Mario Kart 8 in-game statistics

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The following tables include all statistics for the both the drivers and vehicles part of Mario Kart 8 in the format used internally by the game, as well as the tables used to convert those statistics in in-game statistics. These data are the ones present in version 4.1 of the game.

Statistics in in-game format[edit]

Just like Mario Kart 7, the game stores statistics for drivers and parts in points.[1] In each statistics, the sum of the points for the driver, body, tires and glider is a number ranging from 1 to 20, called Level (Lv) in Mario Kart 7, that then determines the values of the related in-game statistics. To obtain the value shown in the bars of the menu, three points are added to the Level and the result is divided by four. The following statistics are used by the game:

  • WG: Weight
  • AC: Acceleration
  • ON: On-Road traction
  • OF: (Off-Road) Traction
  • MT: Mini-Turbo
  • SL: Ground Speed
  • SW: Water Speed
  • SA: Anti-Gravity Speed
  • SG: Air Speed
  • TL: Ground Handling
  • TW: Water Handling
  • TA: Anti-Gravity Handling
  • TG: Air Handling

Bodies' Statistics (BD)[edit]

Bodies (BD)

Body WG AC ON OF MT SL SW SA SG TL TW TA TG
StandardKartBodyMK8.png
Standard Kart
2 2 2 5 3 3 3 4 2 2 2 3 1
PipeFrameBodyMK8.png
Pipe Frame
1 3 1 3 4 3 4 3 3 4 4 4 3
Mach8BodyMK8.png
Mach 8
3 1 3 1 1 5 4 5 4 2 2 2 1
Steel Driver.png
Steel Driver
4 0 4 7 0 3 5 3 2 0 5 0 0
CatCruiserBodyMK8.png
Cat Cruiser
2 2 2 5 3 3 3 4 2 2 2 3 1
CircuitSpecialBodyMK8.png
Circuit Special
3 1 3 1 1 5 4 5 4 2 2 2 1
TrispeederBodyMK8.png
Tri-Speeder
4 0 4 7 0 3 5 3 2 0 5 0 0
BadwagonBodyMK8.png
Badwagon
4 0 4 7 0 3 5 3 2 0 5 0 0
PrancerBodyMK8.png
Prancer
2 2 2 5 3 3 3 4 2 2 2 3 1
BiddybuggyBodyMK8.png
Biddybuggy
Buggybud
0 7 0 4 7 0 5 0 4 4 5 3 4
LandshipBodyMK8.png
Landship
0 7 0 4 7 0 5 0 4 4 5 3 4
SneakerBodyMK8.png
Sneeker
Bounder
2 2 2 5 3 3 3 4 2 2 2 3 1
SportsCoupeMK8.png
Sports Coupe
Sports Coupé
3 1 3 1 1 5 4 5 4 2 2 2 1
Gold Standard.png
Gold Standard
Gold Kart
3 1 3 1 1 5 4 5 4 2 2 2 1
StandardBikeBodyMK8.png
Standard Bike
1 3 1 3 4 3 4 3 3 4 4 4 3
CometBodyMK8.png
Comet
1 5 1 0 5 3 3 3 2 5 5 5 4
SportBikeBodyMK8.png
Sport Bike
1 5 1 0 5 3 3 3 2 5 5 5 4
TheDukeBodyMK8.png
The Duke
2 2 2 5 3 3 3 4 2 2 2 3 1
FlameRiderBodyMK8.png
Flame Rider
1 3 1 3 4 3 4 3 3 4 4 4 3
VarmintBodyMK8.png
Varmint
1 3 1 3 4 3 4 3 3 4 4 4 3
MrScootyBodyMK8.png
Mr. Scooty
Mr Scooty
0 7 0 4 7 0 5 0 4 4 5 3 4
JetBikeBodyMK8.png
Jet Bike
1 5 1 0 5 3 3 3 2 5 5 5 4
YoshiBikeBodyMK8.png
Yoshi Bike
1 5 1 0 5 3 3 3 2 5 5 5 4
StandardATVBodyMK8.png
Standard ATV
Standard Quad
4 0 4 7 0 3 5 3 2 0 5 0 0
WildWigglerBodyMK8.png
Wild Wiggler
1 3 1 3 4 3 4 3 3 4 4 4 3
TeddyBuggyBodyMK8.png
Teddy Buggy
2 2 2 5 3 3 3 4 2 2 2 3 1
GLA-MK8.png
GLA
4 0 4 7 0 3 5 3 2 0 5 0 0
W25SilverArrow-MK8.png
W 25 Silver Arrow
1 3 1 3 4 3 4 3 3 4 4 4 3
300SLRoadster-MK8.png
300 SL Roadster
2 2 2 5 3 3 3 4 2 2 2 3 1
MK8BlueFalcon.png
Blue Falcon
1 3 1 3 3 4 3 5 3 2 2 3 1
Tanooki-Buggy.png
Tanooki Kart
3 1 4 6 1 3 5 3 3 1 5 1 4
ZeldaMK8Bdasher.png
B Dasher
3 1 3 1 1 5 4 5 4 2 2 2 1
MK8MasterCycle.png
Master Cycle
2 2 1 2 3 4 5 3 4 4 4 5 4
Unused Body 11 3 3 3 3 3 3 3 3 3 3 3 3 3
Unused Body 21 3 3 3 3 3 3 3 3 3 3 3 3 3
MK8Streetle.png
Streetle
1 3 1 3 3 4 3 5 3 2 2 3 1
MK8PWing.png
P-Wing
3 1 3 1 1 5 4 5 4 2 2 2 1
MK8CityTripper.png
City Tripper
1 3 1 3 4 3 4 3 3 4 4 4 3
MK8BoneRattler.png
Bone Rattler
3 1 4 6 1 3 5 3 3 1 5 1 4
1: Body that cannot be selected, probably a separator.

