Super Mario Maker 2

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Super Mario Maker 2
SMM2 Box Art.png
For alternate box art, see the game's gallery.
Developer Nintendo[1]
Publisher Nintendo
Platforms Nintendo Switch
Release date Japan June 28, 2019[2]
USA June 28, 2019[3]
Europe June 28, 2019[4]
Australia June 28, 2019[5]
South Korea June 28, 2019[6]
HK June 28, 2019[7]
ROC June 28, 2019[8]
Genre Level editor, 2D platformer
Rating(s)
ESRB:ESRB E.svg - Everyone
PEGI:PEGI 3.svg - Three years and older
CERO:CERO A.svg - All ages
ACB:ACB G.svg - General
USK:USK 0.svg - All ages
DEJUS:DEJUS L.png - General audience
RARS:RARS 0+.svg - All ages
GRAC:GRAC All.svg - All ages
GSRR:GSRR P.svg - Six years and older
FPB:FPB 7-9.png - Seven to nine years
GCAM:GCAM 3.png - Three years and older
NMC:NMC 3.svg - Three years and older
Mode(s) Single player, multiplayer
Media
Nintendo Switch:
Media NS icon.png Game Card
Media DL icon.svg Digital download
Input
Nintendo Switch:

Super Mario Maker 2 is a 2D/2.5D platforming and level-editing game for the Nintendo Switch and the sequel to the 2015 Wii U game Super Mario Maker. The game expands on its predecessor with new features such as a 2.5D level style based on Super Mario 3D World, which incorporates some gameplay aspects from the 3D platformer, including the Super Bell power-up; new level themes, such as desert, snow, sky, and forest; further terrain options such as slopes; and a nighttime feature, which alters many course elements. In addition to Mario, now Luigi, Toad, and Toadette are playable in both single-player and new co-operative and competitive multiplayer modes locally or online. An offline, single-player Story Mode is also featured in the game, which contains over 100 pre-installed courses made by Nintendo. Super Mario Maker 2 was released worldwide on June 28, 2019.

A Nintendo Switch Online membership is required to share, download, and play courses online.

Gameplay[edit]

As in Super Mario Maker, along with the main contents of the level, each level is set with a style, theme, and time limit. The starting platform is no longer visibly separated from any ground tiles placed beside it, which are instead merged into the platform. A new mechanic known as Custom Scroll is introduced, which allows the player to set a level to auto-scroll, as well as the directions at which to scroll, which can be changed up to 10 times per area. In forest-themed levels, a body of water can be added and/or set to rise and fall at a predetermined speed. In castle levels and nighttime forest levels, the lava and poison respectively can also be set the same function. The player also has the option to add Clear Conditions to their level, such as collecting a certain amount of coins or reaching the goal as Super Mario. Vertically scrolling sub-areas can also be created.

Course elements that have alternate forms (such as Piranha Plants) can now have those forms selected by tapping the object to open up a menu, rather than shaking it. Additionally, that menu also includes the options to insert/remove a Super Mushroom (although Super Mushrooms can be added by dragging them onto enemies like in the original Super Mario Maker), wings, and a parachute.

In editing mode, the basic functions from Super Mario Maker return, including Mr. Eraser and Undodog, and the player can quickly switch between playing and editing by pressing Minus Button. As a new feature, the player can zoom in or out during editing mode to gain a different view of the level, the latter performed by clicking one of the analog sticks. If the player switches to Super Mario 3D World style, everything that has been placed on the editing screen will be erased, due to the style's course elements being vastly different from those of the other styles. Courses can now be edited cooperatively.

Controls[edit]

The following controls are listed in Yamamura's Dojo. In the default setting, X Button and A Button can be used in place of Y Button and B Button for dashing and jumping, respectively. The player can visit the "Settings" option to change the dash controls to Y Button and B Button and the jump controls to X Button and A Button, similar to the NES games, New Super Mario Bros., New Super Mario Bros. 2, and New Super Mario Bros. U.

Action Input Styles
Basics
Move Left Stick All
Dash Hold Y Button while moving All
Jump B Button All
High jump Press and hold B Button All
Higher jump Jump while dashing All
Super jump Jump as you stomp on an enemy All
Crouch Left Stick All
Enter pipe Tilt Left Stick in direction of pipe opening All
Swim B Button while underwater All
Climb/descend vine Left Stick ↑ / Left Stick ↓ while on vine Super Mario Bros. styleSuper Mario Bros. 3 styleSuper Mario World styleNew Super Mario Bros. U style
Climb/descend tree Left Stick ↑ / Left Stick ↓ while grabbing a tree Super Mario 3D World style
Enter door Left Stick ↑ in front of a door All
Throw fireball (Fire Mario) Y Button All
Slide down slope Left Stick ↓ while on a slope Super Mario Bros. 3 styleSuper Mario World styleNew Super Mario Bros. U styleSuper Mario 3D World style
Hold object Hold Y Button and touch object Super Mario Bros. 3 styleSuper Mario World styleNew Super Mario Bros. U styleSuper Mario 3D World style
Throw object Release Y Button Super Mario Bros. 3 styleSuper Mario World styleNew Super Mario Bros. U styleSuper Mario 3D World style
Drop object Release Y Button while holding ↓ on Left Stick Super Mario Bros. 3 styleSuper Mario World styleNew Super Mario Bros. U styleSuper Mario 3D World style
Throw object upward Release Y Button while holding ↑ on Left Stick Super Mario World style
Look up Left Stick Super Mario World style
Spin jump L Button/R Button/ZL Button/ZR Button Super Mario World styleNew Super Mario Bros. U style
Midair spin L Button/R Button/ZL Button/ZR Button in midair New Super Mario Bros. U style
Spinning jump B Button after pressing L Button/R Button/ZL Button/ZR Button while holding ↑ on Left Stick Super Mario 3D World style
Double/triple jump Jump while dashing, then press B Button again immediately after landing New Super Mario Bros. U style
Ground pound Left Stick ↓ while in midair New Super Mario Bros. U styleSuper Mario 3D World style
Wall jump B Button while touching a wall in midair New Super Mario Bros. U styleSuper Mario 3D World style
Wall slide Tilt Left Stick in the direction of a wall while touching the wall in midair New Super Mario Bros. U styleSuper Mario 3D World style
Super dash Dash for a short while Super Mario 3D World style
Roll L Button/R Button/ZL Button/ZR Button while crouching Super Mario 3D World style
Long jump L Button/R Button/ZL Button/ZR Button while moving Super Mario 3D World style
Crouch jump B Button while crouching Super Mario 3D World style
Crouch and move Left Stick ↓→ / Left Stick ↓← Super Mario 3D World style
Buzzy Shell, Spiny Shell
Wear Left Stick ↓ while holding a shell Super Mario Bros. 3 styleSuper Mario World styleNew Super Mario Bros. U style
Shoe, Stiletto, Dry Bones Shell, Lakitu's Cloud, Koopa Clown Car
Ride Land on vehicle from above Super Mario Bros. styleSuper Mario Bros. 3 styleSuper Mario World styleNew Super Mario Bros. U style
Bail L Button/R Button/ZL Button/ZR Button Super Mario Bros. styleSuper Mario Bros. 3 styleSuper Mario World styleNew Super Mario Bros. U style
Shoot fireball
(Fire Koopa Clown Car)
Y Button Super Mario Bros. styleSuper Mario Bros. 3 styleSuper Mario World styleNew Super Mario Bros. U style
Charge and shoot fireball
(Fire Koopa Clown Car)
Release Y Button after charging Super Mario Bros. styleSuper Mario Bros. 3 styleSuper Mario World styleNew Super Mario Bros. U style
Koopa Troopa Car
Ride Land on a Koopa Troopa Car Super Mario 3D World style
Change direction Left Stick → / Left Stick Super Mario 3D World style
Jump B Button Super Mario 3D World style
Bail L Button/R Button/ZL Button/ZR Button Super Mario 3D World style
Honk horn Left Stick Super Mario 3D World style
Link (version 2.0.0 and later)
Swing sword Y Button Super Mario Bros. style
Dash attack Hold Y Button while tilting Left Stick Super Mario Bros. style
Down thrust Left Stick ↓ in midair Super Mario Bros. style
Shoot arrow Hold L Button/R Button and release to shoot (Aim by tilting Left Stick ↑ or ↓) Super Mario Bros. style
Ready bomb Hold Y Button while tilting Left Stick Super Mario Bros. style
Throw bomb Release Y Button Super Mario Bros. style
Place bomb Release Y Button while tilting Left Stick Super Mario Bros. style
Raise shield Left Stick Super Mario Bros. style
Raccoon Mario
Tail whip Y Button Super Mario Bros. 3 style
Fly Dash until arms extend, then press B Button repeatedly Super Mario Bros. 3 style
Descend slowly Press B Button repeatedly while falling in midair Super Mario Bros. 3 style
Yoshi
Ride Land on Yoshi from above Super Mario World styleNew Super Mario Bros. U style
Bail L Button/R Button/ZL Button/ZR Button Super Mario World styleNew Super Mario Bros. U style
Eat Y Button Super Mario World styleNew Super Mario Bros. U style
Flutter jump Hold B Button in midair New Super Mario Bros. U style
Cape Mario
Cape attack Y Button Super Mario World style
Ascend Dash until arms extend, then press and hold B Button while continuing to hold Y Button Super Mario World style
Open cape Release B Button while ascending Super Mario World style
Fly Press Left Stick in opposite direction of movement while cape is open Super Mario World style
Dive Press and hold Left Stick in direction of movement while flying Super Mario World style
Dive bomb Collide with an enemy while descending Super Mario World style
Descend Release Y Button while flying Super Mario World style
Descend slowly Press and hold B Button while descending Super Mario World style
Propeller Mario
Fly L Button/R Button/ZL Button/ZR Button New Super Mario Bros. U style
Dive Left Stick ↓ while flying New Super Mario Bros. U style
Cat Mario
Climb wall Left Stick toward a wall in midair Super Mario 3D World style
Scratch B Button Super Mario 3D World style
Slide L Button/R Button/ZL Button/ZR Button while crouching Super Mario 3D World style
Claw dive L Button/R Button/ZL Button/ZR Button in midair Super Mario 3D World style
SMB2 Mario (version 3.0.0 and later)
Pick up Y Button while tilting Left Stick Super Mario Bros. style
Throw Release Y Button Super Mario Bros. style
Charge jump B Button after holding Left Stick ↓ for a bit Super Mario Bros. style
Frog Mario (version 3.0.0 and later)
Swim Left Stick Super Mario Bros. 3 style
Swim quickly Swim while holding Y Button Super Mario Bros. 3 style
Skip across water While holding something, dash until P-Meter is full Super Mario Bros. 3 style
Balloon Mario (version 3.0.0 and later)
Float Left Stick Super Mario World style
Boost Y Button/B Button Super Mario World style
Flying Squirrel Mario (version 3.0.0 and later)
Glide Hold B Button in midair New Super Mario Bros. U style
Ascend L Button/R Button in midair New Super Mario Bros. U style
Cling to wall Tilt Left Stick in the direction of a wall New Super Mario Bros. U style
High spin jump Press and hold L Button/R Button New Super Mario Bros. U style
Boomerang Mario (version 3.0.0 and later)
Throw boomerang Y Button Super Mario 3D World style
Cannon Box (version 3.0.0 and later)
Fire cannonball Y Button Super Mario 3D World style
Supercharged shot Hold Y Button for a bit, then release Super Mario 3D World style
Propeller Box (version 3.0.0 and later)
Fly L Button/R Button Super Mario 3D World style
Dive Left Stick ↓ while flying Super Mario 3D World style
Goomba Mask (version 3.0.0 and later)
Crouch Left Stick Super Mario 3D World style
Bullet Bill Mask (version 3.0.0 and later)
Fly Press and hold B Button while descending Super Mario 3D World style
Red POW Box (version 3.0.0 and later)
Activate POW Jump and hit something above you Super Mario 3D World style
Superball Mario
Throw Superball Y Button Super Mario Bros. style
Builder Mario
Swing hammer Y Button Super Mario 3D World style
Bring out Builder Box Y Button while holding ↑ on Left Stick Super Mario 3D World style

Story Mode[edit]

In Story Mode, after Mario, Toadette (referred to as "Chief" in this mode), and several other Toads have just finished building Princess Peach's castle, Undodog accidentally steps on a button that causes a Reset Rocket to erase the whole castle. As such, Mario needs to collect coins to rebuild it. To earn coins, the player can play through over 100 official courses produced by Nintendo in the form of "jobs" given by the Taskmaster. After clearing a course, Mario keeps the coins he collected in the course and is also awarded a coin payment. Some of the levels also feature Toads that need to be rescued. Other NPCs including Mr. Eraser and Undodog can also assign jobs for Mario. Like Endless Challenge, up to three extra lives can be received per job, but the current number of lives always defaults to five when entering a different job. The main hub is set in and around Peach's castle in the Super Mario 3D World style, and the player can explore more parts of the castle as they progress through the mode. Luigi, Toad, and Toadette are not playable in Story Mode.

