Mario Kart Tour
- Not to be confused with Super Mario Kart Tour or Mario Tour.
Mario Kart Tour | |||||||||||||||
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Developer | Nintendo EPD[1][2][3] Bandai Namco Studios[4] DeNA[5] | ||||||||||||||
Publisher | Nintendo | ||||||||||||||
Platform(s) | iOS, iPadOS, Android | ||||||||||||||
Release date | September 25, 2019 | ||||||||||||||
Language(s) | Deutsch English (United States) Español (España) Español (Latinoamérica) Français (France) Italiano Português (Brasil) 한국어 日本語 简体中文 繁體中文 | ||||||||||||||
Genre | Racing | ||||||||||||||
Rating(s) | iOS & iPadOS: 4+ - Four years and older Android:
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Media | Mobile phone:
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Input | Touch controls |
Mario Kart Tour is a mobile game in the Mario Kart series. Unlike Super Mario Run, it is free-to-play from the App Store and Google Play. The game reuses many assets from Mario Kart 7 and Mario Kart 8, though its art style is more simple and cartoony. Gameplay mechanics such as gliding, underwater driving, and character-specific special items return from past entries. In addition, the game introduces some features new to the Mario Kart franchise, such as reverse courses, trick courses, a combo system that grants points based on actions, and the Frenzy mechanic, which allows racers with three item slots to deploy a large amount of any item during a race, including Spiny Shells and Bullet Bills, at random should said item be in all three slots.
The game was first announced during a financial briefing on January 31, 2018.[6] On April 23, 2019, Nintendo opened applications for participating in a closed beta test of the game to Android users in North America and Japan, which began on May 22, 2019, and ended on June 4, 2019.[7] The game officially launched for iOS, iPadOS, and Android devices on September 25, 2019, in 163 territories, which covers nearly the same roster of availability as Super Mario Run, with the exceptions of Belgium and Vietnam, the former of which banned games with loot boxes in 2019 for violating gambling laws.[8] Users who pre-registered acquired the game a day early. Unlike the previous Super Mario mobile games, a Nintendo Account is required for it to be playable.
On October 31, 2019, Nintendo announced the first multiplayer beta test exclusive to Gold Pass members,[9] which began on December 18, 2019, 11:00 p.m. (PT) and ended on December 26, 2019, 9:59 p.m. (PT). On January 21, 2020, Nintendo announced a second multiplayer beta test for all players, regardless of whether they have a Gold Pass subscription or not,[10] which began on January 22, 2020, 11:00 p.m. (PT) and ended on January 28, 2020, 9:59 p.m. (PT). The second multiplayer beta test allowed players to play with each other in their immediate vicinity based on their device's location data. Finally, on March 2, 2020, Nintendo announced that multiplayer would officially be implemented into the game on March 8, 2020, at 8:00 p.m. (PT).[11]
On September 1, 2022, Nintendo announced that Battle Mode would be added to the game on October 5, 2022.[12] It was released in the eponymous Battle Tour.
The tour occuring in the game changes every two weeks, changing the selection of courses available. For four years after the game's release, new content was added at the start of each tour, such as new courses, drivers, karts, and gliders. On September 11, 2023, it was announced that the 2023 Anniversary Tour would be the final tour to introduce new content, with later tours being identical to the ones from the Battle Tour onwards.
Gameplay
The goal of the game is to be in first place at the end of each race and get a high score, using items obtained by driving through Item Boxes. The game is played in a portrait or landscape position, while the phone's touch controls are used to play the game, such as dragging the finger across the screen to steer the kart. There are three ways the player can make turns. For the phones supporting it, the gyroscope can be used to steer. The player can choose what action is started when tapping and sliding the fingers on the main area of the screen, with the other action being performed by tapping a small circular button at the bottom and then sliding the fingers if needed. The main setting has the driver jumping every time the screen is tapped, allowing the kart to drift by sliding the fingers. In the other configuration, the kart does not jump when tapping the screen, which results in it steering when sliding the fingers on the screen. After steering for a while, the kart starts auto-drifting and charging Mini-Turbos and Super Mini-Turbos, but not Ultra Mini-Turbos that are only charged when drifting. Similarly to Mario Kart 8 Deluxe with auto-accelerate and smart-steering enabled, karts accelerate automatically and can steer players away from walls. The intensity of smart-steering can be changed in the game's settings. If smart-steering is turned off, the player will be able to access most shortcuts without using Mushrooms, albeit slower.
The game's mechanics are based on Mario Kart 7, and many of its courses (both new and retro) return in Mario Kart Tour. A few features from Mario Kart 8 that required substantial changes to the game, such as Bikes, ATVs, anti-gravity, and 12-player races, are missing, while the 200cc class is present. Other features from Mario Kart 8 Deluxe, such as auto-accelerate, smart-steering, and Ultra Mini-Turbos return. Unlike previous games, the player cannot customize their tires.
When a race is completed, the player will be awarded with Grand Stars, experience points for the used driver, kart, and glider whose base points are not maxed out, and coins. If the player finishes in the top three places, the gauge to level up will be filled, while if the placement is 5th or lower, the gauge will be dropped. When the gauge is already empty, however, the player will not level down. Only the points gained in the specific course will be lost, meaning that the first race on each course won't make the player lose experience points even if they arrive in 8th place; similarly, each course has an experience points cap. The more experience points have already been gained on a specific course, the fewer experience points will be awarded by arriving in the first three places until the cap is reached. At that point, only the experience points lost due to arriving in 5th place or lower will be regained when arriving in the first three places. The total amount of experience points gained in a course is never reset and is carried to the following tours, forcing the player to drive in new courses to still keep gaining experience points and leveling up.
Grand Stars are awarded depending on whether a certain point threshold has been reached. Experience points for the driver, kart, and glider are awarded depending on the placement. The coins obtained are those collected during the race, plus one additional coin for every 1,000 points obtained during the race. Each day, it is possible to obtain up to 450 experience points for the drivers, karts, and gliders and up to 300 coins by racing (900 experience points and 600 coins when the player is subscribed to the Gold Pass starting with version 2.4.0). When those limits are reached the player cannot obtain experience points or coins by racing until the next day. In order to continue gaining experience points or collecting coins, the player can use point-boost tickets for the former and can play Coin Rush or get rewards from challenges for the latter. Filling up the gauge to level up gives a reward to the player, increases the points earned when reaching a specific placement in the race and, when level 7 or level 12 are reached, allows the player to buy more items in the shop. Currently, the maximum level the player can reach is 400.
Placement | Experience points for each non-maxed out driver, kart and glider that was used in the race | ||
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50cc | 100cc | 150cc and 200cc | |
1 | 8 | 9 | 10 |
2 | 7 | 8 | 9 |
3 | 6 | 7 | 8 |
4 | 5 | 6 | 7 |
5 | 4 | 5 | 6 |
6 | 3 | 4 | 5 |
7 | 2 | 3 | 4 |
8 | 1 | 2 | 3 |
Another premium item, bought with real-life currency according to a monthly subscription model, is the Gold Pass, which grants access to the 200cc engine class, Gold Races (and multiplayer ranks S to S+6), additional items from Tour Gifts, and Gold Challenges. Players can gain rewards by renewing their Gold Pass subscription, such as ten rubies every month and a regular high end from a gold pipe for every three months of continuous subscription.
Every driver, kart, and glider has favorite courses, on which they offer advantages if they are used. Each course has three tiers for each driver, kart, and glider. Third-tier drivers receive one item from every Item Box, second-tier drivers receive two items and first-tier drivers receive three items. Second-tier karts give a bonus points multiplier of 1.5 and first-tier karts give a bonus points multiplier of 2. Second-tier gliders increase the time between two point-gaining actions to count as a combo and give a combo bonus multiplier of 2 and first-tier gliders increase the combo-time even longer and give a combo bonus multiplier of 3. The player can enter a Frenzy by obtaining three of the same item at the same time, which allows the player to temporarily use that item an infinite amount of times in addition to granting them invincibility. Super and High-End drivers, karts, and gliders have a higher number of points gained when choosing them and more preferred courses. In addition, drivers have their own special items, similar to Mario Kart: Double Dash!!'s item system. Karts have their own driving-related bonus such as increasing the effectiveness of drifting, while gliders increase the likelihood of obtaining a certain item and the points gained when using said item. All drivers, karts, and gliders can be leveled up, and they all come with upgrades once this occurs. Since the 2.6.0 update, drivers, karts, and gliders are able to upgrade a favored course to a favorite course from being leveled up, with Normal items gaining one after reaching level 6, Super items gaining two after reaching levels 3 and 6, and High-End items gaining four after reaching levels 3 and 6.
The courses the player can play depends on the tour, which changes every two weeks. Since the Battle Tour, each tour has fifteen cups, and adds new drivers, karts, gliders, and courses. Starting with the Baby Rosalina Tour until the 2022 Anniversary Tour, each tour had twelve cups. Starting with the 2019 Paris Tour until the Mario Bros. Tour, each tour had eighteen cups. Starting from the New York Tour until the 2019 Halloween Tour, each tour had sixteen cups. During certain tours, mainly ones themed around real-world locations, the game includes one course that is new to the series. Each cup contains three races and one bonus challenge. Bonus challenges require the player to beat a certain goal with a certain character, kart, and glider. Once each of the courses and the bonus challenge are all played and enough Grand Stars are obtained, the player can move on to the next cup. In later tours, cups are automatically unlocked without any requirements. In Mario Kart Tour, cups are named after the playable characters.
