- This article is about the items capable of bouncing the player. For other uses, see Trampoline (disambiguation).
Artwork of a Springboard from Super Mario 3D World
|First appearance||Donkey Kong Jr. (1982)|
|Latest appearance||Super Mario RPG (Nintendo Switch) (2023)|
|Effect||Lets Mario or other characters jump higher|
Donkey Kong series
Donkey Kong Jr.
In Donkey Kong Jr., a Jump Board, or spring board, is prominently featured in the Jump Board Scene. Junior can use it to jump over a pit but can also use it as a shortcut to reach the hovering platform above it.
Donkey Kong (Game Boy)
In Donkey Kong for the Game Boy, Jump Stands appear. They are found throughout levels, and occasionally use varying designs. If Mario jumps on one, he can jump higher than usual. In addition, some Jump Stands can be placed through the use of square icons. When Mario jumps at a Jump Stand item, the game freezes and the player has to place the Jump Stand to any free point in the level. The Jump Stand is timed and disappears after the time has passed. This timer indicated with a music that starts playing as soon as the road is placed and gets faster gradually. The timer can be reset to 0 if Mario places another Jump Stand within the first Jump Stand's time limit, or any other placeable objects such as Roads, Ladders, and blocks. After disappearing, the Jump Stand can then be reactivated.
Super Mario series
Super Mario Bros. / Super Mario Bros.: The Lost Levels
Jumping boards (also referred to as Jumpers, Springs, or Spring Blocks) first appear in the Super Mario series in Super Mario Bros. and return in its direct sequel, Super Mario Bros.: The Lost Levels. Upon pressing the jump button at the right time, Mario will jump with increased height.
In Super Mario Bros.: The Lost Levels, a green variety known as the Super Spring is introduced, which further increases Mario's jump height with a well-timed press of the jump button.
Jumping boards also appear in Super Mario Bros. Special. However, they are more difficult to activate due to their poor collision detection.
Super Mario World
Trampolines (originally known as Jumping Boards) appear in Super Mario World. This is the first game in which Mario and Luigi can carry a Trampoline, an ability that would later be carried on to future games, including the New Super Mario Bros. series.
Super Mario Sunshine
Super Mario Advance 4: Super Mario Bros. 3
Springboards appear in Super Mario Advance 4: Super Mario Bros. 3 in two World-e levels: Ice Dungeon and Vexing Doors. They use the same sprite as in Super Mario World and can be carried in the same way.
New Super Mario Bros. series
Super Mario Galaxy
In Super Mario Galaxy, large, round, orange springboards with a Ground Pound symbol appear, which can bounce Mario extra high if he Ground Pounds on them. These cannot be carried around, unlike in previous games.
Super Mario Galaxy 2
The orange springboards from Super Mario Galaxy return in Super Mario Galaxy 2, having the same function as they did in that game. Additionally, a new type of springboard appears, which is square, blue, and marked with a pair of footprints, and can be used by simply jumping on it. Like the orange variety, it cannot be carried around.
Super Mario 3D World / Super Mario 3D World + Bowser's Fury
Super Mario 3D World and Super Mario 3D World + Bowser's Fury features enemy springboards known as Hop-Chops. Hop-Chops often appear in groups where the player must find which is the 'correct' Hop-Chop that, rather than simply falling apart, will turn into a functional springboard upon defeat. When turned into a springboard, they function almost identically to their appearances in other Super Mario games: They can be carried with the run button, thrown, jumped on, and hitting them with a ground pound will cause the player to jump extra high. Springboards turn back into Hop-Chops after a short period of time if they are not attacked again.
A different type of trampoline, called a Jump Panel, also appears in certain levels, where it normally does not cause the player to bounce, but pressing the jump button will cause it to launch the player to distant heights.