Characters[edit]

Jobs[edit]

Number Course name Course creator Game style Course theme(s) Difficulty Payment
1 A Downhill Battle Goomba Lover New Super Mario Bros. U style Main area: Ground themeSub area: Underground theme ★☆☆☆ 100 coins
2 ON/OFF Switch Research Expedition Doctor Gizmo Super Mario Bros. style Main area: Sky themeSub area: Underground theme ★☆☆☆ 100 coins
3 Hello, 3D World! Lonely Farmer Super Mario 3D World style Main area: Ground themeSub area: Underground theme ★☆☆☆ 100 coins
4 Under the Angry Sun Amateur Meteorologist New Super Mario Bros. U style Main area: Desert theme ★★☆☆ 150 coins
5 The Mystery of the Haunted Manor Agent 1 Super Mario World style Main area: Ghost House themeSub area: Ghost House theme ★★☆☆ 150 coins
6 Underground Coin Collecting Eccentric Millionaire Super Mario 3D World style Main area: Underground themeSub area: Underground theme ★★★☆ 200 coins
7 Swinging Claw Ropes Course Celebrity MC Super Mario Bros. 3 style Main area: Underground theme ★★☆☆ 150 coins
8 Shoe-Stopper Celebrity DJ Super Mario Bros. style Main area: Snow themeSub area: Underground theme ★☆☆☆ 100 coins
9 The Keymaster Agent 2 Super Mario World style Main area: Ghost House themeSub area: Ghost House theme ★★★☆ 200 coins
10 Banzai Bill Ambush Father of Name Withheld Super Mario 3D World style Main area: Airship theme ★★☆☆ 150 coins
11 Seesaw Catapults P.E. Teacher New Super Mario Bros. U style Main area: Desert themeSub area: Desert theme ★★☆☆ 150 coins
12 Tunnel to the Dark Side of the Moon Mischievous Mole Super Mario Bros. 3 style Main area: Underground themeSub area: Underground theme ★★☆☆ 150 coins
13 Dry Bones Shell Boating Celebrity MC Super Mario Bros. style Main area: Castle themeSub area: Castle theme ★★☆☆ 150 coins
14 Twisting through the Desert Sands A Certain Mage Super Mario Bros. 3 style Main area: Desert themeSub area: Underground theme ★★☆☆ 150 coins
15 NO JUMPING ALLOWED! The Gamemaster New Super Mario Bros. U style Main area: Ghost House themeSub area: Ghost House theme ★★★☆ 200 coins
16 That's One Hot Car! Celebrity MC New Super Mario Bros. U style Main area: Castle themeSub area: Castle theme ★★★☆ 200 coins
17 Swing, Claw! Swing! Rookie Carpenter Super Mario Bros. style Main area: Desert theme ★★☆☆ 150 coins
18 Treetop Fireballs Veteran Carpenter Super Mario 3D World style Main area: Snow themeSub area: Snow theme ★☆☆☆ 100 coins
19 Plenty of Cheep Cheeps in the Sea Ocean Aficionado New Super Mario Bros. U style Main area: Underwater themeSub area: Underwater theme ★★☆☆ 150 coins
20 Fire Koopa Clown Carnage Legendary Explorer Super Mario World style Main area: Ground themeSub area: Underground theme ★★☆☆ 150 coins
21 Snake Blocks in the Sky Snake Block Enthusiast Super Mario Bros. style Main area: Snow theme ★★☆☆ 150 coins
22 River Fish in the Forest A Certain Mage Super Mario World style Main area: Forest theme ★☆☆☆ 100 coins
23 Above the Clouds, Beyond the Vines Lonely Farmer New Super Mario Bros. U style Main area: Ground themeSub area: Sky theme ★★☆☆ 150 coins
24 Goomba Clubhouse Goomba Lover Super Mario 3D World style Main area: Ghost House theme ★★☆☆ 150 coins
25 Boo's Towering House of Terror The Gamemaster Super Mario Bros. 3 style Main area: Ghost House themeSub area: Ghost House theme ★★☆☆ 150 coins
26 Big Showdown on a Little Star Stargazer Super Mario Bros. style Main area: Sky theme ★★☆☆ 150 coins
27 Red Yoshi's Cheep Cheep Cleanup Warrior Dad Super Mario World style Main area: Sky themeSub area: Sky theme ★☆☆☆ 100 coins
28 The Way of the Shell Fired-Up Announcer Super Mario Bros. style Main area: Ground themeSub area: Underground theme ★★☆☆ 150 coins
29 Begone, Rotten Mushroom! World-Renowned Chef Super Mario World style Main area: Ground theme ★★★☆ 200 coins
30 Blink Blank Blunk Doctor Gizmo Super Mario 3D World style Main area: Underground themeSub area: Forest theme ★★☆☆ 150 coins
31 Deep in the Windy Valley Amateur Meteorologist Super Mario World style Main area: Desert themeSub area: Desert theme ★★☆☆ 150 coins
32 Ancient Seesaw Fortress Father of Name Withheld Super Mario Bros. style Main area: Desert themeSub area: Desert theme ★★★☆ 200 coins
33 Dash On, Dash Off Basement Musician Super Mario World style Main area: Ground theme ★★★★ 300 coins
34 Bumper Jump Around! Eccentric Millonaire New Super Mario Bros. U style Main area: Snow theme ★★☆☆ 150 coins
35 Master of the Trees Young Dreamer Super Mario 3D World style Main area: Ground themeSub area: Ground theme ★☆☆☆ 100 coins
36 Upside-Down Stretches Stargazer Super Mario World style Main area: Underground themeSub area: Underground theme ★★☆☆ 150 coins
37 Wobbly Seesaw Castle Name Withheld by Request Super Mario World style Main area: Castle themeSub area: Castle theme ★★★☆ 200 coins
38 Ant Trooper March Agent 1 Super Mario 3D World style Main area: Airship theme ★★☆☆ 150 coins
39 Fly-By-Night Clown Car The Gamemaster New Super Mario Bros. U style Main area: Ground theme ★★☆☆ 150 coins
40 Boo-ring Course Legendary Explorer Super Mario Bros. 3 style Main area: Underground theme ★★★☆ 200 coins
41 The Underground Menace Lonely Farmer Super Mario 3D World style Main area: Forest themeSub area: Underground theme ★☆☆☆ 100 coins
42 Save Me, Snake Block! Snake Block Enthusiast Super Mario World style Main area: Underwater theme ★★☆☆ 150 coins
43 With a Lantern Veteran Carpenter Super Mario Bros. style Main area: Ghost House theme ★★★☆ 200 coins
44 Bouncing through the Clouds Eccentric Millionaire Super Mario World style Main area: Sky themeSub area: Sky theme ★★★☆ 200 coins
45 Lava Rising Agent 1 Super Mario World style Main area: Castle themeSub area: Castle theme ★★★☆ 200 coins
46 Impassable Castle Father of Name Withheld Super Mario Bros. 3 style Main area: Castle theme ★★★☆ 200 coins
47 Lava Bubble Limbo A Certain Mage Super Mario World style Main area: Underwater theme ★★☆☆ 150 coins
48 Dry Bones Lava Lurker Young Dreamer Super Mario Bros. 3 style Main area: Castle theme ★★☆☆ 150 coins
49 Blinking Block Blitz Doctor Gizmo Super Mario 3D World style Main area: Ground themeSub area: Ground theme ★★☆☆ 150 coins
50 Rotten Produce World-Renowned Chef New Super Mario Bros. U style Main area: Ground theme ★★★☆ 200 coins
51 Koopa Clown Car Coin Collecting Doctor Gizmo Super Mario Bros. style Main area: Airship theme ★★☆☆ 150 coins
52 The Darkness Lifts The Gamemaster Super Mario World style Main area: Ghost House theme ★★☆☆ 150 coins
53 Get Over It! Basement Musician New Super Mario Bros. U style Main area: Forest themeSub area: Forest theme ★★★☆ 200 coins
54 Angry Angry Sun Amateur Meteorologist Super Mario Bros. 3 style Main area: Sky themeSub area: Sky theme ★★★☆ 200 coins
55 Koopa Troopa Car, Go! Basement Musician Super Mario 3D World style Main area: Airship theme ★★☆☆ 150 coins
56 BUZZY: The Movie: The Book: The Ride The Gamemaster Super Mario World style Main area: Forest themeSub area: Forest theme ★★★☆ 150 coins
57 100 Coins under the Sea Eccentric Millionaire Super Mario 3D World style Main area: Underwater theme ★★☆☆ 150 coins
58 Climbing Twister Cave Legendary Explorer Super Mario World style Main area: Ground themeSub area: Underground theme ★★☆☆ 150 coins
59 The World's Greatest Cannon Ride Youthful Researcher New Super Mario Bros. U style Main area: Airship theme ★★★☆ 200 coins
60 Above the Clouds Ruler of the Skies Super Mario World style Main area: Sky theme ★★☆☆ 150 coins
61 Dirty Donuts Mischievous Mole Super Mario Bros. 3 style Main area: Desert themeSub area: Desert theme ★★☆☆ 150 coins
62 Threat Level: Porcupuffer Ocean Aficionado Super Mario 3D World style Main area: Forest themeSub area: Forest theme ★★☆☆ 150 coins
63 ON/OFF Switcheroo! Fired-Up Announcer Super Mario World style Main area: Sky theme ★★☆☆ 150 coins
64 Fast Snake Block Frontier Snake Block Enthusiast New Super Mario Bros. U style Main area: Underground themeSub area: Underground theme ★★★☆ 200 coins
65 Red POW Block on the Move Doctor Gizmo Super Mario 3D World style Main area: Forest themeSub area: Forest theme ★☆☆☆ 100 coins
66 Para-Beetle Transfer Ruler of the Skies Super Mario Bros. style Main area: Airship theme ★★★★ 300 coins
67 Boom Boom Rager Name Withheld by Request Super Mario Bros. style Main area: Desert themeSub area: Desert theme ★★★☆ 200 coins
68 Banzai Bill Chase Scene Father of Name Withheld Super Mario World style Main area: Castle themeSub area: Castle theme ★★★☆ 200 coins
69 The Road to Wall Jump Mastery Celebrity DJ New Super Mario Bros. U style Main area: Sky themeSub area: Sky theme ★★★☆ 200 coins
70 Freezing Rain P.E. Teacher Super Mario 3D World style Main area: Snow theme ★★★☆ 200 coins
71 ON/OFF Koopa Troopas Fired-Up Announcer Super Mario Bros. style Main area: Ground theme ★★☆☆ 150 coins
72 Shoes in the Clouds Ruler of the Skies Super Mario Bros. 3 style Main area: Sky themeSub area: Sky theme ★★☆☆ 150 coins
73 Lava Bubble Castle Legendary Explorer New Super Mario Bros. U style Main area: Castle theme ★★☆☆ 150 coins
74 Blooper Barrage Stargazer Super Mario World style Main area: Sky theme ★★★☆ 200 coins
75 Good Lakitu, Bad Lakitu A Certain Mage Super Mario Bros. 3 style Main area: Desert theme ★★★☆ 200 coins
76 Launching Bob-ombs, Collecting Co-coins Eccentric Millionaire Super Mario World style Main area: Airship theme ★★☆☆ 100 coins
77 Stone of Destiny The Gamemaster Super Mario Bros. 3 style Main area: Ghost House themeSub area: Ghost House theme ★★★★ 300 coins
78 Icicle Playground P.E. Teacher Super Mario Bros. style Main area: Snow themeSub area: Snow theme ★★☆☆ 150 coins
79 Skipsqueak Towers Name Withheld by Request Super Mario 3D World style Main area: Sky themeSub area: Sky theme ★★☆☆ 150 coins
80 ON/OFF Rail Switch Doctor Gizmo New Super Mario Bros. U style Main area: Sky theme ★★★☆ 200 coins
81 Sail the Skies...Without Jumping Ruler of the Skies Super Mario Bros. style Main area: Airship themeSub area: Airship theme ★★★☆ 200 coins
82 Vines in the Castle Veteran Carpenter New Super Mario Bros. U style Main area: Castle themeSub area: Castle theme ★★☆☆ 150 coins
83 Red Yoshi's Highway of Flames Basement Musician Super Mario World style Main area: Forest theme ★★☆☆ 150 coins
84 Secret of the Dry Bones Shell Fired-Up Announcer Super Mario Bros. style Main area: Castle themeSub area: Ghost House theme ★★★★ 300 coins
85 No-Jump Snowfield! The Gamemaster Super Mario World style Main area: Snow themeSub area: Snow theme ★★★☆ 200 coins
86 Winter and Spring and Winter Again Amateur Meteorologist New Super Mario Bros. U style Main area: Snow themeSub area: Ground theme ★★☆☆ 150 coins
87 Bing Bang Boom in Bully Castle! Father of Name Withheld Super Mario 3D World style Main area: Castle themeSub area: Castle theme ★★★☆ 200 coins
88 Monty Mole Iceberg Getaway Warrior Dad Super Mario World style Main area: Snow themeSub area: Underground theme ★★☆☆ 150 coins
89 Just a Normal, Everyday Castle General Contractor New Super Mario Bros. U style Main area: Castle themeSub area: Castle theme ★★★★ 300 coins
90 Invincible Windsprinter Amateur Meteorologist Super Mario Bros. 3 style Main area: Desert theme ★★★★ 300 coins
- Swinging Claw Escape Undodog Super Mario World style Main area: Snow theme ★★★☆ 200 coins
- Swamp Escape by Shell! Undodog Super Mario Bros. 3 style Main area: Forest theme ★★★☆ Dry Bones Shell doghouse
- Chain Chomp Chiller Undodog Super Mario World style Main area: Ground themeSub area: Ground theme ★★★★ Reset Dress
- Molten Rain Mr. Eraser Super Mario Bros. 3 style Main area: Sky themeSub area: Sky theme ★☆☆☆ Unblocks Pipe to Partrick
- Spiny Busters Mr. Eraser Super Mario World style Main area: Ground themeSub area: Sky theme ★★☆☆ Unblocks path to 30-Coin
- Target: A Single Pom Pom Mr. Eraser Super Mario 3D World style Main area: Desert theme ★★★☆ Refreshing Shirt
- House of ! Blocks Partrick Super Mario 3D World style Main area: Sky themeSub area: Sky theme ★☆☆☆ ? Block
- Darkness Ahead, Darkness Below Partrick Super Mario Bros. style Main area: Ghost House theme ★★☆☆ Hidden Vine at Unblocked Path (leads to Soundfrog and 50-Coin)
- High atop Thwomp Tower Partrick Super Mario 3D World style Main area: Castle themeSub area: Castle theme ★★★☆ Partrick Shirt
- Cheep Cheep Maze Soundfrog Super Mario Bros. style Main area: Underwater theme ★★★☆ Flowers
- Hold Your Breath Soundfrog New Super Mario Bros. U style Main area: Forest theme ★★★☆ Mountains
- Sea of Sorrow Soundfrog Super Mario Bros. style Main area: Underwater theme ★★★★ Frog Cap
- Airship Flight Yamamura Super Mario World style Main area: Airship themeSub area: Airship theme ★★★☆ 200 coins
- Coin Collecting on an Unmanned Airship Yamamura Super Mario Bros. style Main area: Airship theme ★★★☆ 200 coins
- Summer Shootout Yamamura Super Mario Bros. 3 style Main area: Airship theme ★★★★ Yamamura Shirt
- Heavy Stone Heave-Ho Red Toad Super Mario Bros. 3 style Main area: Desert theme ★★☆☆ Required to resume construction
- Head in the Clouds Green Toad Super Mario Bros. style Main area: Ground theme ★★☆☆ Required to resume construction
- Little Toad Lost Blue Toad New Super Mario Bros. U style Main area: Airship theme ★★☆☆ Purple Toad (Required to resume construction)
- POW Block Wake-Up Call! Purple Toad Super Mario Bros. style Main area: Sky themeSub area: Sky theme ★★☆☆ Wakes up Yellow Toad
- Piranha Creeper Squash Purple Toad Super Mario 3D World style Main area: Ground theme ★★★☆ Defeats the Piranha Creeper
- Spiny Shell Smashers Purple Toad New Super Mario Bros. U style Main area: Forest themeSub area: Forest theme ★★★☆ Three ? Blocks (one contains Superball Flower)
- Buried Stones Yellow Toad Super Mario World style Main area: Underground theme ★☆☆☆ Goomba Statue
- Cat-Scratch Stone Yellow Toad Super Mario 3D World style Main area: Desert theme ★★☆☆ Cheep Cheep Statue
- Stone from the River Yellow Toad New Super Mario Bros. U style Main area: Forest themeSub area: Forest theme ★★★☆ Koopa Statue
- Toad Rescue Taskmaster New Super Mario Bros. U style Main area: Sky theme ★★☆☆ Rescues Red Toad (Required to resume construction)
- Operation: Toadal Eclipse Taskmaster New Super Mario Bros. U style Main area: Castle theme ★★★☆ Rescues working Toads (Required to resume construction)
- Meowser Showdown! Taskmaster Super Mario 3D World style Main area: Castle themeSub area: Castle theme ★★★☆ Rescues the Chief (Required to complete construction) + Super Hammer
- Let's Go, Builder Mario! Princess Peach Super Mario 3D World style Main area: Underground themeSub area: Underground theme ★★☆☆ Princess Peach Dress
- March of the Rookie Toads Princess Peach New Super Mario Bros. U style Main area: Desert theme ★★☆☆ Princess Peach Wig
- Super Mario Bros. W1-1? Princess Peach Super Mario Bros. style Main area: Ground themeSub area: Underground theme ★★★★ Princess Peach Tennis Outfit

