Mario Kart 8 Deluxe in-game statistics

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The following tables include all statistics for the both the drivers and vehicles part of Mario Kart 8 Deluxe in the format used internally by the game, as well as the tables used to convert those statistics in in-game statistics.

Statistics in in-game format[edit]

Just like Mario Kart 7 and Mario Kart 8, the game stores statistics for drivers and parts in points.[1] In each statistics, the sum of the points for the driver, body, tires and glider is a number potentially ranging from 0 to 20, called Level (Lv) in Mario Kart 7, that then determines the values of the related in-game statistics. To obtain the value shown in the bars of the menu, three points are added to the Level and the result is divided by four. The following statistics are used by the game:

  • WG: Weight
  • AC: Acceleration
  • ON: On-Road traction
  • OF: (Off-Road) Traction
  • MT: Mini-Turbo
  • SL: Ground Speed
  • SW: Water Speed
  • SA: Anti-Gravity Speed
  • SG: Air Speed
  • TL: Ground Handling
  • TW: Water Handling
  • TA: Anti-Gravity Handling
  • TG: Air Handling

Bodies' Statistics (BD)[edit]

Bodies (BD)

Body WG AC ON OF MT SL SW SA SG TL TW TA TG
StandardKartBodyMK8.png
Standard Kart
2 4 3 3 4 3 3 3 3 3 2 3 3
PipeFrameBodyMK8.png
Pipe Frame
1 6 3 4 6 1 3 1 1 5 4 4 2
Mach8BodyMK8.png
Mach 8
3 3 2 4 4 3 3 5 4 2 2 4 2
Steel Driver.png
Steel Driver
4 1 1 3 2 4 5 2 0 1 5 1 1
CatCruiserBodyMK8.png
Cat Cruiser
2 5 4 3 5 2 2 3 4 4 2 3 4
CircuitSpecialBodyMK8.png
Circuit Special
3 1 3 1 1 5 1 4 2 1 1 2 0
TrispeederBodyMK8.png
Tri-Speeder
4 1 1 3 2 4 5 2 0 1 5 1 1
BadwagonBodyMK8.png
Badwagon
4 0 2 5 0 5 2 3 1 0 1 1 0
PrancerBodyMK8.png
Prancer
1 2 1 2 3 4 3 3 3 3 3 2 3
BiddybuggyBodyMK8.png
Biddybuggy
Buggybud
0 7 1 4 7 0 1 2 1 5 4 5 4
LandshipBodyMK8.png
Landship
0 6 0 6 6 1 5 0 2 4 5 2 3
SneakerBodyMK8.png
Sneeker
Bounder
2 2 1 0 3 4 2 3 3 3 2 3 2
SportsCoupeMK8.png
Sports Coupe
Sports Coupé
3 3 2 4 4 3 3 5 4 2 2 4 2
Gold Standard.png
Gold Standard
Gold Kart
2 2 1 0 3 4 2 3 3 3 2 3 2
StandardBikeBodyMK8.png
Standard Bike
1 5 3 5 5 2 2 4 3 4 3 4 3
CometBodyMK8.png
Comet
2 5 4 3 5 2 2 3 4 4 2 3 4
SportBikeBodyMK8.png
Sport Bike
1 2 1 2 3 4 3 3 3 3 3 2 3
TheDukeBodyMK8.png
The Duke
2 4 3 3 4 3 3 3 3 3 2 3 3
FlameRiderBodyMK8.png
Flame Rider
1 5 3 5 5 2 2 4 3 4 3 4 3
VarmintBodyMK8.png
Varmint
1 6 3 4 6 1 3 1 1 5 4 4 2
MrScootyBodyMK8.png
Mr. Scooty
Mr Scooty
0 7 1 4 7 0 1 2 1 5 4 5 4
JetBikeBodyMK8.png
Jet Bike
1 2 1 2 3 4 3 3 3 3 3 2 3
YoshiBikeBodyMK8.png
Yoshi Bike
2 5 4 3 5 2 2 3 4 4 2 3 4
StandardATVBodyMK8.png
Standard ATV
Standard Quad
4 0 2 5 0 5 2 3 1 0 1 1 0
WildWigglerBodyMK8.png
Wild Wiggler
1 5 3 5 5 2 2 4 3 4 3 4 3
TeddyBuggyBodyMK8.png
Teddy Buggy
2 5 4 3 5 2 2 3 4 4 2 3 4
GLA-MK8.png
GLA
4 0 2 5 0 5 2 3 1 0 1 1 0
W25SilverArrow-MK8.png
W 25 Silver Arrow
1 5 3 5 5 2 2 4 3 4 3 4 3
300SLRoadster-MK8.png
300 SL Roadster
2 4 3 3 4 3 3 3 3 3 2 3 3
MK8BlueFalcon.png
Blue Falcon
0 3 1 3 3 4 2 4 3 2 3 5 1
Tanooki-Buggy.png
Tanooki Kart
3 2 4 7 3 2 4 3 3 4 4 3 3
ZeldaMK8Bdasher.png
B Dasher
3 1 3 1 1 5 1 4 2 1 1 2 0
MK8MasterCycle.png
Master Cycle
2 2 1 0 3 4 2 3 3 3 2 3 2
MK8Streetle.png
Streetle
0 6 0 6 6 1 5 0 2 4 5 2 3
MK8PWing.png
P-Wing
3 1 3 1 1 5 1 4 2 1 1 2 0
MK8CityTripper.png
City Tripper
1 6 3 4 6 1 3 1 1 5 4 4 2
MK8BoneRattler.png
Bone Rattler
4 1 1 3 2 4 5 2 0 1 5 1 1
MK8DX Koopa Clown.png
Koopa Clown
3 2 4 7 3 2 4 3 3 4 4 3 3
MK8DX Splat Buggy.png
Splat Buggy
0 3 1 3 3 4 2 4 3 2 3 5 1
MK8DX Inkstriker.png
Inkstriker
3 3 2 4 4 3 3 5 4 2 2 4 2