Super Mario Maker series
Trampolines return in Super Mario Maker, Super Mario Maker for Nintendo 3DS, and Super Mario Maker 2, as items placed throughout the course. Mario and various objects such as Bill Blasters can bounce on them. They can be carried in all styles except Super Mario Bros., as Mario cannot carry any objects in that style. Trampolines can be turned sideways in editing mode, making them able to bounce back objects that run into them. In this form, however, they cannot be carried in any style except by SMB2 Mario in the Super Mario Bros. style. The Trampoline also appears in the original Super Mario Maker as a costume.
Super Mario Run
Super Mario Run uses a new variation of Trampoline. This object is triggered when a player taps while their character runs across its surface. It launches the player upwards and, if held, the character will slowly spin downwards at a 45-degree angle. Players can use it to reach areas too high to be reached via normal jumps or take advantage of its slow descent to collect coins.
A spring plays an important role in the German Club Nintendo comic "Mario will hoch hinaus." Trying to impress Princess Peach, Mario uses one which launches him extremely high into the air. Mario does not return to the ground for a long period of time.
Super Mario World television series
Jumping Boards appear in the Super Mario World television series in the episodes "The Wheel Thing" and "King Scoopa Koopa". They appear to be made of stone, and their springy part is green instead of white and orange.
Super Mario RPG: Legend of the Seven Stars
In Super Mario RPG: Legend of the Seven Stars, two types of trampolines appear: warp trampolines make the player escape to the world map, and smile trampolines make the player exit the immediate area and enter a neighboring location. In the Mole Mines, one smile trampoline is a trap with an unseen ceiling. When Mario uses it, he hits his head and falls unconscious, which is required to reveal Croco.
Paper Mario series
- “It's a jump pad. You can catch crazy air if you jump on it. If you use it right, you can reach new heights.”
- —Goombario, Paper Mario
In Paper Mario, two types of jump pads appear. Red ones launch Mario straight up towards a set location, while blue ones retain the player's control over Mario's jump and are rarer.
The first blue jump pad Mario encounters is in the back area of Goomba Village, where it can be used to get a Fire Flower. On Goomba Road, the Red & Blue Goomba Bros. use a blue jump pad to descend from a ledge. After beating them, Mario can use it to continue to the Goomba King's Fortress. In the Toad Town sewers, a blue jump pad is used to reach the Power Smash badge. Two blue jump pad appear in the room where the Ultra Boots are found. Two more blue jump pads appear in Bowser's Castle. One of them must be uncovered using the nearby ! Switch.
At the west entrance to Toad Town, Mario can use his hammer to knock a red jump pad out of a tree and get the Hammer Throw badge. Two red jump pads are found at Mt. Rugged. One is used to reach a slide and the other is used to exit the pit that contains the letter to Goompapa. In the Dry Dry Ruins, a red jump pad is found next to the Super Block. A red jump pad is found in one of the rooms of Tubba Blubba's Castle and at the bottom of the Windy Mill. Red jump pads are used to enter and exit Shy Guy's Toy Box. One red jump pad appears in Yoshi's Village, where it is used to reach the Ravens. Three jump pads appear in the same large room inside Mt. Lavalava. Four jump pads appear throughout the Crystal Palace. A red jump pad is found within the cavernous room of Bowser's Castle.
Paper Mario: The Thousand-Year Door
Super Paper Mario
In Super Paper Mario, the player can press when landing on the trampoline to jump higher, in a similar fashion as the 2D Super Mario games.
Paper Mario: Color Splash
In Wario World, spring-like trampolines appear in every trapdoor course, giving Wario a means of escape. There are also a number of springboards outside of trapdoor rooms that boost Wario up and over walls and cliffs, taking the form of a rabbit. Additionally, a small ghostly pair of springs appear in Captain Skull's Showdown.