Course World[edit]

Course World, the online hub in which players can access levels created and uploaded by other players, returns from Super Mario Maker. In addition to being able to browse popular courses, searching by course ID, and download courses, players can now search courses by specific parameters such as style, theme, difficulty, and region, similar to the search function on the Super Mario Maker Bookmark website. Courses can also be searched by tags that have been applied to them, such as "Puzzle-solving" and "Autoscroll". Feedback can be given to courses in the form of text, drawings, or one of 12 Mario-themed stamps, and instead of granting stars, players can choose to vote on courses positively or negatively by selecting the "I like it!" or "Boo!" buttons respectively, which are also used in group votes during online play. As in the first Super Mario Maker, the clear rate and world record are recorded for every course.

Each player on Course World is represented by a Mii and has a Maker profile, which displays their medals, Maker points, and Versus Rating. Maker points are earned if players clear courses and react with "I like it!" for each one. However, Maker points can be lost if players fail to clear a course, and/or don't leave behind any kind of positive reaction; this includes giving the course a "Boo!".

The Versus Rating represents the player's rank in Multiplayer Versus matches based on their win-loss ratio; if the player wins a match, they earn points and move up a rank if enough points are earned. The player can also dress up their Mii with various outfits and hats obtained by completing certain objectives in the game.

Medals are earned from ranking high in the game leaderboards. There are 10 medals available, each in a bronze, silver, and gold variant. Some medals do not, however, have a bronze version, such as the one from the Maker Points (Weekly) leaderboard.

If a user uploads content that is deemed by Nintendo as inappropriate, including but not limited to levels abusing game glitches or referencing inappropriate content, it is removed. If the removed content is a course, the uploader receives a warning in their notifications, telling them which level was deleted and for what reason. If it is a comment, the commenter receives an email warning regarding their removed comment, though it does not specify which comment was removed. If a Maker name is inappropriate, it is replaced by four question marks ("????") and the deleted name cannot be used again. Repeatedly uploading inappropriate content can lead to Nintendo restricting Course World for the user's Nintendo Switch console.

Network Play[edit]

Network Play allows the player to cooperate with three other players online to complete courses in Multiplayer Co-op, or compete against them to clear the course first in Multiplayer Versus. Each player is assigned to one of four characters: Mario, Luigi, Toad, or Toadette. The player can also connect locally to other players who own the game, though the players' Versus Ratings are not affected in this mode.

Endless Challenge[edit]

Similar to the 100 Mario Challenge in the first Super Mario Maker, Endless Challenge involves the player completing as many random courses based on their preferred difficulty as possible. Players that achieve a significantly high score are ranked on the leaderboards. Courses have to be played at least once before they can appear in this game mode. Players can also start over the course from the pause menu, and like the previous game, it costs one life.

The pause menu sound and the Game Over music are determined by the current level's game style, similar to the ending in 100 Mario Challenge.

Ninji Speedruns[edit]

Ninji Speedruns is a mode introduced in version 2.0 in which the player must speed through a course created by Nintendo, with new courses being released every so often. One week after the level's release, the player can race against a Ninji Ghost. If the player receives enough stamps on their stamp card, they can earn an outfit for their Mii. The outfits are as follows:

  • Ninji Cap - Earned with one stamp
  • Ninji Shirt - Earned with four stamps
  • Ninji Slacks - Earned with seven stamps
  • Ninji Garb - Earned with ten stamps
  • Cheetah Headgear - Earned with eleven stamps
  • Cheetah Tanktop - Earned with fourteen stamps
  • Cheetah Runners - Earned with seventeen stamps

The player can also receive stars temporarily spinning around their Mii. They can be one bronze star, two silver stars, or three gold stars, depending on how fast they finished the course once the current Ninji Speedrun event is over.

Courses[edit]

By April 14, 2021, there will be a total of twenty Ninji Speedrun courses.

Course name Release date Game style Course theme(s)
Rolling Snowballs December 4, 2019 New Super Mario Bros. U style Main area: Snow theme
The Speedventure of Link December 19, 2019 Super Mario Bros. style Main area: Forest themeMain area: Castle theme
The 10-Coin of Deep Woods January 7, 2020 New Super Mario Bros. U style Main area: Forest theme
Cat Mario Dash February 5, 2020 Super Mario 3D World style Main area: Ground themeMain area: Ground theme
Banzai Bill Cliff Climb February 26, 2020 Super Mario World style Main area: Desert themeMain area: Desert theme
Swinging Claw Flyway March 18, 2020 Super Mario Bros. 3 style Main area: Forest theme
Headgear Hustle April 30, 2020 Super Mario 3D World style Main area: Sky theme
Balloon Race June 3, 2020 Super Mario World style Main area: Sky theme
Yoshi's Piranha Plant Picnic July 15, 2020 New Super Mario Bros. U style Main area: Ground theme
Player's Choice: Power-Up Party August 5, 2020 Super Mario 3D World style Main area: Forest themeMain area: Forest theme
Big Shoes Gustin' in the Desert August 26, 2020 Super Mario Bros. 3 style Main area: Desert theme
Squirrely Airship Escapades September 16, 2020 New Super Mario Bros. U style Main area: Airship theme
At the Croak of Midnight October 14, 2020 Super Mario Bros. 3 style Main area: Castle themeMain area: Underwater theme
35th Anniversary Auto-Mario November 18, 2020 Super Mario Bros. style Main area: Ground theme
Cannon Box Blast! December 9, 2020 Super Mario 3D World style Main area: Desert themeMain area: Sky theme
Goombud Bust-Up December 29, 2020 Super Mario World style Main area: Sky themeMain area: Sky theme
SMB2 Mario: Can You Dig It? January 20, 2021 Super Mario Bros. style Main area: Snow themeMain area: Snow theme
Dry Bones Shellscape February 10, 2021 Super Mario Bros. 3 style Main area: Forest themeMain area: Ghost House theme
Cape Mario Master March 17, 2021 Super Mario World style Main area: Forest themeMain area: Underground theme
Bowser's Castle: The Last Dash April 14, 2021 New Super Mario Bros. U style Main area: Castle themeMain area: Underground theme
Names in other languages[edit]
Language Name Meaning
Japanese ハックンタイムアタック
Hakkun Taimu Atakku
Ninji Time Attack
Italian Corse Ninji Ninji Runs
Chinese (Simplified) 哈库计时挑战
Hākù Jìshí Tiǎozhàn
Ninji Timed Challenge
Chinese (Traditional) 哈庫計時賽
Hākù Jìshísài
Ninji Time Trial

Official courses[edit]

Account Course name Course ID Game style Course theme(s)
NintendoNM Cloudy Planet Escape [Kit] B2H-5P6-6QG Super Mario Bros. 3 style Main area: Sky theme
Wacky Waters [Krysta] DKD-6VN-WHG Super Mario World style Main area: Forest theme
Tricky Trap Pyramid [Chris] XRM-NWV-XVG Super Mario Bros. style Main area: Desert themeMain area: Desert theme
Bonkers Bounce House [Kit] Y7R-6FB-CKF Super Mario World style Main area: Underground theme
Never A Minute 2M8-8YL-KPG Super Mario Bros. 3 style Main area: Ground theme
We Made It Together :) TGQ-YLH-BVF Super Mario World style Main area: Forest theme
Ant Hill Antics 85G-M5R-MFG Super Mario 3D World style Main area: Underground theme
NintendoJP マリオ神話へ【よゐこオリジナル】 6GV-3YY-7QF Super Mario Bros. 3 style Main area: Forest themeMain area: Castle theme
マリオ新たなる神話へ【任天堂バージョン】 JK5-F13-BYF Super Mario Bros. 3 style Main area: Forest themeMain area: Castle theme
スーパーボールマリオ/Superball Mario 24Y-BMK-5JG Super Mario Bros. style Main area: Ground themeMain area: Underground theme
スーパーマリオU SO Q2W-2VC-NLF New Super Mario Bros. U style Main area: Ground themeMain area: Ground theme
ビルダーマリオ/Builder Mario XYK-9FY-CGG Super Mario 3D World style Main area: Desert themeMain area: Desert theme
みんなであつめて! JWD-CH3-Y8G Super Mario 3D World style Main area: Ground theme
みんなであわせて! J7S-4GC-3DG Super Mario 3D World style Main area: Snow themeMain area: Underground theme
NintendoUS Round I: Invitational 2019 641-9CJ-J9G Super Mario 3D World style Main area: Ground themeMain area: Airship theme
Round II: Invitational 2019 8CJ-376-MXF Super Mario World style Main area: Ghost House themeMain area: Ghost House theme
Finals I: Invitational 2019 22R-N5T-YCG Super Mario Bros. 3 style Main area: Desert themeMain area: Desert theme
Finals II: Invitational 2019 2GW-H75-44G New Super Mario Bros. U style Main area: Forest themeMain area: Sky theme
Finals III: Invitational 2019 N1J-HKT-DLF Super Mario World style Main area: Sky theme
Finals IV: Invitational 2019 DM7-K5X-1MG Super Mario Bros. style Main area: Castle themeMain area: Snow theme
Ruby's Slippery Slopes 2CN-X1K-CSG Super Mario 3D World style Main area: Ground themeMain area: Underground theme
Dakota's Frozen Flames L3V-RCP-C2G New Super Mario Bros. U style Main area: Snow themeMain area: Underground theme
Southwest Super Sky Challenge 39C-LQR-WLF Super Mario World style Main area: Sky theme
Starlight Spin B0D-TH0-D7G New Super Mario Bros. U style Main area: Sky theme
Tree Fortress 4FQ-0VT-QKF Super Mario Bros. style Main area: Forest theme
Temple of the Triforce 30Q-34F-G5G Super Mario Bros. style Main area: Desert themeMain area: Underground theme
Girls Make Games Castle J75-TPX-B2H Super Mario World style Main area: Castle themeMain area: Castle theme
NintendoEU Fun & Furious VND-W07-QRG Super Mario 3D World style Main area: Ground themeMain area: Castle theme
Hot & Cold 0GD-P48-4FF Super Mario 3D World style Main area: Desert themeMain area: Snow theme
Everyone, Dodge! 01C-HRR-VKG Super Mario World style Main area: Snow themeMain area: Snow theme
NintendoAU Finding Boom Boom NNP-LHS-FKG Super Mario Bros. 3 style Main area: Ground themeMain area: Underground theme
Feline Crafty H5R-DVF-RYF Super Mario 3D World style Main area: Ground themeMain area: Underground theme
The Angry Sun Effect Y89-891-JPF Super Mario Bros. style Main area: Desert theme
The Windy Moon Effect KSN-J1T-HSG Super Mario Bros. style Main area: Desert theme
PAX AUS - Halloween Escape 2QP-CHR-9RG Super Mario 3D World style Main area: Ghost House theme
PAX AUS - A Run With The Fish! J7Q-7DF-51H New Super Mario Bros. U style Main area: Ground themeMain area: Sky theme
Rhythm of the Koopa Shell G2V-8C8-YGG Super Mario World style Main area: Sky themeMain area: Airship theme
Everyone, BREAK! JWV-GCQ-5GG Super Mario 3D World style Main area: Desert themeMain area: Underground theme

Yamamura's Dojo[edit]

Yamamura's Dojo.jpg
Main article: Yamamura's Dojo

In Yamamura's Dojo, the player can view "Maker Lessons," a series of tutorials in which Yamamura teaches a new character, Nina, various course design techniques. Maker Lessons are categorized into three levels: beginner, intermediate, and advanced. The player can also view the controls for each game style, under the option "Mario's Moves."

World Maker[edit]

Introduced in the April 22, 2020 update, World Maker allows players to compile different levels from the Coursebot into their own worlds. A set of worlds is compiled into a Super World and can be uploaded to Course World. Each world begins with a starting point and ends with a castle representing the final level (appearing as an outline until a course is placed into it), and is constructed on a 7×4 grid using a variety of course icons (which represent the levels in between), terrain, pathways, 1-Up Toad Houses, and Warp Pipes.

Unlike in the story mode, the extra lives carry over if the player enters a new level, but the power-up will still be lost. The player can set the number of lives with which they start off (from 1 to 99) and the theme of the world. Although worlds only appear in the Super Mario World style, the levels themselves can be of any style. Up to five levels can be included in a world including the castle level, while each Super World can have up to eight worlds.

Up to two Warp Pipes and three 1-Up Toad Houses can be placed in a world. Warp Pipes are used to navigate from one point on the map to another, while 1-Up Toad Houses allow the player to play a minigame to earn extra lives. There are three varieties of 1-Up Toad Houses, each with its own unique minigame: one based on the Spade Panel slot minigame from Super Mario Bros. 3, one where the player has to pump a balloon, and one where the player has to catch as many baseballs as possible.

All Super Worlds are saved to a variation of the Coursebot known as the Worldbot. Up to six Super Worlds can be saved.

Themes[edit]

Each theme has its own set of aesthetic features that can be added to the world for decorative purposes by adding plain terrain and holding it down on the touch screen to change it.