Drivers' Statistics (DV)[edit]

Drivers (DV)

Driver WG AC ON OF MT SL SW SA SG TL TW TA TG
MK8 Mario Icon.png
Mro
6 2 4 2 2 6 6 6 6 4 4 4 4
MK8 Luigi Icon.png
Lig
6 2 5 1 2 6 6 6 6 5 5 5 5
MK8 Peach Icon.png
Pch
4 3 3 3 3 5 5 5 5 5 5 5 5
MK8 Daisy Icon.png
Dsy
4 3 3 3 3 5 5 5 5 5 5 5 5
MK8 Yoshi Icon.png
Ysi1
4 3 3 3 3 5 5 5 5 5 5 5 5
MK8 Toad Icon.png
Kno
3 4 3 4 3 3 3 3 3 7 7 7 7
MK8 Toadette Icon.png
Knc
2 5 4 2 4 2 2 2 2 7 7 7 7
MK8 Koopa Icon.png
Nok
2 4 1 5 4 2 2 2 2 8 8 8 8
MK8 Bowser Icon.png
Kop
10 0 6 0 0 10 10 10 10 0 0 0 0
MK8 DKong Icon.png
Dkg
8 1 10 0 1 9 9 9 9 2 2 2 2
MK8 Wario Icon.png
Wro
9 0 5 1 0 10 10 10 10 1 1 1 1
MK8 Waluigi Icon.png
Wlg
8 1 10 0 1 9 9 9 9 2 2 2 2
MK8 Rosalina Icon.png
Rst
7 1 9 3 2 7 7 7 7 3 3 3 3
MK8 MMario Icon.png
MroM
10 1 8 1 1 8 8 8 8 3 3 3 3
MK8 PGPeach Icon.png
PchG
10 1 8 1 1 8 8 8 8 3 3 3 3
MK8 Lakitu Icon.png
Jgm
2 4 1 5 4 2 2 2 2 8 8 8 8
MK8 ShyGuy Icon.png
Hyh1
3 4 3 4 3 3 3 3 3 7 7 7 7
MK8 BabyMario Icon.png
MroB
1 5 2 4 4 1 1 1 1 8 8 8 8
MK8 BabyLuigi Icon.png
LigB
1 5 2 4 4 1 1 1 1 8 8 8 8
MK8 BabyPeach Icon.png
PchB
0 4 3 5 5 0 0 0 0 10 10 10 10
MK8 BabyDaisy Icon.png
DsyB
0 4 3 5 5 0 0 0 0 10 10 10 10
MK8 BabyRosalina Icon.png
RstB
0 5 4 3 5 0 0 0 0 9 9 9 9
MK8 Larry Icon.png
Lry
3 4 3 4 3 3 3 3 3 7 7 7 7
MK8 Lemmy Icon.png
Lmy
0 5 4 3 5 0 0 0 0 9 9 9 9
MK8 Wendy Icon.png
Wdy
2 5 4 2 4 2 2 2 2 7 7 7 7
MK8 Ludwig Icon.png
Ldw
6 2 4 2 2 6 6 6 6 4 4 4 4
MK8 Iggy Icon.png
Igy
6 2 5 1 2 6 6 6 6 5 5 5 5
MK8 Roy Icon.png
Roy
8 1 10 0 1 9 9 9 9 2 2 2 2
MK8 Morton Icon.png
Mtn
10 0 6 0 0 10 10 10 10 0 0 0 0
Mii MK8.png
MiiM
6 2 4 2 2 6 6 6 6 4 4 4 4
MK8 Tanooki Mario Icon.png
MroT
5 3 7 1 3 5 5 5 5 5 5 5 5
MK8 Link Icon.png
Lnk
7 1 9 3 2 7 7 7 7 3 3 3 3
VillagerMale-Icon-MK8.png
Mrb
5 3 7 1 3 5 5 5 5 5 5 5 5
MK8 Isabelle Icon.png
Shz
2 5 4 2 4 2 2 2 2 7 7 7 7
MK8 Cat Peach Icon.png
PchC
3 4 2 3 3 4 4 4 4 6 6 6 6
MK8 Dry Bowser Icon.png
KopB
9 0 5 1 0 10 10 10 10 1 1 1 1
VillagerFemale-Icon-MK8.png
Mrg
3 4 2 3 3 4 4 4 4 6 6 6 6
MK8DX Gold Mario Icon.png
MroG
10 1 8 1 1 8 8 8 8 3 3 3 3
MK8DX Dry Bones Icon.png
Krn
1 5 2 4 4 1 1 1 1 8 8 8 8
MK8 Bowser Jr Icon.png
KopJ
2 4 1 5 4 2 2 2 2 8 8 8 8
MK8DX King Boo Icon.png
Ktr
7 1 9 3 2 7 7 7 7 3 3 3 3
MK8DX Female Inkling Icon.png
Spg1
3 4 2 3 3 4 4 4 4 6 6 6 6
MK8DX Male Inkling Icon.png
Spb1
5 3 7 1 3 5 5 5 5 5 5 5 5
1: Even though there are multiple versions of the characters having different colors, only one set of statistics is defined for them.

