf: Mario's Stars and Stripes outfit is iconically used in this game.
  • Mario Paint: Mario's Painter's outfit, Black Tuxedo outfit, and Conductor outfit from this game's artwork appear.
  • Super Mario Kart: A cover of the music that plays in the Mario Circuit courses from this game plays during the RC Car Challenge in New Donk City.[59]
  • Super Mario All-Stars: Mario's black top hat originates from this game.
  • Yoshi's Cookie: One of Mario's Chef Outfits originates from the NES version of this game.
  • Donkey Kong Country series: In addition to New Donk City being named after Donkey Kong, characters' names from this series appear as street signs, such as Diddy Kong, Dixie Kong, Tiny Kong, Cranky Kong, Candy Kong, Rambi the Rhino, Expresso the Ostrich, Squawks the Parrot, and King K. Rool. Diddy Kong is also the basis of an outfit and cap that Mario can wear.
  • Mario's Picross: The Explorer Hat and Explorer Outfit originate from this game.
  • Super Mario 64: Super Mario Odyssey is considered a spiritual successor to both this game and Super Mario Sunshine. The structure of the kingdoms carries over what was established in this game, such as the lack of a time limit and having areas change each time the player visits them, based on what the player has previously completed. This game also first introduced utilizing caps as power-ups. The number on Mario's football jersey and baseball uniform is "64." There is a minigame involving foot-racing Koopa Troopas, much like with Koopa the Quick. Mario can jump into some paintings in specific kingdoms to get to other kingdoms. In the Mushroom Kingdom, the music that plays after Mario jumps into a painting and the two different actions of how Mario exits the paintings reflecting on if he won or lost are used. Mario's idle animation is similar to the one in this game, in which he falls asleep and begins to mutter about various kinds of pasta.[60] Treasure chests that need to be opened in a certain order to obtain a Power Moon return. In the Seaside Kingdom, the "Treasure Trap Hidden in the Inlet" Power Moon has the same order to open the treasure chests as the "Treasure in the Ocean Cave" Power Star in Jolly Roger Bay. The jingle that plays when collecting a non-plot-specific Power Moon is similar to the "Course Clear" jingle from this game, while the original jingle plays when collecting a Power Star in the Mushroom Kingdom. The regional coins in the Mushroom Kingdom have the design of the coins from this game. There is an outfit and cap, aptly named "Mario 64 Suit" and "Mario 64 Cap," respectively, that, when equipped, will change Mario's clothes and face to the polygon-like texture used in this game.[61] Another outfit and cap, called "Metal Mario Suit" and "Metal Mario Cap," respectively, changes Mario into his metal form from this game and similarly changes his texture. Yoshi can be found on the rooftop of Peach's Castle in the Mushroom Kingdom just like in this game. Klepto snags Cappy just like how he snags Mario's cap in this game. A scene of Mario fighting Bowser in this game and the music that plays when fighting Bowser play when Mario captures Bowser, and the music can also be heard during a part of "Break Free (Lead the Way)." Mario can perform this game's variation of the Spin Jump when he jumps off one of the red, bouncy flowers found in-game. The backyard in Peach's Castle from this game returns, and it and the castle proper are set to an arrangement of the location's original music cue, "Inside the Castle Walls." The jingle that plays when the player has triggered an event returns. The water surrounding Peach's Castle can be drained like in this game. The Power Moon obtained from looking up to the ceiling in Peach's Castle is similar to how Mario looks up to the ceiling to access the course Tower of the Wing Cap. The map that Hint Toad consults is a map of Bob-omb Battlefield.[62] Torkdrift is also a notable Spindrift. Bowser being fought in the Cloud Kingdom may reference Bowser in the Sky. Finally, the post-credits ending screen reuses Mario's dialogue line "Thank you so much for-a playing my game!"
  • Super Mario Sunshine: Super Mario Odyssey is the first 3D main series game since Super Mario Sunshine to feature open sandbox-style levels. Additionally, Mario can once again slide while grabbing on a ledge. Mario retains this game's version of the Spin Jump move as well. Some areas feature platforming challenges without the aid of Cappy, similarly to some of the secret courses in this game requiring completion without the aid of F.L.U.D.D.[63] The Gushen enemy capture grants Mario abilities very similar to F.L.U.D.D.'s various nozzles, including cleaning burning goop in the Seaside Kingdom, being propelled forward upon the surface of a body of water, and providing a method of defeating Mollusque-Lanceur that is very similar to how numerous bosses in Sunshine are defeated (dousing in water by hovering from above). Isle Delfino, the main setting of this game, is visually referenced on the world atlas present on a Japanese billboard advertisement for Super Mario Odyssey.[64][65] When Mario stands in smoke or the poison spat out by Poison Piranha Plants, he gets covered in soot or the poison, resembling him being covered in goop from this game. Through an update released on February 21, 2018, Mario can receive the outfit and sunglasses like he got from the sunglasses vendor.
  • Super Mario Galaxy / Super Mario Galaxy 2: The animation of Mario and Cappy getting a Multi Moon is similar to Mario getting a Grand Star in these games. The low health buzzer sound also plays when Mario is low on health. Ground-Pound Switches also reappear. Captain Toad and the Toad Brigade, together with the Toad Brigade theme,[66] appear in the game. The Life-Up Heart functions exactly like the Life Mushroom from these games. Mario's idle animation of falling asleep is similar to the one in these games. The sound clip of Mario when he touches lava is reused from these games. The currency in the Moon Kingdom resembles Star Bits and is described as such. Peach's voice clip when she calls out to Mario is reused in a higher pitch after he is knocked off of Bowser's airship in the opening cutscene. It is also used in a normal pitch on a radio in some kingdoms before fighting Bowser in the Cloud Kingdom. The skeleton costume in this game resembles Mario's skeleton model from when he gets electrocuted. The jingle that plays when the Odyssey is restored is reused from the jingle that plays when Mario collects a new power-up in these games. A few of Yoshi's sound clips are reused from Super Mario Galaxy 2 as well as being able to find him in eggs. With its sunglasses on, Moe-Eye sometimes hums Gusty Garden Galaxy's music from this game. Also, there is a musical Easter egg in the pause menu, where it plays one of few different notes; if one selects the right options, the player will hear the Comet Observatory theme from this game.
  • Super Mario 3D Land: The Tail Tree appears in the Mushroom Kingdom. The invincibility theme, heard when tapping any Mario amiibo, is taken from this game. Bowser attacks by stomping to create fire rings and swinging his tail, similar to in this game. The regional coins of the Lost Kingdom look similar to how the Super Leaves look in this game. Statue Mario's design appears when controlling the Jizos.
  • Mario Kart 7: Some of Lakitu's voice clips are reused from this game.
  • New Super Mario Bros. 2: Gold Mario appears as an unlockable outfit.
  • Super Mario 3D World: The game runs on a similar graphical engine to the game. Some of the elements, voice clips, and sound effects are reused in this game. Many of Mario's voice clips are also reused. Cat Mario and Cat Peach's Costume Mario sprites from Super Mario Maker can be seen on walls in many kingdoms. Captain Toad retains his design from this game. When the Broodals are defeated together, the fireworks of their faces explode in the sky, similar to how Bowser turns into a firework of his face when he is defeated in the final battle. The bonus areas in Dark Side are harder or alternate versions of previously visited bonus areas, similar to the levels in World Mushroom and World Flower from this game.
  • Mario Kart 8 / Mario Kart 8 Deluxe: Mario's Mechanic and Racing Outfits feature some logos of sponsors appearing in the game, including Bowser Oil.
  • Super Smash Bros. for Wii U: The description for the Luigi Cap reads "The 'L' stands for 'winner'", which is also used in the Palutena's Guidance conversation for Luigi.
  • Captain Toad: Treasure Tracker: Some bonus areas, such as the Jaxi maze in Tostarena, use the same arrangement of the Super Mario Bros. underground theme from this game. Toadette returns and retains her outfit from this game. When the player encounters Captain Toad in the Lost Kingdom, he mentions he was dropped by a giant bird (Klepto), but a different bird than usual (Wingo).
  • Super Mario Maker: The Builder Helmet and Builder Outfit originate from this game. Sprites of Cat Mario and Cat Peach can be found in hidden areas of most of the kingdoms, as well as a sprite of Rosalina on the Dark Side, all from this game. Koopa Shells retain their spinning animation from this game's Super Mario Bros. style. An arrangement of the Super Mario Bros.-style airship theme plays during cutscenes with Bowser (where his airship flies away). The sprite for Bowser in the 2D sections is the same as the sprite used when Bowser is seen when Mario collects a Big Mushroom in this game.[67]

