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"Spring" redirects here. For information about the springs found in Boo's Boneyard Galaxy from the game Super Mario Galaxy, see Spring (Super Mario Galaxy).
A Spring from Donkey Kong, as seen in Super Smash Bros. Brawl.

First Appearance

Donkey Kong (1981)

Latest Appearance

Super Mario Run (2016)

Effect on Player

Lets Mario jump higher.

“I found a springboard for you! Ground-pound it to bounce high!”
Luma, Super Mario Galaxy 2

Springboards[1][2], Spring Blocks[3], Springs or Trampolines[4], are items that appear in the Donkey Kong series and the Mario franchise.


Donkey Kong series[edit]

Donkey Kong[edit]

In the Donkey Kong arcade game, Donkey Kong would throw springs-like objects called jacks at Mario in the level 75m. If Mario gets hit by a jack, he loses a life. In Donkey Kong for the Game Boy, actual springboards appear alongside the harmful jacks. The Stationary Springs are found throughout levels. If Mario jumps on one, he can jump higher than usual.

DKGB Spring.png

Springboards can also be placed in the Game Boy game. When Mario jumps at a Spring block, the game freezes and the player has to place the Spring to any free point in the level. The Spring is timed, and disappears after the time has passed. This timer indicated with a music that starts playing as soon as the road is placed and gets faster gradually. The timer can be reset to 0 if Mario places another Spring within the first Spring's time limit, or any other placeable objects such as Roads, Ladders, and blocks. After disappearing, the Spring can then be placed with the Spring block again.

Donkey Kong Jr.[edit]

An actual springboard first appears in the sequel to Donkey Kong, Donkey Kong Jr., prominently featured in the game's second level. Junior can use it to jump over a gap but can also use it as a shortcut to reach the hovering platform above it.

Super Mario series[edit]

Super Mario Bros. / Super Mario Bros.: The Lost Levels[edit]

The Springboards' first appearance in the Mario franchise is in Super Mario Bros. They are used to jump to higher places in the game. With the right timing of pressing the A Button button, the player will have Mario (or Luigi) be able to go high in the air.

In Super Mario Bros.: The Lost Levels, there is a green type of springboard that allowed Mario to stay in the air for a while.

Super Mario World[edit]

Springboards appear in Super Mario World, where they are known as Jumping Boards[citation needed]. This game marks the first time the player is able to carry a Springboard, an ability which would later be carried on to future games, including the New Super Mario Bros. series.

Super Mario Sunshine[edit]

A Springboard from Super Mario Sunshine

In Super Mario Sunshine, Trampolines appear in Noki Bay. When water touches them, they shrink and Mario is able to carry them around, allowing him to reach different high places.

Super Mario Galaxy games[edit]

In Super Mario Galaxy and Super Mario Galaxy 2, there are two types of Springboards: blue Springboards can be used by simply jumping on them, and orange Springboards can bounce Mario extra high if he Ground Pounds on them.

Super Mario 3D World[edit]

Mario carrying a springboard away from a Hop-Chop.

Super Mario 3D World features enemy springboards known as Hop-Chops. Hop-Chops often appear in groups where the player must find which is the 'correct' Hop-Chop that, rather than simply falling apart, will turn into a functional springboard upon defeat. When turned into a springboard, they function almost identically to their appearances in other Mario games: They can be carried with the run button, thrown, jumped on, and hitting them with a ground pound will cause Mario or his friends to jump extra high. Springboards will turn back into Hop-Chops after a short period of time if they are not attacked again.

Super Mario Maker[edit]

Springboards return in Super Mario Maker and Super Mario Maker for Nintendo 3DS as items placed throughout the course. They are referred to as Trampolines. Mario and various objects can bounce on them. The springboard also appears in this game as a costume.

Super Mario Run[edit]

Mario bouncing off of a springboard in Super Mario Run.

Super Mario Run uses a new variation of springboard. This object is triggered when a player taps while their character runs across its surface. It launches the player upwards and, if held, the character will slowly spin downwards at a 45 degree angle. In some levels, its priority is to take players to areas too high to be reached via jumps, while in others, players must take advantage of the slow descent to collect coins.

Club Nintendo[edit]

The Trampoline from the Club Nintendo comic "Mario will hoch hinaus."

A Trampoline plays an important role in the Club Nintendo comic "Mario will hoch hinaus." Trying to impress Princess Peach, Mario uses one which pushes him extremely high. Even several hours later he is still not coming down.

Paper Mario[edit]

In Paper Mario, two types of Springboards appear: the red ones launch Mario straight up towards a set location, while the blue ones retain the player's control over Mario's jump.