Name Aesthetic features Music
SMM2-ThemeIcon-Ground.png
Ground
Super Bell trees Slanted rock pillars from New Super Mario Bros. U A large hill with eyes from Super Mario World Yoshi's Island from Super Mario World
SMM2-ThemeIcon-Underground.png
Underground
A reptilian skeleton and mushrooms Crystals A torch Vanilla Dome from Super Mario World
SMM2-ThemeIcon-Desert.png
Desert
A reptilian skeleton An oasis Pyramids Desert Land from the Super Mario All-Stars version of Super Mario Bros. 3
SMM2-ThemeIcon-Snow.png
Snow
Conifers covered in snow Blue hills with spots Mountains Ice Land from the Super Mario All-Stars version of Super Mario Bros. 3
SMM2-ThemeIcon-Sky.png
Sky
Mushroom Platforms Hills with spots A large, cloudy hill with spots Giant Land from the Super Mario All-Stars version of Super Mario Bros. 3
SMM2-ThemeIcon-Forest.png
Forest
Mushroom Platforms A poison pond A tree from the Forest of Illusion Forest of Illusion from Super Mario World
SMM2-ThemeIcon-Castle.png
Volcano
A right-facing Bowser Statue A left-facing Bowser Statue A torch Valley of Bowser from Super Mario World
SMM2-ThemeIcon-Space.png
Space
Soundfrog, Undodog, and the Reset Rocket Towers from the Airship-themed levels of the Super Mario 3D World game style A large hill with closed eyes Original music

Course icons[edit]

Course elements[edit]

It has been requested that more images be uploaded for this section. Remove this notice only after the additional image(s) have been added. Specifics: Add alternate element icons in Super Mario Bros. style, Super Mario Bros. 3 style, Super Mario World style and New Super Mario Bros. U style styles, and version 2.0.0 and 3.0.0 element icons

The style select menu

Instead of displaying every element on a single screen as in Super Mario Maker, at the top-right corner of the screen in editing mode, there is a magnifying glass which, when selected, allows the player to search for course elements by category. Each category's elements are organized into one or more wheels, with the elements as the sectors. The top of the screen contains the most recently used elements, but elements can be pinned.

Elements formatted in bold are new to Super Mario Maker 2.

1 - Added in version 2.0.0
2 - Added in version 3.0.0

Styles[edit]

The game styles are separated into two categories; game styles that feature their own unique elements that are incompatible with other styles are placed in "Extra Game Styles".

Themes[edit]

Theme Level inspiration Night effects
Super Mario Bros. style Super Mario Bros. 3 style Super Mario World style New Super Mario Bros. U style Super Mario 3D World style
SMM2-ThemeIcon-Ground.png
Ground
World 1-1, World 2-1 World 1-1 Groovy Acorn Plains Way, Yoshi Hill Super Bell Hill Causes various behavior changes in enemies and items.
SMM2-ThemeIcon-Underground.png
Underground
General underground levels General underground levels General underground levels Tilted Tunnel Koopa Troopa Cave Turns the screen upside down and inverts all vertical controls
SMM2-ThemeIcon-Underwater.png
Underwater
General underwater levels World 3-1 General underwater levels Dragoneel's Undersea Grotto Pipeline Lagoon Makes everything dark except for a short radius around players and certain course elements
SMM2-ThemeIcon-GhostHouse.png
Ghost House
N/A N/A Donut Secret House Swaying Ghost House Shifty Boo Mansion
SMM2-ThemeIcon-Airship.png
Airship
N/A World 1-Airship.gif, World 5-Airship.gif Vanilla Secret 3's background The Mighty Cannonship The Bowser Express Makes the background stormy (except in the Super Mario Bros. game style) and causes all course elements to behave as if they are underwater
SMM2-ThemeIcon-Castle.png
Castle
General castle levels General fortress levels General castle and fortress levels General castle levels Bowser's Lava Lake Keep Causes player characters to behave as if they are underwater, but leaves other course parts unaffected
SMM2-ThemeIcon-Desert.png
Desert
N/A Desert Land's levels Chocolate Island 5's background, Chocolate Island 2's tileset Stone-Eye Zone Conkdor Canyon background, Ant Trooper Hill's terrain Causes a sandstorm to occur. The Game Style which the course is in determines the timing and direction of the wind. In particular, the Super Mario Bros. style makes the wind blow left periodically, the Super Mario Bros. 3 style makes the wind blow right periodically, the Super Mario World style makes the wind switch between left and right every time it blows, and the New Super Mario Bros. U style makes the wind blow right constantly
SMM2-ThemeIcon-Snow.png
Snow
N/A Ice Land's levels Yoshi's Island 1's background, Awesome's tileset Spinning-Star Sky's tileset (day); Cooligan Fields' tileset (night) Snowball Park Makes all surfaces become slippery
SMM2-ThemeIcon-Forest.png
Forest
N/A World 7-SMA4 Piranha Plant Map Sprite.gif Forest of Illusion's levels Jungle of the Giants Gargantuan Grotto Turns water into poison water
SMM2-ThemeIcon-Sky.png
Sky
World 1-3 Sky Land's levels Vanilla Secret 3's background, Way Cool's and Mondo's bonus areas' tileset Switchback Hill Rolling Ride Run Causes light gravity to occur

Terrain[edit]

Terrain Icon.png

The terrain category is represented by a Brick Block icon and colored cyan.

Element Styles available Description
Super Mario Bros. style Super Mario Bros. 3 style Super Mario World style New Super Mario Bros. U style Super Mario 3D World style
Ground
SMM2 Ground SMB icon.png SMM2 Ground SMB3 icon.png SMM2 Ground SMW icon.png SMM2 Ground NSMBU icon.png Ground SMM2 SM3DW.png Flat, indestructible ground on which players and many enemies can walk and objects can be placed.
SMM2 Ground SMB icon underground.png SMM2 Ground SMB3 icon underground.png SMM2 Ground SMW icon underground.png SMM2 Ground NSMBU icon underground.png SMM2 Ground SM3DW icon underground.png
SMM2 Ground SMB icon underwater.png SMM2 Ground SMB3 icon underwater.png SMM2 Ground SMW icon underwater.png SMM2 Ground NSMBU icon underwater.png SMM2 Ground SM3DW icon underwater.png
SMM2 Ground SMW icon underwater night.png
SMM2 Ground SMB icon castle.png SMM2 Ground SMB3 icon castle.png SMM2 Ground SMW icon castle.png SMM2 Ground NSMBU icon castle.png SMM2 Ground SM3DW icon castle.png
SMM2 Ground SMB3 icon castle night.png
SMM2 Ground SMB icon airship.png SMM2 Ground SMB3 icon airship.png SMM2 Ground SMW icon airship.png SMM2 Ground NSMBU icon airship.png SMM2 Ground SM3DW icon airship.png
SMM2 Ground SMB icon airship night.png SMM2 Ground SMB3 icon airship night.png SMM2 Ground NSMBU icon airship night.png
SMM2 Ground SMB icon ghost house.png SMM2 Ground SMB3 icon ghost house.png SMM2 Ground SMW icon ghost house.png SMM2 Ground NSMBU icon ghost house.png SMM2 Ground SM3DW icon ghost house.png
SMM2 Ground SMB icon desert.png SMM2 Ground SMB3 icon desert.png SMM2 Ground SMW icon desert.png SMM2 Ground NSMBU icon desert.png SMM2 Ground SM3DW icon desert.png
SMM2 Ground SMB icon sky.png SMM2 Ground SMB3 icon sky.png SMM2 Ground SMW icon sky.png SMM2 Ground NSMBU icon sky.png SMM2 Ground SM3DW icon sky.png
SMM2 Ground SMB icon snow.png SMM2 Ground SMB3 icon snow.png SMM2 Ground SMW icon snow.png SMM2 Ground NSMBU icon snow.png SMM2 Ground SM3DW icon snow.png
SMM2 Ground SMB icon snow night.png SMM2 Ground SMB3 icon snow night.png SMM2 Ground SMW icon snow night.png SMM2 Ground NSMBU icon snow night.png
SMM2 Ground SMB icon forest.png SMM2 Ground SMB3 icon forest.png SMM2 Ground SMW icon forest.png SMM2 Ground NSMBU icon forest.png SMM2 Ground SM3DW icon forest.png
Steep Slope SMM2-SMB-SteepSlope.pngSMM2 Steep Slope SMB icon underground.jpgSMM2 Steep Slope SMB icon underwater.jpgSMM2 Steep Slope SMB icon castle.jpgSMM2 Steep Slope SMB icon airship.jpgSMM2 Steep Slope SMB icon ghost house.jpgSMM2 Steep Slope SMB icon desert.jpgSMM2 Steep Slope SMB icon sky.jpgSMM2 Steep Slope SMB icon snow.jpgSMM2 Steep Slope SMB icon jungle.jpg SMM2 Steep Slope SMB3 icon.pngSMM2 Steep Slope SMB3 icon underground.jpgSMM2 Steep Slope SMB3 icon underwater.jpgSMM2 Steep Slope SMB3 icon castle.jpgSMM2 Steep Slope SMB3 icon airship.jpgSMM2 Steep Slope SMB3 icon ghost house.jpgSMM2 Steep Slope SMB3 icon desert.jpgSMM2 Steep Slope SMB3 icon sky.jpgSMM2 Steep Slope SMB3 icon snow.jpgSMM2 Steep Slope SMB3 icon jungle.jpg SteepSlope-SMM2-SMW.pngSMM2 Steep Slope SMW icon underground.jpgSMM2 Steep Slope SMW icon underwater.jpgSMM2 Steep Slope SMW icon castle.jpgSMM2 Steep Slope SMW icon airship.jpgSMM2 Steep Slope SMW icon ghost house.jpgSMM2 Steep Slope SMW icon desert.jpgSMM2 Steep Slope SMW icon sky.jpgSMM2 Steep Slope SMW icon snow.jpgSMM2 Steep Slope SMW icon jungle.jpg SMM2-NSMBU-GentleSlope.pngSMM2 Steep Slope NSMBU icon underground.jpgSMM2 Steep Slope NSMBU icon underwater.jpgSMM2 Steep Slope NSMBU icon castle.jpgSMM2 Steep Slope NSMBU icon airship.jpgSMM2 Steep Slope NSMBU icon ghost house.jpegSMM2 Steep Slope NSMBU icon desert.jpgSMM2 Steep Slope NSMBU icon sky.jpgSMM2 Steep Slope NSMBU icon snow.jpgSMM2 Steep Slope NSMBU icon jungle.jpg SMM2 Steep Slope SM3DW icon.pngSMM2 Steep Slope SM3DW icon underground.pngSMM2 Steep Slope SM3DW icon underwater.pngSMM2 Steep Slope SM3DW icon castle.pngSMM2 Steep Slope SM3DW icon airship.pngSMM2 Steep Slope SM3DW icon ghost house.pngSMM2 Steep Slope SM3DW icon desert.pngSMM2 Steep Slope SM3DW icon sky.pngSMM2 Steep Slope SM3DW icon snow.pngSMM2 Steep Slope SM3DW icon forest.png Ground at a 45-degree angle that players can slide down, with a 1:1 horizontal-to-vertical ratio. The direction and length of the slope can be changed. The stair variants do not affect the slope's function.
Gentle Slope SMM2 Gentle Slope SMB icon.pngSMM2 Gentle Slope SMB icon underground.jpgSMM2 Gentle Slope SMB icon underwater.jpgSMM2 Gentle Slope SMB icon castle.jpgSMM2 Gentle Slope SMB icon airship.jpgSMM2 Gentle Slope SMB icon ghost house.jpgSMM2 Gentle Slope SMB icon desert.jpgSMM2 Gentle Slope SMB icon sky.jpgSMM2 Gentle Slope SMB icon snow.jpgSMM2 Gentle Slope SMB icon jungle.jpg SMM2 Gentle Slope SMB3 icon.pngSMM2 Gentle Slope SMB3 icon underground.jpgSMM2 Gentle Slope SMB3 icon underwater.jpgSMM2 Gentle Slope SMB3 icon castle.jpgSMM2 Gentle Slope SMB3 icon airship.jpgSMM2 Gentle Slope SMB3 icon ghost house.jpgSMM2 Gentle Slope SMB3 icon desert.jpgSMM2 Gentle Slope SMB3 icon sky.jpgSMM2 Gentle Slope SMB3 icon snow.jpgSMM2 Gentle Slope SMB3 icon jungle.jpg GentleSlope-SMM2-SMW.pngSMM2 Gentle Slope SMW icon underground.jpgSMM2 Gentle Slope SMW icon underwater.jpgSMM2 Gentle Slope SMW icon castle.jpgSMM2 Gentle Slope SMW icon airship.jpgSMM2 Gentle Slope SMW icon ghost house.jpgSMM2 Gentle Slope SMW icon desert.jpgSMM2 Gentle Slope SMW icon sky.jpgSMM2 Gentle Slope SMW icon snow.jpgSMM2 Gentle Slope SMW icon jungle.jpg SMM2-NSMBU-SteepSlope.pngSMM2 Gentle Slope NSMBU icon underground.jpgSMM2 Gentle Slope NSMBU icon underwater.jpgSMM2 Gentle Slope NSMBU icon castle.jpgSMM2 Gentle Slope NSMBU icon airship.jpgSMM2 Gentle Slope NSMBU icon ghost house.jpgSMM2 Gentle Slope NSMBU icon desert.jpgSMM2 Gentle Slope NSMBU icon sky.jpgSMM2 Gentle Slope NSMBU icon snow.jpgSMM2 Gentle Slope NSMBU icon jungle.jpg SMM2 Gentle Slope SM3DW icon.pngSMM2 Gentle Slope SM3DW icon underground.pngSMM2 Gentle Slope SM3DW icon underwater.pngSMM2 Gentle Slope SM3DW icon castle.pngSMM2 Gentle Slope SM3DW icon airship.pngSMM2 Gentle Slope SM3DW icon ghost house.pngSMM2 Gentle Slope SM3DW icon desert.pngSMM2 Gentle Slope SM3DW icon sky.pngSMM2 Gentle Slope SM3DW icon snow.pngSMM2 Gentle Slope SM3DW icon forest.png A slope with a flatter angle with a 2:1 horizontal-to-vertical ratio. The direction and length of the slope can be changed. The stair variants do not affect the slope's function.
Pipe SMM2 Pipe SMB icon.pngSMM2 Warp Pipe SMB icon red.pngSMM2 Warp Pipe SMB icon blue.pngSMM2 Warp Pipe SMB icon yellow.png SMM2 Pipe SMB3 icon.pngSMM2 Warp Pipe SMB3 icon red.pngSMM2 Warp Pipe SMB3 icon blue.pngSMM2 Warp Pipe SMB3 icon yellow.png SMM2 Pipe SMW icon.pngSMM2 Warp Pipe SMW icon red.pngSMM2 Warp Pipe SMW icon blue.pngSMM2 Warp Pipe SMW icon yellow.png SMM2 Pipe NSMBU icon.pngSMM2 Warp Pipe NSMBU icon red.pngSMM2 Warp Pipe NSMBU icon blue.pngSMM2 Warp Pipe NSMBU icon yellow.png SMM2 Pipe SM3DW icon.pngSMM2 Warp Pipe SM3DW icon red.pngSMM2 Warp Pipe SM3DW icon blue.pngSMM2 Warp Pipe SM3DW icon yellow.png A green, extendable tube that can be used to enter sub-areas or hold other elements. It also appears in different colors that change the speed of objects that come out: blue is the slowest, green is the second slowest, yellow is the second fastest, and red is the fastest.
Clear Pipe N/A SMM2 Clear Pipe SM3DW icon.png A transparent tube players can enter to travel between different parts of the same area. The pipe can be lengthened and bent. Enemies and items can also travel inside Clear Pipes.
Spike Trap SMM2 Spike Trap SMB icon.pngSMM2 Spike Trap SMB icon snow night.png SMM2 Spike Trap SMB3 icon.png SMM2 Spike Trap NSMBU icon.png N/A A hazard that damages players upon contact. They can be walked on safely with a Goomba's Shoe, Yoshi, or Dry Bones Shell. In the Super Mario Bros. 3 and Super Mario World styles while underwater, they are visually replaced by Jelectros and Sea Urchins, respectively.
Mushroom Platform SMM2 Mushroom Platform SMB icon.png SMM2 Mushroom Platform SMB3 icon.png SMM2 Mushroom Platform SMW icon.png SMM2 Mushroom Platform NSMBU icon.png N/A A resizable platform that players can jump through from below and land on the top. They can be made red, green, or yellow.
Semisolid Platform SMM2 Semisolid Platform SMB icon.png SMM2 Semisolid Platform SMB3 icon.png SMM2 Semisolid Platform SMW icon.png SMM2 Semisolid Platform NSMBU icon.png SMM2 Semisolid Platform SM3DW icon.png A resizable platform that players can jump through from below and land on the top. Cat Mario can climb up the Semisolid Platform's wall in the Super Mario 3D World style.
Bridge SMM2 Bridge SMB icon.pngSMM2 Bridge SMB icon castle.pngSMM2 Bridge SMB icon snow.pngSMM2 Bridge SMB icon snow night.pngSMM2 Bridge SMB icon underground.png SMM2 Bridge SMB3 icon.png SMM2 Bridge SMW icon.png SMM2 Bridge NSMBU icon.pngSMM2 Bridge NSMBU icon airship.pngSMM2 Bridge NSMBU icon castle.pngSMM2 Bridge NSMBU icon forest.pngSMM2 Bridge NSMBU icon ghost house.pngSMM2 Bridge NSMBU icon snow.pngSMM2 Bridge NSMBU icon snow night.pngSMM2 Bridge NSMBU icon underground.pngSMM2 Bridge NSMBU icon underwater.png N/A A type of platform that can be extended horizontally.
Brick Block*
SMM2 Add Wings icon.png
SMM2 Block SMB icon.pngSMM2 Block SMB icon castle.pngSMM2 Block SMB icon snow.pngSMM2 Block SMB icon snow night.pngSMM2 Block SMB icon underground.png SMM2 Block SMB3 icon.png N/A SMM2 Block NSMBU icon.png SMM2 Block SM3DW icon.pngSMM2 Block SM3DW icon underground.png A block that players can break as any form other than Small Mario. Brick Blocks can hold various items and enemies. In underground- and forest-themed levels in the Super Mario 3D World style, they become Crystal Blocks.
Rotating Block*
SMM2 Add Wings icon.png
N/A SMM2 Block SMW icon.png N/A A block that spins when hit, allowing players and other elements to pass through it, or can be broken with a Spin Jump from above as any form other than Small Mario.
? Block
SMM2 Add Wings icon.png
SMM2 Question Block SMB icon.pngSMM2 Question Block SMB icon snow night.png SMM2 Question Block SMB3 icon.png SMM2 Question Block SMW icon.png SMM2 Question Block NSMBU icon.png SMM2 Question Block SM3DW icon.png A block containing a single Coin; when hit, it turns into an Empty Block. Other elements can be placed inside instead.
Hard Block
SMM2 Add Wings icon.png
SMM2 Hard Block SMB icon.pngSMM2 Hard Block SMB icon airship.pngSMM2 Hard Block SMB icon snow.pngSMM2 Hard Block SMB icon snow night.pngSMM2 Hard Block SMB icon underground.pngSMM2 Hard Block SMB icon underwater.png SMM2 Hard Block SMB3 icon.png SMM2 Hard Block SMW icon.png SMM2 Hard Block NSMBU icon.png SMM2 Hard Block SM3DW icon.png A solid block that mainly serves as a platform, though a strong force such as that of a Banzai Bill can break it. In the Super Mario 3D World style, they take the form of Rock Blocks.
Hidden Block
SMM2 Add Wings icon.png
SMM2 Hidden Block SMB icon.png SMM2 Hidden Block SMB3 icon.png SMM2 Hidden Block SMW icon.png SMM2 Hidden Block NSMBU icon.png SMM2 Hidden Block SM3DW icon.png An invisible ? Block that reveals itself when hit from below.
Donut Block
SMM2 Add Wings icon.png
SMM2 Donut Block SMB icon.pngSMM2 Donut Block SMB icon snow night.png SMM2 Donut Block SMB3 icon.png SMM2 Donut Block SMW icon.png SMM2 Donut Block NSMBU icon.png SMM2 Donut Block SM3DW icon.png A type of platform that falls if players stands on it long enough.
Note Block
SMM2 Add Wings icon.png
SMM2 Note Block SMB icon.pngSMM2 Note Block SMB icon snow night.png SMM2 Note Block SMB3 icon.png SMM2 Note Block SMW icon.png SMM2 Note Block NSMBU icon.png N/A A block that bounces players and any elements that land on it up.
Music Block
SMM2 Add Wings icon.png
SMM2 Music Block SMB icon.pngSMM2 Music Block SMB icon snow night.png SMM2 Music Block SMB3 icon.png SMM2 Music Block SMW icon.png SMM2 Music Block NSMBU icon.png N/A An alternate form of the Note Block. A Music Block plays a single note of a specific instrument and pitch depending on what landed on it and how high the block is placed respectively.
Cloud Block
SMM2 Add Wings icon.png
SMM2 Cloud Block SMB icon.pngSMM2 Cloud Block SMB icon snow night.pngSMM2 Cloud Block SMB icon underwater.png SMM2 Cloud Block SMB3 icon.png SMM2 Cloud Block SMW icon.png SMM2 Cloud Block NSMBU icon.png SMM2 Cloud Block SM3DW icon.png A type of platform that can be passed through from below, similar to Semisolid and Mushroom Platforms.
Ice Block
SMM2 Add Wings icon.png
SMM2 Ice Block SMB icon.png SMM2 Ice Block SMB3 icon.png SMM2 Ice Block SMW icon.png SMM2 Ice Block NSMBU icon.png SMM2 Ice Block SM3DW icon.png A slippery block that mainly serves as a platform, but can be broken with a strong force.