Drivers' Statistics (DV)[edit]

Drivers (DV)

Driver WG AC ON OF MT SL SW SA SG TL TW TA TG
MK8 Mario Icon.png
Mario
6 2 6 2 2 6 6 6 6 4 4 4 4
MK8 Luigi Icon.png
Luigi
6 2 6 2 2 6 6 6 6 4 4 4 4
MK8 Peach Icon.png
Peach
4 3 4 3 3 4 4 4 4 6 6 6 6
MK8 Daisy Icon.png
Daisy
4 3 4 3 3 4 4 4 4 6 6 6 6
MK8 Yoshi Icon.png
Yoshi1
4 3 4 3 3 4 4 4 4 6 6 6 6
MK8 Toad Icon.png
Toad
2 4 2 4 4 2 2 2 2 8 8 8 8
MK8 Toadette Icon.png
Toadette
2 4 2 4 4 2 2 2 2 8 8 8 8
MK8 Koopa Icon.png
Koopa Troopa
2 4 2 4 4 2 2 2 2 8 8 8 8
MK8 Bowser Icon.png
Bowser
10 0 10 0 0 10 10 10 10 0 0 0 0
MK8 DKong Icon.png
Donkey Kong
8 1 8 1 1 8 8 8 8 2 2 2 2
MK8 Wario Icon.png
Wario
10 0 10 0 0 10 10 10 10 0 0 0 0
MK8 Waluigi Icon.png
Waluigi
8 1 8 1 1 8 8 8 8 2 2 2 2
MK8 Rosalina Icon.png
Rosalina
8 1 8 1 1 8 8 8 8 2 2 2 2
MK8 MMario Icon.png
Metal Mario
10 0 10 0 0 8 8 8 8 2 2 2 2
MK8 PGPeach Icon.png
Pink Gold Peach
10 0 10 0 0 8 8 8 8 2 2 2 2
MK8 Lakitu Icon.png
Lakitu
2 4 2 4 4 2 2 2 2 8 8 8 8
MK8 ShyGuy Icon.png
Shy Guy1
2 4 2 4 4 2 2 2 2 8 8 8 8
MK8 BabyMario Icon.png
Baby Mario
0 5 0 5 5 0 0 0 0 10 10 10 10
MK8 BabyLuigi Icon.png
Baby Luigi
0 5 0 5 5 0 0 0 0 10 10 10 10
MK8 BabyPeach Icon.png
Baby Peach
0 5 0 5 5 0 0 0 0 10 10 10 10
MK8 BabyDaisy Icon.png
Baby Daisy
0 5 0 5 5 0 0 0 0 10 10 10 10
MK8 BabyRosalina Icon.png
Baby Rosalina
0 5 0 5 5 0 0 0 0 10 10 10 10
MK8 Larry Icon.png
Larry
2 4 2 4 4 2 2 2 2 8 8 8 8
MK8 Lemmy Icon.png
Lemmy
0 5 0 5 5 0 0 0 0 10 10 10 10
MK8 Wendy Icon.png
Wendy
2 4 2 4 4 2 2 2 2 8 8 8 8
MK8 Ludwig Icon.png
Ludwig
6 2 6 2 2 6 6 6 6 4 4 4 4
MK8 Iggy Icon.png
Iggy
6 2 6 2 2 6 6 6 6 4 4 4 4
MK8 Roy Icon.png
Roy
8 1 8 1 1 8 8 8 8 2 2 2 2
MK8 Morton Icon.png
Morton
10 0 10 0 0 10 10 10 10 0 0 0 0
Mii MK8.png
Mii (medium)
6 2 6 2 2 6 6 6 6 4 4 4 4
MK8 Tanooki Mario Icon.png
Tanooki Mario
5 3 6 2 3 6 6 6 6 4 4 4 4
MK8 Link Icon.png
Link
8 1 8 1 1 8 8 8 8 2 2 2 2
VillagerMale-Icon-MK8.png
Villager (male)
5 3 6 2 3 6 6 6 6 4 4 4 4
MK8 Isabelle Icon.png
Isabelle
2 4 2 4 4 2 2 2 2 8 8 8 8
MK8 Cat Peach Icon.png
Cat Peach
3 4 3 3 4 4 4 4 4 6 6 6 6
MK8 Dry Bowser Icon.png
Dry Bowser
10 0 10 0 0 10 10 10 10 0 0 0 0
VillagerFemale-Icon-MK8.png
Villager (female)
3 4 3 3 4 4 4 4 4 6 6 6 6
1: Even though there are multiple versions of the characters having different colors, only one set of statistics is defined for them.

