Screaming Pillar (big)

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Screaming Pillar
Screaming Pillar from Mario Kart 8
Model in Mario Kart 8
First appearance Donkey Kong Country Returns (2010)
Latest appearance Mario Kart 8 Deluxe (2017)
Variant of Screaming Pillar

Big Screaming Pillars[1][2] (also described as "statues"[3] and "pillars"[4]) are members of the Tiki Tak Tribe. They are a larger variant of Screaming Pillars with a scream that is much louder and more intense.

History[edit]

Donkey Kong Country Returns / Donkey Kong Country Returns 3D[edit]

Big Screaming Pillars

These Screaming Pillars first appear in Donkey Kong Country Returns and its 3DS port. Along with regular Screaming Pillars, these Screaming Pillars appear in Jungle level Canopy Cannons, though this is the only level where they appear. If the pillars come into contact with the player(s), they instantly lose a life. Unlike regular ones, these Screaming Pillars cannot be defeated.

In Donkey Kong Country Returns 3D they also appear in the Cloud level, Crushin' Columns where they destroy various bridges and platforms to defeat the player.

Mario Golf: World Tour[edit]

These Screaming Pillars reappear in Mario Golf: World Tour, where they are present on Hole 8 of DK Jungle.

Mario Kart 8 / Mario Kart 8 Deluxe[edit]

A Screaming Pillar from 3DS DK Jungle
A Screaming Pillar in Mario Kart 8

These Screaming Pillars reappear in Mario Kart 8 and Mario Kart 8 Deluxe, replacing the original Screaming Pillars in DK Jungle from Mario Kart 7. They exhale smoke in order to push the player.

References[edit]

  1. ^ Knight, Michael, and Alexander Musa. Donkey Kong Country Returns 3D Prima Official Game Guide. Page 39. "A tough spot on this level is getting past the sleeping Screaming Pillars. You must shoot from barrel to barrel quickly before the Screaming Pillars topple and fall on you. As soon as you land in one barrel, wait until it faces to the right and then shoot to the next one."
  2. ^ Musa, Alexander. Mario Kart 8 PRIMA Official Game Guide. Page 186. "Screaming Pillars: As you glide past these statues during the latter portion of the race, their screams generate gusts of wind that can slow you down."
  3. ^ Knight, Michael. Donkey Kong Country Returns Prima Official Game Guide. Page 39. "A tough spot on this level is getting past the sleeping statues. You must shoot from barrel to barrel quickly before the statues topple and fall on you. As soon as you land in one barrel, wait until it faces to the right and then shoot to the next one."
  4. ^ Knight, Michael, and Alexander Musa. Donkey Kong Country Returns 3D Prima Official Game Guide. Page 171. "This tricky sequence requires you to get your way past a series of falling pillars while using those flimsy balance boards to cross the chasm. The pillars will scream as they fall, giving you ample warning. As soon as you get to the barrel at the end of each balance board, do not hesitate in firing yourself to safety; the pillars can still get you even when you’re in the barrel!"