Tires' Statistics (TR)[edit]

Tires (TR)

Tire WG AC ON OF MT SL SW SA SG TL TW TA TG
StandardTiresMK8.png
Standard
Normal
2 4 2 5 3 2 3 2 3 3 3 3 3
MonsterTiresMK8.png
Monster
4 2 3 7 2 2 2 2 1 0 1 0 1
RollerTiresMK8.png
Roller
0 6 0 4 6 0 3 0 3 4 4 4 4
SlimTiresMK8.png
Slim
2 2 4 1 2 3 2 4 2 4 4 3 4
SlickTiresMK8.png
Slick
3 1 4 0 0 4 0 4 0 2 0 2 1
MetalTiresMK8.png
Metal
4 0 1 2 0 4 3 1 2 2 2 1 0
ButtonTiresMK8.png
Button
0 5 1 3 5 1 2 2 2 3 3 4 2
Off-Road.png
Off-Road
3 3 3 6 1 3 4 2 1 1 1 2 2
SpongeTiresMK8.png
Sponge
1 4 2 6 4 1 1 1 4 2 1 2 3
WoodTiresMK8.png
Wood
Wooden
2 2 4 1 2 3 2 4 2 4 4 3 4
CushionTiresMK8.png
Cushion
1 4 2 6 4 1 1 1 4 2 1 2 3
Blue Standard.png
Blue Standard
Normal Blue
2 4 2 5 3 2 3 2 3 3 3 3 3
HotMonsterTiresMK8.png
Hot Monster
Funky Monster
4 2 3 7 2 2 2 2 1 0 1 0 1
AzureRollerTiresMK8.png
Azure Roller
0 6 0 4 6 0 3 0 3 4 4 4 4
CrimsonSlimTiresMK8.png
Crimson Slim
2 2 4 1 2 3 2 4 2 4 4 3 4
CyberSlickTiresMK8.png
Cyber Slick
3 1 4 0 0 4 0 4 0 2 0 2 1
Retro Off-Road.png
Retro Off-Road
3 3 3 6 1 3 4 2 1 1 1 2 2
Gold Tires MK8.png
Gold Tires
Gold Wheels
4 0 1 2 0 4 3 1 2 2 2 1 0
GLATires-MK8.png
GLA Tires
GLA Wheels
2 4 2 5 3 2 3 2 3 3 3 3 3
MK8-TriforceTires.png
Triforce Tires
Triforce Tyres
3 3 3 6 1 3 4 2 1 1 1 2 2
Leaf Tires MK8.png
Leaf Tires
Leaf Tyres
0 5 1 3 5 1 2 2 2 3 3 4 2