Ranked cup
Every week, one of the tour's cups is a ranked cup. In a ranked cup, the player is placed on a leaderboard based on their overall score in the game against nineteen other players. The player gains a reward for finishing in the top 10 and will increase in tier at the end of the week if their end position is near the top, while they will lose one or two tiers if finishing poorly enough above tier 20. Since the Cooking Tour, tier 25 and up rewards points-cap tickets for the top few positions. These tickets, along with the corresponding point-boost tickets, rotate between driver, kart, and glider tickets on a weekly basis. In some tours, drivers replaced coins in the rewards for moving to a higher tier. Currently, the highest tier the player can reach is 99.
Placement | Rewards | ||||||||||
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From tier 1 | From tier 11 | From tier 21 | From tier 25 | From tier 30 | From tier 35 | From tier 40 | From tier 45 | From tier 50 | From tier 60 | From tier 80 | |
1 | Rubies ×20 Coins ×1,000 Point-boost tickets ×3 of each type |
Rubies ×25 Coins ×1,100 Point-boost tickets ×3 of each type |
Rubies ×25 Coins ×1,200 Point-boost tickets ×3 of each type |
Rubies ×25 Coins ×1,200 Point-boost tickets ×3 Points-cap tickets ×1 Normal |
Rubies ×25 Coins ×1,500 Point-boost tickets ×3 Points-cap tickets ×1 Super, ×1 Normal |
Rubies ×25 Coins ×1,500 Points-cap tickets ×2 High-End, ×2 Super, ×2 Normal |
Rubies ×25 Coins ×2,000 Points-cap tickets ×4 High-End, ×4 Super, ×4 Normal |
Rubies ×25 Coins ×2,000 Points-cap tickets ×5 High-End, ×5 Super, x5 Normal |
Rubies ×25 Coins ×2,000 Points-cap tickets ×6 High-End, ×6 Super, ×6 Normal |
Rubies ×25 Coins ×2,000 Points-cap tickets ×7 High-End, ×7 Super, ×7 Normal |
Rubies ×30 Coins ×2,000 Points-cap tickets ×8 High-End, ×8 Super, ×8 Normal |
2 | Rubies ×15 Coins ×1,000 Point-boost tickets ×2 of each type |
Rubies ×20 Coins ×1,100 Point-boost tickets ×2 of each type |
Rubies ×20 Coins ×1,200 Point-boost tickets ×2 of each type |
Rubies ×20 Coins ×1,200 Point-boost tickets ×2 Points-cap tickets ×1 Normal |
Rubies ×20 Coins ×1,200 Point-boost tickets ×2 Points-cap tickets ×1 Normal |
Rubies ×20 Coins ×1,200 Point-boost tickets ×3 Points-cap tickets ×1 Super, ×1 Normal |
Rubies ×20 Coins ×1,200 Points-cap tickets ×3 High-End, ×3 Super, ×3 Normal |
Rubies ×20 Coins ×1,200 Points-cap tickets ×4 High-End, ×4 Super, ×4 Normal |
Rubies ×20 Coins ×1,500 Points-cap tickets ×5 High-End, ×5 Super, ×5 Normal |
Rubies ×20 Coins ×1,500 Points-cap tickets ×6 High-End, ×6 Super, ×6 Normal |
Rubies ×20 Coins ×1,500 Points-cap tickets ×7 High-End, ×7 Super, ×7 Normal |
3 | Rubies ×10 Coins ×1,000 Point-boost tickets ×1 of each type |
Rubies ×15 Coins ×1,100 Point-boost tickets ×1 of each type |
Rubies ×15 Coins ×1,200 Point-boost tickets ×1 of each type |
Rubies ×15 Coins ×1,200 Point-boost tickets ×1 Points-cap tickets ×1 Normal |
Rubies ×15 Coins ×1,200 Point-boost tickets ×1 Points-cap tickets ×1 Normal |
Rubies ×15 Coins ×1,200 Point-boost tickets ×2 Points-cap tickets ×1 Normal |
Rubies ×15 Coins ×1,200 Points-cap tickets ×2 High-End, ×2 Super, ×2 Normal |
Rubies ×15 Coins ×1,200 Points-cap tickets ×3 High-End, ×3 Super, ×3 Normal |
Rubies ×15 Coins ×1,200 Points-cap tickets ×4 High-End, ×4 Super, ×4 Normal |
Rubies ×15 Coins ×1,200 Points-cap tickets ×5 High-End, ×5 Super, ×5 Normal |
Rubies ×15 Coins ×1,200 Points-cap tickets ×6 High-End, ×6 Super, ×6 Normal |
4 | Rubies ×5 Coins ×500 |
Rubies ×10 Coins ×600 |
Rubies ×10 Coins ×600 |
Rubies ×10 Coins ×600 |
Rubies ×10 Coins ×600 Point-boost tickets ×1 |
Rubies ×10 Coins ×600 Point-boost tickets ×1 |
Rubies ×10 Coins ×600 Points-cap tickets ×1 High-End, ×2 Super, ×2 Normal |
Rubies ×10 Coins ×600 Points-cap tickets ×2 High-End, ×2 Super, ×2 Normal |
Rubies ×10 Coins ×600 Points-cap tickets ×3 High-End, ×3 Super, ×3 Normal |
Rubies ×10 Coins ×600 Points-cap tickets ×4 High-End, ×4 Super, ×4 Normal |
Rubies ×10 Coins ×600 Points-cap tickets ×5 High-End, ×5 Super, ×5 Normal |
5 | |||||||||||
6 | |||||||||||
7 | Coins ×300 | Rubies ×5 Coins ×400 |
Rubies ×5 Coins ×400 |
Rubies ×5 Coins ×400 |
Rubies ×5 Coins ×400 |
Rubies ×5 Coins ×400 |
Rubies ×5 Coins ×400 Points-cap tickets ×2 Super, ×2 Normal |
Rubies ×5 Coins ×400 Points-cap tickets x1 High-End, ×1 Super, ×2 Normal |
Rubies ×5 Coins ×400 Points-cap tickets x1 High-End, ×2 Super, ×2 Normal |
Rubies ×5 Coins ×400 Points-cap tickets x2 High-End, ×2 Super, ×2 Normal |
Rubies ×5 Coins ×400 Points-cap tickets ×3 High-End, ×3 Super, ×3 Normal |
8 | |||||||||||
9 | |||||||||||
10 | |||||||||||
11–15 | No reward | ? | ? | Points-cap tickets ×1 Normal | Points-cap tickets ×1 Super, ×1 Normal | Points-cap tickets ×1 Super, ×1 Normal | Points-cap tickets ×1 High-end, ×1 Super, ×1 Normal | Points-cap tickets ×1 High-end, ×1 Super, ×1 Normal | |||
16–19 | No reward | ||||||||||
20 | No reward |
Placement | Tier change | |||||||
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From tier 1 | From tier 21 | From tier 22 | From tier 25 | From tier 30 | From tier 35 | From tier 99 | ||
1 | +3 | +3 | +3 | +3 | +2 | +1 | 0 | |
2 | +3 | +2 | +2 | +2 | +1 | +1 | 0 | |
3 | +3 | +1 | +1 | +1 | +1 | +1 | 0 | |
4 | +2 | +1 | +1 | +1 | +1 | 0 | -1 | |
5 | +2 | +1 | +1 | +1 | +1 | 0 | -1 | |
6 | +2 | +1 | +1 | +1 | 0 | -1 | -1 | |
7 | +1 | +1 | +1 | 0 | 0 | -1 | -1 | |
8 | +1 | +1 | 0 | 0 | -1 | -1 | -1 | |
9 | +1 | 0 | 0 | -1 | -1 | -1 | -1 | |
10 | +1 | 0 | -1 | -1 | -1 | -1 | -1 | |
11–15 | 0 | -1 | -1 | -1 | -1 | -1 | -1 | |
16–19 | 0 | -1 | -1 | -1 | -1 | -1 | -1 | |
20 | 0 | -1 | -2 | -2 | -2 | -2 | -2 |
Points
- See also: Mario Kart Tour race points system
Points are collected during standard races and are used to gain Grand Stars and to rank players, both overall and in ranked cups. There are three ways of obtaining points in races: base points, bonus points, and position points.
Base points
Base points are given at the beginning of the race and are the sum of the base points of the character, kart and glider selected. They range from 800 to 3020 points (3320 points for Mii Racing Suits). The base points can be increased through experience points obtained at the end of the races or through point-boost tickets that provide 50 experience points each. The experience points are used to fill a gauge that when filled will increase the base points until the maximum amount has been reached. The amount of experience points needed to fill the gauge increases every time the gauge is filled. Since the Cooking Tour, points-cap tickets are added to the game, making it possible to raise the maximum amount of base points of a driver, kart, or glider.
