Super Mario Bros. Deluxe
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Super Mario Bros. Deluxe is a platform video game released on the Game Boy Color in 1999 as an enhanced port of the 1985 NES game Super Mario Bros., also including its 1986 Disk System sequel, Super Mario Bros.: The Lost Levels, as a hidden reward. It was fourteen years after the original Super Mario Bros. The game was never released in Japan for the normal Game Boy Color Game Pak, but rather the Nintendo Power cartridge. This game was initially released for the 3DS Virtual Console in Japan, Europe, and Australia in 2014, as part of a special offer, and is now available to download for everyone in Europe, Australia, and North America with an added cost.
The game received critical acclaim for a number of reasons, including bringing back the original Super Mario Bros. for a whole younger generation to experience, especially to a handheld that allowed players to enjoy Super Mario Bros. wherever they went, the inclusion of the previously-rarely seen Super Mario Bros.: The Lost Levels, and the great abundance of featured unlockables. This game also serves as a precursor for the Super Mario Advance series of re-releases as well as the critically acclaimed New Super Mario Bros. series of classic platformer revivals.
The story for Super Mario Bros. and Super Mario Bros.: The Lost Levels are exactly the same as in their original releases, but present minor alterations. The plot follows like this, as detailed on the game's manual:
This is the first mode of the game that the player will encounter. It is a nearly exact replica of the 1985 edition of Super Mario Bros., having only a few changes. The player will once again have to travel through eight worlds, each containing four levels. The Player can use to either save or quit the game.
Differences between the originals
This mode allows the player to travel through any one of the 32 levels of Super Mario Bros. of their choosing, only this time, the player must collect Red Coins and Yoshi Eggs, and try to get higher scores to unlock Medals. The player can also unlock additional pictures and awards to view in the Toy Box if they do exceptionally well. In each level, five Red Coins are hidden, either replacing some regular coins (including some in Coin Blocks), or in new locations. The Yoshi Egg is in an invisible block that is hidden somewhere in the level; the player may get a clue as to where Yoshi Eggs are hidden by choosing Yoshi in the Toy Box. High scores may be attained through the usual methods, with each level having a target score that awards a Score Medal. The targets are lower in the Japanese version of the game. There are some differences in scoring between Challenge Mode and the original game:
Additionally, the score from each level is summed and displayed on the level select screen with a progress bar, which completely fills at 1,160,000 points (much higher than the total of all required scores for Score Medals). Filing the bar will earn the player an award.
Super Mario Bros. For Super Players
After earning a total of 300,000 points in Original 1985 mode, the player automatically unlocks Super Mario Bros. For Super Players, a Super Mario Bros.: The Lost Levels port. The game is not an exact port of the original, as some modifications have been made. Worlds 9 through D are left unused in the game (though they do exist in the ROM). The wind feature and Luigi's unique physics were also removed; as such, the game was modified so that some jumps were actually possible. The graphics were changed to look the same as in Super Mario Bros., though with different palettes. Nearly all the modifications from the Super Mario Bros. port are present here.
By utilizing the Game Boy Color infrared port, two players can view and exchange each other's high scores on levels and game modes. Because the Nintendo 3DS uses different infared technology from the Game Boy Color, it is not possible to exchange scores in the Virtual Console version.
You VS. Boo
After earning a total of 100,000 points in Original 1985 mode, the You VS. Boo mode is unlocked. This mode is extremely similar to VS Game in multiplayer, only this time, the player must race against a Boo. The Boo has a major advantage over the player, as it can pass through walls and obstacles without slowing down. However, the player is given option to start the race as Super Mario or Fire Mario by pressing the button. The player will then have to race against the Boo on a particular stage. Each stage is modeled after a certain level in the game, only with some modifications. Springboards and blocks inhabit the courses mostly, as the player is required to utilize these to traverse the course successfully.
If the Bros. do so, Boo floats away and is replaced with a Green Boo. This Green Boo moves much faster than its predecessor, and if it is defeated, it ventures off and is replaced by a still-faster Red Boo.
Eventually, if the Red Boo is defeated in a race, a final Black Boo challenges the player. This Boo does not have a set speed but instead will match the player's best time. Beating this Boo will do nothing but make him faster the next time he is challenged by the player.
The personal best time for a respective level can also be deleted, which will revert Boo into his weakest white form.
Notably, all of the Boos race according to the player's best time, so a Boo of one color will get harder to beat after each defeat. Essentially, each of the four Boo colors merely indicate a certain level of difficulty; the change between Boos occurs upon beating a particular time that depends on the respective level. Therefore, it is also possible to skip intermediate Boos; for example White Boo could immediately get replaced by Black Boo after one race.
This mode is almost the same as You VS. Boo, but it is not available on the 3DS Virtual Console port, due to no multiplayer support. By utilizing the Game Boy Color Link, two players can race head-to-head on a particular level. The levels are laid out identically to those featured in You VS. Boo mode. It is necessary to play this mode at least once to unlock certain graphics in the Album. Only two differences can be found between VS Game and You VS. Boo:
The Toy Box contains a large variety of different toys for the player to use. The majority of the items in the Toy Box must be unlocked, generally through game completion.
The Fortune Teller is a bonus mode that is accessible from the very start of the game. The player enters the Fortune Teller, pick a random card, and receive a fortune. There are five different varieties of fortunes: Extremely Lucky, Very Lucky, Lucky, Unlucky, and Extremely Unlucky. The only way that the Fortune Teller can actually affect gameplay is if the player receives a Extremely Lucky fortune and starts a new file; they start the new game with 10 lives, instead of just five.
The Mystery Room (or ? Room) is perhaps the most well-developed secret in the Toy Box. It contains a total of eight different options for the player to choose from. Each must be unlocked by rescuing a captive from a castle in Original 1985 mode. Whenever a Toad (or Princess Peach, as the case may be) is rescued from a castle, they will show up in the Mystery Room.
The Calendar is the only other feature that is located in the Toy Box to be accessible from the very start of the game. The main function of the calendar is to keep track of the days. The player could mark certain days on the calendar if they were a specific event, such as a birthday. The player can only mark 12 dates on the whole calendar. If the player wants to try to mark another, one of the dates has to be erased. It always has the same music as the Main Menu music.
Yoshi Is Here!
By finding at least one Yoshi Egg in Challenge Mode, the player will unlock this feature. This helps the player find Yoshi Eggs in various levels of Challenge Mode. It operates like a roulette, flashing random levels at a high speed. When the player presses , the screens will stop flipping. A brief snapshot will be shown of an area in a specified level as to where that level's Yoshi Egg can be found; it is often near an object that did not appear in the original level. This mode is entirely optional. It has the same music as the Mystery Room menu.
Story Mode Artwork
Banners for the Game Boy Printer
Original Game Design