Gliders (WG)

Glider WG AC ON OF MT SL SW SA SG TL TW TA TG
SuperGliderMK8.png
Super Glider
1 1 1 1 1 1 1 0 2 1 0 1 1
Cloud Glider.png
Cloud Glider
0 2 1 1 2 0 1 1 1 1 0 1 2
WarioWingMK8.png
Wario Wing
2 1 2 0 1 1 0 1 2 1 1 0 1
WaddleWingMK8.png
Waddle Wing
1 1 1 1 1 1 1 0 2 1 0 1 1
PeachParasolGliderMK8.png
Peach Parasol
1 2 2 0 2 0 0 1 1 1 1 0 2
ParachuteGliderMK8.png
Parachute
0 2 1 1 2 0 1 1 1 1 0 1 2
ParafoilGliderMK8.png
Parafoil
1 2 2 0 2 0 0 1 1 1 1 0 2
FlowerGliderMK8.png
Flower Glider
0 2 1 1 2 0 1 1 1 1 0 1 2
BowserKiteMK8.png
Bowser Kite
1 2 2 0 2 0 0 1 1 1 1 0 2
PlaneGliderMK8.png
Plane Glider
2 1 2 0 1 1 0 1 2 1 1 0 1
MKTVParafoilGliderMK8.png
MKTV Parafoil
1 2 2 0 2 0 0 1 1 1 1 0 2
GoldGliderMK8.png
Gold Glider
2 1 2 0 1 1 0 1 2 1 1 0 1
MK8-HylianKite.png
Hylian Kite
1 1 1 1 1 1 1 0 2 1 0 1 1
PaperGliderIcon-MK8.png
Paper Glider
0 2 1 1 2 0 1 1 1 1 0 1 2

Statistics Translation Tables[edit]

The following tables are used by the game to convert the points of each statistics into actual in-game stats.[1]. Even though potentially 21 levels can be obtained per each stats, only 20 levels and the Default level are found in the statistics translation tables. Due to this, it is not possible to know at the moment if the first Level found in the tables is Level 0 or Level 1, and as such the values in menu units are missing.

Important notice: since Mario Kart 8 Deluxe in-game statistics, just like the ones of Mario Kart 8, are directly derived from Mario Kart 7 and since in that game the statistics' tables included headers for columns and rows, that have not been included in the tables of Mario Kart 8 Deluxe, the names of such headers will be used here as well, denoted in italics. In the case of statistics that are still directly derived from preexisitng Mario Kart 7 statistics, only the common part of the headers will be used, still denoted in italics.

Weight (WG)[edit]

This table is the same as the one found in Mario Kart 8. There are three in-game statistics related to weight, that are known in Mario Kart 7 as KartBound_MassL, KartBound_MassH and KartBound_MassD. KartBound_MassL is used when the vehicle on a standstill is bumped by other vehicles using a boost given by a Dash Mushroom,[2] KartBound_MassH is used when bumping other vehicles using a boost given by a Dash Mushroom,[3] while it's not known in which conditions KartBound_MassD is used.

In-game weight statistics (WG)

Level KartBound_MassL KartBound_MassH KartBound_MassD
1 5 5 20
2 5 5.5 20
3 6 6 20
4 6 6.5 20
5 8 10 40
6 8 11 40
7 9 12 40
8 9 13 40
9 12 22 60
10 13 23 60
11 14 24 60
12 16 25 60
13 22 44 80
14 23 46 80
15 24 48 80
16 25 50 80
17 44 88 100
18 46 92 100
19 48 96 100
20 50 100 100
Default 8 11 40

Acceleration (AC)[edit]

While the in-game statistics are the same as the ones found in Mario Kart 8, their values have been changed so that now acceleration always increase when increasing the Acceleration statistics. Acceleration is determined by two factors, whose names in Mario Kart 7 are Drive_AccLmtFwd and Drive_SpdKfFwd. Drive_SpdKfFwd actually determines how fast the vehicles accelerates, while Drive_AccLmtFwd works as a limiter, fixing the maximum amount of speed increase per frame. It is important to note that, while Drive_SpdKfFwd determines relative acceleration, i.e. how much the fraction of current speed to maximum speed increases over time, Drive_AccLmtFwd determines the maximum increase in absolute speed per frame, i.e. the maximum amount of distance units/frame that can be added to the current speed in each frame.

