Triple Jump (Mario & Sonic at the London 2012 Olympic Games)

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This article is about the Event from the Nintendo 3DS version of Mario & Sonic at the London 2012 Olympic Games. For other uses of the term "Triple Jump", see Triple Jump (disambiguation).
Triple Jump
TripleJump London2012Games.png
Appeared in Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)
Type Athletics
Info Touch, Skip, Jump!
Touch to run, then jump!
Jump as the marks overlap!
Controls Run: Alternate touching with left/right fingers.
Jump: Touch the Touch Screen.
Entry Characters Challengers

Triple Jump is an Athletics Event that appears in the Nintendo 3DS version of Mario & Sonic at the London 2012 Olympic Games. The aim of the event is to travel the furthest distance using only three jumps. The starting world record for this event is 18.29m, while the starting Olympic record is 18.09m.

Triple Jump appears in the game's story mode as part of the first challenge of Challengers Episode 3, Enter Bowser?!, in which Yoshi must beat Bowser Jr. in it alongside 10km Marathon Swim and 3000m Steeplechase. It also appears as the third challenge of Challengers Bonus 1, Junior hits England, in which Bowser Jr. must beat Yoshi in it.

Gameplay[edit]

In this event, the player must tap alternately on the left and right sides of the Touch Screen to increase their character's running speed using their fingers. By increasing the character's running speed, the distance of the jump will increase, although it is harder to perform a jump before the foul line. After a short distance, the character's speed is locked and the player no longer has to keep tapping on the screen. When their character approaches the jump line, the player must tap the screen once to perform their first jump. It does not matter which side of the screen or with which finger they tap, although failing to do so will instantly result in a foul and cause the player to achieve no distance. When the character prepares to perform their second jump, two blues circles appear beneath them on the ground to indicate when to tap. When the two overlap, the player should tap again and repeat this for the third jump. If the player taps exactly when they overlap, they will be given a perfect rating, which increases their distance, with different ratings being given out for how well the player timed their tap, being Great and Good. If the player fails to tap a second or third time, they will be given a foul and a distance of zero.

Controls[edit]

1) Run: Alternate touching with left/right fingers.
2) Jump: Touch the Touch Screen.