Mario & Luigi series
Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions
Mario & Luigi: Partners in Time
|First appearance||Mario & Luigi: Partners in Time|
In Mario & Luigi: Partners in Time, Trampolines are powerful Bros. Items that require the availability of all four Bros. Each Bro. jumps onto the Trampoline and stomp on the foe in a random order. If timed correctly, they jump back onto the Trampoline. If timed poorly, they will knock the Trampoline away, until all four Bros. fall. It functions similarly to the Cannonballer, except attacks can be landed indefinitely. Differently designed Trampolines can also be found in the overworld, though only the babies can use them, as the adult brothers are too heavy to use them.
Small yellow trampolines appear as overworld objects, found in areas such as the Shroob Mother Ship, Yoshi's Island, and Yoob's Belly. If the adult Bros. step on them, the trampoline releases air and deflates. If the baby Bros. step on it, it launches them high up into a different area.
Mario vs. Donkey Kong series
Springs are common objects in the Mario vs. Donkey Kong series. In Mario vs. Donkey Kong, springs do not have enough force to launch Mario in the air, requiring the player to press while Mario is on a spring to bounce him higher than a normal jump.
Springs continue to appear in subsequent Mario vs. Donkey Kong games, where they can be used to bounce Minis to higher positions. In Mario vs. Donkey Kong 2: March of the Minis, two types of springs appear, known as Yellow Springs and Blue Springs. The player must swipe up on a Mini using the stylus to make the Mini jump onto a spring. Yellow Springs launch a Mini in an upward arc, while Blue Springs launch a Mini in a forward arc. Mario vs. Donkey Kong: Minis March Again! features both of these springs, as well as Box Springs that can contain either type of spring.
Mario vs. Donkey Kong: Mini-Land Mayhem! replaces these springs with Long Springs, which function like Blue Springs, and High Springs, which function like Yellow Springs. These springs are resource objects which can be picked up and placed in different locations. Both of these springs reappear in Mario vs. Donkey Kong: Tipping Stars, while Long Springs also reappear in Mini Mario & Friends: amiibo Challenge.
Super Princess Peach
Springboards appear in two colors in Super Princess Peach: green springboards are fixed in place, and orange springboards can be picked up with Perry, moved via Poundbrella, or bounced off of Princess Peach's body by touching the side. Additionally, green springboards come in two sizes: normal or giant, which has a slightly longer charge time and allows the player to reach greater heights.
Super Smash Bros. series
In Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS, and Super Smash Bros. for Wii U, the spring appears as a regular item. If jumped on, a player will be launched in the air much higher than with a normal jump. If the spring is knocked on its side, however, the player will be launched sideways. Its design is based on a jack. A different kind of springboard also appears as a stage element throughout the Super Smash Bros. series, including The Subspace Emissary and Smash Run.
Wario Land: Shake It!
Trampolines appear in several levels in Wario Land: Shake It! as yellow springs, often line up in a row. Pressing as the player makes contact with one gives a higher bounce, and Ground Pounding it will give even greater height. They are especially prominent in stages such as Wreck Train and Mount Bighill.
Mario Party: Island Tour
In Mario Party: Island Tour, a springboard briefly appears on the Star-Crossed Skyway board, where the player jumps onto it to launch themselves to the fourth area of the board after the third Star Stage.
Super Mario series
Super Mario Bros.
- Instruction booklets
- Japanese: 上に乗るとマリオはピョンピョンはね続ける。ジャンプ台が伸びる時Ⓐボタンを押すと高くジャンプできる。(Mario will continue to bounce around when on top. When the jump platform is extended, press the A button to jump higher.)
- English: If Mario jumps onto it, it goes up and down. Pushing the A Button when the jumping board is all the way up makes Mario jump superhigh.
Super Mario Bros. Deluxe
- Instruction booklet: If Mario jumps onto it, it goes up and down. Pressing the A Button when the jumping board is all the way up makes Mario jump super high!
Super Smash Bros. series
Super Smash Bros. Brawl
- NES Donkey Kong Jr.
