Current

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search

It has been requested that more images be uploaded for this article. Remove this notice only after the additional image(s) have been added. Reason: add screenshots for applicable headers

It has been requested that this article be rewritten and expanded to include more information. Reason: include more Wario Land 4 and Super Mario Galaxy info

A current that appears in World 1-4 in New Super Mario Bros. Wii

Currents[1][2][3] appear in a few games as obstacles. While currents cannot hurt the player, they can push the player away or send them into a pit.

History[edit]

Super Mario series[edit]

Super Mario Bros.[edit]

While currents do not physically appear in Super Mario Bros., the bottomless pits in all water areas in the game attempt to suck Mario down while he swims over them.

These currents also appear in Super Mario Bros.: The Lost Levels, again only in water levels and behaving exactly the same way.

Super Mario Bros. 3[edit]

Currents appear in Super Mario Bros. 3, now coming out of Warp Pipes and visibly showing a bubble jet. Again, they only appear in water levels, where they push Mario in the direction of the bubble jet. Frog Mario can fight the currents by pressing B Button to do his fast swim; in World 4-4 and World 6-9, this can be exploited to find some hidden bonus areas.

Super Mario 64 / Super Mario 64 DS[edit]

In Super Mario 64 and its remake, upward-pointing jet streams appear underwater in Jolly Roger Bay and Dire, Dire Docks. In the latter location, a huge exit is opened for Bowser's Submarine after Bowser in the Fire Sea is completed. If the player approaches, they are sucked into the hole, leading them to the Castle Grounds. Additionally, both the Cavern of the Metal Cap and Tall, Tall Mountain have quick-flowing rivers.

New Super Mario Bros.[edit]

Crop of current coming out of a Warp Pipe in New Super Mario Bros.

Currents appear in New Super Mario Bros., behaving the same as in Super Mario Bros. 3. Some levels feature currents that can be turned off if the player presses a ? Switch.

New Super Mario Bros. Wii[edit]

Currents return in New Super Mario Bros. Wii, behaving exactly the same as in previous games.

New Super Mario Bros. 2[edit]

Currents reappear in New Super Mario Bros. 2 behaving the same as in past games. In this game, currents are no longer limited to protruding from Warp Pipes, with some naturally occurring as well, as in Super Mario Bros. World 1-5's second Star Coin features a Super Mario Bros.-style downward current over a pit.

New Super Mario Bros. U / New Super Luigi U[edit]

Currents are featured again in New Super Mario Bros. U and New Super Luigi U, behaving identical to previous games. Like with New Super Mario Bros. 2, some currents occur naturally, such as the returning downwards currents featured in Tropical Refresher and Urchin Reef Romp.

Super Mario World 2: Yoshi's Island[edit]

In Super Mario World 2: Yoshi's Island, currents[4] appear in sewer stages, where they can push Yoshi, crates, and even Wild Piranhas.

Wario Land series[edit]

Wario Land II[edit]

In Wario Land II, currents appear infrequently in levels such as Turn off the giant faucet! and Escape from the Tea Cup! They push Wario in the direction the water flows.

Wario Land 3[edit]

Bank of the Wild River
A current just below Pesce in Wario Land 3

In Wario Land 3, currents appear in many levels, notably Bank of the Wild River, The Steep Canyon, and Beneath the Waves. One in the first of these must be clogged by the boss Pesce in order to continue.

Donkey Kong franchise[edit]

Donkey Kong Jungle Beat[edit]

In Donkey Kong Jungle Beat, currents appear in many underwater stages. Their most important role is in Deep Sea Sprint, where they can speed up both Donkey Kong and the Sea Turtles.

Donkey Kong Country: Tropical Freeze[edit]

Current Capers
The expanding and contracting current seen in Donkey Kong Country: Tropical Freeze

Currents also appear as obstacles in Donkey Kong Country: Tropical Freeze, where they are featured in some underwater levels. They are most prominently featured in Current Capers, where some currents in the level expand and contract. Dixie Kong is capable of fighting the currents with her hair spin.

Mario Kart series[edit]

Mario Kart 7[edit]

A Current in Wario Shipyard in Mario Kart 7
A current in Wario Shipyard

In Mario Kart 7, currents appear as obstacles that push racers around in Wario Shipyard and Piranha Plant Slide. In the case of the latter, one such current allows the player to access the Dash Panel over the last Piranha Plant before the Glide Ramp. Currents function similarly to wind.

Mario Kart 8 / Mario Kart 8 Deluxe[edit]

Currents return in Mario Kart 8 and Mario Kart 8 Deluxe, behaving the same as in Mario Kart 7. They appear in Dolphin Shoals, GCN Dry Dry Desert, and 3DS Piranha Plant Slide. In the Mario Kart 8 Deluxe – Booster Course Pass, they appear in Tour Amsterdam Drift. A current also appears in Squeaky Clean Sprint, pushing racers forwards in the drain section of the course. The Bath Bombs in the course produce rising clouds similar to currents.

Mario Kart Tour[edit]

A Current from 3DS Wario Shipyard in Mario Kart Tour
A current in Mario Kart Tour

Currents return in Mario Kart Tour, reappearing in the classic course 3DS Wario Shipyard and 3DS Piranha Plant Slide, where their behavior is the same as in Mario Kart 7. The currents which are blown out of Wario Shipyard's giant pipe can now allow the player to perform a Jump Boost. Large and small currents later appear in Amsterdam Drift 2, where they come from the vents in the waterway. They also appear in Piranha Plant Cove, Piranha Plant Cove 2, and the T variant of GCN Daisy Cruiser, where they come out of cracks which can be used to perform a Jump Boost, similarly to those of Water Geysers. The current in the drain and the clouds from the Bath Bombs in Squeaky Clean Sprint also appear, although the current is now present only at the drain's entrance. In the R variant of the course, a current comes out from another drain in the bathtub to launch racers out of it.

Mario Party 10[edit]

Currents appear in Mario Party 10, in the minigame Blooper Blastoff. If interacted with, they push away the player's Blooper submarine.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese 水流[5][6]
Suiryū
下方水流[7]
Kahō Suiryū
Current

Downward Current (New Super Mario Bros. U)

Italian Corrente
Current

See also[edit]

References[edit]

  1. ^ Nintendo Power Volume 106, pages 63, 64.
  2. ^ Official American Wario Land 3 website (Internet Archive)
  3. ^ Nintendo Power Volume 133, page 59. "Wario’s swimming gets a whole lot better once you’ve found the Super Swim. He can even swim against the current! The Control Pad moves Wario, and B makes him swim faster."
  4. ^ Miller, Kent, and Terry Munson. Super Mario World 2: Yoshi's Island Player's Guide. Page 85.
  5. ^ Donkey Kong Jungle Beat Shogakukan book. Page 13.
  6. ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). Page 60, 200.
  7. ^ ---- (2015). "New Super Mario Bros. U"『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). Page 215.