Frantic Fields

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Level
Frantic Fields
DKCTF FranticFields.jpg
World-Level 3 - 3
World Bright Savannah
Game Donkey Kong Country: Tropical Freeze
Notes A Rambi level set in the midst of a storm.
<< List of levels >>

Frantic Fields is the third level of Bright Savannah in Donkey Kong Country: Tropical Freeze. The level is set in the middle of a storm, and features tornadoes as obstacles. Rambi also appears in this level.

Overview[edit]

At the start of the stage, there are platforms that tilt in the direction of the storm's wind, over a bed of spikes. Past that, the Kongs will find the first of the tornadoes. Like Tweesters from the Super Mario series, the tornadoes will cause the Kongs to soar into the air, or push them away if they try to run through it as it moves towards them. Under the second tornado, Donkey Kong can flip a panel to find a DD Barrel. The Kongs will later find the first Rambi Box. While riding Rambi, he can run over the spikes to destroy them, but is not impervious to the tornadoes.

Past another bed of spikes, the Kongs will find platforms levitated by tornadoes over a pit, and bolts of lightning that can cause the Kongs to fall off Rambi if they are hit by one. After the first checkpoint, Tucks and Porcupals will fly towards the camera from the background. The Kongs will then enter a strong wind blowing to the left, with more enemies being carried by the wind's force. At the end of the path, there is a small bridge that will collapse once the Kongs or Rambi steps on it, and a Barrel Cannon.

After getting launched from the cannon, the Kongs will be chased by a large cyclone and multiple lightning strikes. The Kongs must run past collapsing bridges and lightning to reach the Barrel Cannon on the other side, which launches them inside another cyclone. Here, the Kongs will have to jump across multiple platforms that are also caught by the cyclone. About halfway through, there is a DX Barrel. In the final area, the Kongs will find themselves on a bridge, but it will soon be struck by lightning and collapse, forcing the Kongs to jump to the next platform as lowers down to them, which puts them within reach of the Slot Machine Barrel.

Collectibles[edit]

K-O-N-G Letters[edit]

  • K: Over a small bed of spikes just past the second Puzzle Piece. It is reached using the nearby Tucks or tornado.
  • O: Above the third of the three levitating platforms before the first checkpoint.
  • N: Among the enemies being carried by the strong wind blowing left.
  • G: Over a bed of spikes inside the cyclone.

Puzzle Pieces[edit]

  1. Shortly after freeing Rambi for the first time, if the player heads backwards and breaks the Rambi block, they will find a Bonus Area with the Puzzle Piece.
  2. Past the spikes after freeing Rambi, there is another Rambi block that, when broken, opens the way to the Puzzle Piece.
  3. Under a plug in the middle of the flying Tucks and Porcupals.
  4. On a small platform to the left of Rambi's crate inside the cyclone.
  5. While on the large floating bridge, a Barrel Cannon will fly past. If the Kongs manage to enter it, they will be launched to another Bonus Area with the Puzzle Piece.

Enemies[edit]

Names in other languages[edit]

Language Name Meaning
Japanese 負けるなランビ!トルネード
Makeruna Ranbi! Torunēdo
Don't Lose, Rambi! Tornado
Spanish Huracán Rambi Hurricane Rambi
French Cyclones cycliques Cyclic Cyclones
German Samba im Sturm Samba in the Storm
Italian Pianura Polverosa Dusty Plain