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(Redirected from Springboard)
Split-arrows.svg It has been suggested that this article be split into the following: Trampoline, Trampoline (Super Mario RPG: Legend of the Seven Stars). (discuss)
This article is about the items capable of bouncing the player. For other uses, see Trampoline (disambiguation).
Not to be confused with jack.
Spring Brawl artwork.png
A spring from Super Smash Bros. Brawl.

First appearance

Donkey Kong Jr. (1982)

Latest appearance

Super Mario 3D All-Stars (2020)

Effect on player

Lets Mario jump higher.
“I found a springboard for you! Ground-pound it to bounce high!”
Luma, Super Mario Galaxy 2

Trampolines, also known as springs or Springboards[1][2][3], are items that appear in the Donkey Kong series and the Mario franchise.


Donkey Kong series[edit]

Donkey Kong Jr.[edit]

In Donkey Kong Jr., a Jump Board[4], or spring board[5], is prominently featured in the game's second level. Junior can use it to jump over a gap but can also use it as a shortcut to reach the hovering platform above it.

Donkey Kong (Game Boy)[edit]

DKGB Spring.png

In Donkey Kong for the Game Boy, Jump Stands[6] appear. They are found throughout levels, and occasionally use varying designs. If Mario jumps on one, he can jump higher than usual. In addition, some Jump Stands can be placed through the use of square icons. When Mario jumps at a Jump Stand item, the game freezes and the player has to place the Jump Stand to any free point in the level. The Jump Stand is timed and disappears after the time has passed. This timer indicated with a music that starts playing as soon as the road is placed and gets faster gradually. The timer can be reset to 0 if Mario places another Jump Stand within the first Jump Stand's time limit, or any other placeable objects such as Roads, Ladders, and blocks. After disappearing, the Jump Stand can then be reactivated.

Super Mario series[edit]

Super Mario Bros. / Super Mario Bros.: The Lost Levels[edit]

A Super Spring in Super Mario Bros.: The Lost Levels.

Jumping boards[7] (also referred to as Jumpers[8], Springs[9], or Spring Blocks[10]) first appear in the Super Mario series in Super Mario Bros. Upon pressing the A Button button at the right time, Mario will jump with increased height.

In Super Mario Bros.: The Lost Levels, a green variety known as the Super Spring is introduced, which further increases Mario's jump height with a well-timed press of the A Button button.

Super Mario World[edit]

Jumping Boards[11] (also referred to as Trampolines[12]) appear in Super Mario World. This game marks the first time the player is able to carry one, an ability which would later be carried on to future games, including the New Super Mario Bros. series.

Super Mario Sunshine[edit]

In Super Mario Sunshine, springboards appear in Noki Bay. When water touches them, they shrink and Mario is able to carry them around, allowing him to reach various high places.

Super Mario Advance 4: Super Mario Bros. 3[edit]

Springboards appear in Super Mario Advance 4: Super Mario Bros. 3 in two World-e levels: Ice Dungeon and Vexing Doors. They use the same sprite as in Super Mario World and can be carried in the same way.

New Super Mario Bros. series[edit]

A Trampoline from New Super Mario Bros.

Trampolines return in New Super Mario Bros., New Super Mario Bros. Wii, New Super Mario Bros. 2 and New Super Mario Bros. U, having the same function as they did in previous games.

Super Mario Galaxy[edit]

A Trampoline

In Super Mario Galaxy, large, round, orange springboards with a Ground Pound symbol appear, which can bounce Mario extra high if he Ground Pounds on them. These cannot be carried around, unlike in previous games.

Super Mario Galaxy 2[edit]

The orange springboards from Super Mario Galaxy return in Super Mario Galaxy 2, having the same function as they did in that game. Additionally, a new type of springboard appears, which is square, blue, and marked with a pair of footprints, and can be used by simply jumping on it. Like the orange variety, it cannot be carried around.

Super Mario 3D World[edit]

Mario carrying a springboard away from a Hop-Chops

Super Mario 3D World features enemy springboards known as Hop-Chops. Hop-Chops often appear in groups where the player must find which is the 'correct' Hop-Chops that, rather than simply falling apart, will turn into a functional springboard upon defeat. When turned into a springboard, they function almost identically to their appearances in other Mario games: They can be carried with the run button, thrown, jumped on, and hitting them with a ground pound will cause the player to jump extra high. Springboards turn back into Hop-Chops after a short period of time if they are not attacked again.

Super Mario Maker series[edit]

Trampolines return in Super Mario Maker, Super Mario Maker for Nintendo 3DS and Super Mario Maker 2, as items placed throughout the course. Mario and various objects such as Bill Blasters can bounce on them. They can be carried in all styles except Super Mario Bros., as Mario cannot carry any objects in that style. Trampolines can be turned sideways in editing mode, making them able to bounce back objects that run into it. In this form, however, they cannot be carried in any style except by SMB2 Mario in the Super Mario Bros. style. The Trampoline also appears in the original Super Mario Maker as a costume.