* - Collectively known in-game as simply "Blocks"

Items[edit]

Items Icon.png

The items category is represented by a Coin icon and colored magenta.

Element Styles available Description
Super Mario Bros. style Super Mario Bros. 3 style Super Mario World style New Super Mario Bros. U style Super Mario 3D World style
Coin
SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Coin SMB icon.png SMM2 Coin SMB3 icon.png SMM2 Coin SMW icon.png Coin SM3DW SMM2.png Collecting 100 Coins grants players an extra life. In Story Mode, Coins are required to rebuild Princess Peach's castle.
Frozen Coin1
SMM2 Add Wings icon.png
SMM2 Frozen Coin SMB icon.jpg SMM2 Frozen Coin SMB3 icon.jpg SMM2 Frozen Coin SMW icon.jpg SMM2 Frozen Coin NSMBU icon.jpg N/A An alternate form of the Coin. A coin encased in an Ice Block that thaws out when hit with fireballs or other fire-based elements such as Lava Bubbles, Fire Bars, and the Angry Sun.
10-Coin
SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 10 Coin SMB icon.png SMM2 10 Coin SMB3 icon.png SMM2 10 Coin SMW icon.png SMM2 10 Coin NSMBU icon.png SMM2 10 Coin SM3DW icon.png A large Coin worth 10 regular coins.
30-Coin
SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 30 Coin SMB icon.png SMM2 30 Coin SMB3 icon.png SMM2-SMW-30GoldCoin.png SMM2-NSMBU-30GoldCoin.png SMM2 SM3DW 30 Coin.png A large Coin worth 30 regular Coins, and an alternate form of the 10 Coin.
50-Coin
SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 50 Coin SMB icon.png SMM2 50 Coin SMB3 icon.png SMM2 SMW 50 Coin.png SMM2-NSMBU-50GoldCoin.png SMM2 50 Coin SM3DW icon.png A large Coin worth 50 regular Coins, and an alternate form of the 10 Coin.
Pink Coin SMM2 Pink Coin SMB icon.png SMM2 Pink Coin SMB3 icon.png SMM2 Pink Coin SMW icon.png SMM2 Pink Coin NSMBU icon.png SMM2 Pink Coin SM3DW icon.png A Coin with a key symbol imprinted on it. If all Pink Coins in the area are collected, a key appears.
Super Mushroom
SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Super Mushroom SMB icon.png SMM2 Super Mushroom SMB3 icon.png SMM2 Super Mushroom SMW icon.png SMM2 Super Mushroom NSMBU icon.png A power-up that transforms players into their Super forms.
Master Sword1
SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Master Sword SMB icon.jpg N/A An alternate form of the Super Mushroom. A power-up that transforms players into Link, allowing them to attack with his sword, block projectiles, and use bombs and a bow and arrow.
Fire Flower
Attaching a Super Mushroom causes it to appear instead when the player is small. SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Fire Flower SMB icon.png SMM2 Fire Flower SMB3 icon.png SMM2 Fire Flower SMW icon.png SMM2 Fire Flower NSMBU icon.png A power-up that transforms players into their Fire forms, allowing them to shoot fireballs.
Superball Flower
Attaching a Super Mushroom causes it to appear instead when the player is small. SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Superball Flower SMB icon.png N/A An alternate form of the Fire Flower. A power-up that transforms players into their Superball forms, allowing them to shoot Superballs. When using this power-up, music from Super Mario Land plays. It is an unlockable element accessible after clearing "Spiny Shell Smashers" in Story Mode.
Big Mushroom
Attaching a Super Mushroom causes it to appear instead when the player is small. SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Big Mushroom SMB icon.png N/A A power-up that transforms players into their Big forms.
Super Leaf
Attaching a Super Mushroom causes it to appear instead when the player is small. SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 Super Leaf SMB3 icon.png N/A A flight power-up that transforms players into their Raccoon forms.
Cape Feather
Attaching a Super Mushroom causes it to appear instead when the player is small. SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 Cape Feather SMW icon.png N/A A flight power-up that transforms players into their Cape forms.
Propeller Mushroom
Attaching a Super Mushroom causes it to appear instead when the player is small. SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 Propeller Mushroom NSMBU icon.png N/A A flight power-up that transforms players into their Propeller forms.
Super Bell
Attaching a Super Mushroom causes it to appear instead when the player is small. SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 Super Bell SM3DW icon.png A power-up that transforms players into their Cat forms, allowing them to attack and pounce on enemies, and climb up walls, Semisolid Platforms, and the Goal Pole.
Super Hammer
Attaching a Super Mushroom causes it to appear instead when the player is small. SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 SM3DW Super Hammer.png A power-up that transforms players into their Builder forms, allowing them to use a hammer to break hard blocks and defeat enemies and place Builder Boxes. It is an unlockable element obtained after clearing "Meowser Showdown!" in Story Mode.
SMB2 Mushroom2
Attaching a Super Mushroom causes it to appear instead when the player is small. SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2-SMB-SMB2Mushroom.png N/A A power-up that transforms players into their Super Mario Bros. 2 forms, allowing them to ride, grab, and throw enemies.
Frog Suit2
Attaching a Super Mushroom causes it to appear instead when the player is small. SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2-SMB3-FrogSuit.png N/A A power-up that transforms players into their Frog forms, allowing them to swim underwater more easily and run across water surfaces.
Power Balloon2
Attaching a Super Mushroom causes it to appear instead when the player is small. SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2-SMW-PBalloon.png N/A A flight power-up that allows players to float through the air.
Super Acorn2
Attaching a Super Mushroom causes it to appear instead when the player is small. SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A New Super Mario Bros. U Deluxe Super Acorn.png N/A A flight power-up that transforms players into their Flying Squirrel forms.
Boomerang Flower2
Attaching a Super Mushroom causes it to appear instead when the player is small. SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A BoomerangFlowerMK8.png A power-up that transforms players into their Boomerang forms.
Super Star
SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Super Star SMB icon.png SMM2 Super Star SMB3 icon.png SMM2 Super Star SMW icon.png SMM2 Super Star NSMBU icon.png A power-up that grants players temporary invincibility.
1-Up Mushroom
SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 1 Up Mushroom SMB icon.png SMM2 1 Up Mushroom SMB3 icon.png SMM2 1 Up Mushroom SMW icon.png SMM2 1 Up Mushroom NSMBU icon.png A mushroom that grants players an extra life.
Rotten Mushroom
SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Rotten Mushroom SMB icon.png SMM2 Rotten Mushroom SMB3 icon.png SMM2 Rotten Mushroom SMW icon.png SMM2 Rotten Mushroom NSMBU icon.png N/A A harmful mushroom that replaces the 1-Up Mushroom in nighttime ground levels and actively chases players. Upon contact, players are damaged, similar to Poison Mushrooms.
Shoe Goomba
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png
SMM2 Shoe Goomba SMB icon.png SMM2 Shoe Goomba SMB3 icon.png N/A A Goomba that hides inside a Goomba's Shoe and jumps around. After it is defeated, a player can wear the shoe and jump on spiked enemies and obstacles. If the shoe is big, the player can perform a stomp that defeats nearby enemies.
Stiletto Goomba
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png
SMM2 Stiletto Goomba SMB icon.png SMM2 Stiletto Goomba SMB3 icon.png N/A
Yoshi's Egg
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png
N/A SMM2 Yoshis Egg SMW icon.png SMM2 Yoshis Egg NSMBU icon.png N/A Upon approaching it, the egg hatches into a Yoshi. If the egg is enlarged, it turns red and hatches into a Red Yoshi, which breathes fire instead of licking. If the rider is in their Fire form, the Red Yoshi can breathe three fireballs at once.
Cannon Box2
SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 Cannon Box SM3DW icon.png A wearable object that shoots cannonballs. The player can charge up for long-ranged shots.
Propeller Box2
SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 Propeller Box SM3DW icon.png A wearable object that allows players to fly up to three times in midair, similar to the Propeller Mushroom.
Goomba Mask2
SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 Goomba Mask SM3DW icon.png A wearable object that prevents enemies from attacking players.
Bullet Bill Mask2
SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 Bullet Bill Mask SM3DW icon.png A wearable object that allows players to fly horizontally through the air similar to a Bullet Bill.
Red POW Box2
SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 Red POW Box SM3DW icon.png A wearable object that can create up to three shockwaves that break or activate nearby blocks similar to the Red POW Block.

