Bananas are common tropical fruit from the Super Mario, Yoshi, and Donkey Kong franchises. Bananas have various functions throughout the games: Banana Peels are used as hazards, most notably in the Mario Kart series, Mario Party minigames, and various Super Mario sports games, and are also collectibles similar to coins in the Donkey Kong and Mario Party franchises.
Being the Kongs' favorite food, bananas serve as the main victuals in the comic "Donkey Kong in: Banana Day 24" when Donkey Kong and his friends travel to Outer Space in order to stop aliens from pulling Earth away from the sun. As it turns out, the culprits just erroneously took the planet for a huge coconut, a fruit their species adores. Diddy suggests to give bananas to the extraterrestrials as a compensation to get Earth back. This plan works, and the aliens are enthusiastic about the bananas' taste.
The Banana (also known as the Banana Peel or Banana Skin) is one of the most common items in the Mario Kart series and has appeared in every game of the series. A Banana causes a kart to spin out if the vehicle touches the slippery item, slowing them down. Bananas can either be placed behind a kart, or be thrown forward down the track. It can also be held behind the kart as a defensive countermeasure against homing Red Shells and, to a lesser extent, Green Shells. Bananas can also come in threes, known as Triple Bananas. When used, three Bananas automatically attach themselves to the back of the kart. Like many other items in the Super Mario franchise, the Banana has eyes and a mouth. The Banana also appears as the emblem of the Banana Cup.
In Mario Kart 64, along with single Bananas, there are Banana Bunches, which grant five normal Bananas. In this game, if a Banana is hit while a racer is driving straight, they will skid for a while before spinning out. However, the Banana's effect can be nullified by braking at the right time. The game also introduces the Fake Item Box, which acts similarly to Bananas, but it cannot be tossed forward and can float in midair, and in later games, items can phase through it.
Bananas return in Mario Kart: Super Circuit, but only the single variation is available, and the Banana Bunch is absent. Like in Mario Kart 64, a Banana's effect can be nullified by braking after hitting the Banana.
Bananas appear again in Mario Kart Wii, behaving like the previous two games. The Triple Bananas also return from Mario Kart DS. Single Bananas are obtainable in the top five positions in this game; the best chance of getting this item is in 1st place, with a 37.5 percent (15 out of 40) chance of getting it in said position.
Bananas and Triple Bananas return in Mario Kart 8 and Mario Kart 8 Deluxe; however, rather than following behind the vehicle, the Triple Bananas orbit it, similarly to Triple Green or Red Shells. Bananas have been further improved compared to previous games; the duration of spinning out from touching one is further increased to a comparable duration to that of the Giant Banana in Mario Kart: Double Dash!! and the POW Block in Mario Kart Wii. A single Banana appears on the adverts for BaNaNa Boy. In Mario Kart 8 Deluxe, the ninja Shy Guys that appear as obstacles in Ninja Hideaway can sometimes transform into Bananas.
In Donkey Kong Country, bananas and Banana Bunches are common within Bonus Areas, even having a type specifically featuring them, "Collect the Bananas!". Throughout the game, Donkey Kong can sometimes reveal a Banana Bunch by using Hand Slap in a specific location. Additionally, hoards of bananas can be seen in the boss areas.
Bananas appear in Donkey Kong Country Returns and Donkey Kong Country Returns 3D, reprising their role from the earlier Donkey Kong Country games. Additionally, there are winged bananas that float around in certain areas (mostly Bonus Areas), which are worth five bananas. In the Golden Temple, there are enormous, floating bananas (amongst other fruit) that serve as platforms for Donkey and Diddy Kong.
In Diddy Kong Racing, bananas are a collectible that will increase the vehicle's top speed. The player can collect up to ten bananas at a time, each one increasing the vehicle's overall speed. If the player is hit by something, they lose two bananas. Smokey Castle has 4 treasure chests that require bananas to be stored. The banana counter resets to zero at the beginning of each race.