Tires' Statistics (TR)[edit]

Tires (TR)

Tire WG AC ON OF MT SL SW SA SG TL TW TA TG
StandardTiresMK8.png
Standard
Normal
2 2 2 4 2 2 4 2 2 3 3 3 3
MonsterTiresMK8.png
Monster
4 0 4 7 0 2 2 2 0 0 0 0 0
RollerTiresMK8.png
Roller
0 6 0 3 6 0 4 0 4 4 4 4 4
SlimTiresMK8.png
Slim
2 1 3 2 1 3 3 3 3 4 4 4 4
SlickTiresMK8.png
Slick
3 1 3 0 1 4 0 4 4 3 3 3 3
MetalTiresMK8.png
Metal
4 0 4 2 0 3 3 3 3 3 3 3 3
ButtonTiresMK8.png
Button
0 6 0 3 6 0 4 0 4 4 4 4 4
Off-Road.png
Off-Road
2 2 2 4 2 2 4 2 2 3 3 3 3
SpongeTiresMK8.png
Sponge
1 3 1 6 3 1 0 1 3 2 1 2 3
WoodTiresMK8.png
Wood
Wooden
1 3 1 6 3 1 0 1 3 2 1 2 3
CushionTiresMK8.png
Cushion
1 3 1 6 3 1 0 1 3 2 1 2 3
Blue Standard.png
Blue Standard
Normal Blue
2 2 2 4 2 2 4 2 2 3 3 3 3
HotMonsterTiresMK8.png
Hot Monster
Funky Monster
4 0 4 7 0 2 2 2 0 0 0 0 0
AzureRollerTiresMK8.png
Azure Roller
0 6 0 3 6 0 4 0 4 4 4 4 4
CrimsonSlimTiresMK8.png
Crimson Slim
2 1 3 2 1 3 3 3 3 4 4 4 4
CyberSlickTiresMK8.png
Cyber Slick
3 1 3 0 1 4 0 4 4 3 3 3 3
Retro Off-Road.png
Retro Off-Road
2 2 2 4 2 2 4 2 2 3 3 3 3
Gold Tires MK8.png
Gold Tires
Gold Wheels
4 0 4 2 0 3 3 3 3 3 3 3 3
GLATires-MK8.png
GLA Tires
GLA Wheels
2 2 2 4 2 2 4 2 2 3 3 3 3
MK8-TriforceTires.png
Triforce Tires
Triforce Tyres
2 1 3 2 1 3 3 3 3 4 4 4 4
Leaf Tires MK8.png
Leaf Tires
Leaf Tyres
0 6 0 3 6 0 4 0 4 4 4 4 4