In-game acceleration statistics (AC)

Level Drive_AccLmtFwd Drive_SpdKfFwd
1 0.035 0.0055
2 0.04 0.006
3 0.045 0.0065
4 0.05 0.007
5 0.055 0.0075
6 0.06 0.008
7 0.065 0.0085
8 0.07 0.009
9 0.075 0.0095
10 0.08 0.01
11 0.085 0.0105
12 0.09 0.011
13 0.095 0.0115
14 0.1 0.012
15 0.105 0.0125
16 0.11 0.013
17 0.115 0.0135
18 0.12 0.014
19 0.125 0.015
20 0.13 0.016
Default 0.08 0.01

On-Road Traction (ON)[edit]

This table is the same as the one found in Mario Kart 8 and, as a result, like in that game this statistics is unaffected by the Level. The related in-game statistics in Mario Kart 7 have SlipRt in their names. It controls how much the vehicle slips in normal (not off-road) sections of the tracks, but is set to the same value of 0.75 regardless of the level.

In-game on-road traction statistics (ON)

Level SlipRt
1 0.75
2 0.75
3 0.75
4 0.75
5 0.75
6 0.75
7 0.75
8 0.75
9 0.75
10 0.75
11 0.75
12 0.75
13 0.75
14 0.75
15 0.75
16 0.75
17 0.75
18 0.75
19 0.75
20 0.75
Default 0.75

(Off-Road) Traction (OF)[edit]

This table is the same as the one found in Mario Kart 8. There are 2 in-game statistics related to Traction, named BrakeRt and SlipRt in Mario Kart 7, that are applied to three types of off-road terrains (named DIRT, SAND and ICE in Mario Kart 7), each one of which has three degree (indicated with L, M, H in Mario Kart 7). BrakeRt is the relative maximum speed while in off-road terrains, while SlipRt determines how much the vehicle slips in said terrains.

In-game off-road traction statistics (OF)

Level BrakeRt_DIRT_L BrakeRt_DIRT_M BrakeRt_DIRT_H BrakeRt_SAND_L BrakeRt_SAND_M BrakeRt_SAND_H BrakeRt_ICE_L BrakeRt_ICE_M BrakeRt_ICE_H
1 0.7 0.5 0.3 0.981 0.981 0.981 0.971 0.971 0.971
2 0.7 0.5 0.3 0.982 0.982 0.982 0.972 0.972 0.972
3 0.7 0.5 0.3 0.983 0.983 0.983 0.973 0.973 0.973
4 0.7 0.5 0.3 0.984 0.984 0.984 0.974 0.974 0.974
5 0.7 0.5 0.3 0.985 0.985 0.985 0.975 0.975 0.975
6 0.7 0.5 0.3 0.986 0.986 0.986 0.976 0.976 0.976
7 0.7 0.5 0.3 0.987 0.987 0.987 0.977 0.977 0.977
8 0.7 0.5 0.3 0.988 0.988 0.988 0.978 0.978 0.978
9 0.7 0.5 0.3 0.989 0.989 0.989 0.979 0.979 0.979
10 0.7 0.5 0.3 0.99 0.99 0.99 0.98 0.98 0.98
11 0.7 0.5 0.3 0.991 0.991 0.991 0.981 0.981 0.981
12 0.7 0.5 0.3 0.992 0.992 0.992 0.982 0.982 0.982
13 0.7 0.5 0.3 0.993 0.993 0.993 0.983 0.983 0.983
14 0.7 0.5 0.3 0.994 0.994 0.994 0.984 0.984 0.984
15 0.7 0.5 0.3 0.995 0.995 0.995 0.985 0.985 0.985
16 0.7 0.5 0.3 0.996 0.996 0.996 0.986 0.986 0.986
17 0.7 0.5 0.3 0.997 0.997 0.997 0.987 0.987 0.987
18 0.7 0.5 0.3 0.998 0.998 0.998 0.988 0.988 0.988
19 0.7 0.5 0.3 0.999 0.999 0.999 0.989 0.989 0.989
20 0.7 0.5 0.3 1 1 1 0.99 0.99 0.99
Default 0.7 0.5 0.3 0.981 0.981 0.981 0.981 0.981 0.981
Level SlipRt_DIRT_L SlipRt_DIRT_M SlipRt_DIRT_H SlipRt_SAND_L SlipRt_SAND_M SlipRt_SAND_H SlipRt_ICE_L SlipRt_ICE_M SlipRt_ICE_H
1 0.95 0.95 0.95 0.915 0.925 0.935 0.915 0.925 0.935
2 0.95 0.95 0.95 0.914 0.924 0.934 0.914 0.924 0.934
3 0.95 0.95 0.95 0.913 0.923 0.933 0.913 0.923 0.933
4 0.95 0.95 0.95 0.912 0.922 0.932 0.912 0.922 0.932
5 0.95 0.95 0.95 0.911 0.921 0.931 0.911 0.921 0.931
6 0.95 0.95 0.95 0.91 0.92 0.93 0.91 0.92 0.93
7 0.95 0.95 0.95 0.909 0.919 0.929 0.909 0.919 0.929
8 0.95 0.95 0.95 0.908 0.918 0.928 0.908 0.918 0.928
9 0.95 0.95 0.95 0.907 0.917 0.927 0.907 0.917 0.927
10 0.95 0.95 0.95 0.906 0.916 0.926 0.906 0.916 0.926
11 0.95 0.95 0.95 0.905 0.915 0.925 0.905 0.915 0.925
12 0.95 0.95 0.95 0.903 0.913 0.923 0.903 0.913 0.923
13 0.95 0.95 0.95 0.901 0.911 0.921 0.901 0.911 0.921
14 0.95 0.95 0.95 0.899 0.909 0.919 0.899 0.909 0.919
15 0.95 0.95 0.95 0.897 0.907 0.917 0.897 0.907 0.917
16 0.95 0.95 0.95 0.895 0.905 0.915 0.895 0.905 0.915
17 0.95 0.95 0.95 0.885 0.895 0.905 0.885 0.895 0.905
18 0.95 0.95 0.95 0.875 0.885 0.895 0.875 0.885 0.895
19 0.95 0.95 0.95 0.865 0.875 0.885 0.865 0.875 0.885
20 0.95 0.95 0.95 0.855 0.865 0.875 0.855 0.865 0.875
Default 0.75 0.75 0.75 0.75 0.75 0.75 0.75 0.75 0.75

