Mario Party DS
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Mario Party DS is the eleventh installment in the Mario Party series (thirteenth in Japan), the second for the handheld consoles, and the only one for the Nintendo DS. This is the last Mario Party game to be developed by Hudson Soft, who was succeeded by Nd Cube in 2012. This Mario Party game is unique for having the characters to be shrunken down to a very small size and competing in a "mega world" for the majority of the game. It includes more than seventy new minigames and five new game boards. Its functions include touch control, microphone control and dual-screen challenges. It is possible for up to four players to play in wireless mode using only one game card.
One night in the Mushroom Kingdom, five Sky Crystals in the sky fall to the land. One falls near Mario, who explains it to his friends the next day. Suddenly, Kamek flies overhead the gang, dropping inviations to a feast in Bowser's Castle to apologize for his wicked behavior. Unintentionally, Donkey Kong and Diddy Kong get invitations as well.
Curious, the crew sets off for the castle, but upon their arrival, they find it was a trick as Bowser and Bowser Jr. trap Mario and friends in a cage when they enter. With the group trapped, Bowser uses a magic wand called the Minimizer to shrink them all down to the size of chess pieces, and they are thrown out to a distant location by Kamek. This leaves Bowser to look for the five shining objects, the Sky Crystals, in peace. Displeased by the outcome, the gang wakes up outside and decides to head for the castle to settle the score with Bowser. The desire to be the one Superstar that defeats Bowser and his cronies causes Mario and his other seven friends to pit themselves against each other for the title along the way.
At the beginning of their journey, Wiggler begs the crew for help, as a Piranha Plant has infested his garden. The Piranha Plant is eventually defeated by the character who becomes the Superstar, leading to Wiggler rewarding them with a Sky Crystal that landed in his garden.
Soon after, Toadette finds and requests the group to defeat a Hammer Bro that was abusing her instruments in her music room. The Hammer Bro is defeated in a drum-off by the Superstar, Toadette giving a Sky Crystal she found to the gang as her thanks.
Afterwards, they set off for the jungle, where they find Diddy Kong, who shows the heroes that Donkey Kong was turned to stone by a Dry Bones. The Superstar manages to defeat Dry Bones in his arena, leading to Donkey Kong's restoration and Diddy Kong rewarding them with a Sky Crystal he found. Donkey Kong and Diddy Kong quickly recall the free food promised at Bowser's Castle, and eagerly head off towards the castle.
Upon nearing the castle, the crew find a Koopa Troopa from a library asking for help, as Kamek has trapped his grandfather, Koopa Krag, in one of his library books. The Superstar defeats Kamek at the end of a long hallway, and Koopa Krag is freed from the book, giving them a Sky Crystal as thanks.
Eventually, they reach Bowser's Castle, where they are promptly stuffed in a pinball machine by Bowser and Bowser Jr., the latter using it to mess with them. The one revealed to be the Superstar is taken from the pinball machine to be shrunk again and crushed by Bowser, but Donkey Kong and Diddy Kong arrive, the former unintentionally smashing the Minimizer by knocking it out of Bowser's hands and stepping on it afterwards, the actions reverting the heroes back to their original states.
Reluctant to give up, Bowser reveals one more surprise: the Megamorph Belt. The device transforms Bowser into Blockhead Bowser, and the aforementioned Superstar does battle with him. Upon Bowser's defeat, Bowser and his son are tied up, Mario taking back the final Sky Crystal he initially found from them. Now in close proximity of each other, they are magically formed together to make a crystal DS, allowing play of Triangle Twisters, the fun challenge mentioned by Bowser, whose desire to have the Sky Crystals being to try the fun challenge. After hearing this, Mario decides to untie the two, and they all play Triangle Twisters together, thus ending the story. Nearby, Donkey Kong and Diddy Kong eat the entire feast by themselves, being quite satisfied.
Mario Party DS has 8 playable characters and 5 board hosts, with a boss for each board. Other characters with little to no role are also present.