Enemies[edit]

Enemies Icon.png

The enemy category is represented by a Goomba icon and colored green.

Element Styles available Description
Super Mario Bros. style Super Mario Bros. 3 style Super Mario World style New Super Mario Bros. U style Super Mario 3D World style
Goomba
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Goomba SMB icon.png SMM2 Goomba SMB3 icon.png N/A SMM2 Goomba NSMBU icon.png Goombas walk along the ground and can be defeated by stomping on them. In the Super Mario 3D World style, Goombas chase the player upon spotting them.
Goombrat
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Goombrat SMB icon.png SMM2 Goombrat SMB3 icon.png N/A SMM2 Goombrat NSMBU icon.png N/A An alternate form of the Goomba. Goombrats act like Goombas, except that they turn around when they reach an edge. They float around in the air in the nighttime ground theme.
Galoomba
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 Galoomba SMW icon.png N/A When stomped on, Galoombas flip over and can be held and thrown by players.
Goombud
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 Goombud SMW icon.png N/A An alternate form of the Galoomba. Goombuds act like Galoombas, except that they turn around when they reach an edge. They float around in the air in the nighttime ground theme.
Koopa Troopa
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Koopa Troopa SMB icon.png SMM2 Koopa Troopa SMB3 icon.png SMM2 Koopa Troopa SMW icon.png SMM2 Koopa Troopa NSMBU icon.png SMM2 Koopa Troopa SM3DW icon.png When stomped on, Koopa Troopas retreat into their shells; in the Super Mario World and Super Mario 3D World styles, they become Beach Koopas. Their shells can then be held and thrown by players. Green Koopa Troopas walk off edges and bounce along the ground when given wings.
SMM2 Koopa Troopa SMB icon red.png SMM2 Koopa Troopa SM3DW icon red.png Red Koopa Troopas are an alternate form of the green ones, which turn around at edges and fly in a vertical motion when given wings.
Ant Trooper
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 Ant Trooper SM3DW icon.png Ant Troopers can walk on walls and ceilings, but cannot be defeated with a normal stomp, instead requiring a ground-pound.
Horned Ant Trooper
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 Horned Ant Trooper SM3DW icon.png An alternate form of the Ant Trooper. Horned Ant Troopers act like regular Ant Troopers, but have a spiked helmet on their head, hurting players that jump on it.
Buzzy Beetle
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Buzzy Beetle SMB icon.pngSMM2 Buzzy Beetle SMB icon underground.png SMM2 Buzzy Beetle SMB3 icon.png SMM2 Buzzy Beetle SMW icon.png SMM2 Buzzy Beetle NSMBU icon.png N/A Buzzy Beetles act similar to Koopa Troopas, but are immune to fireballs. When given wings, they behave like Parabeetles.
Buzzy Shell
SMM2 Add Parachute icon.png
SMM2 Buzzy Beetle Shell SMB icon.pngSMM2 Buzzy Beetle Shell SMB icon underground.png SMM2 Buzzy Beetle Shell SMB3 icon.png SMM2 Buzzy Beetle Shell SMW icon.png SMM2 Buzzy Beetle Shell NSMBU icon.png N/A An alternate form of the Buzzy Beetle. Buzzy Shells can be worn by players to protect themselves against hazards from above.
Spike Top
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Spike Top SMB icon.png SMM2 Spike Top SMB3 icon.png SMM2 Spike Top SMW icon.png SMM2 Spike Top NSMBU icon.png N/A Spike Tops can walk along walls and ceilings, and like Buzzy Beetles, they are resistant to fireballs.
SMM2 Spike Top SMB icon blue.png SMM2 Spike Top SMW icon blue.png N/A An alternate form of the red Spike Tops, the blue versions are faster than their red counterparts.
Spiny
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Spiny SMB icon.png SMM2 Spiny SMB3 icon.png SMM2 Spiny SMW icon.png SMM2 Spiny NSMBU icon.png SMM2 Spiny SM3DW icon.png Spinies have spikes on their shells, which damage players if they land on them normally. Spinies are also thrown by Lakitus. While thrown or underwater, Spinies take the form of Spiny Eggs. When they are given wings, they occasionally retract into their Spiny Egg forms and shoot spines in the four cardinal directions.
Spiny Shell
SMM2 Add Parachute icon.png
SMM2 Spiny Shell SMB icon.png SMM2 Spiny Shell SMB3 icon.png SMM2 Spiny Shell SMW icon.png SMM2 Spiny Shell NSMBU icon.png N/A An alternate form of the Spiny. Spiny Shells function similarly to Buzzy Shells, but can be used to defeat enemies instead of simply knocking them away.
Blooper
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Blooper SMB icon.png SMM2 Blooper SMB3 icon.png SMM2 Blooper SMW icon.png SMM2 Blooper NSMBU icon.png Bloopers can be placed on land or underwater, where they move erratically towards players. On land, they can be defeated with a stomp. In the Super Mario 3D World style, they cannot pass through walls or blocks.
Blooper Nanny
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Blooper Nanny SMB icon.png SMM2 Blooper Nanny SMB3 icon.png SMM2 Blooper Nanny SMW icon.png SMM2 Blooper Nanny NSMBU icon.png N/A An alternate form of the Blooper. Blooper Nannies act like regular Bloopers, except with Blooper Babies following their path.
Cheep Cheep
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Cheep Cheep SMB icon.png SMM2 Cheep Cheep SMB3 icon.png SMM2 Cheep Cheep SMW icon.png SMM2 Cheep Cheep NSMBU icon.png SMM2 Cheep Cheep SM3DW icon.png When placed on land, Cheep Cheeps bounce along the ground and occasionally jump up to attack players. When placed underwater, they will constantly swim in one direction. In the Super Mario World and New Super Mario Bros. U styles, they are visually replaced by Blurps and Deep Cheeps respectively.
SMM2 Cheep Cheep SMB icon red.png SMM2 Cheep Cheep SMB3 icon red.png SMM2 Cheep Cheep SMW icon red.png SMM2 Cheep Cheep NSMBU icon red.png SMM2 Cheep Cheep SM3DW icon red.png Red Cheep Cheeps are an alternate form of the green ones. When placed on land, they follow the player while bouncing. While underwater, they swim back and forth instead of one direction.
Skipsqueak
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 Skipsqueak SM3DW icon.png Skipsqueaks march in place and jump into the air when players jump.
Spiny Skipsqueak
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 Spiny Skipsqueak SM3DW icon.png An alternate form of the Skipsqueak, with spines on their back that damage players upon contact.
Stingby
SMM2 Add Mushroom icon.png SMM2 Add Parachute icon.png
N/A SMM2 Stingby SM3DW icon.png Stingbies chase after players if they spot them, though they only move horizontally.
Piranha Plant
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Piranha Plant SMB icon.png SMM2 Piranha Plant SMB3 icon.png N/A SMM2 Piranha Plant NSMBU icon.png SMM2 Piranha Plant SM3DW icon.png Piranha Plants can be placed in pipes, where they periodically emerge to attack players and retreat. When placed elsewhere such as on ceilings and walls, they act as stationary hazards. In the Super Mario 3D World style, they lunge at players, and can be defeated by stomping them.
Jumping Piranha Plant
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 Jumping Piranha Plant SMW icon.png N/A Jumping Piranha Plants attack by shooting straight up, before descending back down slowly.
Fire Piranha Plant
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Fire Piranha Plant SMB icon.png SMM2 Fire Piranha Plant SMB3 icon.png SMM2 Fire Piranha Plant SMW icon.png SMM2 Fire Piranha Plant NSMBU icon.png SMM2 Fire Piranha Plant SM3DW icon.png An alternate form of the Piranha Plant. Fire Piranha Plants spit out fireballs from their set location.
Piranha Creeper N/A SMM2 Piranha Creeper SM3DW icon.png Piranha Creepers move along a path set by the editor. Purple ones move constantly back and forth between their starting point and the end of their path. When stomped on or hit with a projectile, they move back towards their original location in small increments, and are permanently defeated if they reach it after being hit in quick succession. Otherwise, they resume their routine after a short period of time.
N/A SMM2 Piranha Creeper SM3DW icon blue.png Blue Piranha Creepers are an alternate form of purple ones. They sleep at the end of their set path, thus staying immobile. When stomped on or hit with a projectile, they move back towards their original location in small increments, and are permanently defeated if they reach it after being hit in quick succession. Otherwise, they reset themselves at the end of their path after a short period of time.
Muncher
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png
SMM2 Muncher SMB icon.pngSMM2 Muncher SMB icon underground.png SMM2 Muncher SMB3 icon.png SMM2 Muncher SMW icon.png SMM2 Muncher NSMBU icon.png N/A Munchers simply act as hazards, similar to Spike Traps. Like them, they can be walked on with a Goomba's Shoe, Yoshi, or a Dry Bones Shell.
Thwomp
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Thwomp SMB icon.png SMM2 Thwomp SMB3 icon.png SMM2 Thwomp SMW icon.png SMM2 Thwomp NSMBU icon.png SMM2 Thwomp SM3DW icon.png Thwomps crash down from above when players approaches one, then move back up to their original location. They can also be set to attack horizontally. In the Super Mario 3D World style, they are safe to touch, but can instantly take out players by squishing them.
Monty Mole
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Monty Mole SMB icon.png SMM2 Monty Mole SMB3 icon.png SMM2 Monty Mole SMW icon.png SMM2 Monty Mole NSMBU icon.png N/A When placed in the ground, Monty Moles remain hidden until players approach them, causing them to jump out and chase them.
Rocky Wrench
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Rocky Wrench SMB icon.png SMM2 Rocky Wrench SMB3 icon.png SMM2 Rocky Wrench SMW icon.png SMM2 Rocky Wrench NSMBU icon.png N/A Rocky Wrenches hide underneath manhole covers in the ground, then slowly emerge to throw wrenches at players.
Hammer Bro
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Hammer Bro SMB icon.png SMM2 Hammer Bro SMB3 icon.png SMM2 Hammer Bro SMW icon.png SMM2 Hammer Bro NSMBU icon.png SMM2 Hammer Bro SM3DW icon.png Hammer Bros. throw hammers in an arc towards players, occasionally jumping while doing so.
Sledge Bro SMM2 Sledge Bro SMB icon.png SMM2 Sledge Bro SM3DW icon.png A form of the Hammer Bro when given a Super Mushroom, which throws sledge hammers and can also perform a stomp that stuns any players on the ground.
Fire Bro
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 Fire Bro SM3DW icon.png An alternate form of the Hammer Bro. Fire Bros. shoot fireballs at players instead of hammers.
Heavy Fire Bro N/A SMM2 Heavy Fire Bro SM3DW icon.png A form of the Fire Bro when given a Super Mushroom. Like Sledge Bros., can also perform a stomp that stuns any players on the ground in addition to throwing fireballs.
Chain Chomp
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Chain Chomp SMB icon.pngSMM2 Chain Chomp SMB icon underground.png SMM2 Chain Chomp SMB3 icon.png SMM2 Chain Chomp SMW icon.png SMM2 Chain Chomp NSMBU icon.png N/A Chain Chomps occasionally lunge towards players from their set positions.
Unchained Chomp
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Unchained Chomp SMB icon.pngSMM2 Unchained Chomp SMB icon underground.png SMM2 Unchained Chomp SMB3 icon.png SMM2 Unchained Chomp SMW icon.png SMM2 Unchained Chomp NSMBU icon.png N/A An alternate form of the Chain Chomp. Unchained Chomps are not attached to stakes, enabling them to move about freely.
Spike1
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 SMB Spike Enemy Sprite.jpg SMM2 SMB3 Spike Enemy Sprite.jpg SMM2 SMW Spike Enemy Sprite.png SMM2 NSMBU Spike Enemy Sprite.jpg Spikes produce and throw Spike Balls at players, which fly forward (Super Mario Bros. and Super Mario Bros. 3 styles) or roll along the ground (Super Mario World, New Super Mario Bros. U and Super Mario 3D World styles). Additionally, they walk forward in the former styles and stand still in the latter styles. In snow-themed levels, they produce snowballs instead, similarly to Snow Spikes.
Spike Ball1
SMM2 Add Mushroom icon.png SMM2 Add Parachute icon.png
SMM2 SMB Spikeball Enemy Sprite.jpg SMM2 SMB3 Spikeball Enemy Sprite.jpg SMM2 SMW Spikeball Enemy Sprite.jpg SMM2 NSMBU Spikeball Enemy Sprite.jpg SMM2 SM3DW Spikeball Enemy Sprite.jpg Spike Balls are hazards that either fly forward or roll along the ground, and break when they collide into a wall. They are produced and thrown by Spikes as their main attack. They can also appear on their own as an alternate form of Spike.
Snowball1
SMM2 Add Mushroom icon.png SMM2 Add Parachute icon.png
SMM2 SMB Snowball Enemy Sprite.jpg SMM2 SMW Snowball Enemy Sprite.jpg SMM2 NSMBU Snowball Enemy Sprite.jpg SMM2 SM3DW Snowball Enemy Sprite.jpg Spike Balls are replaced by Snowballs in snow-themed levels. Snowballs can be picked up and thrown at enemies to defeat them or objects such as P Switches.
Hop-Chops
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 Hop Chop SM3DW icon.png Hop-Chops chase after players, but can be jumped on like Trampolines to bounce higher.
Wiggler
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Wiggler SMB icon.png SMM2 Wiggler SMB3 icon.png SMM2 Wiggler SMW icon.png SMM2 Wiggler NSMBU icon.png N/A Wigglers walk back and forth without actively attacking players, but become angry when stomped on.