Mini-Turbo (MT)[edit]

This table is significantly different from the one seen in Mario kart 8. There are now 12 in-game statstics related to Mini-Turbo, due to lack of specific testing their purpose is not confirmed, but only guessed from the results of tests performed on various aspects of Mini-Turbo boosts.[4] There are two in-game statistics related to Mini-Turbo that were already present in Mario Kart 8, called Dash_FrmMiniT_Lv1 and Dash_FrmMiniT_Lv2 in Mario Kart 7. The first is the length of the Mini-Turbo boost in frames, the second is the length of the Super Mini-Turbo boost in frames. The other statistics don't have their own name reported in the tables, therefore their names provided in the following table are not the official ones. There is now an additional in-game statistics, Dash_FrmJumpB, that determines the duration of the Jump Boost in frames. Three statistics, here called MT Max Charge Time, SMT Max Charge Time and UMT Max Charge Time, determine the maximum number of frames needed to charge a Mini-Turbo boost, Super Mini-Turbo boost and Ultra Mini-Turbo boost respectively. Said values are expected to be only used when widening the drift by steering in the opposite direction during a drift, otherwise the actual time needed to charge said boost is generally a fixed fraction of these values rounded to integer, up to around 0.21 when steering in the direction of the drift.[4] Three values, here called MT Speed, SMT Speed and JB Speed, determine the relative max speed during a Mini-Turbo boost, a Super Mini-Turbo boost and a Jump Boost, respectively, coded as fraction of the maximum speed during the boost over the maximum speed when not boosting. Finally, the purpose of three values related to Mini-Turbo is still unknown, although it is possible that they determine the minimum angle of the control stick at which the fastest charge of the Mini-Turbo boost, Super Mini-Turbo boost and Ultra Mini-Turbo boost is obtained, measured from the vertical position.

