110m Hurdles (Mario & Sonic at the London 2012 Olympic Games for Nintendo 3DS)

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
110m Hurdles
Appears in Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)
Type Athletics
Info Learn to jump!
Press the right button to jump.
Time it right to speed up!
Controls Jump: Memorize the displayed sequence of the A/B/X/Y Buttons, then press them in the same order.
Entry characters Challengers
Game level ★★

110m Hurdles is an Athletics Event that appears in the Nintendo 3DS version of Mario & Sonic at the London 2012 Olympic Games. The aim of the Event is to reach the finish line in the fastest time by jumping over the hurdles, however in this version the player must remember the correct buttons to press to be able to jump over them. The event has a starting world record of 12.87 and a starting Olympic record of 12.91.


At the start of the event, the player is shown the hurdles track with a single A, B, Y, or X button above each of the first five hurdles and two buttons over the last one. The player must remember these buttons as they are shown them. Their character will then start running and the player must press the correct button to be able to jump over the hurdle. The closer they press the button to each hurdle, the greater their speed boost will be when their character lands the jump. Red, orange and yellow stripes on the ground indicate how close they are to the hurdle and help deciding when to press the button, with each color corresponding to a rating for the jump- Good for yellow, Great for orange and Perfect for red. If the player presses the button too late, presses the wrong button or fails to press any button at all, they will get a Bad rating and their character will trip over the hurdle and be slowed down. For the last hurdle, the player must press both buttons simultaneously, and doing so with perfect timing will give them a greater speed boost before the finish.


1) Jump: Memorize the displayed sequence of the A/B/X/Y Buttons, then press them in the same order.

Medley Match[edit]

In Medley Match Mode, 110m Hurdles only serves as the first event in Footrace Medley 2 and the second event in the Sports IQ Medley.

Story Mode[edit]

110m Hurdles appears as the first challenge of Challengers Episode 1, The Blocked Bridge, in which Yoshi must beat an imposter of Shadow, as well as Challengers Episode 3 Enter Bowser?!'s third challenge, in which Shadow must beat Bowser Jr. in it as well as 1500m and 3000m Steeplechase. It also appears as the challenge of Challengers Bonus 3, Junior Triumphant!, in which Bowser Jr. must beat Metal Sonic.

Names in other languages[edit]

Language Name Meaning
Japanese 110mハードル
Hyakujū-Mētoru Hādoru
110m Hurdles

Dutch 110 m horden
110 m hurdles
French 110m haies
German 110m Hürdenlauf
Italian 110m a ostacoli
110m hurdles
Spanish 110m vallas