Angry Wiggler
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Angry Wiggler SMB icon.png SMM2 Angry Wiggler SMB3 icon.png SMM2 Angry Wiggler SMW icon.png SMM2 Angry Wiggler NSMBU icon.png N/A An alternate form of the Wiggler. While angry, Wigglers move faster and chase after players.
Boo
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Boo SMB icon.png SMM2 Boo SMB3 icon.png SMM2 Boo SMW icon.png SMM2 Boo NSMBU icon.png Boos slowly float towards players when their backs are turned, but freeze when they face them. When placed on the ground without modifiers, they become Stretches, which hide in the ground and occasionally emerge while moving back and forth.
Boo Buddies
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Boo Buddies SMB icon.png SMM2 Boo Buddies SMB3 icon.png SMM2 Boo Buddies SMW icon.png SMM2 Boo Buddies NSMBU icon.png N/A An alternate form of the Boo. Boo Buddies are a group of Boos that spin in a circular formation, though players can safely pass through an opening in the circle.
Peepa
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 Peepa SM3DW icon.png An alternate form of the Boo. Peepas constantly move around in a circular motion.
Lava Bubble
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Lava Bubble SMB icon.png SMM2 Lava Bubble SMB3 icon.png SMM2 Lava Bubble SMW icon.png SMM2 Lava Bubble NSMBU icon.png SMM2 Lava Bubble SM3DW icon.png Lava Bubbles periodically leap out from the bottom of the screen. If the player is wearing a Goomba Mask, they will stay the bottom of the screen.
Bob-omb
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Bob omb SMB icon.pngSMM2 Bob-omb SMB icon underground.png SMM2 Bob omb SMB3 icon.png SMM2 Bob omb SMW icon.png SMM2 Bob omb NSMBU icon.png SMM2 Bob omb SM3DW icon.png Bob-ombs constantly walk forward similar to Goombas; if a player attacks one or it comes into contact with fire, its fuse lights. In the former case, players can then carry and throw or kick it around before it explodes.
Lit Bob-omb
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Lit Bob omb SMB icon.png SMM2 Lit Bob omb SMB3 icon.png SMM2 Lit Bob omb SMW icon.png SMM2 Lit Bob omb NSMBU icon.png SMM2 Lit Bob omb SM3DW icon.png An alternate form of the Bob-omb. This form ignites as soon as it appears on screen. These Bob-ombs continue walking even while their fuses are lit, but explode after approximately five seconds. The resulting explosion can break nearby blocks.
Dry Bones
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Dry Bones SMB icon.png SMM2 Dry Bones SMB3 icon.png SMM2 Dry Bones SMW icon.png SMM2 Dry Bones NSMBU icon.png SMM2 Dry Bones SM3DW icon.png Dry Bones crumble when stomped on, but emerge back up after a period of time. In the Super Mario World style, they can throw bones at Mario.
Dry Bones Shell
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SMM2 Dry Bones Shell SMB icon.png SMM2 Dry Bones Shell SMB3 icon.png SMM2 Dry Bones Shell SMW icon.png SMM2 Dry Bones Shell NSMBU icon.png N/A An alternate form of the Dry Bones. Dry Bones Shells allow players to safely sail along the surface of fluids, ground pound and "play dead" to become temporarily invincible. When "playing dead", Bull's-Eye Bills, Bull's-Eye Banzais, and Blasta Mechakoopa missiles will not follow the player.
Fish Bone
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Fish Bone SMB icon.png SMM2 Fish Bone SMB3 icon.png SMM2 Fish Bone SMW icon.png SMM2 Fish Bone NSMBU icon.png Underwater, Fish Bones charge towards a player upon spotting them and break upon hitting a wall. They can be placed on land, though they fall apart if they touch the ground.
Magikoopa
Kamek (British English version)
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Magikoopa SMB icon.png SMM2 Magikoopa SMB3 icon.png SMM2 Magikoopa SMW icon.png SMM2 Magikoopa NSMBU icon.png SMM2 Magikoopa SM3DW icon.png Magikoopas occasionally reappear and disappear in different locations, casting a spell at players each time. The spells can transform blocks into different elements.
Pokey1
SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Pokey SMB Icon.jpg SMM2 Pokey SMB3 Icon.jpg SMM2 Pokey SMW Icon.jpg SMM2 Pokey NSMBU Icon.jpg SMM2 Pokey SM3DW Icon.jpg Pokeys move slowly along the ground, damaging players upon contact. Their heights can be adjusted, and they can be defeated with fireballs and Yoshi. Damaging the head will immediately defeat the Pokey.
Snow Pokey1
SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Snow Pokey SMB Icon.jpg SMM2 Snow Pokey SMB3 Icon.jpg SMM2 Snow Pokey SMW Icon.jpg SMM2 Snow Pokey NSMBU Icon.jpg SMM2 Snow Pokey SM3DW Icon.jpg Pokeys become Snow Pokeys when placed in snow-themed levels. In this form, they can be jumped on, which reduces them to a snowball.
Bowser
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Bowser SMB icon.png SMM2 Bowser SMB3 icon.png SMM2 Bowser SMW icon.png SMM2 Bowser NSMBU icon.png N/A Bowser jumps around and breathes fire at players. In the Super Mario Bros. 3 style, he can perform a Ground Pound that stuns players on the ground, while in the Super Mario World and New Super Mario Bros. U styles, he can breathe multiple fireballs into the air. If he is inside a Koopa Clown Car, he can throw Bob-ombs at players, though if a Clear Condition to defeat a certain number of Bob-ombs is set, he throws Green Shells instead.
Bowser Jr.
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Bowser Jr SMB icon.png SMM2 Bowser Jr SMB3 icon.png SMM2 Bowser Jr SMW icon.png SMM2 Bowser Jr NSMBU icon.png N/A Bowser Jr. occasionally retreats into his shell and dashes towards players. While inside a Koopa/Junior Clown Car, he can throw Green Shells at players, though if a Clear Condition to defeat a certain number of Koopa Troopas is set, he throws Bob-ombs instead. He is defeated after three stomps.
Meowser
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 Meowser SM3DW icon.png Meowser attacks similarly to Bowser, but can also climb walls and Semisolid Platforms. When given wings, he will fly off the stage and attack from the background.
Boom Boom
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Boom Boom SMB icon.png SMM2 Boom Boom SMB3 icon.png SMM2 Boom Boom SMW icon.png SMM2 Boom Boom NSMBU icon.png SMM2 Boom Boom SM3DW icon.png In the four main game styles, Boom Boom chases after players, occasionally jumping into the air. When attacked, he crouches while protruding his spikes out. In the Super Mario 3D World style, he spins around before making himself dizzy. When attacked, he dashes in his shell, similar to Bowser Jr. He is defeated after three stomps.
Pom Pom
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 Pom Pom SM3DW icon.png An alternate form of Boom Boom. Pom Pom spawns duplicates of herself and attacks by throwing shurikens at players. The real Pom Pom wields a pink shuriken. She is defeated after three stomps.
Mechakoopa2
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2-SMB-Mechakoopa.png SMM2-SMB3-Mechakoopa.png SMM2-SMW-Mechakoopa.png 🗸 N/A Mechakoopas behave similar to green Koopa Troopas, and can be jumped on, carried or kicked around, and thrown at enemies. They get back up if left alone for a period of time after being knocked down.
Blasta Mechakoopa2
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
Blasta SMB1.png Blasta SMB3.png Blasta SMW.png Blasta NSMB.png N/A An alternate form of the Mechakoopa. Blasta Mechakoopas behave like red Koopa Troopas and occasionally fire a Bull's-Eye Bill-like homing missile out of their mouths. These missiles explode after a few seconds.
Zappa Mechakoopa2
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
Zappa SMB1.png Zappa SMB3.png Zappa SMW.png Zappa NSMB.png N/A An alternate form of the Mechakoopa. Zappa Mechakoopas also behave like red Koopa Troopas and occasionally stand still and fire a horizontal laser beam out of their mouths.
Angry Sun SMM2 Angry Sun SMB icon.png SMM2 Angry Sun SMB3 icon.png SMM2 Angry Sun SMW icon.png SMM2 Angry Sun NSMBU icon.png N/A The Angry Sun swoops down from the sky to attack players. Only one can be placed in an area.
Moon SMM2 Moon SMB icon.png SMM2 Moon SMB3 icon.png SMM2 Moon SMW icon.png SMM2 Moon NSMBU icon.png N/A An alternate form of the Angry Sun. The Moon changes the level to nighttime, and can be touched to defeat all on-screen enemies. Only one can be placed in an area.
Lakitu
SMM2 Add Wings icon.png
SMM2 Lakitu SMB icon.png SMM2 Lakitu SMB3 icon.png SMM2 Lakitu SMW icon.png SMM2 Lakitu NSMBU icon.png N/A Lakitus move left and right in the sky and throw Spinies at players. After a player defeats a Lakitu, they can ride its cloud.
Lakitu's Cloud SMM2 Lakitus Cloud SMB icon.png SMM2 Lakitus Cloud SMB3 icon.png SMM2 Lakitus Cloud SMW icon.png SMM2 Lakitus Cloud NSMBU icon.png N/A An alternate form of the Lakitu. Lakitu's Clouds allow players to move around freely for a period of time, after which they disappear.
Charvaargh N/A SMM2 Charvaargh SM3DW icon.png Charvaarghs leap out from below and either the side or the foreground in an arching motion.
Bully
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 Bully SM3DW icon.png While they cannot damage players, Bullies can push them away, stunning them for a brief period of time. Bullies can also be knocked away themselves; once they reach an edge, players can hit them once more to knock them off.
Porcupuffer
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 Porcupuffer SM3DW icon.png In on-land levels, Porcupuffers swim across the bottom of the screen, occasionally leaping out to attack players. While underwater, they behave like Cheep Chomps. Porcupuffers can blow up after getting hit by 4 fireballs.
Koopa Clown Car
Junior Clown Car (New Super Mario Bros. U style)
SMM2 Koopa Clown Car SMB icon.png SMM2 Koopa Clown Car SMB3 icon.png SMM2 Koopa Clown Car SMW icon.png SMM2 Junior Clown Car NSMBU icon.png N/A Aircraft that can be ridden indefinitely by players. Various elements can also be placed inside them, which causes them to pursue players as long as they are occupied.
Fire Koopa Clown Car
Fire Junior Clown Car (New Super Mario Bros. U style)
SMM2 Fire Koopa Clown Car SMB icon.png SMM2 Fire Koopa Clown Car SMB3 icon.png SMM2 Fire Koopa Clown Car SMW icon.png SMM2 Fire Junior Clown Car NSMBU icon.png N/A An alternate form of the the Koopa/Junior Clown Car. Fire Koopa/Junior Clown Cars have the ability to shoot fireballs from their mouths. If the player holds down the fire button, the resulting fireball becomes larger and more powerful.
Koopa Troopa Car N/A SMM2 Koopa Troopa Car SM3DW icon.png Koopa Troopa Cars are driven by Beach Koopas; after they are defeated, players can drive the cars themselves. They can sustain multiple hits before they are destroyed completely.
Larry2
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Larry SMB icon.png SMM2 Larry SMB3 icon.png SMM2 Larry SMW icon.png SMM2 Larry NSMBU icon.png N/A Larry simply jumps around and shoots spells out of his magic wand, similar to his appearance in Super Mario Bros. 3.
Iggy2
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Iggy SMB icon.png SMM2 Iggy SMB3 icon.png SMM2 Iggy SMW icon.png SMM2 Iggy NSMBU icon.png N/A Iggy walks back and forth and shoots fast-moving spells. If winged, Iggy will jump around, instead of walking.
Wendy2
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Wendy SMB icon.png SMM2 Wendy SMB3 icon.png SMM2 Wendy SMW icon.png SMM2 Wendy NSMBU icon.png N/A Wendy jumps around and shoots rings that bounce off of the ground and walls. If winged, Wendy can jump higher than normal.
Lemmy2
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Lemmy SMB icon.png SMM2 Lemmy SMB3 icon.png SMM2 Lemmy SMW icon.png SMM2 Lemmy NSMBU icon.png N/A Lemmy shoots bouncy balls while balancing on one himself.
Roy2
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Roy SMB icon.png SMM2 Roy SMB3 icon.png SMM2 Roy SMW icon.png SMM2 Roy NSMBU icon.png N/A Roy shoots spells out of his wand and can burrow into the ground and pop up out of other parts of the ground or ceilings. Upon landing, he creates a tremor that stuns any players on the ground. If winged, Roy will pop out but will not show his head, and can hover in the air before landing.
Morton2
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Morton SMB icon.png SMM2 Morton SMB3 icon.png SMM2 Morton SMW icon.png SMM2 Morton NSMBU icon.png N/A Morton shoots spells out of his wand and can jump and stomp on the ground, stunning any players on the ground and producing fireballs that move along the ground and walls. If fought in a brick block-filled area, his stomping the ground will shatter any brick blocks in the vicinity. If winged, Morton will fake out his landing a few times before finally landing.
Ludwig2
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Ludwig SMB icon.png SMM2 Ludwig SMB3 icon.png SMM2 Ludwig SMW icon.png SMM2 Ludwig NSMBU icon.png N/A Ludwig shoots three spells at once instead of one and flutter-jumps in the air. After being hit twice, he shoots five spells instead. If winged, he can shoot spells while flutter-jumping and stays in the air for longer.

Gizmos[edit]

Objects Icon.png

The gizmos category is represented by a key icon and colored yellow.

