From the Super Mario Wiki
Retrieved from "https://www.mariowiki.com/index.php?title=Rocket_Start&oldid=2393908"
Ads keep the MarioWiki independent and free :)
“Get off to a Rocket Start! To launch from the starting grid at a high speed, press and hold at just the right moment during the countdown.”
Rocket Start (also referred to as Turbo Start, Boost Start, or Head Start) is a technique used in the Mario Kart series, as well as the racing games of the Donkey Kong franchise such as Diddy Kong Racing. It is a powerful burst of speed that occurs at the beginning of each and every race, which easily accelerate racers to top speed from standing still. It is executed by holding the acceleration button at the correct time in the starting countdown, with each game having different timing to do so, although the general timing of the technique in most games is to press the button sometime when the number 2 or equivalent appears on-screen. If the player holds the button too early and over-revs when the final beep sounds, the player's vehicle will backfire and stall for a few seconds at the beginning of the course (sometimes known as a Dud Start or Fail Start).
Since Mario Kart DS, the strength of the Rocket Start depends on the power of the rev is currently at the moment before START/GO! appears onscreen. For example, if the player starts to rev when the countdown reaches 2, depending on when the player started to hold down the acceleration button when 2 was onscreen, the duration of the technique can be roughly between half a second to two seconds long, indicated by the flames coming off of the exhaust pipes of the vehicle. In other words, if the player starts to rev right at the moment when the countdown reaches 2, the resulting rocket start would be longer than if the player started to rev half a second after the 2 came onscreen.
To perform a Rocket Start, drivers must press and hold the corresponding acceleration button when the race is about to begin. How and when to use it depends on which installment in the series and which control scheme the player uses.
Mario Kart series
Donkey Kong franchise
The Double Dash is a technique that can be performed only in the co-op play mode of Mario Kart: Double Dash!!, which is named after the game's subtitle. Both players must press at the same time when the light on Lakitu's starting signal turns green to perform this technique, which launches the kart at a higher speed. Blue flames follow the kart, showing that the technique was performed correctly.
Mario Kart 64
Mario Kart: Super Circuit
Mario Kart: Double Dash!!
Mario Kart DS
Mario Kart Wii
Mario Kart 7
Mario Kart 8 / Mario Kart 8 Deluxe
Names in other languages