Bonus points
Bonus points are points awarded every time a special event happens during the race. Said event might be a Jump Boost, gliding for a certain amount of time, finishing the lap in a certain position, hitting opponents or hazards, or various other cases. If a further event happens before about two seconds have passed from the previous one, the combo indicator goes up and the points obtained are increased. The actual time that can pass between one event and the next can be increased by choosing a glider of a higher tier in the course, by choosing a glider of higher rarity, or by leveling up the glider. The number of points given is calculated as follows:
- Points: (base points of the event × multiplier due to kart tiering in the course × multiplier due to kart rarity and skill level) + combo bonus + bonus point boosts + eventual increase from kart's special skill + eventual increase from glider's special skill
The combo bonus is calculated as follows:
- Combo bonus: multiplier from glider's tiering in the course × Min{combo count - 1 ; (cc of the engine class) / 10}
For the purpose of the calculation, 200cc is considered the same as 150cc.
The bonus point boost is calculated separately for the driver, kart, and glider chosen that are in the first tier of the course, as follows:
- Bonus point boost: base points × (skill level - 1) × [(cc of the engine class) / 30000]
In this case as well, 200cc is considered the same as 150cc. If more than 200 events happen, the bonus point boost is not applied from the 201st event onward.
Position points
Position points are awarded to the player depending on their placement at the end of the race. They are calculated as follows:
- Position points: [(position points due to the level of the player + engine class bonus) × position multiplier] + bonus point boosts for position
The bonus point boost for position is calculated separately for the driver, kart, and glider chosen that are in the first tier of the course, as follows:
- Bonus point boost for position: base points × (skill level - 1) × number of events that occurred in the race × position multiplier × [(cc of the engine class) / 30000]
As in the other cases, 200cc is considered the same as 150cc.
The engine class bonus is the following:
Engine class | ![]() 50cc |
![]() 100cc |
![]() 150cc |
![]() 200cc |
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Engine class bonus | 0 | 200 | 400 | 400 |
The position multiplier depends on the placement at the end of the race and works as follows:
Placement | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
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Position multiplier | 1 | 0.85 | 0.75 | 0.65 | 0.55 | 0.45 | 0.35 | 0.2 |
Additional internal data (RaceScoreParam)
The following internal data stems from the Peach Tour.[13]
The engine class affects the obtained points in various other ways, as shown by the internal data:
The InterimRankBonus multiplied by the InterimRankBonusRate is the amount of points obtained at the end of the first lap or the first two sections of three-sectioned tracks. The InterimRankBonus has the following values:
InterimRankBonus | ||||||||
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Position | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th |
Points | 100 | 80 | 60 | 50 | 40 | 30 | 20 | 10 |
Finally, the maximum time between events in a combo depends on the base points given by the last action of the combo, with no effect of the combo count, as shown by this combo-related data:
Combo-related parameters (Combo) | ||||
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Score | 5 | 10 | 20 | 30 |
Time | 1.4 | 1.8 | 2.1 | 2.4 |
ComboScoreAdd | 1 | |||
ComboScoreRate | 0.1 |
The combo time is calculated as follows:
Combo time = Max{Remaining combo time; Combo time of the last action}
where the combo time of the last action is calculated as follows:
Combo time of the last action = Time × multiplier from glider's tiering in the course × multiplier due to glider rarity and skill level
where the multiplier from the tiering is around 1.45 if the course is one of the favorites of the glider and around 1.225 if the course is favored by the glider, being equal to 1 otherwise, and Time is based on the value reported in the table using intermediate values for intermediate scores (i.e. 1.95 seconds for 15 points and 2.25 seconds for 25 points) and either 1.4 seconds or 2.4 seconds for scores smaller than 5 points and greater than 30 points, respectively.
Auto Mode
Introduced in version 2.6.0, Auto mode is a new option in single-player races that allows the player to spectate in a race fully controlled by the AI. The driver, kart and glider chosen by the player will participate in said race and will be the default AI player followed. The player is able to choose the racer followed by the camera and has control on the relative positioning and zoom of the camera. A button at the bottom allows to take screenshots at the rendering resolution of the game rather than the display resolution of the device. Starting with version 2.8.0, seven additional filters can be applied to the camera. When the race ends, the Coins and event tokens (but not team tokens) collected by the chosen driver are given to the player, along with the obtained experience points of the driver, kart and glider. The experience points of the player will instead remain unaffected, regardless of the outcome of the race. One additional filter, the Pop Art filter, has been added at the start of the Princess Tour.
Filters
Collectibles and currencies
Grand Stars
Grand Stars are the main collectibles related to individual tours. Up to five of them can be earned by reaching certain point thresholds in each standard race and up to three of them can be earned by clearing specific goals in each bonus challenge. Furthermore, clearing Tour Challenges and Gold Challenges will reward the players with Grand Stars as well. Finally, using a star ticket will reward a Grand Star per ticket used. Up until the Peach vs. Daisy Tour, clearing the daily challenge each day did also warrant a Grand Star.
They are used to unlock gifts. In the past, they were also used to unlock cups. When the last gift is obtained, coins are rewarded in place of Grand Stars, and when a new tour starts, the Grand Stars obtained are reset to zero.
Rubies
Rubies are the main premium currency of Mario Kart Tour. They can be purchased with real-life currency at the Shop, but can also be obtained as daily login bonuses, as a player level up bonus, as part of tour gifts, as a reward for the ranked cup, or as a reward for Standard Challenges, Premium Challenges, or special challenges.
Rubies can be used in three different ways: to buy Spotlight items, to buy Mii Racing Suits, or to play Coin Rush mode.
Coins
Coins are collected during a race and rewarded for the number of points obtained during said race, up to 300 per day (600 if the player has the Gold Pass). In a single race, the amount of coins earned is
Coins earned = coins obtained during the race + floor((total points earned in the race)/1000)
The coins obtained during the race are capped at 99, while no cap on the coins obtained through points is known.
Besides the main way of obtaining coins, they can also be obtained in Coin Rush and in several rewards, such as obtaining three challenges on a challenge card in a row, column or diagonal line, in gifts, as daily login bonuses, as player level up bonuses, as a replacement for Grand Stars or items at the maximum level, while waiting for Multiplayer races, as rewards for ranked cup placements and friend ranking. Also, friends can send five greeting coins to each other every day.
In Coin Rush, the player can spend rubies to obtain a great number of coins. Over 300 coins are found in the course. For each tour, another course is available in Coin Rush. Gold Mario is the regular driver, and the Gold Standard is the regular kart driven. The coins obtained from Coin Rush are multiplied by a certain number, depending on how many rubies a player has spent.
Coins multiplier | Rubies |
---|---|
2 | 5 |
6 | 15 |
10 | 25 |
During the Cooking Tour, the Coins Aplenty Event was added to the game. This event gives the player twenty-four hours to obtain a large number of coins from a certain cup, which varies between players. 300 coins are awarded at the end of the first race on each course in the cup during the duration of the event, for a total of 900 guaranteed extra coins from the event; these coins do not count towards the daily cap of 300 coins from races. In addition, the daily cap is ignored on each of these three races, providing three extra opportunities to score coins beyond the cap if it has already been reached. These events are held every Saturday and Tuesdays (the latter day has been added since the Super Mario Kart Tour). Starting from the 2021 Autumn Tour, the number of coins is raised to 500 and held every Saturday, though in the Toad vs. Toadette Tour, the coin amount returned to 300 and the schedule reverted to every Saturday and Tuesday.
Coins are mainly used in the Daily Selects section of the shop.
Tokens
Introduced in the Wild West Tour, event tokens are a special type of coins that can be collected during events. The way to collect event tokens differs from event to event. The different ways to collect event tokens are:
- Collecting from courses.
- Landing hits with shells.
- Landing hits with Bob-ombs.
- Landing hits with bananas.
- Causing opponents to crash.
- Performing Mini-Turbos.
- Keeping combo bonuses.
Some tours feature a Team Rally event, in which the player can collect team tokens. Team tokens can always be collected from courses, when the player races with a driver that is part of the chosen team. At the end of a race with a driver from the player's team, the player will be rewarded with additional team tokens for every 1,000 points they collected during the race. If the player's team has won the race, the player will get even more additional team tokens as a reward.
Since the 2021 Autumn Tour, the Token Aplenty Event is held every Monday (formerly every Tuesday in the 2021 Autumn Tour and the 2021 Halloween Tour). This event is similar to the Coins Aplenty Event, but instead of being rewarded with a fixed amount of coins at the end of the race the player will get a random amount of event tokens (or team tokens, when the event takes place during a Team Rally), ranging from 50 to 300.
Event tokens and team tokens are used in the Token section of the Shop.
Pipes
Pipes can shoot out a driver, kart, or glider, all of which have their own rarities. A pipe contains a determined probability distribution of Normal, Super, and High-End items, all of which are chosen randomly within their class and rarity. It is possible that a player obtains an item from a pipe that already has been obtained; when this happens, the level gauge of that item will be increased by one unit. Usually, if the pipe is about to shoot out a High-End item, it will be golden instead of green (sometimes, however, it might occur that a green pipe shoots out a High-End item).
As of the Wild West Tour, the player can shoot out one random regular High-End item from an All-Clear Pipe once in a tour, as soon as they have finished every cup from the tour. The list below shows all of the available items from the All-Clear Pipe as of the Battle Tour.
As of the Wedding Tour, regular login bonuses are replaced with Today's Challenge in which the player must complete a race on a pre-selected course with a pre-selected driver, kart, and glider. After completing this daily race, the player can shoot out a free pipe launch (except on day 14) which can contain regular items, as well as rubies, coins, and item tickets. The player receives a special blue-colored badge on day 14 as a reward for playing on every day of the given tour. Until the Anniversary Tour (2022), the player received 5 rubies on days 5 and 10, in stead of a free pipe pull.
