Super Mario Maker 2
Super Mario Maker 2 is a 2D platforming and level-editing game for the Nintendo Switch and the sequel to the 2015 Wii U title Super Mario Maker. The game expands on its predecessor with new features such as a level style based on Super Mario 3D World, which incorporates some gameplay aspects from the 3D platformer, including the Super Bell power-up; new level themes, such as desert, snow, sky, and forest; further terrain options such as slopes; and a nighttime feature, which alters many course elements. In addition to Mario, such characters as Luigi, Toad, and Toadette are playable in both single-player and in Network Play, a multiplayer mode which allows the player to compete against or co-operate alongside three random players online. An offline, single-player Story Mode is also featured in the game, which contains over 100 pre-installed courses made by Nintendo. Super Mario Maker 2 was released worldwide on June 28, 2019.
A Nintendo Switch Online membership is required to share, download, and play courses online.
As in Super Mario Maker, along with the main contents of the level, each level is set with a style, theme, and time limit. The starting platform is no longer visibly separated from any ground tiles placed beside it, which are instead merged into the platform. A new mechanic known as Custom Scroll is introduced, which allows the player to set a level to auto-scroll, as well as the directions at which to scroll, which can be changed up to 10 times per area. In forest-themed levels, a body of water can be added and/or set to rise and fall at a predetermined speed. In castle levels and nighttime forest levels, the lava and poison respectively can also be set the same function. The player also has the option to add Clear Conditions to their level, such as collecting a certain amount of coins or reaching the goal as Super Mario. Vertically scrolling sub-areas can also be created.
Enemies that have alternate forms (such as Piranha Plants) can now have those forms selected by tapping the enemy to open up a menu, rather than shaking it. Additionally, that menu also includes the options to insert/remove a Super Mushroom (although Super Mushrooms can be added by dragging them onto enemies like in the original Super Mario Maker), wings, and a parachute.
In editing mode, the basic functions from Super Mario Maker return, including Mr. Eraser and Undodog, and the player can quickly switch between playing and editing by pressing . As a new feature, the player can zoom in or out during editing mode to gain a different view of the level, the latter performed by clicking one of the analog sticks. If the player switches to Super Mario 3D World style, everything that has been placed on the editing screen will be erased, due to the style's course elements being vastly different from those of the other styles. Courses can now be edited cooperatively.
In Story Mode, after Mario, Toadette (referred to as "Chief" in this mode), and several other Toads have finished building Princess Peach's castle, Undodog accidentally steps on a button that causes a Reset Rocket to erase the whole castle. As such, Mario needs to collect coins to rebuild it. To earn coins, the player can play through over 100 official courses produced by Nintendo in the form of "jobs" given by the Taskmaster. After clearing a course, Mario keeps the coins he collected in the course and is also awarded a coin payment. Some of the levels also feature Toads that need to be rescued. Other NPCs including Mr. Eraser and Undodog can also assign jobs for Mario. The main hub is set in and around Peach's castle in the Super Mario 3D World style, and the player can explore more parts of the castle as they progress through the mode. Luigi, Toad, and Toadette are not playable in Story Mode.
Course World, the online hub in which players can access levels created and uploaded by other players, returns from Super Mario Maker. In addition to being able to browse popular courses, searching by course ID, and download courses, players can now search courses by specific parameters such as style, theme, difficulty, and region, similar to the search function on thewebsite. Courses can also be searched by tags that have been applied to them, such as "Puzzle-solving" and "Autoscroll". Feedback can be given to courses in the form of text, drawings, or one of 12 Mario-themed stamps, and players can choose to vote on courses positively or negatively by selecting the "I like it!" or "Boo!" buttons respectively. As in the first Super Mario Maker, the clear rate and world record are recorded for every course.
Each player on Course World is represented by a Mii and has their own Maker profile, which displays their medals, Maker points, and Versus Rating. Maker points are earned if players clear courses and react with "I like it!" for each one. However, maker points can be lost if players fail to clear a course, and/or don't leave behind any kind of positive reaction; this includes giving the course a "Boo!".
The Versus Rating represents the player's rank in Multiplayer Versus matches based on their win-loss ratio; if the player wins a match, they earn points, and move up a rank if enough points are earned. The player can also dress up their Mii with various outfits and hats obtained by completing certain objectives in the game.