Gliders' Statistics (WG)[edit]

Gliders (WG)

Glider WG AC ON OF MT SL SW SA SG TL TW TA TG
SuperGliderMK8.png
Super Glider
2 1 1 1 1 1 1 1 2 1 1 1 1
Cloud Glider.png
Cloud Glider
1 2 1 1 2 1 1 1 1 1 1 1 2
WarioWingMK8.png
Wario Wing
2 1 2 1 1 1 1 1 2 1 1 1 1
WaddleWingMK8.png
Waddle Wing
2 1 2 1 1 1 1 1 2 1 1 1 1
PeachParasolGliderMK8.png
Peach Parasol
1 2 1 1 2 1 1 1 1 1 1 1 2
ParachuteGliderMK8.png
Parachute
1 2 1 1 2 1 1 1 1 1 1 1 2
ParafoilGliderMK8.png
Parafoil
1 2 1 1 2 1 1 1 1 1 1 1 2
FlowerGliderMK8.png
Flower Glider
1 2 1 1 2 1 1 1 1 1 1 1 2
BowserKiteMK8.png
Bowser Kite
1 2 1 1 2 1 1 1 1 1 1 1 2
PlaneGliderMK8.png
Plane Glider
2 1 2 1 1 1 1 1 2 1 1 1 1
MKTVParafoilGliderMK8.png
MKTV Parafoil
1 2 1 1 2 1 1 1 1 1 1 1 2
GoldGliderMK8.png
Gold Glider
2 1 2 1 1 1 1 1 2 1 1 1 1
MK8-HylianKite.png
Hylian Kite
1 2 1 1 2 1 1 1 1 1 1 1 2
PaperGliderIcon-MK8.png
Paper Glider
2 1 1 1 1 1 1 1 2 1 1 1 1

Statistics Translation Tables[edit]

The following tables are used by the game to convert the points of each statistics into actual in-game stats.[1]

Important notice: since Mario Kart 8 in-game statistics are directly derived from Mario Kart 7 and since in that game the statistics' tables included headers for columns and rows, that have not been included in Mario Kart 8 tables, the names of such headers will be used here as well, denoted in italics. In the case of anti-gravity statistics, that are still directly derived from preexisitng Mario Kart 7 statistics, only the common part of the headers will be used, still denoted in italics.

Weight (WG)[edit]

There are three in-game statistics related to weight, that are known in Mario Kart 7 as KartBound_MassL, KartBound_MassH and KartBound_MassD. KartBound_MassL is used when the vehicle on a standstill is bumped by other vehicles using a boost given by a Dash Mushroom,[2] KartBound_MassH is used when bumping other vehicles using a boost given by a Dash Mushroom,[3] while it's not known in which conditions KartBound_MassD is used.

In-game weight statistics (WG)

Level Value in menu units KartBound_MassL KartBound_MassH KartBound_MassD
Lv1 1 5 5 20
Lv2 1.25 5 5.5 20
Lv3 1.5 6 6 20
Lv4 1.75 6 6.5 20
Lv5 2 8 10 40
Lv6 2.25 8 11 40
Lv7 2.5 9 12 40
Lv8 2.75 9 13 40
Lv9 3 12 22 60
Lv10 3.25 13 23 60
Lv11 3.5 14 24 60
Lv12 3.75 16 25 60
Lv13 4 22 44 80
Lv14 4.25 23 46 80
Lv15 4.5 24 48 80
Lv16 4.75 25 50 80
Lv17 5 44 88 100
Lv18 5.25 46 92 100
Lv19 5.5 48 96 100
Lv20 5.75 50 100 100
Default 8 11 40

Acceleration (AC)[edit]

Acceleration is determined by two factors, whose names in Mario Kart 7 are Drive_AccLmtFwd and Drive_SpdKfFwd. Drive_SpdKfFwd actually determines how fast the vehicles accelerates, while Drive_AccLmtFwd works as a limiter, fixing the maximum amount of speed increase per frame. It is important to note that, while Drive_SpdKfFwd determines relative acceleration, i.e. how much the fraction of current speed to maximum speed increases over time, Drive_AccLmtFwd determines the maximum increase in absolute speed per frame, i.e. the maximum amount of distance units/frame that can be added to the current speed in each frame. Since the top speed is relatively low in all engine classes except for 200cc, Drive_AccLmtFwd is very frequently not a limiting factor, causing different acceleration values to have the same effective acceleration[4][5].