Since the Samurai Tour, the player can buy pipe launches in the Token Shop. In some tours, also golden pipes can be bought in the Token Shop.
Since the Battle Tour, pipes appear as Tour gifts and Gold Gifts. Some of the pipes that appear as Gold Gifts are golden.
Menu
Banners | ||
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Pipes | Special offers | Gold Pass |
Main Menu | |||
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Multiplayer | Challenges | Tour Gifts | Shop |
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Drivers | Karts | Gliders | Tickets |
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Profile | Friends | News | Mii |
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Gifts | Settings |
Banners
On the top of the menu, players can spend rubies to fire one of the tour's pipes, purchase special offers, or subscribe to the Gold Pass.
Multiplayer
Multiplayer mode was added to Mario Kart Tour on March 8, 2020, where up to eight human players can play against each other. Players race against each other in three courses in a chosen cup of the current tour, with the cup changing every 13 minutes, allowing the player to race in cups that have not yet been unlocked. There are four sets of rules that interchange daily: 100cc with default item slots, 100cc with two item slots, 150cc with default item slots, and 150cc with two item slots. Matches are also periodically set to be Team Games[14] (not to be confused with Team Rallies), wherein players are randomly divided into two teams and their combined standings at the end of a match decide the winning team. In the "With Friends or Others Nearby" mode, the player can set the rules themselves, including the engine class (50cc, 100cc, or 150cc), number of item slots (1, 2, or default), number of teams (none, 2, 3 or 4), number of races (3, 6, or 12), enabling teams, enabling Friendly-Fire Mode for teams, and inclusion of COM racers. The player can also create a Room and invite players to join it with a code.
Introduced in version 3.0.0, Battle Mode is a mode in multiplayer where players must eliminate each other by popping their balloons. A battle ends if there is only one player remaining, or if the time limit is reached. In the "With Friends or Others Nearby" mode, the rules that the player can set include the number of item slots (1, 2, or default), the option to play with Bob-ombs only or Shells only, number of battles (3, 6, or 12), and inclusion of COM racers.
Multiplayer features a grading system ranging from F to A for regular users, and onward from S to S+9 for Gold Pass subscribers. There are separate grading systems for races and battles. Prior to the version 3.0.0 update in September 2022, the maximum grade was S+6. Until version 3.0.0, multiplayer races were split between Gold Races (exclusive Gold Pass subscribers) and standard races. Gold Races featured additional rule variations (150cc with default item slots, 150cc with two item slots, 200cc with default item slots, and 200cc with one item slot). The player's grade is split up with a green grade for races and a purple grade for battles.
When the player is waiting for a multiplayer match to be found, they will earn coins. Up to 100 coins can be earned per day with this method. As of version 3.0.0, the Multiplayer Pipe is available, which the player can fire after having saved up enough points from playing races or battles in Multiplayer mode.
Once every few tours the Kart Pro event will take place (with its first appearance in the Snow Tour), in which the player can earn rewards like badges and rubies by completing challenges on a Kart Pro challenge card, including maintaining a streak of three wins in Standard Races or Gold Races. The amount of rubies the player will get as rewards for completing this challenge card depends on their grade. Grades F to A will receive 5 to 10 rubies, and grades S to S+9 will receive 15 to 21 rubies. As of version 2.9.0, players can maintain their streak if they win 2nd or 3rd place.
Some tours have a 2-Player Challenge event taking place, where the player could team up with another player in the "With Friends or Others Nearby" mode to race against a team of set opponents (such as Rosalina and the five babies in Vs. Rosalina Team) and collect event tokens in a set of three courses.
Challenges
Challenges are objectives the player can complete to earn various badges and rewards depending on the type, of which there are eight: Standard Challenges, long-term challenges the player accomplishes throughout the course of the game; Tier Challenges (added in the Mii Tour (2022)) long-term challenges associated with Ranked Cups; Multiplayer Challenges (added in the Baby Rosalina Tour), which are long-term challenges for multiplayer mode; Multiplayer Battle Challenges (added in the Battle Tour), which are long-term challenges for multiplayer battle mode; Tour, Tour Multiplayer (added in the Summer Tour (2021) as part of the Summertime Challenges, later permanent in the Frost Tour), and Gold Challenges, challenges that last for the duration of the tour, the lattermost of which are exclusive to Gold Pass members; and Expert Challenges (added in the Cooking Tour), which contain challenges that are harder to succeed than Tour, Gold, and Standard Challenges, and last for twelve weeks. The first set of Tour Challenges unlocks from the tour's beginning, while the second set unlocks after the first week. Some special event challenges are one-offs, such as the their Anniversary Challenges in the 1st Anniversary Tour, while other challenges last for three tours, such as the Summertime Challenges. Completing Standard and Multiplayer Challenges award the player with rubies, while Tour and Gold Challenges award extra Grand Stars and Expert Challenges reward the player only with badges. Completing special event challenges award the player with high amount of rubies or a High-End driver. Each challenge card holds nine challenges aligned in a 3×3 grid, and for every bingo the player acquires (i.e. any horizontal, vertical, or diagonal match), they earn a certain amount of coins. The player also receives a reward upon completing an entire challenge card.
Daily challenges
Each daily challenge rewarded a Grand Star. The player could have up to three daily challenges available at a time, and upon completing one, a new one would not appear until the following day. Upon entering a new tour, players would receive three daily challenges right away, resulting in a maximum of sixteen daily challenges per two-week tour. The daily challenges were selected at random from the following options:
- Do a Rocket Start.
- Get 1st place in a race.
- Perform a Slipstream.
- Activate Frenzy mode.
- Use a Mushroom.
- Land a hit with a Banana.
- Land a hit with a Red Shell.
- Land a hit with a Green Shell.
- Land a hit with a Bob-omb.
- Land a hit with a Super Horn.
- Join a multiplayer race.
From the Snow Tour onwards, daily challenges are no longer featured.
Premium Challenges

As of the Snow Tour, players can purchase a card for $4.99 USD with additional challenges every tour, with the reward for completing all challenges being a High-End driver, kart or glider. Progress on the challenges is shown whether the player has purchased or not, and all completed challenges can be claimed immediately on purchase. Uncompleted challenge cards can be carried over to the next tour, with up to fifteen able to be held at once.
Total Points Challenge
As of the Snow Tour, the player's total points across all cups can be redeemed for rewards, up to 600,000 points. Among the top rewards are points-cap tickets of increasing levels. Starting from the Singapore Tour, the Total Points Challenge features two challenge cards and goes up to 900,000 points, with more rewards. The Battle Tour later increased the final goal to 999,999 points, which was likely done due to the number of cups being changed from twelve to fifteen.
Tour Gifts
Tour Gifts give the player items if enough Grand Stars are obtained, with the top rewards often being level-boost tickets of increasing levels. Part of the rewards can only be claimed by Gold Pass subscribers.
Since the Baby Rosalina Tour, the player could also unlock free pipe launches from the regular pipes of the current tour, if enough Grand Stars were obtained. Since the Battle Tour, these are no longer available, due to the pipes being replaced by the Spotlight Shop.
As of version 2.10.0, players who started the game for the first time can unlock these characters in the currently-played tour.
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Mario | Peach | Bowser | Luigi | Daisy | Donkey Kong | Wario | Yoshi |
This was revised in version 3.4.1 to include additional characters and items as listed below.
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Mario | Peach | Bowser | Luigi | Daisy | Donkey Kong | Wario | Yoshi | Pipe ×10 | Gold Glider | Pipe ×10 | B Dasher | Pipe ×10 | Metal Mario | Gold Pipe ×10 |
Shop
The shop consists of six different sections.
Spotlight Shop
Introduced in the Battle Tour, the Spotlight section consists of selected drivers, karts, and gliders that are in the Spotlight. Spotlight items are available for one week, after which they are replaced. There is also a Daily Spotlight shop, which contains six High-End drivers, six High-End karts, and six High-End gliders, and is renewed each day. Once a day, the player can use a Quick Ticket to change the items in the Daily Spotlight. The player can buy each item up to three times for the cost of 150 rubies for drivers, and 100 rubies for karts and gliders.
Until the Anniversary Tour (2022), the pipe section was available in the shop. A pipe contained a determined amount of Normal, Super, and High-End items, plus featured items. The items were not ordered, so each item, including the featured ones, could be potentially found in any placement within the pipe. The player could reset the pipe at any moment. A new pipe was introduced each week and, since the 2019 Halloween Tour, the pipes lasted until the end of the tour.
Usually, a pipe contained the following items, with the spotlight items frequently taking the spot of a High-End item, though Super items could also appear in the spotlight.
Items obtained from a typical new 100 items pipe | ||||||||||||
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Item | ![]() Normal |
![]() Super |
![]() High-End | |||||||||
Driver | Kart | Glider | Driver | Kart | Glider | Driver | Kart | Glider | ||||
Amount | 32 | 26 | 16 | 9 | 7 | 4 | 2 | 2 | 2 |
Until the 2020 New Year's Tour, the pipe typically contained the following items:
Items obtained from a new pipe | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Item | ![]() Normal |
![]() Super |
![]() High-End |
![]() Featured High-End | ||||||||
Driver | Kart | Glider | Driver | Kart | Glider | Driver | Kart | Glider | Driver | Kart | Glider | |
Amount | 32 | 26 | 16 | 9 | 7 | 4 | 1 | 1 | 1 | 1 | 1 | 1 |
Another common variant was the special pipe holding 50 items, used in special events and frequently not featuring any spotlight item, but rather a slightly different distribution of items to take into account the peculiar items that could be obtained in it.