Super Mario Run[edit]

Mario bouncing off of a Trampoline in Super Mario Run.

Super Mario Run uses a new variation of Trampoline. This object is triggered when a player taps while their character runs across its surface. It launches the player upwards and, if held, the character will slowly spin downwards at a 45-degree angle. Players can use it to reach areas too high to be reached via normal jumps or take advantage of its slow descent to collect coins.

Club Nintendo[edit]

The spring from the Club Nintendo comic "Mario will hoch hinaus."

A spring plays an important role in the German Club Nintendo comic "Mario will hoch hinaus." Trying to impress Princess Peach, Mario uses one which launches him extremely high into the air. Mario does not return to the ground for a long period of time.

Super Mario RPG: Legend of the Seven Stars[edit]

In Super Mario RPG: Legend of the Seven Stars, two types of trampolines appear: warp trampolines make the player escape to the world map, and smile trampolines make the player exit the immediate area and enter a neighboring location.[13] In the Coal Mines, one smile trampoline is a trap with an unseen ceiling. When Mario uses it, he hits his head and falls unconscious, which is required to reveal Croco.

Paper Mario[edit]

In Paper Mario, two types of springboards appear. Red ones launch Mario straight up towards a set location, while blue ones retain the player's control over Mario's jump.

Wario Land series[edit]

Wario Land: Super Mario Land 3[edit]

In Wario Land: Super Mario Land 3, trampolines take the form of blocks with smiling faces. They appear scarcely; first in Course No. 23 of Stove Canyon, where they lead Wario to the secret exit to Course No. 24. They don't appear again until Courses No. 39 and 40 in Syrup Castle. In these levels, they are required to progress, and in 40 especially, they help Wario reach many coins.

Wario World[edit]

Ghost Spring.png

In Wario World, spring-like trampolines appear in every trapdoor course, giving Wario a means of escape. There are also a number of springboards outside of trapdoor rooms that boost Wario up and over walls and cliffs, taking the form of a rabbit. Additionally, a small ghostly pair of springs appear in Captain Skull's Showdown.

Wario Land: Shake It![edit]

Trampolines appear in several levels in Wario Land: Shake It! as yellow springs, often line up in a row. Pressing Two Button as the player makes contact with one gives a higher bounce, and Ground Pounding it will give even greater height. They are especially prominent in stages such as Wreck Train and Mount Bighill.

Mario vs. Donkey Kong series[edit]

In the Mario vs. Donkey Kong series, springs are common objects and appear to have a simpler design than in previous games. In Mario vs. Donkey Kong, springs do not have enough force to launch Mario in the air, requiring the player to press the jump button while Mario is on a spring to make it effective, bouncing him higher than a normal jump.

Springs continue to appear in subsequent Mario vs. Donkey Kong games, where they can be picked up and placed in special slots throughout a stage to guide the Minis, much like other resource items, like Girders or Pink Blocks, are used. Minis automatically jump on the springs when they encounter them and are launched in the direction they are headed. Starting with Mario vs. Donkey Kong: Mini-Land Mayhem!, springs are either purple and bounce the Minis straight into the air, or yellow and bounce them on a wider arc. In this respect, they are named Vertical Springs (or High Springs[14]) and Horizontal Springs (or Long Springs[15]). In Mario vs. Donkey Kong 2: March of the Minis, there is a spiked springboard found in DK's Hideout which bounces around the room and minis will break upon contact with it.

Super Princess Peach[edit]

Springboards appear in two colors in Super Princess Peach: green springboards are fixed in place, and orange springboards can be picked up with Perry, moved via Poundbrella, or bounced off of Princess Peach's body by touching the side. Additionally, green springboards come in two sizes: normal or giant, which has a slightly longer charge time and allows the player to reach greater heights.

Mario & Luigi: Partners in Time[edit]

PiT Trampoline sprite.png


Price 120­
First Appearance Mario & Luigi: Partners in Time­
Latest Appearance Mario & Luigi: Partners in Time
The Trampoline in Mario & Luigi: Partners in Time.

In Mario & Luigi: Partners in Time, Trampolines are powerful Bros. Items that require the availability of all four Bros. Each Bro. jumps onto the Trampoline and stomp on the foe in a random order. If timed correctly, they jump back onto the Trampoline. If timed poorly, they will knock the Trampoline away, until all four Bros. fall. It functions similarly to the Cannonballer, except attacks can be landed indefinitely. Differently designed Trampolines can also be found in the overworld, though only the babies can use them, as the adult brothers are too heavy to use them.

