DK Summit

From the Super Mario Wiki, the Mario encyclopedia
DK Summit
DK's Snowboard Cross
DK Summit MKWii.png
Information
Appearance(s) Mario Kart Wii (2008)
Cup(s) Flower Cup
Staff Ghost 2:34.693 by Nin★mokke
(Donkey Kong in the Standard Bike L)
Expert Staff Ghost 02:17.546 by Nin★KOZ★
(Donkey Kong in the Flame Flyer)
Wi-Fi No longer available (Wii)
Music
Course map
DK Summit MKWii layout.png

DK Summit (known as DK's Snowboard Cross in the Japanese and PAL releases) is the third race course of the Flower Cup in Mario Kart Wii. The track takes place on a snowy mountain winter sports resort which appears to be popular among Shy Guys. This is the first race course in the Mario Kart series to have a different name in the NTSC and PAL regions.

The stage is somewhat a combination of DK Mountain from Mario Kart: Double Dash!! and DK Pass from Mario Kart DS. Like DK Mountain, it has a Barrel Cannon aimed at a mountain and a zigzagging, crevice-filled path to the goal line, and like DK Pass, it is covered in snow and has various small snow piles that slow the player down if they run into them, as well as numerous Dash Panels.

When a player is playing as a Mii, the head of the wooden statue of Mario snowboarding will be replaced with a Mii's head.

Description[edit]

The race takes place in a mountain filled with snow and some skiing Shy Guys. This course introduces the half-pipe ramps in this game. There is a cannon that blasts the player to the top of the mountain. Later on, the player will have to descend from the summit, using ramps and bumpy hills to gain speed. After descending, the player sees Shy Guy Snowboarders, which act like obstacles for the players, making any player who hits them spin out. After the half-pipe filled with Shy Guys, the player will soon end up back at the start of the course.

Course layout[edit]

The cannon entrance

The course starts with a right turn towards a set of automatic barriers and Item Boxes, which lead towards the Cannon. After landing form the cannon, the track makes a U-turn to the left along a half pipe, featuring Vertical dash panels along both sides. The track then approaches a set of ramps, each featuring Item Boxes, with a larger single ramp with a Dash Panel on the right and three smaller ramps on the left. After this, the track takes a slight left past two areas of pink-striped deep snow, which will slow the player down if driven through, before approaching a set of moguls that form ramps. The mogul area also features three ramps with Dash Panels and Item Boxes. The course then makes a sharp right turn with a vertical dash panel on the left around one side of the chasm, and then a sharp left turn around the other side, before approaching a pair of Dash Panes in another half pipe. The half pipe is once again lined with vertical dash panels, and also features two drifts of deep snow, which cover up sections of vertical dash panels but do not prevent their use. Item Boxes are located on the vertical dash panels on either side of the track with the deep snow, and Shy Guy Snowboarders appear on the halfpipe, with a single one between the two snow drifts and a pair after the second one. The course then turns to the right as the halfpipe slopes downwards and approaches the Finish Line.

Shortcuts[edit]

  • The first shortcut is not an intentionally designed shortcut, but is a faster alternative to clearing the second turn of the course, and is mentioned in the Prima Guide for Mario Kart Wii. The player can jump over the left side of the hill by using a ramp, where they can perform a trick.
  • A Mushroom can be used to cut across the thick snow on the turn before the moguls.
  • A shortcut can be performed after the player has passed the moguls where there is a large chasm, and the player can drift and jump across the first chasm. The player can also slow down to cancel their drift, clear the first chasm and and then drive off of the raised section ahead to clear the second.
  • Time can be saved on the last turn of the course by going up the blue zipper and wrapping around the corner, sticking to the invisible wall.

Tournaments[edit]

The second December 2008 tournament took place on DK Summit. Players had to go through all 25 gates on the course. Nothing else had been changed on the course other than the added gates. This tournament was repeated as December 2010's second tournament, April 2012's first tournament, and June 2013's second tournament.

Profiles[edit]

Mario Kart Wii[edit]

  • Website bios:
    • Flag of USA.png "A challenging downhill course with a long series of halfpipe-style boost ramps for tricking over heavy snow banks."
    • Flag of Europe.png "The giant cannon that fires you to the mountaintop is just the first part of an incredible trip on this snow-covered track. Avoid the deepest drifts and look out for snowboarders as you pull off stunts on the half-pipe!"

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese DKスノーボードクロス
DK Sunōbōdo Kurosu
DK Snowboard Cross
Spanish (NOA) Cima DK DK Summit
Spanish (NOE) Cumbre DK DK Summit
French (NOA) Sommet DK DK Summit
French (NOE) Pic DK DK Peak
German DK Skikane Portmanteau of "ski" and "schikane" (used in racing as a term for hard to drive curves)
Italian Pista snowboard DK DK Snowboard Track
Korean DK 스노보드 경기장
DK Seunobodeu Gyeonggijang
DK Snowboard Stadium

Trivia[edit]

  • During the first lap of the course, snow is falling heavily, and the background and distant objects cannot be seen. By the third lap, snowfall clears up and all scenery can be clearly seen. This concept is reused for DK Pass in Mario Kart 7.
  • Underneath the track at the S-curves, there are 3 item boxes. They can be seen through hacking or with a glitch, but can't be obtained because Lakitu takes the player back to the track before the item boxes can be reached.[1] However, players can get to the item boxes by using the No Boundary Check hack.[2]

References[edit]