Items obtained from a typical new 50 items pipe | |||||||||||||||
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Item | ![]() Normal |
![]() Super |
![]() High-End | ||||||||||||
Driver | Kart | Glider | Driver | Kart | Glider | Driver | Kart | Glider | |||||||
Amount | 15 | 11 | 9 | 5 | 4 | 3 | 1 | 1 | 1 |
The probability of obtaining a certain type of item from the pipe is (number of items of that type remaining in the pipe)/(total number of items remaining in the pipe) while the probability of obtaining a specific item is (probability of getting an item of the type of the desired item)/(number of available items of the same type of the desired item).
Mii Racing Suit Shop
Introduced in the Mii Tour (2022), the Mii Racing Suit section consists of 10 different Mii Racing Suits. The player can buy each Mii Racing Suit up to three times for the cost of 100 rubies. However, the first purchase of some selected Mii Racing Suits costs only 70 rubies.
Token Shop
As of the Wild West Tour, the Token Shop (formerly known as the Event Shop) appears during events or Team Rallies. The player can buy items in this shop with event tokens or team tokens. In several tours, the Token Shop is upgraded to feature various High-End items, tickets, and other items. Since the Samurai Tour, pipe launches can be bought as well.
Token Shop's items | |||||
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Item | Pricea | Quantity | Quantity (Team Rally) | ||
Pipe | ![]() |
50-500b | 31 | - | |
Item ticket | ![]() |
5 | 10 | - | |
Point-boost ticket | ![]() ![]() ![]() |
10 | 3 each | - | |
Star ticket | ![]() |
20 | Depends on tour | - | |
Coin Rush ticket | ![]() |
20 | 1 | ||
Level-boost ticket | Normal | ![]() ![]() ![]() |
50 | 2 | 3 each |
Super | ![]() ![]() ![]() |
100 | 1 | 2 each | |
High-End | ![]() ![]() ![]() |
250 | - | 1 each | |
Points-cap ticket | Normal | ![]() ![]() ![]() |
100 | 1 | |
Super | ![]() ![]() ![]() |
200 | 1 | ||
High-End | ![]() ![]() ![]() |
400 | - | 1 | |
Super driver, kart, or glider | ![]() ![]() ![]() |
Depends on tour | 1 each | Depends on tour | |
High-End driver, kart, or glider | ![]() ![]() ![]() |
Depends on tour | - | Depends on tour | |
500 Coins | ![]() |
30 | 5 | - | |
1000 Coins | ![]() |
50 | - | 10 | |
3 Rubies | ![]() |
30 | 5 |
a - In the Token Shop of the Summer Festival Tour, most of the items had lower prices.
b - The cost for the first pipe is 50 event tokens, increasing with 10 tokens for every subsequent pipe until the sixteenth, then with 50 tokens between the seventeenth and the twenty-first pipes. From the twenty-second pipe onwards, the cost is 500 tokens.
As of the Battle Tour, the Token Shop no longer has a regular composition.
Token Shop's items | ||||
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Item | Price | Quantity | ||
Balloon | ![]() |
100c | 1 | |
Golden pipe | ![]() |
200 | 1 | |
Pipe | ![]() |
20-500 | 34 | |
3 Rubies | ![]() |
15 | 5 | |
500 Coins | ![]() |
15 | 5 | |
Level-boost ticket | Super | ![]() ![]() ![]() |
25 | 3 |
Super | ![]() ![]() ![]() |
50 | 2 | |
High-End | ![]() ![]() ![]() |
120 | 1 |
c - In the Battle Tour, the Token Shop included three different balloons, two of which costed 50 tokens and one 150 tokens.
Daily Selects
The Daily Selects section is renewed each day. It consists of four rows, of which the first three each contain three items. The items in the left column are drivers or driver-related tickets, the items in the center column are karts or kart-related tickets, the items in the right column are gliders or glider-related tickets. The last row allows the player to play Coin Rush. The first row is available to all players and contains only Normal items and point-boost tickets, the second row is available to players level 7 and above and contains Normal and Super items along with item tickets and quick tickets, and the third row is available to players of level 12 and above and contains only Super and High-End items. The first time an item's skill level is maxed out, it is replaced with other items of the same rarity, type and shop rarity until all the items of the corresponding rarity, type and shop rarity have their skill level maxed out, at which point a level-boost ticket or, since the 2022 Mii Tour, a points-cap ticket is sold in place of these items. If the maxed out category has Normal rarity, only Normal tickets will be sold, once a Super item sold in the Daily Selects is maxed out, the tickets will either be Normal or Super, as soon as a High-End item sold in the Daily Selects is maxed out, tickets of all the rarities will be sold. Starting from the 2022 Mii Tour, High-End level-boost tickets can appear on the third row without having to max out items.
Daily Selects' items | ||||
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Item | Price | |||
Base set | Additional | |||
Item ticket | ![]() |
50 | ||
Point-boost ticket | ![]() ![]() ![]() |
100 | ||
Quick ticket (no longer available since the Cooking Tour) |
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1,000 | N/A | |
Normal | Kart or glider | ![]() ![]() |
500 | 1,000 |
Driver | ![]() |
800 | 1,500 | |
Super | Kart or glider | ![]() ![]() |
2,000 | 7,500 |
Driver | ![]() |
3,000 | 9,000 | |
High-End | Kart or glider | ![]() ![]() |
10,000 | 25,000 |
Driver | ![]() |
12,000 | 30,000 | |
Points-cap ticket | Normal | ![]() ![]() ![]() |
2,000 | N/A |
Super | ![]() ![]() ![]() |
5,000 | N/A | |
High-End | ![]() ![]() ![]() |
20,000 | N/A |
Since the 2019 Paris Tour, in addition to tickets, only a subset of non-tour-exclusive items can be found as Daily Selects in all of the Tours, here referred to as "Base set". The listed items are most Normal items from the Tokyo Tour and most items from the New York Tour. The Quick Ticket was removed and more items were added in the Cooking Tour at an increased cost and shop rarity, appearing less frequently in the Daily Selects and being unable to replace the items of the same rarity and type when the skill levels of those were all maxed out. They are marked with an asterisk (*) and referred to here as "Additional". Since the Berlin Tour, "Additional" prices were reduced to the "Base set" price, but their shop rarity appears unchanged, with them still not being able to replace items of the same rarity and price when the skill levels of the latter are maxed out. In the Mii Tour (2022), more items were added in the Daily Selects again; they are marked with two asterisks (**). In the Battle Tour, more items were added in the Daily Selects again; they are marked with three asterisks (***).
Tier Shop
Since the 2020 Halloween Tour, players can buy items in the Tier Shop. The items available in it are replaced every week, and the higher the player's tier, the more items are available for purchase. Until the Anniversary Tour (2022), the top row featured drivers, karts, and gliders that were favorites of at least one course in that week's ranked cup, and often included at least one High-End part. The items unlock based on the player's all-time highest tier and remain unlocked even if their tier drops. Some items can be bought multiple times, though the price increases after the first or second purchase. Previosly, after unlocking super level-boost tickets, there was a chance that High-End level-boost tickets of the same type will appear in place of them. Since the Mii Tour (2022), High-End level-boost tickets will appear separately if the player's all-time highest tier is at least 50.
Tier Shop's items | |||||||
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Item | Unlock Rank |
Price | |||||
Initial price | After first purchase | After second purchase | Quantity | ||||
Driver1 | Normal | ![]() |
N/A | 800 | N/A | N/A | 1 |
Super | 3,000 | N/A | N/A | ||||
High-End | 12,000 | N/A | N/A | ||||
Kart1 | Normal | ![]() |
N/A | 500 | N/A | N/A | 1 |
Super | 2,000 | N/A | N/A | ||||
High-End | 10,000 | N/A | N/A | ||||
Glider1 | Normal | ![]() |
N/A | 500 | N/A | N/A | 1 |
Super | 2,000 | N/A | N/A | ||||
High-End | 10,000 | N/A | N/A | ||||
Level-boost ticket | Normal glider | ![]() |
5 | 800 | 1,000 | 1,200 | 3 |
Normal kart | ![]() |
10 | 800 | 1,000 | 1,200 | 3 | |
Normal driver | ![]() |
15 | 1,000 | 1,200 | 1,400 | 3 | |
Super glider | ![]() |
20 | 3,000 | 5,000 | N/A | 2 | |
Super kart | ![]() |
25 | 3,000 | 5,000 | N/A | 2 | |
Super driver | ![]() |
30 | 4,000 | 6,000 | N/A | 2 | |
Points-cap ticket | Normal | ![]() ![]() ![]() |
35 | 2,000 | N/A | N/A | 1 |
Super | ![]() ![]() ![]() |
40 | 5,000 | N/A | N/A | 1 | |
High-End | ![]() ![]() ![]() |
45 | 20,000 | N/A | N/A | 1 | |
Level-boost ticket | High-End glider | ![]() |
50 | 13,000 | N/A | N/A | 1 |
High-End kart | ![]() |
55 | 13,000 | N/A | N/A | 1 | |
High-End driver | ![]() |
60 | 15,000 | N/A | N/A | 1 |
1 - Not available anymore since the Battle Tour.