In-game acceleration statistics (AC)

Level Value in menu units Drive_AccLmtFwd Drive_SpdKfFwd
Lv1 1 0.035 0.006
Lv2 1.25 0.04 0.006
Lv3 1.5 0.045 0.006
Lv4 1.75 0.05 0.006
Lv5 2 0.055 0.008
Lv6 2.25 0.06 0.008
Lv7 2.5 0.065 0.008
Lv8 2.75 0.07 0.008
Lv9 3 0.075 0.01
Lv10 3.25 0.08 0.01
Lv11 3.5 0.085 0.01
Lv12 3.75 0.09 0.01
Lv13 4 0.095 0.012
Lv14 4.25 0.1 0.012
Lv15 4.5 0.105 0.012
Lv16 4.75 0.11 0.012
Lv17 5 0.115 0.016
Lv18 5.25 0.12 0.016
Lv19 5.5 0.125 0.016
Lv20 5.75 0.13 0.016
Default 0.08 0.01

On-Road Traction (ON)[edit]

This statistics is unaffected by the Level. The related in-game statistics in Mario Kart 7 have SlipRt in their names. It controls how much the vehicle slips in normal (not off-road) sections of the tracks, but is set to the same value of 0.75 regardless of the level.

In-game on-road traction statistics (ON)

Level Value in menu units SlipRt
Lv1 1 0.75
Lv2 1.25 0.75
Lv3 1.5 0.75
Lv4 1.75 0.75
Lv5 2 0.75
Lv6 2.25 0.75
Lv7 2.5 0.75
Lv8 2.75 0.75
Lv9 3 0.75
Lv10 3.25 0.75
Lv11 3.5 0.75
Lv12 3.75 0.75
Lv13 4 0.75
Lv14 4.25 0.75
Lv15 4.5 0.75
Lv16 4.75 0.75
Lv17 5 0.75
Lv18 5.25 0.75
Lv19 5.5 0.75
Lv20 5.75 0.75
Default 0.75

(Off-Road) Traction (OF)[edit]

There are 2 in-game statistics related to Traction, named BrakeRt and SlipRt in Mario Kart 7, that are applied to three types of off-road terrains (named DIRT, SAND and ICE in Mario Kart 7), each one of which has three degree (indicated with L, M, H in Mario Kart 7). BrakeRt is the relative maximum speed while in off-road terrains, while SlipRt determines how much the vehicle slips in said terrains.

In-game off-road traction statistics (OF)

