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Item Boxes are boxes found in the Mario Kart series. Item Boxes look like ? Blocks but are transparent and often multicolored, and in more recent games, they have a iridescent checkerboard pattern. When a character passes through them, they will get a random item. These blocks also appear in Mario Tennis and Mario Power Tennis. They have appeared in all the Mario Kart games, except Super Mario Kart, where ? Panels are used instead. Fake Item Boxes appear as an item from the real Item Boxes and can be used in a similar way to Bananas, but they have a bigger impact by making racers flip over instead of spinning out. As seen in Toad's Factory in Mario Kart Wii, Item Boxes can be made out of Brick Blocks.
With the exception of Mario Kart 8 and Mario Kart 8 Deluxe, the positions in which players are in a race determine what kinds of items they will get. For example, someone in first place may get a Green Shell or a Banana, while someone in last place may get a Star, three Mushrooms, Lightning, or a Bullet Bill.
By holding and not releasing the 'use item' button on a controller, players can hold some items behind them, such as Bananas and Shells, referred to as "dangling". This allows players to protect themselves from anterior attacks or collisions with other racers.
Mario Kart series
Mario Kart 64
Mario Kart 64 is the first game to utilize Item Boxes, replacing ? Panels from Super Mario Kart. Instead of being flat, square, and yellow like ? Panels, they have an octahedron shape with a ? in the center, and are multicolored. Colliding with an Item Box will provide the character with a random item; the item received is determined based on the place of the character - the farther back they are, the more powerful items they will get. Unlike ? Panels, Item Boxes respawn almost immediately after being used.
Throughout the game, there are two item boxes with the unusual characteristic of providing nothing but Spiny Shells; they are marked with a sideways "?" and appear hanging from the Luigi Raceway balloon and atop a large rock on Koopa Troopa Beach.
Mario Kart: Super Circuit
Item Boxes take on a different appearance in Mario Kart: Super Circuit. Here, they look like cubes that change color instead of their previous octahedron shape. Most are found in groups of 3 but some boxes are isolated in uncommon locations in the track. Other than appearance and location changes, no functional changes have been made.
Mario Kart: Double Dash!!
In Mario Kart: Double Dash!!, Item Boxes make a reappearance, along with a new variety named Double Item Boxes. Unlike regular Item Boxes, Double Item Boxes grant both the driver and the thrower items. Item Boxes in Mario Kart Double Dash!! take on a different appearance from their previous appearances: they are still shaped like cubes, but they have a checkerboard texture, similar to a race flag.
Double Dash!! is the first game where Item Boxes can move independently around the track - some in Mushroom Bridge or Mushroom City will follow the track like the other cars, while some in Peach Beach or Sherbet Land will move back and forth along a piece of track. Moving Item Boxes respawn where they were last broken, except in Mushroom Bridge and Mushroom City, where they respawn in the pipe shortcut and in alleyways, respectively. The player will be considered out of bounds if they enter the alleyways in Mushroom City.
In split-screen mode except for Battle Course stages, Item Boxes are brighter checkerboard texture than the normal checkerboard texture. In the mini-game Bob-omb Blast, Item Boxes and Double Item Boxes only grant players the Bob-omb item, and have their "?" replaced with a Bob-omb to show this.
Any Double Item Boxes are replaced with single Item Boxes when a Mario Kart: Double Dash!! course appears in a later game.
Mario Kart Arcade GP
Mario Kart DS
In Mario Kart DS, the boxes have a similar appearance to the boxes in Mario Kart Double Dash!!, being slightly more square with white borders and including transparent areas, and serve the exact same function. Like in the previous games, they still grant the player an item depending on the player's place.
In DK Pass, there is an item box sitting on top of a large hill that acts rather unusually. It will give the player, no matter what place they are in, a Star, Triple Mushrooms, a single Mushroom, or (rarely) a Red Shell. It is sometimes referred to as a "Super Item Box". This is the only location of such in the entire game, but it also appears in missions where the player must beat someone else (like Yoshi, a Chain Chomp or a red car).
In multiplayer battle mode, defeated players have an unlimited supply of item boxes (though there is a delay time for each use) and can deploy them similar to a banana. These help other players get items. The ghost item boxes disappear after a while.
Mario Kart Wii
In Mario Kart Wii, the item boxes lose their checkerboard textures and gain rainbow dot textures. They act in a similar manner as in the previous games and nothing has been changed relating to function when an item is received. However, they do reappear at a slower rate than its precedents. It is seen that Item Boxes are created out of normal Brick Blocks in Toad's Factory.
The concept of a "super" item box returns only in the battle mode stage, Chain Chomp Wheel. There, some item boxes float in the center of a large ring, bearing in shape of a star. If players can aim correctly and touch the item boxes, they mostly receive a Star or the occasional Mushroom.
In multiplayer modes, Item Boxes have spinning question marks inside them as opposed to being static in single-player mode.
Mario Kart 7
Item Boxes return in Mario Kart 7 with the same design and purpose as Mario Kart Wii, with a rainbow-colored texture slightly less biased against the red area. Unlike in Mario Kart DS, they do not appear on the bottom screen's map.
While the "super Item Box" of DK Pass remains intact, the Spiny Shell-only Item Boxes from Luigi Raceway and Koopa Troopa Beach have been replaced with a regular Item Box and a Coin respectively.
