Current

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Currents[1][page number needed][2][page number needed] appear in a few games as obstacles. While currents cannot hurt the player, they can push the player away or send them into a pit.

History[edit]

Wario Land series[edit]

Wario Land II[edit]

In Wario Land II, currents appear infrequently in levels such as Turn off the giant faucet! and Escape from the Tea Cup! They push Wario in the direction the water flows.

Wario Land 3[edit]

A current just below Pesce in Wario Land 3

In Wario Land 3, currents appear in many levels, notably Bank of the Wild River, The Steep Canyon, and Beneath the Waves. One in the first of these must be clogged by the boss Pesce in order to continue.

Super Mario series[edit]

New Super Mario Bros.[edit]

Currents appear in New Super Mario Bros. as obstacles protruding from Warp Pipes in water-based levels that push the player in the direction of the bubbles. Some levels feature currents that can be turned off if the player presses a ? Switch.

New Super Mario Bros. Wii[edit]

Currents return in New Super Mario Bros. Wii, behaving exactly the same as in New Super Mario Bros.

New Super Mario Bros. 2[edit]

Currents reappear in New Super Mario Bros. 2 behaving the same as in past games. In this game, currents are no longer limited to protruding from Warp Pipes, with some naturally occurring as well, such as the downwards current featured in the location of World 1-5's second Star Coin.

New Super Mario Bros. U / New Super Luigi U[edit]

Currents are featured again in New Super Mario Bros. U and New Super Luigi U, behaving identical to previous games. Like with New Super Mario Bros. 2, some currents occur naturally, such as the returning downwards currents featured in Tropical Refresher and Urchin Reef Romp.

Mario Kart series[edit]

Mario Kart 7[edit]

In Mario Kart 7, currents appear as obstacles that push racers around in Wario Shipyard and Piranha Plant Slide. In the case of the latter, one such current allows the player to access the Dash Panel over the last Piranha Plant before the Glide Ramp.

Mario Kart 8 / Mario Kart 8 Deluxe[edit]

Currents return in Mario Kart 8 and Mario Kart 8 Deluxe, behaving the same as in Mario Kart 7. They appear in Dolphin Shoals and 3DS Piranha Plant Slide.

Donkey Kong Country: Tropical Freeze[edit]

The expanding and contracting current seen in Donkey Kong Country: Tropical Freeze

Currents also appear as obstacles in Donkey Kong Country: Tropical Freeze, where they are featured in some underwater levels. They are most prominently featured in Current Capers, where some currents in the level expand and contract.

Mario Party 10[edit]

Currents appear in Mario Party 10, in the minigame Blooper Blastoff. If interacted with, they push away the player's Blooper submarine.

References[edit]

  1. ^ Mario Kart 7 Prima guide
  2. ^ New Super Mario Bros. 2 Prima guide