Sea Breeze Cove

From the Super Mario Wiki
Jump to: navigation, search
Ads keep the MarioWiki independent and free :)
Sea Breeze Cove
Sea Breeze Cove.png
Appearance Donkey Kong Country: Tropical Freeze
Levels 10
<< List of Worlds >>

Sea Breeze Cove is the fourth world and island in Donkey Kong Country: Tropical Freeze. It is opened once the Kongs beat Ba-Boom in the previous world, Bright Savannah. The boss of this world is Fugu, the Frightening, a blowfish foe whose main characteristic is an extreme ability to increase its body capacity with water.

Despite its name, the Sea Breeze Cove is actually set in an archipelago, as its map highlights. Its levels either take place on coastal land above water, or start off on land but take place mainly underwater. Many aquatic enemies appear throughout the world, including first-time enemies such as Fritz and Mama Saw, which are based on real-life electric eels and sawfish, respectively. Squiddicus makes a comeback after Donkey Kong Country Returns, in a stage called Irate Eight.

Primary ornamental features of Sea Breeze Cove are the the large stone statues, testimony of a fictional ancient civilization. Some protrude from the beach sands in the background, while other are sunken underwater. In a level called Rockin' Relics, these statues are powered by electricity, making sudden movements that propel various objects in the air. The statues can also be seen in what looks like a lofty underwater ancient corridor in High Tide Ride. According to Retro Studios artist Eric Kozlowsky, these ancient idols are based on "Jōmon dolls".[1]


Level number Level name Preview Description
World 4-1 Deep Keep Deep Keep DKCTF 2.png The first level where going underwater is mandatory in order to progress. During this level, the Kongs explore submerged ruins while avoiding many underwater obstacles, such as fish enemies, retractile spikes, and giant fans creating currents.
World 4-2 High Tide Ride 9.10.13 Screenshot5 - Donkey Kong Country Tropical Freeze.png The third mine cart stage in the game, taking the Kongs into an ancient corridor. The level focuses on switching tracks in order to avoid impediments. Aquatic predators, like Snaggles and Gargantuan Gills, occasionally jump from the water to attack.
World 4-3 Amiss Abyss WiiU DKCountry scrn03 E3.png A silhouetted level set in the depths of the ocean. Schools of bioluminescent fish can be swum and corkscrewed into in order to illuminate the area.
World 4-4 Irate Eight Squiddicus DKTF.png A level which marks the return of Squiddicus from Donkey Kong Country Returns. The gigantic enemy chases the Kongs through tight passages, impeding them with its tentacles. Other significant obstacles found throughout the level are Proximity Mines.
World 4-5 Sea Stack Attack SeaStackAttack.png A level that takes place entirely above water. Bomb-throwing enemies, such as Boom Birds, form the primary danger of the level, along with swaying, spike covered traps operated by Fluffs.
World 4-6 Current Capers CurrentCapers.jpg A level designed around underwater currents. These usually drive urchin globes on set paths, creating basic moving obstacles.
World 4-A Rockin' Relics RockinRelics.jpg A stage in which the ancient statues, previously seen as only decorations across the island, take larger significance. When powered by electricity, they impel various objects, such as urchin balls and platforms, into the air.
World 4-B Shoal Atoll Shoalatoll.png An underwater labyrinth focused on finding five colored keys, one after the other, in order to advance.
World 4-K Spinning Spines SpinningSpines.jpg The fourth Hidden Kong Temple stage of the game, where the Kongs need to travel past series of skewers and platform carousels.
World 4-Boss Fugu Face-Off FuguFace-Off.jpg The fourth boss stage in the game and the one to contain a battle against Fugu, the Frightening.


The Sea Breeze Cove diorama

The following is extra content that can be unlocked in Sea Breeze Cove. The unlockables can be seen in their respective galleries after selecting the "EXTRAS" option. For a full list of extras in the game, see here.


Images are unlocked by collecting all Puzzle Pieces in certain levels. Below every image that follows is the name of the level it can be unlocked in.


A soundtrack selection for this world can be unlocked after beating Fugu, the Frightening.

Audio.svg Deep Keep - Plays during the on-land section of Deep Keep.
DKCTF DeepKeep.oga

File infoMedia:DKCTF DeepKeep.oga
Audio.svg Funky Waters - Plays during the underwater sections of Deep Keep and Amiss Abyss. A calmer version of "Deep Keep".
DKCTF FunkyWaters.oga

File infoMedia:DKCTF FunkyWaters.oga
Audio.svg Irate Eight - Plays during the Squiddicus chase sequence of Irate Eight.
DKCTF IrateEight.oga

File infoMedia:DKCTF IrateEight.oga
Audio.svg Aquatic Ambiance Returns - Plays during the second half of Deep Keep, the majority of Current Capers, and the entirety of Shoal Atoll. It is a cover of "Aquatic Ambiance" from the original Donkey Kong Country, and it is not to be confused with an identically named musical track from Donkey Kong Country Returns, which is a different cover of the original song.
DKCTF AquaticAmbianceReturns.oga

File infoMedia:DKCTF AquaticAmbianceReturns.oga
Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning
Japanese オーシャンアイランド
Ōshan Airando
Ocean Island
Spanish Océano cálido Warm Ocean
French Atoll tropical Tropical Atoll
German Ozetanien Pun on "Oceania"(?).
Italian Baia Azzurra Azure Bay


  1. ^ "I worked with concept artist Toph Gorham to come up with the look for the ancient civilization seen in the levels. […] I was inspired by the look of ancient japanese jomon dolls for the textures and look of some of the statues" — Eric Kozlowsky, former artist at Retro Studios, on his personal blog