In-game Mini-Turbo statistics (MT)

Level Dash_FrmMiniT_Lv1 MT Speed Unknown Dash_FrmMiniT_Lv2 SMT Speed Unknown Dash_FrmJumpB JB Speed Unknown MT Max Charge Time SMT Max Charge Time UMT Max Charge Time
1 21 1.055 0.1395 72 1.055 0.1295 16 1.305 0.219 280 590 900
2 22 1.06 0.139 74 1.06 0.129 17 1.31 0.218 278 586 894
3 23 1.065 0.1385 76 1.065 0.1285 18 1.315 0.217 276 582 888
4 24 1.07 0.138 78 1.07 0.128 19 1.32 0.216 274 578 882
5 25 1.075 0.1375 80 1.075 0.1275 20 1.325 0.215 272 574 876
6 26 1.08 0.137 82 1.08 0.127 21 1.33 0.214 269 568 867
7 27 1.085 0.1365 84 1.085 0.1265 22 1.335 0.213 266 562 858
8 28 1.09 0.136 86 1.09 0.126 23 1.34 0.212 263 556 849
9 29 1.095 0.1355 88 1.095 0.1255 24 1.345 0.211 260 550 840
10 30 1.1 0.135 90 1.1 0.125 25 1.35 0.21 256 542 828
11 31 1.105 0.1345 92 1.105 0.1245 26 1.355 0.209 252 534 816
12 32 1.11 0.134 94 1.11 0.124 27 1.36 0.208 248 526 804
13 33 1.115 0.1335 96 1.115 0.1235 28 1.365 0.207 244 518 792
14 34 1.12 0.133 98 1.12 0.123 29 1.37 0.206 240 510 780
15 35 1.125 0.1325 100 1.125 0.1225 30 1.375 0.205 235 500 765
16 36 1.13 0.132 102 1.13 0.122 31 1.38 0.204 230 490 750
17 37 1.135 0.1315 104 1.135 0.1215 32 1.385 0.203 223 476 729
18 38 1.14 0.131 106 1.14 0.121 33 1.39 0.202 216 462 708
19 39 1.145 0.1305 108 1.145 0.1205 34 1.395 0.201 208 446 684
20 40 1.15 0.13 110 1.15 0.12 35 1.4 0.2 200 430 660
Default 30 1.1 0.135 90 1.1 0.125 25 1.35 0.21 250 660 1100

Speed (SL, SW, SA and SG)[edit]

The in-game statistics are the same as the found in Mario Kart 8, but their values have been changed. There are two in-game statistics related to speed, named SpdMaxFwd_L and SpdMaxFwd_H in Mario Kart 7: the first is the maximum speed without coins, expressed in distance units/frame, the second is the maximum speed with 10 coins, expressed in distance units/frame. Air Speed has only one in-game statistics, called Wing_SpdMaxFwd_N in Mario Kart 7 and expressed in distance units/frame as well, suggesting that the maximum speed while gliding is unaffected by coins.
The values found in the table are those of the 150cc engine class.

In-game speed statistics (SL, SW, SA and SG)

Level Ground (SL) Water (SW) Anti-Gravity (SA) Air (SG)
Drive_SpdMaxFwd_L Drive_SpdMaxFwd_H Float_SpdMaxFwd_L Float_SpdMaxFwd_H SpdMaxFwd_L SpdMaxFwd_H Wing_SpdMaxFwd_N
1 7.475 7.975 7.475 7.975 7.475 7.975 7.595
2 7.5 8 7.5 8 7.5 8 7.64
3 7.525 8.025 7.525 8.025 7.525 8.025 7.685
4 7.55 8.05 7.55 8.05 7.55 8.05 7.73
5 7.575 8.075 7.575 8.075 7.575 8.075 7.775
6 7.6 8.1 7.6 8.1 7.6 8.1 7.82
7 7.625 8.125 7.625 8.125 7.625 8.125 7.865
8 7.65 8.15 7.65 8.15 7.65 8.15 7.91
9 7.675 8.175 7.675 8.175 7.675 8.175 7.955
10 7.7 8.2 7.7 8.2 7.7 8.2 8
11 7.725 8.225 7.725 8.225 7.725 8.225 8.045
12 7.75 8.25 7.75 8.25 7.75 8.25 8.09
13 7.775 8.275 7.775 8.275 7.775 8.275 8.135
14 7.8 8.3 7.8 8.3 7.8 8.3 8.18
15 7.825 8.325 7.825 8.325 7.825 8.325 8.225
16 7.85 8.35 7.85 8.35 7.85 8.35 8.27
17 7.875 8.375 7.875 8.375 7.875 8.375 8.315
18 7.9 8.4 7.9 8.4 7.9 8.4 8.36
19 7.925 8.425 7.925 8.425 7.925 8.425 8.405
20 7.95 8.45 7.95 8.45 7.95 8.45 8.45
Default 7.6 8.1 7.6 8.1 7.6 8.1 7.82

Handling (TL, TW, TA and TG)[edit]