Small yellow trampolines appear as overworld objects, found in areas such as Yoshi's Island and Yoob's Belly. If the adult Bros. step on them, the trampoline releases air and deflates. If the baby Bros. step on it, it launches them high up into a different area.

Super Smash Bros. series[edit]

In Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS, and Super Smash Bros. for Wii U, the spring appears as a regular item. If jumped on, a player will be launched in the air much higher than with a normal jump. If the spring is knocked on its side, however, the player will be launched sideways. Its design is based on a jack. A different kind of springboard also appears as a stage element throughout the Super Smash Bros. series, including The Subspace Emissary and Smash Run.

Mario Party: Island Tour[edit]

Yoshi jumping on a springboard in Star-Crossed Skyway

In Mario Party: Island Tour, a springboard briefly appears on the Star-Crossed Skyway board, where the player jumps onto it to launch themselves to the fourth area of the board after the third Star Stage.


Super Smash Bros. series[edit]

Super Smash Bros. Brawl trophy[edit]

Type Image Description
Spring BrawlTrophy525.png An item used to assist jumping. Jump on it, and it will send you bounding sky-high. You can also toss enemies onto it. It originally appeared in the second stage of Donkey Kong Jr., where it was used as a shortcut to leap to a distant platform. It resembles the bouncing projectiles that appeared in Donkey Kong, but those are said to be actually jacks, not springs.

Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U trophy[edit]

Name Image Appears in
(Wii U version only)
Spring Spring Trophy.png NES Donkey Kong Jr. (06/1986) A strong spring that can send you flying higher than you ever have before. If you throw this down while you're in midair, you'll get a boost and sail even farther into the air! Try to be careful, though, since this spring may fall on its side and end up launching you sideways instead of up.

Super Mario Maker[edit]

  • Play Nintendo: "Trampolines are great to help Mario reach higher places, but you can also use them to bounce shells to create some high-flying fun!"[16]



Sprites and models[edit]


Names in other languages[edit]


Language Name Meaning
Japanese ジャンプ[17]
Jump Stand

Spanish Trampolín
French Tremplin
Ressort (Game Boy Donkey Kong)
Dutch Trampoline -
Italian Trampolino Trampoline
Portuguese Plataforma de Salto Jump Platform
Korean 스프링
Syupeo Jeompeudae (Mario & Luigi: Partners in Time)
Super Jump Stand
Chinese 跳台
Diving Platform

Warp Trampoline[edit]

Language Name Meaning
Japanese ワープトランポリン[19]
Wāpu Toranporin
Warp Trampoline

Smile Trampoline[edit]

Language Name Meaning
Japanese ニコニコトランポリン[19]
Nikoniko Toranporin
Smile Trampoline


  1. ^ Hiroo Tochikubo, How to Win at Super Mario Bros., Tokuma Shoten, 1987, ISBN 4-19-720003-XC. Page 32.
  2. ^ Hodgson, David S J, Bryan Stratton, and Stephen Stratton. Super Mario Sunshine Prima Official Strategy Guide. Page 15.
  3. ^ Super Mario 3D World Prima Official Game Guide page 19.
  4. ^ Donkey Kong Junior instruction card
  5. ^ Donkey Kong Jr. NES instruction booklet, page 6.
  6. ^ Game Boy Donkey Kong English instruction booklet, page 16.
  7. ^ Super Mario Bros. English instruction booklet, page 14.
  8. ^ Hiroo Tochikubo, How to Win at Super Mario Bros., Tokuma Shoten, 1987, ISBN 4-19-720003-XC. Page 7.
  9. ^ M. Arakawa. Super Mario All-Stars Player's Guide. Page 28.
  10. ^ Super Mario Bros. Nintendo 3DS Virtual Console digital instruction manual, page 10 / 13
  11. ^ Super Mario World English instruction booklet, page 22.
  12. ^ Nintendo Power Advance V.4, page 13.
  13. ^ Super Mario RPG: Legend of the Seven Stars English instruction booklet, page 16.
  14. ^ "With all the High Springs in this level, this party is hopping!" — Stephen Mortimer, the director of Mario vs. Donkey Kong: Tipping Stars, on a Miiverse post about the 51st official level in the game's online community
  15. ^ Mario vs. Donkey Kong: Tipping Stars digital manual Section 11
  16. ^ How to Use Shells in Super Mario Maker. Play Nintendo. December 14, 2015, 21:25:38 UTC snapshot via Wayback Machine. Retrieved August 16, 2020.
  17. ^ Super Mario World Japanese instruction booklet (fold-out)
  18. ^ Official Mario vs. Donkey Kong website (Guías Nintendo)
  19. ^ a b Super Mario RPG Japanese instruction booklet, page 16.