For the Tag Battle setting in Party Mode, each combination of playable characters create one unique team name. The list of possible results are shown below:
The gameplay in Mario Party DS follows the style of the console games that preceded it. Up to four players take turns to roll a Dice Block that shows numbers from 1-10, which decides how far players move across boards. The goal is to acquire the most Stars through the conditions decided on each of the boards. After all players have had their turn, the type of minigame is determined by what color space the player lands on (red or blue). If the player landed on a green, duel or friend space, the player's color is randomly red or blue. Landing on a Bowser space will result in the player's color turning red. For instance, if one player lands on a red space while three other players land on a blue space, a 1 vs. 3 minigame is held, with the red player on the solo side and the three players on the other side. The players then engage in a minigame, and whoever wins the minigame earns 10 coins.
If the combined total dice roll for all four players for the turn is a multiple of 10, a Battle Minigame is triggered instead. All players will pay a predetermined number of Coins into a "pot" before the minigame, with any players who have insufficient Coins only paying what they have on them. After the minigame, each player will get back 50, 30, 20 or 0 percent of the Coins in the pot, depending on where they rank in the minigame. If the Coins cannot be divided up equally, the leftovers will be awarded to a random player.
The turn will end afterward, the process repeating until the set number of turns have passed. The game will end once the set number of turns have passed, and the total number of Stars and coins the players have collected will be tallied, Stars being the primary factor for rankings while coins are the tie-breakers.
At the end of a Party Mode game, Bonus Stars may be rewarded to the players who have excelled the most at certain criteria. If there is a tie between three or less players, the Stars are awarded to all of the tied players. The following are shown below:
Alongside normal items seen in earlier Mario Party console titles, Mario Party DS introduces a new type of item that is also used during board gameplay: Hexes. The normal items are most often acquired through purchase at an Item Shop, and may be used by players to gain an advantage. Alternatively, Hexes can be found only at Hex Areas and can be placed on the board to usually hinder the player who lands on the space where it was set. Each player may only carry three items/hexes at one time.
Mario Party DS is the first Mario Party game to have standard items since Mario Party 4. These items can be bought at shops on each board, run by a Monty Mole. In addition, for the first time players can purchase more than one item in one stop.
Hexes are items placed on spaces to usually hinder the player who lands on a set Hex. If a character lands on their own hex, they receive 5 coins, much like landing on their own Character Space in previous Mario Party games. The only exceptions to this is if the player lands on a Coin Block or Star Block they placed, where they will reap the benefit of the hexes instead. Unlike character spaces, hexes go away after being landed on. Hexes can be replaced by other hexes.
Mario Party DS features 73 minigames from seven different categories. There are 32 4-player minigames (29 of which are also Duel minigames), 12 1-vs-3 minigames, 13 2-vs-2 minigames (three of which are also Duel minigames), 32 Duel minigames (29 of which are 4-player minigames and three of which are 2-vs-2 minigames), five Battle minigames, five Boss minigames and six Puzzle minigames. Of these, 58 are unique, 4 are minigames with the goal of collecting coins, and 11 are specialized.
Mario Party DS was worked on by both Hudson Soft and Group No. 4 of the Nintendo SPD. Its game, planning, program, visual, sound and senior directors were Kouji Matsuura, Yuka Sasaki, Hideki Nishmoto, Akhiro Shibata, Ichiro Shimakura and Kenji Kikuchi respectively. Satoru Iwata and Hidetoshi Endo were the game's executive producers.
During the credits the eight playable characters run into view periodically. The player can tap on the characters once they've run into full view on the Touch Screen with the stylus to make the tapped character jump, and can continue to do so for the remainder of the credits.
Mario Party DS features a wide variety of collectible items. These range between figurines of the many characters in the game, features of the five boards played on in the game, trophies related to the bosses defeated in the game and various badges one of which the player being allowed to equip. There are 30, 71, 25 and 30 of these respectively, each particular collectible with a different requirement to unlock.
Pre-release and unused content
In Mario Party DS, Wiggler's Garden was originally going to be called Petey's Greenhouse, where Petey Piranha would need help as a member of his army, a Piranha Plant, had betrayed him and begun to destroy his greenhouse. Toadsworth was also originally planned to appear as the owner of the item houses, but was replaced by a Monty Mole, although Toadsworth was still mentioned in some collectibles' descriptions in the Gallery.
References to other games
Names in other languages