Mario vs. Donkey Kong series[edit]

In the Mario vs. Donkey Kong series, springs are common objects, and appear to have a simpler design than in previous games. In Mario vs. Donkey Kong, they are needed to clear many levels, including some boss battles. They are placed on the ground and, sometimes, even in mid-air. However, springs themselves do not have enough force to launch Mario in the air, and so the player has to press the jump button while Mario is on a spring to make it effective, bouncing him higher than a normal jump.

Springs continue to appear in subsequent Mario vs. Donkey Kong games, where they are needed to guide the Mini Marios throughout many stages. They can be picked up and stored, then placed in special slots throughout a stage, much like other resource items, like Girders or Pink Blocks. In these games, the springs are either purple and bounce the Minis straight into the air, or yellow and bounce them on a wider arc. In this respect, they are named Vertical Springs (or High Springs[5]) and Horizontal Springs (or Long Springs[6]). In Mario vs. Donkey Kong 2: March of the Minis, there is a spiked springboard found in the Basement which bounces around the room and minis will break upon contact with it.

Mario & Luigi: Partners in Time[edit]

PiT Trampoline sprite.PNG


Price 120­
First Appearance Mario & Luigi: Partners in Time­
Latest Appearance Mario & Luigi: Partners in Time
The Trampoline in Mario & Luigi: Partners in Time.

In Mario & Luigi: Partners in Time, Springboards (called Trampolines in-game) are very powerful Bros. Items that require the availability of all four Bros. Each Bro. jumps onto the Trampoline, then bounces high up, farther than even the top screen. Then, the Bros. come down in random order and stomp on the foe, and if timed correctly, jump back onto the Trampoline for a second (third, fourth etc.) jump. If the timing is missed, he will knock the Trampoline away, ending the assault after the other three have fallen. It functions similar to the Cannonballer, except the attacks can be landed indefinitely.

Super Smash Bros. series[edit]

In Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U, the Spring from the original Donkey Kong appears in the game as a regular item. If jumped on, a player will be launched in the air much higher than with a normal jump. If the Spring is knocked on its side, however, the player will be launched sideways. A different kind of springboard also appears as a stage element throughout the Super Smash Bros. series, including the Subspace Emissary and Smash Run.

Trophy information[edit]

Super Smash Bros. Brawl[edit]

Type Image Description
Spring BrawlTrophy525.png An item used to assist jumping. Jump on it, and it will send you bounding sky-high. You can also toss enemies onto it. It originally appeared in the second stage of Donkey Kong Jr., where it was used as a shortcut to leap to a distant platform. It resembles the bouncing projectiles that appeared in Donkey Kong, but those are said to be actually jacks, not springs.

Super Smash Bros. for Nintendo 3DS / Wii U[edit]

Name Image Appears in
(Wii U version only)
Spring Spring Trophy.png NES Donkey Kong Jr. (06/1986) A strong spring that can send you flying higher than you ever have before. If you throw this down while you're in midair, you'll get a boost and sail even farther into the air! Try to be careful, though, since this spring may fall on its side and end up launching you sideways instead of up.


Names in other languages[edit]

Language Name Meaning
Japanese ジャンプ台[7]
Jump Stand
Spanish Trampolín Trampoline
French Tremplin
Ressort (Game Boy Donkey Kong)
Italian Trampolino Trampoline
Portuguese Plataforma de Salto Jump Platform
Korean 스프링


  • In Super Smash Bros. Brawl, if a player bounces on a spring, the sound effect from Donkey Kong Jr. from the spring that appears on the second level, can be heard.
  • Some springboards in Super Mario Bros.: The Lost Levels make the player jump so high the character (Mario or Luigi) is off-screen for a few seconds until they come back falling from the top.
  • The "springs" that Donkey Kong throws are actually jacks, as shown in Super Smash Bros. Brawl.


  1. ^ Hodgson, David S J, Bryan Stratton, and Stephen Stratton. Super Mario Sunshine Prima Official Strategy Guide. Page 15.
  2. ^ Super Mario 3D World Prima Official Game Guide page 19.
  3. ^ Super Mario Bros. Nintendo 3DS Virtual Console digital instruction manual, page 10 / 13
  4. ^ Super Mario Maker spoken object name
  5. ^ "With all the High Springs in this level, this party is hopping!" — Stephen Mortimer, the director of Mario vs. Donkey Kong: Tipping Stars, on a Miiverse post about the 51st official level in the game's online community
  6. ^ Mario vs. Donkey Kong: Tipping Stars digital manual Section 11
  7. ^ Shogakukan. 2015. Sūpā Mario Burazāzu Hyakka: Nintendō Kōshiki Gaido Bukku, New Super Mario Bros. section