Element Styles available Description
Super Mario Bros. style Super Mario Bros. 3 style Super Mario World style New Super Mario Bros. U style Super Mario 3D World style
Burner SMM2 Burner SMB icon.png SMM2 Burner SMB3 icon.png SMM2 Burner SMW icon.png SMM2 Burner NSMBU icon.png N/A Burners occasionally emit fire, but can also be used as platforms. Their direction can be changed. In Course Maker, the Burners with a dotted outline will emit their fire separately from the main one.
SMM2 Burner SMB icon 2.png N/A
Bill Blaster SMM2 Bill Blaster SMB icon.pngSMM2 Bill Blaster SMB icon underground.png SMM2 Bill Blaster SMB3 icon.png SMM2 Bill Blaster SMW icon.png SMM2 Bill Blaster NSMBU icon.png SMM2 Bill Blaster SM3DW icon.png Bill Blasters fire Bullet Bills, which fly straight forwards. They can also be set to fire a different element. In the Super Mario 3D World style, Bullet Bills cannot pass through walls or objects, but explode upon colliding with them. The resulting explosion can break nearby blocks, similar to Bob-ombs.
Bull's-Eye Blaster[9] SMM2 Bulls Eye Blaster SMB icon.png SMM2 Bulls Eye Blaster SMB3 icon.png SMM2 Bulls Eye Blaster SMW icon.png SMM2 Bulls Eye Blaster NSMBU icon.png SMM2 Bulls Eye Blaster SM3DW icon.png An alternate form of the Bill Blaster. Bull's-Eye Blasters are red and fire Bull's-Eye Bills (Cat Bullet Bills in the Super Mario 3D World style), Bullet Bills that home in on players. If a different element is placed inside, it is fired at a greater distance.
Banzai Bill SMM2 Banzai Bill SMB icon.pngSMM2 Banzai Bill SMB icon underground.png SMM2 Banzai Bill SMB3 icon.png SMM2 Banzai Bill SMW icon.png SMM2 Banzai Bill NSMBU icon.png SMM2 Banzai Bill SM3DW icon.png Banzai Bills fly straight forwards from one of the four cardinal directions. In the Super Mario 3D World style, they can be launched out of a cannon from the background, and can destroy blocks. If Cat Mario swipes at a Banzai Bill, it changes direction.
Bull's-Eye Banzai SMM2 SMB Bulls-Eye Banzai.png SMM2-SMB3-KingBill.png SMM2 SMW Bulls-Eye Banzai.png SMM2 NSMBU Bulls-Eye Banzai.png SMM2 Bulls Eye Banzai SM3DW icon.png An alternate form of the Banzai Bill. Similar to Bull's-Eye Bills, Bull's-Eye Banzais home in on players. In the Super Mario 3D World, they are visually replaced by Cat Banzai Bills, but function the same. However, they cannot fire from the background like their standard counterparts.
Cannon
SMM2 Add Mushroom icon.png
SMM2 Cannon SMB icon.pngSMM2 Cannon SMB icon underground.png SMM2 Cannon SMB3 icon.png SMM2 Cannon SMW icon.png SMM2 Cannon NSMBU icon.png N/A Cannons periodically fire cannonballs at a set direction. They can be placed on walls and ceilings.
Red Cannon[9]
SMM2 Add Mushroom icon.png
SMM2 Red Cannon SMB icon.png SMM2 Red Cannon SMB3 icon.png SMM2 Red Cannon SMW icon.png SMM2 Red Cannon NSMBU icon.png N/A An alternate form of the Cannon. Cannonballs launched from Red Cannons travel approximately three times as fast.
Icicle SMM2 Icicle SMB icon.png SMM2 Icicle SMB3 icon.png SMM2 Icicle SMW icon.png SMM2 Icicle NSMBU icon.png SMM2 Icicle SM3DW icon.png Icicles damage players if they are touched from underneath, though they can be stood on from above. When the player gets close enough to them, they will begin to shake before eventually falling on the player, after which they respawn. The arrow does not appear while playing a level.
SMM2 Icicle SMB icon 2.png SMM2 Icicle SMB3 icon 2.png SMM2 Icicle SMW icon 2.png SMM2 Icicle NSMBU icon 2.png SMM2 Icicle SM3DW icon 2.png The icicle without an arrow is an alternate form of the main one, being slightly darker in blue. These icicles do not fall off, instead remaining stationary.
Twister SMM2 Twister SMB icon.png SMM2 Twister SMB3 icon.png SMM2 Twister SMW icon.png SMM2 Twister NSMBU icon.png SMM2 Twister SM3DW icon.png Twisters propel players and other elements up through the use of tornadoes.
! Block N/A SMM2 Exclamation Block SM3DW icon.png A block that creates another block next to the last each time it is hit. The path in which the blocks form can be set.
Tree N/A SMM2 Tree SM3DW icon.pngSMM2 Tree SM3DW icon desert.pngSMM2 Tree SM3DW icon forest.pngSMM2 Tree SM3DW icon underwater.pngSMM2 Tree SM3DW icon snow.png Trees can be climbed similar to Vines, and can also hold items that release when a player reaches the top.
Crate N/A SMM2-SM3DW-Crate.png Crates can be destroyed with a ground-pound or carried around by players. They also float on water and lava and can be used as platforms.
Key SMM2 Key SMB icon.png SMM2 Key SMB3 icon.png SMM2 Key SMW icon.png SMM2 Key NSMBU icon.png SMM2 Key SM3DW icon.png A key is required to open Key Doors or locked Warp Boxes. It also appears after collecting every Pink Coin in the area.
Cursed Key2 SMM2 Cursed Key.png N/A An alternate form of the key. When obtained, a Phanto appears and chases after the player who collected it. Only one Phanto can appear at a time, regardless of how many keys the player has.
Warp Door SMM2 Warp Door SMB icon.png SMM2 Warp Door SMB3 icon.png SMM2 Warp Door SMW icon.png SMM2 Warp Door NSMBU icon.png SMM2 3DW Door.png Warp Doors transport players to a different location in the same area. They appear in pairs when first placed on the level.
P Warp Door SMM2 P Warp Door SMB icon.png SMM2 P Warp Door SMB3 icon.png SMM2 P Warp Door SMW icon.png SMM2 P Warp Door NSMBU icon.png SMM2 P Warp Door SM3DW icon.png An alternate form of the Warp Door. P Warp Doors are invisible by default and only appear while a P Switch is in effect.
Key Door SMM2 Key Door SMB icon.png SMM2 Key Door SMB3 icon.png SMM2 Key Door SMW icon.png SMM2 Key Door NSMBU icon.png SMM2 Key Door SM3DW icon.png An alternate form of the Warp Door. A Key Door requires a key to unlock, after which it becomes accessible anytime.
Warp Box N/A SMM2 Warp Box SM3DW icon.png Warp Boxes transport players from one location to another upon contact. Unlike Warp Doors, Warp Boxes disappear once entered.
Warp Box (With Key) N/A SMM2 Warp Box With Key SM3DW icon.png An alternate form of the Warp Box. These Warp Boxes require a key to unlock.
P Block1 SMM2 SMB P Block.png SMM2 SMB3 P Block.png SMM2 SMW P Block.png SMM2-NSMBU-PBlock.png SMM2-SM3DW-PBlock.png An unbreakable block that can be set to be invisible or solid. When a P Switch is hit, the P Blocks switch states.
P Switch
SMM2 Add Wings icon.png
SMM2 P Switch SMB icon.png SMM2 P Switch SMB3 icon.png SMM2 P Switch SMW icon.png SMM2 P Switch NSMBU icon.png SMM2 P Switch SM3DW icon.png Temporarily transforms Coins into Brick/Rotating Blocks and vice versa, as well as switches the states of P Blocks when activated. It also reveals P Warp Doors. P Switches can be attached to ceilings.
POW Block
SMM2 Add Wings icon.png
SMM2 POW Block SMB icon.png SMM2 POW Block SMB3 icon.png SMM2 POW Block SMW icon.png SMM2 POW Block NSMBU icon.png SMM2 POW Block SM3DW icon.png When hit, a POW Block defeats all on-screen enemies that are on the ground. POW Blocks can also be carried and thrown.
Red POW Block N/A SMM2-SM3DW-POW.png An alternate form of the POW Block. When hit, Red POW Blocks destroy all Brick/Crystal Blocks surrounding them as well as activate nearby ? Blocks and other Red POW Blocks.
Trampoline SMM2 Trampoline SMB icon.png SMM2 Trampoline SMB3 icon.png SMM2 Trampoline SMW icon.png SMM2 Trampoline NSMBU icon.png SMM2 Trampoline SM3DW icon.png Trampolines are used to bounce up to higher locations similar to Note Blocks, though they can be carried and have their own gravity unlike Note Blocks.
SMM2 Trampoline SMB icon 2.png SMM2 Trampoline SM3DW icon 2.png Sideways Trampolines are an alternate form of their vertical counterpart. They bounce objects sideways instead of upwards, but they cannot be picked up.
Vine SMM2 Vine SMB icon.png SMM2 Vine SMB3 icon.png SMM2 Vine SMW icon.png SMM2 Vine NSMBU icon.png N/A Vines can be climbed by players. They can be placed as is on the level, or placed inside a block and grow when a player hits it.
Arrow Sign SMM2 Arrow Sign SMB icon.png SMM2 Arrow Sign SMB3 icon.png SMM2 Arrow Sign SMW icon.png SMM2 Arrow Sign NSMBU icon.png Arrow Signs are used to point players towards one of eight directions.
Checkpoint Flag SMM2 Checkpoint Flag SMB icon.png SMM2 Checkpoint Flag SMB3 icon.png SMM2 Checkpoint Flag SMW icon.png SMM2 Checkpoint Flag NSMBU icon.png SMM2 Checkpoint Flag SM3DW icon.png If a player passes a Checkpoint Flag, they can restart from that point if they lose a life. Its orientation can be changed, and only one can be placed in an area. If a power-up is dragged onto a Checkpoint Flag, it can be set to grant that power-up's effect.
Lift
SMM2 Add Wings icon.png
SMM2 Lift SMB icon.png SMM2 Lift SMB3 icon.png SMM2 Lift SMW icon.png SMM2 Lift NSMBU icon.png N/A Lifts / Cloud Lifts are platforms that move back and forth in a horizontal or vertical direction, depending on the editor's setting. Their lengths can also be changed.
Cloud Lift N/A SMM2 Cloud Lift SM3DW icon.png
Flimsy Lift
SMM2 Add Wings icon.png
SMM2 Flimsy Lift SMB icon.png SMM2 Flimsy Lift SMB3 icon.png SMM2 Flimsy Lift SMW icon.png SMM2 Flimsy Lift NSMBU icon.png N/A An alternate form of the Lift. Flimsy Lifts fall as soon as a player stands on them.
Lava Lift SMM2 Lava Lift SMB icon.png SMM2 Lava Lift SMB3 icon.png SMM2 Lava Lift SMW icon.png SMM2 Lava Lift NSMBU icon.png N/A Lava Lifts move towards the right when a player stands on them, eventually sinking after a period of time.
Fast Lava Lift SMM2 Fast Lava Lift SMB icon.png SMM2 Fast Lava Lift SMB3 icon.png SMM2 Fast Lava Lift SMW icon.png SMM2 Fast Lava Lift NSMBU icon.png N/A An alternate form of the Lava Lift. Fast Lava Lifts move approximately three times as fast and are colored blue.
Seesaw SMM2 Seesaw SMB icon.png SMM2 Seesaw SMB3 icon.png SMM2 Seesaw SMW icon.png SMM2 Seesaw NSMBU icon.png N/A Seesaws teeter to one side when a player or element stands on the opposite side. Their lengths can be changed.
Grinder SMM2 Grinder SMB icon.png SMM2 Grinder SMB3 icon.png SMM2 Grinder SMW icon.png SMM2 Grinder NSMBU icon.png N/A Circular saws that serve as hazards. Any element can pass through them.
Bumper SMM2 Bumper SMB icon.png SMM2 Bumper SMB3 icon.png SMM2 Bumper SMW icon.png SMM2 Bumper NSMBU icon.png N/A Bounces players away when they come into contact with them. They can also be bounced on from the top like a Trampoline.
Skewer
Spike Pillar (British English version)
SMM2 Skewer SMB icon.pngSMM2 Skewer SMB icon underground.png SMM2 Skewer SMB3 icon.png SMM2 Skewer SMW icon.png SMM2 Skewer NSMBU icon.png N/A A spiked pillar that suddenly extends, with the ability to break the first row of blocks in its way (if any), before retracting back to its idle state. Skewers can be placed horizontally or vertically.
Swinging Claw SMM2 Swinging Claw SMB icon.png SMM2 Swinging Claw SMB3 icon.png SMM2 Swinging Claw SMW icon.png SMM2 Swinging Claw NSMBU icon.png N/A Players can use a Swinging Claw to swing to distant locations. Other elements can also be attached to them, which drop when a player is nearby.
ON/OFF Switch SMM2 ON OFF Switch SMB icon.png SMM2 ON OFF Switch SMB3 icon.png SMM2 ON OFF Switch SMW icon.png SMM2 ON OFF Switch NSMBU icon.png SMM2 ON OFF Switch SM3DW icon.png Causes red Dotted-Line Blocks to appear and blue ones to disappear while "ON," and vice versa while "OFF." ON/OFF Switches can also be used to toggle Tracks, Conveyor Belts, Spike Blocks, and ON/OFF Trampolines.
Dotted-Line Block SMM2 Dotted Line Block SMB icon.png SMM2 Dotted Line Block SMB3 icon.png SMM2 Dotted Line Block SMW icon.png SMM2 NSMBU RedBlock Icon.png 🗸2 Red Dotted-Line Blocks become solid when an ON/OFF Switch is on, while blue ones become solid when off. Otherwise, they appear as non-solid, dotted outlines.
SMM2 Dotted-Line Block SMB icon blue.png SMM2-SMB3-BlueDottedLineBlock.png SMM2-SMW-BlueDottedLineBlock.png SMM2-NSMBU-BlueDottedLineBlock.png 🗸2
Spike Block N/A SMM2 Spike Block SM3DW icon yellow.png A large, yellow block with spikes that protrude and retract alternately.
N/A SMM2 Spike Block SM3DW icon.png The red and blue Spike Blocks are alternate forms of the yellow one. They will protrude or retract their spikes based on the state of the ON/OFF Switch. The red blocks will have spikes when it is on, while the blue one will have spikes when it is off.
N/A SMM2 Spike Block SM3DW icon blue.png
Snake Block SMM2 Snake Block SMB icon.png SMM2 Snake Block SMB3 icon.png SMM2 Snake Block SMW icon.png SMM2 Snake Block NSMBU icon.png SMM2 Snake Block SM3DW icon.png Snake Blocks are mobile platforms that move along a set path.
Fast Snake Block SMM2 Fast Snake Block SMB icon.png SMM2 Fast Snake Block SMB3 icon.png SMM2 Fast Snake Block SMW icon.png SMM2 Fast Snake Block NSMBU icon.png SMM2 Fast Snake Block SM3DW icon.png An alternate form of the Snake Block. Fast Snake Blocks move approximately twice as fast and are colored blue.
Fire Bar SMM2 Fire Bar SMB icon.png SMM2 Fire Bar SMB3 icon.png