Level Value in menu units BrakeRt_DIRT_L BrakeRt_DIRT_M BrakeRt_DIRT_H BrakeRt_SAND_L BrakeRt_SAND_M BrakeRt_SAND_H BrakeRt_ICE_L BrakeRt_ICE_M BrakeRt_ICE_H
Lv1 1 0.7 0.5 0.3 0.981 0.981 0.981 0.971 0.971 0.971
Lv2 1.25 0.7 0.5 0.3 0.982 0.982 0.982 0.972 0.972 0.972
Lv3 1.5 0.7 0.5 0.3 0.983 0.983 0.983 0.973 0.973 0.973
Lv4 1.75 0.7 0.5 0.3 0.984 0.984 0.984 0.974 0.974 0.974
Lv5 2 0.7 0.5 0.3 0.985 0.985 0.985 0.975 0.975 0.975
Lv6 2.25 0.7 0.5 0.3 0.986 0.986 0.986 0.976 0.976 0.976
Lv7 2.5 0.7 0.5 0.3 0.987 0.987 0.987 0.977 0.977 0.977
Lv8 2.75 0.7 0.5 0.3 0.988 0.988 0.988 0.978 0.978 0.978
Lv9 3 0.7 0.5 0.3 0.989 0.989 0.989 0.979 0.979 0.979
Lv10 3.25 0.7 0.5 0.3 0.99 0.99 0.99 0.98 0.98 0.98
Lv11 3.5 0.7 0.5 0.3 0.991 0.991 0.991 0.981 0.981 0.981
Lv12 3.75 0.7 0.5 0.3 0.992 0.992 0.992 0.982 0.982 0.982
Lv13 4 0.7 0.5 0.3 0.993 0.993 0.993 0.983 0.983 0.983
Lv14 4.25 0.7 0.5 0.3 0.994 0.994 0.994 0.984 0.984 0.984
Lv15 4.5 0.7 0.5 0.3 0.995 0.995 0.995 0.985 0.985 0.985
Lv16 4.75 0.7 0.5 0.3 0.996 0.996 0.996 0.986 0.986 0.986
Lv17 5 0.7 0.5 0.3 0.997 0.997 0.997 0.987 0.987 0.987
Lv18 5.25 0.7 0.5 0.3 0.998 0.998 0.998 0.988 0.988 0.988
Lv19 5.5 0.7 0.5 0.3 0.999 0.999 0.999 0.989 0.989 0.989
Lv20 5.75 0.7 0.5 0.3 1 1 1 0.99 0.99 0.99
Default 0.7 0.5 0.3 0.981 0.981 0.981 0.981 0.981 0.981
Level Value in menu units SlipRt_DIRT_L SlipRt_DIRT_M SlipRt_DIRT_H SlipRt_SAND_L SlipRt_SAND_M SlipRt_SAND_H SlipRt_ICE_L SlipRt_ICE_M SlipRt_ICE_H
Lv1 1 0.95 0.95 0.95 0.915 0.925 0.935 0.915 0.925 0.935
Lv2 1.25 0.95 0.95 0.95 0.914 0.924 0.934 0.914 0.924 0.934
Lv3 1.5 0.95 0.95 0.95 0.913 0.923 0.933 0.913 0.923 0.933
Lv4 1.75 0.95 0.95 0.95 0.912 0.922 0.932 0.912 0.922 0.932
Lv5 2 0.95 0.95 0.95 0.911 0.921 0.931 0.911 0.921 0.931
Lv6 2.25 0.95 0.95 0.95 0.91 0.92 0.93 0.91 0.92 0.93
Lv7 2.5 0.95 0.95 0.95 0.909 0.919 0.929 0.909 0.919 0.929
Lv8 2.75 0.95 0.95 0.95 0.908 0.918 0.928 0.908 0.918 0.928
Lv9 3 0.95 0.95 0.95 0.907 0.917 0.927 0.907 0.917 0.927
Lv10 3.25 0.95 0.95 0.95 0.906 0.916 0.926 0.906 0.916 0.926
Lv11 3.5 0.95 0.95 0.95 0.905 0.915 0.925 0.905 0.915 0.925
Lv12 3.75 0.95 0.95 0.95 0.903 0.913 0.923 0.903 0.913 0.923
Lv13 4 0.95 0.95 0.95 0.901 0.911 0.921 0.901 0.911 0.921
Lv14 4.25 0.95 0.95 0.95 0.899 0.909 0.919 0.899 0.909 0.919
Lv15 4.5 0.95 0.95 0.95 0.897 0.907 0.917 0.897 0.907 0.917
Lv16 4.75 0.95 0.95 0.95 0.895 0.905 0.915 0.895 0.905 0.915
Lv17 5 0.95 0.95 0.95 0.885 0.895 0.905 0.885 0.895 0.905
Lv18 5.25 0.95 0.95 0.95 0.875 0.885 0.895 0.875 0.885 0.895
Lv19 5.5 0.95 0.95 0.95 0.865 0.875 0.885 0.865 0.875 0.885
Lv20 5.75 0.95 0.95 0.95 0.855 0.865 0.875 0.855 0.865 0.875
Default 0.75 0.75 0.75 0.75 0.75 0.75 0.75 0.75 0.75

Mini-Turbo (MT)[edit]

There are two in-game statistics related to Mini-Turbo, called Dash_FrmMiniT_Lv1 and Dash_FrmMiniT_Lv2 in Mario Kart 7. The first is the length of the Mini-Turbo boost in frames, the second is the length of the Super Mini-Turbo boost in frames.