- An item used to assist jumping. Jump on it, and it will send you bounding sky-high. You can also toss enemies onto it. It originally appeared in the second stage of Donkey Kong Jr., where it was used as a shortcut to leap to a distant platform. It resembles the bouncing projectiles that appeared in Donkey Kong, but those are said to be actually jacks, not springs.
Super Smash Bros. for Nintendo 3DS / Super Smash Bros. for Wii U
- Appears in:
- NES Donkey Kong Jr. (06/1986)
- A strong spring that can send you flying higher than you ever have before. If you throw this down while you're in midair, you'll get a boost and sail even farther into the air! Try to be careful, though, since this spring may fall on its side and end up launching you sideways instead of up. (American English)
- Jump onto this to jump higher than ever before! Throw it in the air, then land on it to jump even higher! Then use special attacks, or even do another jump in midair! If it's lying on its side, though, just bumping into it might be enough to launch you off the stage. You don't want that, so be careful! (British English)
Super Mario Maker
- Play Nintendo: Trampolines are great to help Mario reach higher places, but you can also use them to bounce shells to create some high-flying fun!
- For this subject's image gallery, see Gallery:Trampoline.
Background image for New Super Mario Bros. U Deluxe featuring various items
Background image for Super Mario Maker 2
Sprites and models
Names in other languages
Ressort (Game Boy Donkey Kong)
슈퍼점프대 (Mario & Luigi: Partners in Time)
Super Jump Stand
|Portuguese||Plataforma de Salto||Jump Platform|
Plataforma de salto
- Hiroo Tochikubo, How to win at Super Mario Bros., Tokuma Shoten, 1987, ISBN 4-19-720003-XC. Page 32.
- Hodgson, David S J, Bryan Stratton, and Stephen Stratton. Super Mario Sunshine Prima's Official Strategy Guide. Page 15.
- Musa, Alexander, and Geson Hatchett. Super Mario 3D World PRIMA Official Game Guide. Page 19.
- Knight, Michael. Nintendo DS Pocket Guide. Pages 62, 70 and 95.
- Donkey Kong Junior instruction card
- Donkey Kong Jr. NES instruction booklet. Page 6.
- Game Boy Donkey Kong English instruction booklet. Page 16.
- Super Mario Bros. English instruction booklet. Page 14.
- Hiroo Tochikubo, How to win at Super Mario Bros., Tokuma Shoten, 1987, ISBN 4-19-720003-XC. Page 7.
- M. Arakawa. Super Mario All-Stars Player's Guide. Page 28.
- Super Mario Bros. Nintendo 3DS Virtual Console digital instruction manual. Pages 10 and 13.
- Super Mario Bros. Deluxe instruction booklet. Page 19.
- Super Mario World: Super Mario Advance 2 instruction booklet. Page 19.
- Nintendo Power Advance volume 4. Page 13.
- Super Mario World English instruction booklet. Page 22.
- Super Mario RPG: Legend of the Seven Stars English instruction booklet. Page 16.
- Thomason, Steve. Mario & Luigi: Superstar Saga Player's Guide. Page 11.
- 「スーパーマリオブラザーズ 取扱説明書」 (Super Mario Bros. Toriatsukai Setsumeisho), page 14.
- How to Use Shells in Super Mario Maker. Play Nintendo. Archived December 14, 2015, 21:25:38 UTC from the original via Wayback Machine. Retrieved August 16, 2020.
- Super Mario World Japanese instruction booklet (fold-out)
- Mario vs. Donkey Kong European instruction booklet, page 37.
- Mario vs. Donkey Kong European instruction booklet, page 117.
- Guía Mario vs. Donkey Kong. "Objetos". Guías Nintendo. Retrieved June 11, 2018. (Archived November 7, 2020, 21:12:14 UTC via Wayback Machine.)
- Super Mario World: Super Mario Advance 2 Spanish instruction booklet.
- Super Mario RPG Japanese instruction booklet. Page 16.