Ruby purchase
The player can purchase different amounts of rubies with real-life currency.
Profile
Players can visit profile pages of themselves and their friends. On a profile page, the player can display a badge, choose their eight favorite drivers out of the drivers they own and can see their records, which include the amounts of collected drivers, karts, and gliders, their highest score they earned on a single course in the current tour, their number of Standard Race, Gold Race and Kart Pro wins, their highest multiplayer grade and their highest tier. Additionally, their current level, tier, and multiplayer grade are shown for the player and their friends.
Badges
The player can collect badges by completing challenges, by ending in the top 1,000 in the All-Cup ranking, or through other case-specific means (such as a Twitter retweet campaign or winning a team rally). Sometimes badges will also be given in the Gift Box. Out of all their collected badges, the player can choose one that will be visible to other players on their profile, though players can view other players' full badge lists. Standard badges have four different types: common badges, gold badges (obtained by completing Gold Challenges and requires a Gold Pass subscription), expert badges (obtained by completing Expert Challenges), and blue badges (obtained by completing Today's Challenge all fourteen days of a given tour). Gold, expert (red), and blue badges are all recolored versions of common badges in their respective colors.
Other kinds of badges are grouped separately and obtained by other means. These include badges earned from completing entire Expert Challenge cards, ranking badges, multiplayer badges such as winning a Kart Pro event, top-placement badges, and Team Rally badges.
Friends
The player can become in-game friends with other players, see the points of their friends on the different cups, and invite them to join a multiplayer room.
Since the Baby Rosalina Tour, a cumulative reward is given to the player if the combined total cup points of the week's ranked cup of the player and all of their friends reach certain amounts. In the Flower Tour only, the reward was rubies instead of coins. Since the second week of the Wild West Tour, the coin amounts have changed.
Total points of player and friends | Coins (until August 5, 2020) |
Coins (since August 12, 2020) |
Rubies (Flower Tour) |
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50,000 | 100 | 100 | 2 |
80,000 | 500 | 300 | 3 |
150,000 | 1000 | 600 | 5 |
News
Every time that an announcement is being made, a new part of a tour starts, an update of the game is released, a new special offer or pipe is available or something else has been changed, the player receives a message with detailed information about what is new. Messages regarding known issues also appear here.
Mii
The player can upload Mii characters from their Nintendo Account or create new ones. Mii characters can also be shared with other players.
The player can collect different Mii Racing Suits for their Miis to wear. Every time the player gets a new Mii Racing Suit, all of their Mii Racing Suits will get ten additional base points. Each Mii Racing Suit that the player owns has to be assigned to a specific Mii of the player's choice.
Gifts
Sometimes the player receives additional gifts, which can be rubies, coins, or badges. Mainly, these gifts are given at celebration occasions such as celebration days, the start of a new tour, or the launch of Multiplayer mode. Sometimes it happens that the player does not receive a reward due to a technical problem in the game. These rewards can appear as gifts at a later time. Gifts remain available for fourteen days.
Skill level point and points cap raising requirements
The following table lists the amount of skill level points needed to bring an acquired driver, kart, or glider to a certain skill level. Raising the skill level of a driver, kart or glider requires obtaining duplicates of them as Tour Gifts, from the Pipe or the Shop, or from using level-boost tickets that match the type and rarity.
Skill level | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
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Normal | 2 | 5 | 8 | 11 | 14 | 20 | 40 |
Super | 1 | 2 | 3 | 4 | 5 | 8 | 16 |
High-End | 1 | 1 | 2 | 2 | 3 | 5 | 8 |
The following table lists the amount of points-cap tickets needed to raise the maximum amount of base points of a driver, kart or glider to a higher cap.
Cap | 1 | 2 | 3 | 4 |
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Amount of tickets | 1 | 5 | 10 | 12 |
Courses
Race courses
Mario Kart Tour features 103 different race courses (136 if each route is counted for courses with multiple re-routes), the most out of all Mario Kart games. Until the Anniversary Tour (2023), at least one additional course was added at the start of almost every tour. Notably, Mario Kart Tour introduces course variants,note with courses having up to three variants in addition to the normal one:
- Courses marked with "R" (Reverse), labeled "SI" (Sens inverse) in French, are driven in reverse orientation, and mostly just have alterations to make this possible if necessary or to add in some course elements. Every race course in the game has an R variant.
- Courses marked with "T" (Trick),[15][16] labeled "A" (Acrobatique) in French and "X" (Extreme) in all other languages, feature many additional ramps, Kanaami Roads, and obstacles with which to perform Jump Boosts, but are usually otherwise the same. Some specific T variants feature other alterations, such as adding Kanaami Roads to replace glider sections (like in DS Airship Fortress T), changing the order the course is traversed in (like in N64 Kalimari Desert 2T), or even changing the starting location (like in 3DS Rock Rock Mountain T). Every race course in the game except GBA Bowser's Castle 4 has a T variant.
- Courses marked with "R/T" (Reverse/Trick), labeled "SI/A" (Sens inverse/Acrobatique) in French and "RX" (Reverse Extreme) in all other languages, feature the elements of both R and T courses. As such, they go through the course backwards while adding more ramps, Kanaami Roads, and other obstacles with which to perform Jump Boosts and combos. Unlike with R and T variants, many courses were introduced without R/T variants and gained them later on. Originally, R/T variants only appeared for city courses, with them introduced in the same tour as the city course's other variants, but classic courses would start having them as well beginning with the 2019 Winter Tour, after which every tour has had three to five R/T variants (of any course type). From then to the 2020 Trick Tour, each tour saw one to three new ones added. Every race course in the game except GBA Bowser's Castle 4 and 3DS Rock Rock Mountain has an R/T variant.
When counting R, T, and R/T variants separately from their normal counterparts, the total number of courses in the game is 541.
Prior to the Battle Tour, with some exceptions, city courses were added with all four variants in the same tour, while all other courses were first added without the R/T variant, which would then release in a subsequent tour whose exclusive additions were R/T variants. From the Battle Tour onwards, all courses added to the game would debut all four variants at once upon introduction, much like the city courses (with the exception of GBA Bowser's Castle 4, which debuted with only its normal and R variants).
Almost every tour features classic courses and remix courses, while every new course appears exclusively in specific tours.
note - "Variant" is the official term used for both the courses designated R, T, or R/T and the numbered, re-routed versions of a particular course.[17][18][19]
New
There are seventeen original courses in Mario Kart Tour, referred to as "new courses". If each individual route is counted separately, the total increases to forty-seven.
City courses
44 of the 53 new courses are based on real cities. There are fourteen cities represented in the game, namely New York City, Tokyo, Paris, London, Vancouver, Los Angeles, Berlin, Sydney, Singapore, Amsterdam, Bangkok, Athens, Rome, and Madrid. These courses each have three unique routes that have the racers going through different areas of the city; additionally, New York Minute and Tokyo Blur each have an additional fourth route that brings together all of the paths from the other three routes into one long lap.
Other courses
In addition to the city courses are seven original courses that are not based on a real location, one of which has three different routes akin to the game's city courses. Despite the fact that Sky-High Sundae, Yoshi's Island, and Squeaky Clean Sprint officially debuted in the Mario Kart 8 Deluxe – Booster Course Pass, they are labeled and marketed as new courses for Mario Kart Tour as well, including in internal data.[20]
Course | Debut tour R/T debut tour |
Normal version | R variation | T variation | R/T variation |
Merry Mountain | Winter Tour (2020) Holiday Tour (2021) |
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Ninja Hideaway | Ninja Tour (2021) Mario vs. Peach Tour |
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Sky-High Sundae | Sundae Tour (2022) | ![]() |
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Piranha Plant Cove | Exploration Tour (2023) | ![]() |
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Piranha Plant Cove 2 | Exploration Tour (2023) | ![]() |
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Piranha Plant Cove 3 | Mii Tour (2023) | ![]() |
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Yoshi's Island | Yoshi Tour (2023) | ![]() |
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Piranha Plant Pipeline | Pipe Tour | ![]() |
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Squeaky Clean Sprint | Vacation Tour | ![]() |
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Remix
Mario Kart Tour introduces a new category of course called remix courses, which have the "RMX" prefix prepended to their names. These courses have their designs taken from the Super Mario Kart course environments (with the exception of RMX Bowser's Castle 1, which is instead based on GBA Bowser's Castle 1), but feature a completely new layout, with each one centering around a particular obstacle (namely the blocks in RMX Mario Circuit 1, the ramps in the RMX Choco Island courses, the Star Rings in RMX Rainbow Road 1, the Mushroom Trampolines in RMX Rainbow Road 2, the Water Geysers in RMX Vanilla Lake 1, the igloos in RMX Vanilla Lake 2, the stairs in RMX Ghost Valley 1, the conveyor belts in RMX Bowser's Castle 1, and the lily pads in RMX Donut Plains 1). There are ten remix courses in the game.