In-game Mini-Turbo stats (MT)

Level Value in menu units Dash_FrmMiniT_Lv1 Dash_FrmMiniT_Lv2
Lv1 1 26 78
Lv2 1.25 26 80
Lv3 1.5 27 81
Lv4 1.75 27 83
Lv5 2 28 84
Lv6 2.25 28 86
Lv7 2.5 29 87
Lv8 2.75 29 89
Lv9 3 30 90
Lv10 3.25 30 92
Lv11 3.5 31 93
Lv12 3.75 31 95
Lv13 4 32 96
Lv14 4.25 32 98
Lv15 4.5 33 99
Lv16 4.75 33 101
Lv17 5 34 102
Lv18 5.25 34 104
Lv19 5.5 35 105
Lv20 5.75 35 107
Default 30 90

Speed (SL, SW, SA and SG)[edit]

There are two in-game statistics related to speed, named SpdMaxFwd_L and SpdMaxFwd_H in Mario Kart 7: the first is the maximum speed without coins, expressed in distance units/frame,[6] the second is the maximum speed with 10 coins, expressed in distance units/frame.[6] Interestingly, Air Speed has only one in-game statistics, called Wing_SpdMaxFwd_N in Mario Kart 7 and expressed in distance untis/frame as well,[6] suggesting that the maximum speed while gliding is unaffected by coins.
The values are those of the 150cc engine class, the maximum speed for the 50cc, 100cc and 200cc engine class is obtained multiplying these values by 0.8, 0.9 and 1.5 respectively[7].

In-game speed statistics (SL, SW, SA and SG)

Level Value in menu units Ground (SL) Water (SW) Anti-Gravity (SA) Air (SG)
Drive_SpdMaxFwd_L Drive_SpdMaxFwd_H Float_SpdMaxFwd_L Float_SpdMaxFwd_H SpdMaxFwd_L SpdMaxFwd_H Wing_SpdMaxFwd_N
Lv1 1 7.38 7.88 7.38 7.88 7.38 7.88 7.5
Lv2 1.25 7.41 7.91 7.41 7.91 7.41 7.91 7.55
Lv3 1.5 7.44 7.94 7.44 7.94 7.44 7.94 7.6
Lv4 1.75 7.47 7.97 7.47 7.97 7.47 7.97 7.65
Lv5 2 7.5 8 7.5 8 7.5 8 7.7
Lv6 2.25 7.53 8.03 7.53 8.03 7.53 8.03 7.75
Lv7 2.5 7.56 8.06 7.56 8.06 7.56 8.06 7.8
Lv8 2.75 7.59 8.09 7.59 8.09 7.59 8.09 7.85
Lv9 3 7.62 8.12 7.62 8.12 7.62 8.12 7.9
Lv10 3.25 7.65 8.15 7.65 8.15 7.65 8.15 7.95
Lv11 3.5 7.68 8.18 7.68 8.18 7.68 8.18 8
Lv12 3.75 7.71 8.21 7.71 8.21 7.71 8.21 8.05
Lv13 4 7.74 8.24 7.74 8.24 7.74 8.24 8.1
Lv14 4.25 7.77 8.27 7.77 8.27 7.77 8.27 8.15
Lv15 4.5 7.8 8.3 7.8 8.3 7.8 8.3 8.2
Lv16 4.75 7.83 8.33 7.83 8.33 7.83 8.33 8.25
Lv17 5 7.86 8.36 7.86 8.36 7.86 8.36 8.3
Lv18 5.25 7.89 8.39 7.89 8.39 7.89 8.39 8.35
Lv19 5.5 7.92 8.42 7.92 8.42 7.92 8.42 8.4
Lv20 5.75 7.95 8.45 7.95 8.45 7.95 8.45 8.45
Default 7.6 8.1 7.6 8.1 7.6 8.1 7.8

Handling (TL, TW, TA and TG)[edit]

There are three in-game statistics related to handling, known as Drive_DirRotH, Drift_DirRotH and AutoDrift_ChargeRt in Mario Kart 7. The first is proprotional to the angular velocity while steering and to the angular velocity during the automatic drift, the second determines how much the drift can be widened or made sharper, while the third is how fast is the automatic drift charged while steering in a direction. When at full charge, the automatic drift begins. Drifting and automatic drifting can begin only if the speed of the vehicle is greater than 55% of its top speed, when such treshold is passed, the smoke coming out of the exhaust pipes suddenly disappear. Air handling has only two in-game statistics, named Wing_StickLR_Roll and Wing_StickLR_Move in Mario Kart 7, that are respectively proprotional to how much the vehicle rolls (tilts sideways) and actually changes direction over time while steering during a glide.