In Donkey Kong 64, bananas are featured in five different colors. Each color can only be collected by a certain Kong: yellow for Donkey Kong, red for Diddy Kong, purple for Tiny Kong, blue for Lanky Kong, and green for Chunky Kong. There are exactly 500 bananas (100 per color) in each of the game's seven levels, for a total of 3,500 bananas in the entire game. The bananas are required collectable items, as the Kongs must feed them to Scoff, who slowly grows larger for each banana that he eats. Eventually, Scoff becomes large enough to stomp his platform, allowing Troff to reach the key in the boss door.
Unlike the Donkey Kong Country trilogy, Banana Bunches are worth five bananas. A Banana Balloon is worth ten bananas, which the Kong can obtain by sniping their associated Banana Balloon.
Aside from this, bananas, or rather, their peels, played an important role in the final battle against K. Rool, more specifically when fighting him as Lanky Kong. Due to K. Rool being blinded due a light fixture falling on him, Lanky uses barrels containing giant banana peels to place one on the ring, and then deliberately play music to K. Rool to lure him over to the banana peel so he will slip on it.
In Super Mario Sunshine, Bananas grow throughout the Isle Delfino and are sold in Delfino Plaza's market sector by a street vendor. A local woman took enough interest in them to request Mario's help in gathering them. In Ricco Harbor, a supply of bananas and other fruit are stored in a gigantic tank used in the episode "Yoshi's Fruit Adventure". Hotel Delfino in Sirena Beach sell the fruit at fruit bars as well. The Yoshis on the island turn pink after eating them, allowing them to spit Juice of the same color that turns enemies into pink ascending platforms. They also fall faster and have more friction than other fruits.
Bananas have made various appearances in minigames in the Mario Party series such as in Tree Stomp in Mario Party 4, acting as hazards (along with golden variants that increase the speed of any player that collects them). Players tripping over banana peels also determine which path is taken in Koopa's Seaside Soiree in Mario Party 4. Bananas are prominently featured in Donkey Kong minigames in Mario Party 5, 6, and7, where they are worth one, two, or three coins depending on a random multiplier determined by whoever has landed on a DK Space before the minigame starts. In these games, there are also Banana Bunches, which are worth five bananas each and also mainly found in Donkey Kong minigames. Bananas appear in Mario Party: Star Rush as obstacles in Bowser's Shocking Slipup, where they appear as one of only two items on the roulettes. They stun the player for a few seconds if touched. In Super Mario Party, Bananas appear in the minigame Trip Navigator as the main obstacles. If a player touches one, they are stunned for one second.
In Mario Power Tennis, in the mode where players can hit the balls through Item Boxes, the banana tends to appear, known as "Slippery Danger" within the game. The player has to hit the ball with the racquet in order to use the item. When used, the banana will be attached with the ball until it stays still on the ground in the case the ball bounces. Also, the Garbage Can Ghost in the Luigi's Mansion stage throws bananas that have the same function as the regular bananas as a stage gimmick.
Normal bananas and Banana Bunches also appear in Donkey Kong Jungle Beat, where they are part of a scoring system called beats (or banana points in the New Play Control! version). In this game, Donkey Kong's banana total acts as his overall health (in the New Play Control! version, they only act as his health for boss battles); losing all of his beats results in a Game Over. Normal bananas are worth one beat, and bunches are worth three, but stringing together multiple combos and clap grabbing multiple bananas increases the amount of beats they are worth. Lastly, there is a minigame after said levels involving Donkey Kong eating as many bananas as he can in the allotted period of time, to increase his beat total for that level.
Mario Golf: World Tour / Mario Sports Superstars
In Mario Golf: World Tour, bananas are seen in food bowls on some tables of the Castle Club's Royal Room, as well as inside barrels, which are the tee markers of the DK Jungle course. Golf gear is designed based on this item and available for use by Miis. In Diddy Kong's animation for getting a bogey, he eats a banana while lying down and throws it on the ground. He does the same when he gets a double bogey or worse, but then he tries to get up and walk, only to slip on the banana. This animation is reused in Mario Sports Superstars.