Mario Kart 8 / Mario Kart 8 Deluxe
Item Boxes reappear in Mario Kart 8, holding the same function as in previous encounters. The appearance remains about the same from Mario Kart 7, except it is a crystalline grey instead of a rainbow color and the ? is a little bit bigger. One difference between the games is that players can no longer hold two items at once (like in Super Mario Kart), and items will appear in the drivers' hands (like in Mario Kart: Double Dash!!), or in the case of the triple items and the Crazy Eight, automatically activate by themselves. Unlike previous games, it now has a new sound effect, for both the Item Box itself and the item roulette.
In Mario Kart 8, the items players can receive are solely determined by their distance behind the leader, rather than position. Mario Kart 8 Deluxe uses both distance and position to determine items.
In Animal Crossing, there are Item Boxes after the glider segment that are held up by balloons, which can be obtained by either gliding through the Item Box or by breaking the balloon. The Item Boxes in certain stages have special sound effects from their respective games, as opposed to the normal sound; Animal Crossing's play a variant of the music when a profile is loaded or saved, Hyrule Circuit's play the chest opening jingle from The Legend of Zelda games, and Urchin Underpass's play the stat slot sound from Splatoon.
Mario Kart 8 Deluxe features the return of Double Item Boxes. Like in Double Dash!!, players can once again hold up to two items at once, even if they do not drag the first item. However, unlike in Double Dash!!, Deluxe uses the same arrangement as Wii and 7 in that the second item is merely held in reserve while the first item is in play, and the player can get a second item from a standard Item Box if they have one in their main slot.
Mario Kart Tour
Item Boxes return once again in Mario Kart Tour with similar design and functionality to Mario Kart 8. Replacing the Double Item Box is a feature allowing each character to hold two or three items on certain courses. When the racer drivers through an Item Box, an item will be rolled in all empty item slots; if the Auto-Item feature is turned on, the remaining items will be used and all slots will be rolled. When all three item slots (if available) show the same item, Frenzy mode is activated, granting the player invincibility and allowing infinite uses of that item for a short time.
If a racer drives through a spot where an Item Box that was broken by another driver is supposed to be, they will still obtain items even if the Item Box has not respawned yet; this is contrary to previous appearances, where racers would miss getting an item from an Item Box in the time it took to respawn. The only exceptions are the Item Boxes found within Clampies in 3DS Cheep Cheep Lagoon, which only respawn after they close and open their valves again.
Some challenges contain Item Boxes with the question mark replaced by the image of an item, such as a Bob-omb, and will immediately give the player one of that item, regardless of how many item slots the driver has. The player also cannot activate a Frenzy with such Item Boxes, even if three are collected. Another special type of Item Box introduced in the Valentine's Tour has a pink appearance with a rainbow outline on the question mark, and immediately activates a Frenzy of a given item.
Super Smash Bros. Brawl
An Item Box appears in Super Smash Bros. Brawl as a sticker. In The Subspace Emissary, the sticker can be used by any fighter to increase the power of ice-based attacks by eight points. The artwork shown in the sticker is the Mario Kart: Double Dash!! version of the Item Box.
Mario Tennis series
Item boxes appear in Mario Tennis for the Nintendo 64 and Mario Power Tennis. As in the Mario Kart series, they give players an item when hit, in this case using the tennis ball. In Mario Power Tennis, Item Boxes make the same sound as in Mario Kart Double Dash!! when broken.
Mario & Sonic series
Mario & Sonic at the Olympic Games
Item Boxes appear in the Dream Race and Dream Platform events that appears in the Wii version of Mario & Sonic at the Olympic Games, and the Dream Race, Dream Canoe, Dream Shooting and Dream Long Jump events in the Nintendo DS edition, taking their design from the more recent Mario Kart games. The items that can be obtained from these boxes vary depending on the event being played and in some events, the position of the player when they collect the Item Box.
Mario & Sonic at the Olympic Winter Games
Item boxes appear in many of the Dream Events in Mario & Sonic at the Olympic Winter Games, where they function as usual, giving players items when collected. In the Nintendo DS version, Item Boxes appear in Ski Cross Racing, Rocket Ski Jumping, Extreme Snowboarding and Ski Shooting. In the Wii version, Item Boxes appear in both the Individual and Team versions of Dream Alpine, the Individual and Team versions of Dream Ski Cross, the Individual and Team versions of Dream Snowboard Cross, Dream Short Track, Dream Bobsleigh, Dream Ice Hockey, Dream Curling and Dream Snowball Fight. Additionally, in Dream Ice Hockey, one of the events that occurs when collecting a Wild Ball is a large number of Item Boxes appearing on the rink.
Mario Party: Star Rush
Item Boxes make an appearance in the minigame, Bowser's Shocking Slipup in Mario Party: Star Rush. Here, depending on the timing hit, they can deliver Lightning Bolts to Bowser or cause Banana Peels to spawn, which can stun players. Double Item Boxes appear and give out twice the number of items. During the second phase of the battle, Item Boxes spin faster.
Profiles and statistics
Super Smash Bros. Brawl sticker
Mario Kart Wii
Trading card information: "Usually found strung out in a single line across the track, Item Boxes contain all of the Power-Ups, offensive and defensive items that make the Mario Kart series so interesting and enjoyable. From Bananas to Bob-ombs, don't miss your chance to hit an Item Box because you're definitely going to want what's inside. And if you use the Items to your advantage, they'll help you win!"
Sprites and models
Names in other languages