BMX (Mario & Sonic at the Rio 2016 Olympic Games for Wii U)
|Appears in||Mario & Sonic at the Rio 2016 Olympic Games (Wii U)|
|Info||Press (or ) at "GO!" to start.|
If there's power in your gauge, you can dash by tapping (or ).
Press (or ) on a ramp to jump.
Press (or ) left or right during a jump for a side spin. This helps to fill your gauge.
Press (or ) down during a jump for a back spin. You'll get a speed boost when you land!
You can also jump off of bank ramps.
Jump on a rail to grind on it. You'll slow down but your gauge will fill.
Follow behind an opponent for a speed boost that makes it easier to overtake them.
|Controls||Start / Dash: (Wii U GamePad) (Wii Remote)|
Jump Trick (backspin): Push the left stick downwards while pressing (Wii U GamePad) Press the bottom of the d-pad while pressing (Wii Remote)
Jump Trick (left spin): Push the left stick to the left while pressing (Wii U GamePad) Press the left side of the d-pad while pressing (Wii Remote)
Jump Trick (right spin): Push the left stick to the right while pressing (Wii U GamePad) Press the right side of the d-pad while pressing (Wii Remote)
Jump: (Wii U GamePad) (Wii Remote)
Move: (Wii U GamePad) (Wii Remote)
BMX is an event in the Wii U version of Mario & Sonic at the Rio 2016 Olympic Games. The objective of the event is to complete a track against three other players. The event's guest is Wave the Swallow.
While the announcer is counting down at the start of the event, the player can hold the or button to charge energy, and if they release the button when the announcer says "go", the player will dash a certain distance depending on how long they held the or button. When the player is on the track, they can dash by mashing the or button, which depletes their meter. If their meter is fully depleted and the player continues to dash, their speed becomes lower than regular. On the track there are several rails that can be ridden on to refill the player's meter. There are also several ramps on the track that the player can jump off of, allowing them to perform a trick. The better the player times their jump on a ramp, the more their meter is filled. On the track there are also several piles of mud that slow the player down if they cycle over them. If the player cycles behind another player, they will gain a small amount of speed. The event ends once the player crosses the finish line.
Names in other languages