Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition

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This article is about the arcade game. For the Nintendo 3DS game of the same title, see Mario & Sonic at the Rio 2016 Olympic Games (Nintendo 3DS). For the Wii U game of the same title, see Mario & Sonic at the Rio 2016 Olympic Games (Wii U).
Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition
The logo of Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition.
Developer SEGA
Racjin[1]
Publisher SEGA
Platform(s) Arcade
Release date Japan February 2016
USA June 2016
Genre Sports
Mode(s) Two-four players
Cabinet Custom design, width 2511 mm, height 2272 mm, depth 1470 mm (two players); custom design with overhead display and camera, width 6700 mm, height 3205 mm, depth 1580 mm (four players)
Arcade system SEGA Nu[2]
Monitor 55'' HD vertical monitor (two players), 55'' HD vertical monitor and overhead display (four players)
Input Two Joysticks, each with 1 button; footpad; live Player Camera (four players version only)

Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition is a sports title for arcade machines, which is the fifth installment on the Mario & Sonic series, along with the Nintendo 3DS version and the Wii U version. Like the other games, it takes place in the host city of the Olympics of the corresponding year, being Rio de Janeiro.

Characters[edit]

The game features a total of 20 playable characters, 10 from Team Mario and 10 from Team Sonic. In the Japanese version, 4 characters must be unlocked in order to become playable. The stats range from 0 to 10, with the sum of the stats being equal to 18 for the playable characters and 23 for the guest characters. Even though there are recommended events for each character, every playable character can participate in all the events.

Team Mario[edit]

Image Name Stats Type Recommended Events
Artwork of Mario giving a thumb-up from Club Nintendo (also used for Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition) Mario
Power
 
6
Speed
 
6
Technique
 
6
Balance
Artwork of Luigi for Dance Dance Revolution: Mario Mix (reused in Mario & Sonic at the Olympic Games, Mario Kart Wii, Fortune Street, and Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition) Luigi
Power
 
5
Speed
 
6
Technique
 
7
Balance
Artwork of Princess Peach for Mario & Sonic at the Olympic Games (reused for Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition) Peach
Power
 
3
Speed
 
6
Technique
 
9
Technique
Artwork of Princess Daisy for Mario & Sonic at the Olympic Games (reused for Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition) Daisy
Power
 
4
Speed
 
8
Technique
 
6
Speed
Artwork of Bowser in New Super Mario Bros. Wii Bowser
Power
 
10
Speed
 
4
Technique
 
4
Power
Artwork of Wario in Mario Party 10 Wario
Power
 
8
Speed
 
4
Technique
 
6
Power
Artwork of Waluigi for Mario Party: Island Tour (also used for Mario & Sonic at the Rio 2016 Olympic Games) Waluigi
Power
 
6
Speed
 
4
Technique
 
8
Technique
MP9 Yoshi Artwork.png Yoshi
Power
 
5
Speed
 
9
Technique
 
4
Speed
Artwork of Donkey Kong from Mario & Sonic at the Rio 2016 Olympic Games Donkey Kong
Power
 
9
Speed
 
5
Technique
 
4
Power
MP9 Bowser Jr Artwork.png Bowser Jr.
Power
 
7
Speed
 
5
Technique
 
6
Balance
Legend: ★ = The character needs to be unlocked using Aime card functionality in the Japanese version; ⧫ = The character needs to be unlocked in the Japanese version.

Team Sonic[edit]

Image Name Stats Type Recommended Events
Artwork of Sonic the Hedgehog for Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition. Sonic
Power
 
3
Speed
 
10
Technique
 
5
Speed
Artwork of Miles "Tails" Prower for Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition. Tails
Power
 
4
Speed
 
6
Technique
 
8
Technique
Artwork of Knuckles the Echidna for Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition. Knuckles
Power
 
9
Speed
 
6
Technique
 
3
Power
Amy Rose Amy
Power
 
6
Speed
 
5
Technique
 
7
Balance
Artwork of Dr. Eggman for Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition. Dr. Eggman
Power
 
5
Speed
 
3
Technique
 
10
Technique
Artwork of Shadow the Hedgehog for Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition. Shadow
Power
 
6
Speed
 
9
Technique
 
3
Speed
SilvertheHedgehog.png Silver
Power
 
6
Speed
 
3
Technique
 
9
Technique
Artwork of Metal Sonic for Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition. Metal Sonic
Power
 
7
Speed
 
8
Technique
 
3
Speed
Artwork of Blaze the Cat for Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition Blaze
Power
 
5
Speed
 
7
Technique
 
6
Balance
VectortheCrocodile.png Vector
Power
 
8
Speed
 
5
Technique
 
5
Power
Legend: ★ = The character needs to be unlocked using Aime card functionality in the Japanese version; ⧫ = The character needs to be unlocked in the Japanese version.

Guest characters[edit]

These characters are not playable and are challenged in bonus events.

Image Name Stats Type Bonus Event
Artwork of Toad for Mario Party 8 (also used for Mario & Sonic at the Rio 2016 Olympic Games and Super Mario Run) Toad, Blue Toad, Green Toad, Yellow Toad
Power
 
7.5
Speed
 
5.5
Technique
 
10
Special 4x100m Relay
NabbitNSMBU.png Nabbit N.D. N.D. 110m Hurdles
Artwork of Rouge the Bat for Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition. Rouge
Power
 
4.5
Speed
 
8.5
Technique
 
10
Special 100m Freestyle Swimming
E-123 Omega's artwork from Mario & Sonic at the Rio 2016 Olympic Games Omega
Power
 
10
Speed
 
3.5
Technique
 
9.5
Special 100m

Non-playable characters[edit]

Events[edit]

A total of 9 events are playable. The bonus event is playable only when being challenged by a guest character.

Standard Events[edit]

Bonus Event[edit]

Easy Mode[edit]

An Easy Mode can be activated in the character selection screen, allowing the player to play an easier version of the events. The results of the events played in Easy Mode cannot be inserted in the national ranking in the Japanese version of the game.

Ranking[edit]

At the end of each event, the player receives a letter-based ranking up to S based on the performance on three aspects of the event, each one individually ranked with zero to three stars. These stars are then added to a star counter in the Japanese version of the game.

Events ranking
Event Criteria
Hammer Throw Spin Throw Roar
100m Start Run Final Sprint
Javelin Throw Approach Angle Roar
100m Freestyle Swimming Start Swim Turn
Archery Hit Time Combo
110m Hurdles Start Run Jump
Rhythmic Gymnastics Timing Intensity Combo
Long Jump Run Jump 2 Turn Jump
Trampoline Jump Move Count Combo
4x100m Relay Run Baton Cheering

Aime cards[edit]

The Japanese version of the game uses Aime cards to record progresses in the game and allow the results to be inserted in a national ranking. Both the obtained stars and medals are recorded. There are also Titles that can be won. Furthermore, these cards are needed to unlock specific characters and to participate in the bonus events.

Gallery[edit]

For this subject's image gallery, see Gallery:Mario & Sonic at the Rio 2016 Olympic Games.

References[edit]

  1. ^ Racjin's website. 開発実績. Racjin. Retrieved December 7, 2017
  2. ^ arcadehero (June 2, 2016). Now Available: Sega’s Mario & Sonic At The Rio 2016 Olympic Games Arcade Edition. Arcade Heroes. Retrieved July 30, 2016.

External links[edit]