Before starting the level, various enemies are shown in the prologue, such as a Swooper Dooper with a surprised look, Painguin Tucks sticking a fishbone spear, and two Fluffs hopping around the grassland. As soon as the prologue ends, Kongs land on the ground, starting the level. One of the notable features in this level are the dancing baobab trees, whose shaking branches serve as moving platforms. Once the first dancing baobab tree section is passed, the Kongs reach to the place where elephant-like platforms swaying back and forth, making a footing slightly hard. These swaying platforms are constantly seen throughout the level, some of them having a little patch of grass that can be rolled into. When the grass is rolled into, something will be triggered, such as items, platforms that lift up Kongs, and so forth. Enemies, such as Tucks, are sometimes on branches of dancing baobab tree. Spiky barrels, rolling on the swaying platforms, serve as hazards that can hurt Kongs. In what appears to be a dead end lies a bird-shaped platform with a patch of grass; when Donkey Kong rolls on the grass, the platform will change its face, and the rocky wall will crumble before the platform changes its face back to normal. A Barrel Cannon appears, taking Kongs into the next area.
In the next area, what appears to be giraffe-shaped and zebra-shaped wooden figures are seen moving back and forth, and there are vines attached to them that Kongs can hang on. The music will change once Kongs reach this area, and is reminiscent of African chant music. At the end of a blue zebra figure lies a barrel cannon with a banana bunch and two coins that circle around it, as well as a huge, segmented giraffe-like pupper. Once Kongs launch themselves onto the giraffe-like figure, its segments will explode one by one before sending Kongs to a nearby ground. More baobab trees and moving platforms are seen in the next area. At the end of these platforms lies a third checkpoint with a baobab tree.
The music will change once again when Kongs reach this area. Here, long platforms resembling snakes will move back and forth and each platform has patches of Climbing Grass on its back for Kongs to hang on to. Given the fact that there are wooden gears, supporting pillars and everything such, there seem to be a set of wooden machine that moves the smaller platforms back and forth. Once the Kongs reach the top, there will be another Barrel Cannon that sends them to the bird-shaped platform on the top. Once again, the platform has a patch of grass on the top, and rolling on it causes all other platforms - resembling elephants, cheetahs, meerkats and buffalos - to appear, along with a Slot Machine Barrel in the middle. Jumping into the barrel causes Kongs to pummel the barrel, ending the level.
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