References in other games[edit]

Names in other languages[edit]

Language Name Meaning
Japanese スーパーマリオ オデッセイ
Sūpā Mario Odessei
Super Mario Odyssey
Korean 슈퍼 마리오 오디세이
Syupeo Mario Odisei
Super Mario Odyssey
Chinese (Simplified) 超级马力欧 奥德赛
Chāojí Mǎlìōu Àodésài
Super Mario Odyssey
Chinese (Traditional) 超級瑪利歐 奧德賽
Chāojí Mǎlìōu Àodésài
Super Mario Odyssey


  • Super Mario Odyssey is the first-ever Mario series title to receive a B rating by the CERO in Japan. All other titles released prior have been rated at A. Similarly, Super Mario Odyssey is the first Super Mario series title to receive "Everyone 10+" by the ESRB in North America. All other titles released prior have been rated E. According to the ESRB, this is because of the following content contained in the game: the ways the enemies are defeated, the capture of a cartoony military tank (the enemy Sherm) to fire large cannonballs at Mechawiggler and the large explosion that occurs upon the defeat of the latter, the various punches landed at Bowser during his fights, and the pink liquid trails that Cookatiel spits out towards Mario during its boss fight.[68]
  • Although prior Mario media have featured Bowser trying to initiate a forced marriage with Princess Peach, such as the anime Super Mario Bros.: Peach-hime Kyushutsu Dai Sakusen! as well as the The Super Mario Bros. Super Show! episode "Do You Princess Toadstool Take this Koopa...?" and the Super Mario Adventures comic, Odyssey is the first time such a plotline occurred in one of the games and the second to have Bowser and Peach marry, with Super Paper Mario being the first but with Count Bleck planning it instead.
  • A browser game was released in 2017 on the Play Nintendo website called Super Mario Odyssey Fun Trivia Quiz.
  • To comply with the video game regulations in China, the Tencent Nintendo Switch release of the game features many changes or censorships.
    • The skull and eye patch were removed from the Pirate Outfit, which was renamed along with the Pirate Hat to "Noble Outfit" and "Noble Hat".[69]
    • English names on the world maps were removed, including coordinate numbers and letters. This change applies to the maps both in-game[70] and on the cartridge[71] and download cards.[72]

External links[edit]

Super Mario Odyssey coverage on other NIWA wikis:
Twitter Pages


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  24. ^ Super Mario Odyssey producer explains why Pauline has returned Polygon. Retrieved June 14, 2017.
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  26. ^ The official Japanese page of "Jump Up, Super Star!". Retrieved October 11, 2017.
  27. ^ WesUniverse (October 27, 2017). Honeylune Ridge: Escape (Official Super Mario Odyssey OST). YouTube. Retrieved October 29, 2017.
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