Classic
There are 72 classic courses in Mario Kart Tour (73 if counting N64 Kalimari Desert 2 separately from N64 Kalimari Desert). There are no classic courses from Mario Kart 8, making this the first mainline Mario Kart game since Mario Kart: Double Dash!! to not have at least one classic course from every previous mainline Mario Kart game. Despite this, several classic courses that appeared in Mario Kart 8 retain much of their design and layout from that game's version of the course, though others do not. Mario Kart Tour features three fifths of all courses featured in the mainline series prior to Mario Kart 8.
Like in Mario Kart 8 and Mario Kart 8 Deluxe, the finish line banners for certain classic courses use the classic Mario Kart logo. The courses from SNES to GCN, as well as remix courses, use an updated version of the classic logo, while the courses from DS to 3DS, as well as the second section of N64 Kalimari Desert 2 and the second banner in the R/T variant of GCN Baby Park, use the current logo. DK Mountain is an exception to this, as despite it being a GCN course, the banner uses the current logo instead of the updated classic logo.
Super Mario Kart (SNES)
Fifteen courses return from Super Mario Kart, with the only absent courses from this game being Bowser Castle 1, Bowser Castle 2, Koopa Beach 1, Mario Circuit 4, and Ghost Valley 3.
Mario Circuit 1, Choco Island 2, Donut Plains 1, and Koopa Troopa Beach 2 return as classic courses from Mario Kart DS, Ghost Valley 2 and Mario Circuit 3 return from Mario Kart Wii, Mario Circuit 2 and Rainbow Road return from Mario Kart 7 (with Rainbow Road also returning from Mario Kart 8), Donut Plains 3 returns from Mario Kart 8, and Ghost Valley 1, Choco Island 1, Donut Plains 2, Vanilla Lake 1, Bowser Castle 3, and Vanilla Lake 2 make their 3D debut as classic courses.
Mario Kart 64 (N64)
Eight courses return from Mario Kart 64, with Frappe Snowland and Choco Mountain returning as classic courses from Mario Kart DS, Mario Raceway returning from Mario Kart Wii, Luigi Raceway, Koopa Troopa Beach, and Kalimari Desert returning from Mario Kart 7, and Royal Raceway and Yoshi Valley returning from Mario Kart 8. This game also notably introduces a second variation of Kalimari Desert known as Kalimari Desert 2, which, despite being a reroute of the original Kalimari Desert new to Mario Kart Tour, is categorized as an N64 course in-game.
Mario Kart: Super Circuit (GBA)
Fourteen courses return from Mario Kart: Super Circuit, with the only absent courses from this game being Shy Guy Beach, Mario Circuit, Cheese Land, Ribbon Road, Broken Pier, and Rainbow Road.
Peach Circuit, Bowser's Castle 2, Luigi Circuit, and Sky Garden return as classic courses from Mario Kart DS, Bowser's Castle 3 returns from Mario Kart Wii, Bowser's Castle 1 returns from Mario Kart 7, Snow Land returns from the Mario Kart 8 Deluxe – Booster Course Pass, and Riverside Park, Boo Lake, Cheep-Cheep Island, Sunset Wilds, Yoshi Desert, Lakeside Park, and Bowser's Castle 4 make their debut as classic courses.
Course | Debut tour R/T debut tour |
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Peach Circuit | Princess Tour | ![]() |
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Riverside Park | Animal Tour | ![]() |
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Bowser's Castle 1 | New York Tour London Tour |
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Boo Lake | Halloween Tour (2022) | ![]() |
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Bowser's Castle 2 | Hammer Bro Tour Trick Tour (2020) |
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Luigi Circuit | Mario vs. Luigi Tour (2023) | ![]() |
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Sky Garden | Sky Tour New Year's Tour (2023) |
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Cheep-Cheep Island | Summer Tour (2021) New Year's Tour (2023) |
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Sunset Wilds | Sunset Tour Mario vs. Luigi Tour (2020) |
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Snow Land | Holiday Tour (2022) | ![]() |
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Yoshi Desert | Yoshi Tour (2023) | ![]() |
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Bowser's Castle 3 | Bowser Tour (2022) New Year's Tour (2023) |
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Lakeside Park | Sunshine Tour | ![]() |
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Bowser's Castle 4 | Bowser Tour (2023) (N and R variants) N/A (T variant) N/A |
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N/A | N/A |
Mario Kart: Double Dash!! (GCN)
Seven courses return from Mario Kart: Double Dash!!, with Mushroom Bridge returning as a classic course from Mario Kart DS, Waluigi Stadium and DK Mountain returning from Mario Kart Wii (with Waluigi Stadium also returning from the Mario Kart 8 Deluxe – Booster Course Pass), Daisy Cruiser and Dino Dino Jungle returning from Mario Kart 7, and Baby Park and Yoshi Circuit returning from both Mario Kart DS and Mario Kart 8.
Course | Debut tour R/T debut tour |
Normal version | R variation | T variation | R/T variation |
Baby Park | Cat Tour (2022) New Year's Tour (2023) |
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Mushroom Bridge | Mii Tour (2023) | ![]() |
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Daisy Cruiser | Ocean Tour Sunshine Tour |
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Waluigi Stadium | Mario vs. Luigi Tour (2023) | ![]() |
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Yoshi Circuit | New York Tour London Tour |
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DK Mountain | Animal Tour | ![]() |
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Dino Dino Jungle | New York Tour Valentine's Tour |
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Mario Kart DS (DS)
Seven courses return from Mario Kart DS, with Peach Gardens returning as a classic course from Mario Kart Wii, Luigi's Mansion, Waluigi Pinball, DK Pass, and Airship Fortress returning from Mario Kart 7, Shroom Ridge returning from the Mario Kart 8 Deluxe – Booster Course Pass, and Mario Circuit making its debut as a classic course.
Course | Debut tour R/T debut tour |
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Luigi's Mansion | Halloween Tour (2019) London Tour |
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Waluigi Pinball | Halloween Tour (2019) Valentine's Tour |
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Shroom Ridge | Doctor Tour (2023) | ![]() |
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DK Pass | Winter Tour (2019) Ice Tour |
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Mario Circuit | Mario Tour (2023) | ![]() |
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Airship Fortress | Pirate Tour Trick Tour (2021) |
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Peach Gardens | Peach vs. Bowser Tour (November–December 2022) | ![]() |
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Mario Kart Wii (Wii)
Nine courses return from Mario Kart Wii, with Mushroom Gorge, Coconut Mall, Koopa Cape, and Maple Treeway return as classic courses from Mario Kart 7 (with Coconut Mall also returning from the Mario Kart 8 Deluxe – Booster Course Pass), while DK Summit, Daisy Circuit, Dry Dry Ruins, Moonview Highway, and Rainbow Road make their debut as classic courses.
Course | Debut tour R/T debut tour |
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Mushroom Gorge | Mii Tour (2022) Mii Tour (2023) |
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Coconut Mall | Doctor Tour (2022) Doctor Tour (2023) |
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DK Summit | Snow Tour Holiday Tour (2022) |
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Daisy Circuit | Princess Tour | ![]() |
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Koopa Cape | Peach vs. Bowser Tour (May 2022) New Year's Tour (2023) |
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Maple Treeway | Halloween Tour (2020) Autumn Tour (2021) |
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Dry Dry Ruins | Ninja Tour (2023) | ![]() |
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Moonview Highway | Night Tour | ![]() |
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Rainbow Road | Space Tour (2023) | ![]() |
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Mario Kart 7 (3DS)
Twelve courses return from Mario Kart 7, with the only absent courses from this game being Wuhu Loop, Music Park, Maka Wuhu, and DK Jungle.
Piranha Plant Slide and Neo Bowser City return as classic courses from Mario Kart 8, while the remaining courses make their debut as classic courses.
Battle courses
There are five battle courses in the game, consisting of two new courses and three returning from previous installments, including one each from Mario Kart: Super Circuit, Mario Kart: Double Dash!!, and Mario Kart DS. Similar to the battle courses in Mario Kart 8, the new battle courses are repurposed from their corresponding city courses, albeit with more restricted pathways that can be taken. Among the returning courses, Cookie Land and Twilight House return as classic battle courses from Mario Kart Wii while Battle Course 1 returns from Mario Kart 7. Rather than each battle course having unique background music, they all use Mario Kart 8 Deluxe's arrangement of SNES Battle Course 1's music.
New | Classic | ||||
Course | Debut tour | Image | Course | Debut tour | Image |
New York Minute B | Autumn Tour (2022) | ![]() |
GBA Battle Course 1 | Battle Tour | ![]() |
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Paris Promenade B | Spring Tour | ![]() |
GCN Cookie Land | Battle Tour | ![]() |
DS Twilight House | Halloween Tour (2022) | ![]() |
Tours
- Main article: List of tours in Mario Kart Tour
Each tour consists of a series of cups, with each cup containing three courses and a bonus challenge. The featured character of the cup has the preference for every course in it increased by one tier. There are also special Team Rally tours that happen once every six or seven tours, during which all drivers are divided into two teams. Each team has a team captain, which is the driver the team is named after. At the start of a Team Rally tour, the player must choose one of the two teams to join. During a Team Rally, players can collect team tokens on courses, with the winning team being whichever collects the most total team tokens by the end of the tour.