In-game handling statistics (TL, TW, TA and TG)

Level Value in menu units Ground (TL) Water (TW) Anti-Gravity (TA) Air (TG)
Drive_DirRotH Drift_DirRotH AutoDrift_ChargeRt Float_Drive_DirRotH Float_Drift_DirRotH Float_AutoDrift_ChargeRt Drive_DirRotH Drift_DirRotH AutoDrift_ChargeRt Wing_StickLR_Roll Wing_StickLR_Move
Lv1 1 0.0065 0.0145 1.5 0.0085 0.0125 1.5 0.0065 0.0145 1.5 0.15 0.4
Lv2 1.25 0.007 0.015 1.5 0.009 0.013 1.5 0.007 0.015 1.5 0.155 0.41
Lv3 1.5 0.0075 0.0155 1.5 0.0095 0.0135 1.5 0.0075 0.0155 1.5 0.16 0.42
Lv4 1.75 0.008 0.016 1.5 0.01 0.014 1.5 0.008 0.016 1.5 0.165 0.43
Lv5 2 0.0085 0.0165 1.5 0.0105 0.0145 1.5 0.0085 0.0165 1.5 0.17 0.44
Lv6 2.25 0.009 0.017 1.2 0.011 0.015 1.2 0.009 0.017 1.2 0.175 0.45
Lv7 2.5 0.0095 0.0175 1.2 0.0115 0.0155 1.2 0.0095 0.0175 1.2 0.18 0.46
Lv8 2.75 0.01 0.018 1.2 0.012 0.016 1.2 0.01 0.018 1.2 0.185 0.47
Lv9 3 0.0105 0.0185 1.2 0.0125 0.0165 1.2 0.0105 0.0185 1.2 0.19 0.48
Lv10 3.25 0.011 0.019 1.2 0.013 0.017 1.2 0.011 0.019 1.2 0.195 0.49
Lv11 3.5 0.0114 0.0193 0.9 0.0134 0.0173 0.9 0.0114 0.0193 0.9 0.2 0.5
Lv12 3.75 0.0118 0.0196 0.9 0.0138 0.0176 0.9 0.0118 0.0196 0.9 0.205 0.51
Lv13 4 0.0122 0.0199 0.9 0.0142 0.0179 0.9 0.0122 0.0199 0.9 0.21 0.52
Lv14 4.25 0.0126 0.0202 0.9 0.0146 0.0182 0.9 0.0126 0.0202 0.9 0.215 0.53
Lv15 4.5 0.013 0.0205 0.9 0.015 0.0185 0.9 0.013 0.0205 0.9 0.22 0.54
Lv16 4.75 0.0132 0.0208 0.6 0.0152 0.0188 0.6 0.0132 0.0208 0.6 0.225 0.55
Lv17 5 0.0134 0.0211 0.6 0.0154 0.0191 0.6 0.0134 0.0211 0.6 0.23 0.56
Lv18 5.25 0.0136 0.0214 0.6 0.0156 0.0194 0.6 0.0136 0.0214 0.6 0.235 0.57
Lv19 5.5 0.0138 0.0217 0.6 0.0158 0.0197 0.6 0.0138 0.0217 0.6 0.24 0.58
Lv20 5.75 0.014 0.022 0.6 0.016 0.02 0.6 0.014 0.022 0.6 0.245 0.59
Default 0.01 0.018 1 0.012 0.016 1 0.012 0.016 1 0.2 0.5

References[edit]

  1. ^ a b A trasncription of Mario Kart 8 version 4.1 in-game statistics.
  2. ^ yamaninmk1, investigation on weight while being bumped by an opponent using an experiment to compare weights. Retrieved June 5, 2016.
  3. ^ yamaninmk1, first result, second result, third result and fourth result of an investigation on weight while bumping an opponent, using a variant of an experiment to compare weights. Retrieved June 5, 2016.
  4. ^ Mister Wu(May 1, 2015).A qualitative comparison of acceleration tiering in 150cc and 200cc engine class. MKBoards. Retrieved November 11, 2015.
  5. ^ Sarantis (July 21, 2015). post 24 in the "A qualitative comparison of acceleration tiering in 150cc and 200cc engine class" thread. MKBoards. Retrieved November 8, 2015.
  6. ^ a b c MrBean35000vr (February 23, 2016). Mario Kart 8 Hacks - Speedometer! (Using Water Park WR: 1:40.365 by Domenico). Twitch. Retrieved June 5, 2016.
  7. ^ Mister Wu (June 11, 2015). The relative speed of the engine classes. MKBoards. Retrieved November 8, 2015.