Network Play allows the player to cooperate with three other players online to complete courses in Multiplayer Co-op, or compete against them to clear the course first in Multiplayer Versus. Each player is assigned to one of four characters: Mario, Luigi, Toad, or Toadette. The player can also connect locally to other players who own the game, though the players' Versus Ratings are not affected in this mode.
Similar to the 100 Mario Challenge in the first Super Mario Maker, Endless Challenge involves the player completing as many random courses based on their preferred difficulty as possible. Players that achieve a significantly high score are ranked on the leaderboards. Courses have to be played at least once before they can appear in this game mode.
In Yamamura's Dojo, the player can view "Maker Lessons," a series of tutorials in which Yamamura teaches a new character, Nina, various course design techniques. Maker Lessons are categorized into three levels: beginner, intermediate, and advanced. The player can also view the controls for each game style, under the option "Mario's Moves."
Instead of displaying every element on a single screen as in Super Mario Maker, at the top-right corner of the screen in editing mode, there is a magnifying glass which, when selected, allows the player to search for course elements by category. Each category's elements are organized into one or more wheels, with the elements as the sectors. The top of the screen contains the most recently used elements, but elements can be pinned.
Elements formatted in bold are new to Super Mario Maker 2.
The game styles are separated into two categories; game styles that feature their own unique elements that are incompatible with other styles are placed in "Extra Game Styles".
The terrain category is represented by a Brick Block icon and colored blue.
* - Collectively known in-game as simply "Blocks"
The item category is represented by a Coin icon and colored pink.
The enemy category is represented by a Goomba icon and colored green.
The gizmos category is represented by a key icon and colored yellow.
These course elements are not available in Course Maker.
Sounds reappear along with several new ones, accessed by tapping the Soundfrog icon. As with course elements, they are divided into several wheels. Additionally, the secondary forms of sounds are now separated from their base counterpart. However, the ability to record sounds was removed due to the Nintendo Switch's lack of a microphone.
Clear conditions are a new feature that requires the player to fulfill a given condition by the end of the level in order to make the goal appear. Similar to the conditions in Challenge Mode from New Super Mario Bros. U, some clear conditions are incomplete at the start of a level and must be completed, while others are complete at the start but can be failed before reaching the goal. Failing a clear condition does not cause the player character to lose a life immediately, but they will be unable to interact with the goal without restarting the level.
Each level can have one or no clear condition. Levels with Checkpoint Flags cannot use clear conditions.
In Multiplayer Versus, players cannot see their progress on meeting the said clear condition until someone completes it. The first player to complete the clear condition can interact with the goal, but other players can steal it by stomping on the player with the goal mark. The player also loses the goal mark upon losing a life, allowing others to steal it.
These clear conditions are not available in Course Maker.
Differences from previous games
The following is a list of differences from the level styles' original games not present in the first Super Mario Maker.
Super Mario Bros.
Super Mario Bros. 3
Super Mario World
New Super Mario Bros. U
Super Mario 3D World
Super Mario Maker
Super Mario Bros. style
Super Mario Bros. 3 style
Super Mario World style
New Super Mario Bros. U style
In North America, Japan, Europe, and Australia, players can purchase a limited edition of the game that includes a 12-month Nintendo Switch Online subscription. As a pre-order bonus (except in North America), players would receive a Super Mario Maker 2-themed stylus. In Australia, the pre-order bonus also included a Super Mario Maker 2-themed A4 landscape drawing pad with 50 pages of grid paper used for drafting levels. For UK players, four bundle packs are available for purchase on the official Nintendo UK store: two limited edition packs both including the game, membership, stylus, and a themed SteelBook, one with the drawing pad, a pencil, and a sharpener, and the other with a Mario diorama set; and two regular packs with similar content as the limited edition packs, but without the membership and SteelBook.
Pre-release and unused content
Super Mario Maker 2 Direct
Yosuke Oshino, who directed the original game and its Nintendo 3DS port, returned as the director to the game. New music for the game was composed by sound director Koji Kondo, and additional soundtracks were worked by Atsuko Asahi, Toru Minegishi, and Sayako Doi. Takashi Tezuka and Hiroyuki Kimura are continuing producers of the game.
References to other games
Names in other languages