In Mario Golf: Super Rush, bananas appear as obstacles. They only appear in the Battle Golf mode inside clear spheres. If a player steps on one, they lose coins. There are also multiple bananas inside the spheres which surround the player with bananas.
In the Mario Strikers games, the banana acts as an item that players can collect. Once used, the player will drop three or five banana peels behind them, which will proceed to knock over any player who runs into them. This includes both the opponent, and the user. If used near an edge, only a few bananas will stay on the field, as the other bananas will fall off the stadium. A similar item is the Giant Banana.
During Diddy Kong's ground entrance, he pulls out a banana, and whacks it on his hand, which is used to say that he is going to crush his opponent.
Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
In Mario & Luigi: Bowser's Inside Story and its remake, bananas are used by Crawfuls as part of one of their attacks. The Crawful throws the banana in front of it and slips towards the character currently being used, who must punch it away or hammer it respectively.
Banana Peels reappear in Mario Sports Mix. They can either stop opponents for a short time, or power up the ball or puck. When used as an item shot, the ball will make a curved path, a reference to the face that bananas themselves are curved, and can cause opposing players to slip if they touch it. In Western Junction, a train with cars full of Banana Peels may drive through the court, and Shy Guys on board the train will throw Banana Peels on the court so any player may slip over them.
Trading card bio:A delicious fruit and a great source of potassium, the single Banana is, simply, good for you. But this is Mario Kart Wii we're talking about and there are no edible bananas here...only the slippery Banana peel that you and your racing rivals can toss out on the track. If your Kart or Bike touches a Banana you won't peel out, you'll spin out. That, of course, leads to longer lap times.
Game Tip!:When tossing a Banana out in front of your vehicle, be aware of where it lands. You don't want to be the recipient of your own nefarious tactics.
Tips & Tricks:Don't let this one give you the slip! Your kart will spin out if you hit one. You can carry one behind your kart to protect yourself from a single attack.
Mario Kart Tour Twitter:Item introduction: Banana Throw it out in front of you, or drop it off behind you. Karts that hit it will spin out! Watch out during the second lap of the race...chances are there will be more Bananas waiting for you the second time around!
The Banana Peel trophy (left) and Banana sticker (right) in Super Smash Bros. Brawl
SNESSuper Mario Kart
N64Mario Kart 64
The peel from a Japanese fiber banana of the Musaceae plant family. It contains a high volume of vegetable oil, which oozes out when the peel is stepped on, making things slippery. In Smash Bros., the peel fulfills its destiny as a comedic prop by making passersby slip. Characters who land on their backsides will be defenseless until they recover their footing.
Game: Mario Kart DS
Effect: [Flame] - Attack +4
Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
Banana Peel trophy in Super Smash Bros. for Nintendo 3DS (left) / Wii U (right)
SNESSuper Mario Kart (9/1992)
WiiMario Kart Wii (4/2008)
Looks like someone had a nice snack and didn't bother to clean up afterward... As you may suspect, stepping on a banana peel sends you falling to the ground and exposes you to attacks. You can throw these at your opponents too, but please clean up when you're done, all right? (American English)
HEY! Put that banana peel in the bin! ...Oh, you're going to trip up your opponent with it? Carry on, then. Of course, picking up and throwing banana peels at people is disgusting, but they'll have a hard time keeping their defences up if they're putting on a one-man slapstick act, so...go ahead. (British English)
- Indicates exclusivity to Mario Kart 8 * - Indicates downloadable content in Mario Kart 8 - Indicates exclusivity to Mario Kart 8 Deluxe † - Indicates content available in version 1.6.0 and later of Mario Kart 8 Deluxe ‡ - Indicates content available in the Mario Kart 8 Deluxe – Booster Course Pass