This table is the same as the one found in Mario Kart 8. There are three in-game statistics related to handling, known as Drive_DirRotH, Drift_DirRotH and AutoDrift_ChargeRt in Mario Kart 7. The first is proprotional to the angular velocity while steering and to the angular velocity during the automatic drift, the second determines how much the drift can be widened or made sharper, while the third is how fast is the automatic drift charged while steering in a direction. When at full charge, the automatic drift begins. Drifting and automatic drifting can begin only if the speed of the vehicle is greater than a specific percentage of its top speed, when such treshold is passed, the smoke coming out of the exhaust pipes suddenly disappear. Air handling has only two in-game statistics, named Wing_StickLR_Roll and Wing_StickLR_Move in Mario Kart 7, that are respectively proprotional to how much the vehicle rolls (tilts sideways) and actually changes direction over time while steering during a glide.

In-game handling statistics (TL, TW, TA and TG)

Level Ground (TL) Water (TW) Anti-Gravity (TA) Air (TG)
Drive_DirRotH Drift_DirRotH AutoDrift_ChargeRt Float_Drive_DirRotH Float_Drift_DirRotH Float_AutoDrift_ChargeRt Drive_DirRotH Drift_DirRotH AutoDrift_ChargeRt Wing_StickLR_Roll Wing_StickLR_Move
1 0.0065 0.0145 1.5 0.0085 0.0125 1.5 0.0065 0.0145 1.5 0.15 0.4
2 0.007 0.015 1.5 0.009 0.013 1.5 0.007 0.015 1.5 0.155 0.41
3 0.0075 0.0155 1.5 0.0095 0.0135 1.5 0.0075 0.0155 1.5 0.16 0.42
4 0.008 0.016 1.5 0.01 0.014 1.5 0.008 0.016 1.5 0.165 0.43
5 0.0085 0.0165 1.5 0.0105 0.0145 1.5 0.0085 0.0165 1.5 0.17 0.44
6 0.009 0.017 1.2 0.011 0.015 1.2 0.009 0.017 1.2 0.175 0.45
7 0.0095 0.0175 1.2 0.0115 0.0155 1.2 0.0095 0.0175 1.2 0.18 0.46
8 0.01 0.018 1.2 0.012 0.016 1.2 0.01 0.018 1.2 0.185 0.47
9 0.0105 0.0185 1.2 0.0125 0.0165 1.2 0.0105 0.0185 1.2 0.19 0.48
10 0.011 0.019 1.2 0.013 0.017 1.2 0.011 0.019 1.2 0.195 0.49
11 0.0114 0.0193 0.9 0.0134 0.0173 0.9 0.0114 0.0193 0.9 0.2 0.5
12 0.0118 0.0196 0.9 0.0138 0.0176 0.9 0.0118 0.0196 0.9 0.205 0.51
13 0.0122 0.0199 0.9 0.0142 0.0179 0.9 0.0122 0.0199 0.9 0.21 0.52
14 0.0126 0.0202 0.9 0.0146 0.0182 0.9 0.0126 0.0202 0.9 0.215 0.53
15 0.013 0.0205 0.9 0.015 0.0185 0.9 0.013 0.0205 0.9 0.22 0.54
16 0.0132 0.0208 0.6 0.0152 0.0188 0.6 0.0132 0.0208 0.6 0.225 0.55
17 0.0134 0.0211 0.6 0.0154 0.0191 0.6 0.0134 0.0211 0.6 0.23 0.56
18 0.0136 0.0214 0.6 0.0156 0.0194 0.6 0.0136 0.0214 0.6 0.235 0.57
19 0.0138 0.0217 0.6 0.0158 0.0197 0.6 0.0138 0.0217 0.6 0.24 0.58
20 0.014 0.022 0.6 0.016 0.02 0.6 0.014 0.022 0.6 0.245 0.59
Default 0.01 0.018 1 0.012 0.016 1 0.012 0.016 1 0.2 0.5

References[edit]

  1. ^ a b A trasncription of Mario Kart 8 Deluxe in-game statistics.
  2. ^ yamaninmk1, investigation on weight while being bumped by an opponent using an experiment to compare weights. Retrieved June 5, 2016.
  3. ^ yamaninmk1, first result, second result, third result and fourth result of an investigation on weight while bumping an opponent, using a variant of an experiment to compare weights. Retrieved June 5, 2016.
  4. ^ a b Luigi_Fan2. Luigi_Fan2's Mario Kart 8 Deluxe Stat Chart. The mesurement on the Mini-Turbo statistics can be found below th statistics tables.