# | Tour | Dates | Week 1 spotlights | Week 1/2 spotlights | Week 2 spotlights | Ranked cups | Spotlight course |
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1 | New York Tour | September 25, 2019 - October 8, 2019 | ![]() ![]() ![]() |
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2 | Tokyo Tour | October 9, 2019 - October 22, 2019 | ![]() ![]() ![]() |
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3 | Halloween Tour (2019) | October 23, 2019 - November 5, 2019 | ![]() ![]() ![]() |
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4 | Paris Tour (2019) | November 6, 2019 - November 19, 2019 | ![]() ![]() ![]() |
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5 | Winter Tour (2019) | November 20, 2019 - December 3, 2019 | ![]() ![]() ![]() |
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6 | London Tour | December 4, 2019 - December 17, 2019 | ![]() ![]() ![]() |
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7 | Holiday Tour (2019) | December 18, 2019 - December 31, 2019 | ![]() ![]() ![]() |
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8 | New Year's Tour (2020) | January 1, 2020 - January 14, 2020 | ![]() ![]() ![]() |
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9 | Ice Tour | January 15, 2020 - January 28, 2020 | ![]() ![]() ![]() |
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10 | Valentine's Tour | January 29, 2020 - February 11, 2020 | ![]() ![]() ![]() |
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11 | Vancouver Tour | February 12, 2020 - February 25, 2020 | ![]() ![]() ![]() |
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12 | Mario Bros. Tour | February 26, 2020 - March 10, 2020 | ![]() ![]() ![]() |
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13 | Baby Rosalina Tour | March 11, 2020 - March 24, 2020 | ![]() ![]() ![]() |
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14 | Hammer Bro Tour | March 25, 2020 - April 7, 2020 | ![]() ![]() ![]() |
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15 | Yoshi Tour (2020) | April 8, 2020 - April 21, 2020 | ![]() ![]() ![]() |
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16 | Trick Tour (2020) | April 22, 2020 - May 5, 2020 | ![]() ![]() ![]() |
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17 | Flower Tour | May 6, 2020 - May 19, 2020 | ![]() ![]() ![]() |
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18 | Jungle Tour | May 20, 2020 - June 2, 2020 | ![]() ![]() ![]() |
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19 | Cooking Tour | June 3, 2020 - June 16, 2020 | ![]() ![]() ![]() |
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20 | Peach Tour | June 17, 2020 - June 30, 2020 | ![]() ![]() ![]() |
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21 | Marine Tour | July 1, 2020 - July 14, 2020 | ![]() ![]() ![]() |
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22 | Exploration Tour (2020) | July 15, 2020 - July 28, 2020 | ![]() ![]() ![]() |
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23 | Wild West Tour | July 29, 2020 - August 11, 2020 | ![]() ![]() ![]() |
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24 | Pirate Tour | August 12, 2020 - August 25, 2020 | ![]() ![]() ![]() |
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25 | Summer Festival Tour | August 26, 2020 - September 8, 2020 | ![]() ![]() ![]() |
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26 | Super Mario Kart Tour | September 9, 2020 - September 22, 2020 | ![]() ![]() ![]() |
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27 | Los Angeles Tour (2020) | September 23, 2020 - October 6, 2020 | ![]() ![]() ![]() |
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28 | 1st Anniversary Tour | October 7, 2020 - October 20, 2020 | ![]() ![]() ![]() ![]() ![]() |
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29 | Halloween Tour (2020) | October 21, 2020 - November 3, 2020 | ![]() ![]() ![]() |
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30 | Sunset Tour | November 4, 2020 - November 17, 2020 | ![]() ![]() ![]() |
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31 | Mario vs. Luigi Tour (2020) | November 18, 2020 - December 1, 2020 | ![]() ![]() ![]() ![]() ![]() ![]() |
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32 | Winter Tour (2020) | December 2, 2020 - December 15, 2020 | ![]() ![]() ![]() |
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33 | Rosalina Tour | December 16, 2020 - December 29, 2020 | ![]() ![]() ![]() |
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34 | New Year's 2021 Tour | December 30, 2020 - January 12, 2021 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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35 | Berlin Tour | January 13, 2021 - January 26, 2021 | ![]() ![]() ![]() |
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36 | Cat Tour (2021) | January 27, 2021 - February 9, 2021 | ![]() ![]() ![]() |
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37 | Peach vs. Daisy Tour | February 10, 2021 - February 23, 2021 | ![]() ![]() ![]() ![]() ![]() ![]() |
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38 | Snow Tour | February 24, 2021 - March 9, 2021 | ![]() ![]() ![]() ![]() ![]() ![]() |
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39 | Mario Tour (2021) | March 10, 2021 - March 23, 2021 | ![]() ![]() ![]() |
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40 | Yoshi Tour (2021) | March 24, 2021 - April 6, 2021 | ![]() ![]() ![]() ![]() ![]() |
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41 | Ninja Tour (2021) | April 7, 2021 - April 20, 2021 | ![]() ![]() ![]() |
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42 | Sydney Tour (April–May 2021) | April 21, 2021 - May 4, 2021 | ![]() ![]() ![]() |
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43 | Bowser vs. DK Tour | May 5, 2021 - May 18, 2021 | ![]() ![]() ![]() ![]() ![]() ![]() |
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44 | Trick Tour (2021) | May 19, 2021 - June 1, 2021 | ![]() ![]() ![]() ![]() |
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45 | Wedding Tour | June 2, 2021 - June 15, 2021 | ![]() ![]() ![]() |
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46 | Paris Tour (2021) | June 16, 2021 - June 29, 2021 | ![]() ![]() ![]() |
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47 | Summer Tour (2021) | June 30, 2021 - July 13, 2021 | ![]() ![]() ![]() |
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48 | Los Angeles Tour (2021) | July 14, 2021 - July 27, 2021 | ![]() ![]() ![]() |
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49 | Mario vs. Peach Tour | July 28, 2021 - August 10, 2021 | ![]() ![]() ![]() ![]() ![]() ![]() |
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50 | Frost Tour | August 11, 2021 - August 24, 2021 | ![]() ![]() ![]() |
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51 | Kamek Tour | August 25, 2021 - September 7, 2021 | ![]() ![]() ![]() |
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52 | Sydney Tour (September 2021) | September 8, 2021 - September 21, 2021 | ![]() ![]() ![]() |
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53 | 2nd Anniversary Tour | September 22, 2021 - October 5, 2021 | ![]() ![]() ![]() ![]() ![]() |
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54 | Autumn Tour (2021) | October 6, 2021 - October 19, 2021 | ![]() ![]() ![]() |
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55 | Halloween Tour (2021) | October 20, 2021 - November 2, 2021 | ![]() ![]() ![]() |
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56 | Toad vs. Toadette Tour | November 3, 2021 - November 16, 2021 | ![]() ![]() ![]() ![]() ![]() ![]() |
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57 | Space Tour (2021) | November 17, 2021 - November 30, 2021 | ![]() ![]() ![]() |
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58 | Holiday Tour (2021) | December 1, 2021 - December 14, 2021 | ![]() ![]() ![]() ![]() ![]() ![]() |
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59 | Penguin Tour | December 15, 2021 - December 28, 2021 | ![]() ![]() ![]() ![]() ![]() ![]() |
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60 | New Year's 2022 Tour | December 29, 2021 - January 11, 2022 | ![]() ![]() ![]() ![]() ![]() ![]() |
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61 | Singapore Tour | January 12, 2022 - January 25, 2022 | ![]() ![]() ![]() |
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62 | Wario vs. Waluigi Tour | January 26, 2022 - February 8, 2022 | ![]() ![]() ![]() ![]() ![]() ![]() |
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63 | Los Angeles Tour (2022) | February 9, 2022 - February 22, 2022 | ![]() ![]() ![]() |
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64 | Sky Tour | February 23, 2022 - March 8, 2022 | ![]() ![]() ![]() |
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65 | Mii Tour (2022) | March 9, 2022 - March 22, 2022 | ![]() ![]() ![]() ![]() ![]() ![]() |
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66 | Samurai Tour | March 23, 2022 - April 5, 2022 | ![]() ![]() ![]() |
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67 | Yoshi Tour (2022) | April 6, 2022 - April 19, 2022 | ![]() ![]() ![]() ![]() ![]() ![]() |
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68 | Amsterdam Tour | April 20, 2022 - May 3, 2022 | ![]() ![]() ![]() |
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69 | Doctor Tour (2022) | May 4, 2022 - May 17, 2022 | ![]() ![]() ![]() |
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70 | Peach vs. Bowser Tour (May 2022) | May 18, 2022 - May 31, 2022 | ![]() ![]() ![]() ![]() ![]() ![]() |
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71 | Cat Tour (2022) | June 1, 2022 - June 14, 2022 | ![]() ![]() ![]() ![]() ![]() ![]() |
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72 | Metropolitan Tour | June 15, 2022 - June 28, 2022 | ![]() ![]() ![]() ![]() ![]() ![]() |
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73 | Bangkok Tour | June 29, 2022 - July 12, 2022 | ![]() ![]() ![]() |
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74 | Piranha Plant Tour | July 13, 2022 - July 26, 2022 | ![]() ![]() ![]() |
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75 | Ocean Tour | July 27, 2022 - August 9, 2022 | ![]() ![]() ![]() ![]() ![]() ![]() |
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76 | Sundae Tour (2022) | August 10, 2022 - August 23, 2022 | ![]() ![]() ![]() ![]() ![]() ![]() |