Luigi's Mansion 3
Luigi's Mansion 3, known as Luigi Mansion 3 in Japanese, is a game in the Luigi's Mansion series for the Nintendo Switch. Unlike previous games in the series, the game takes place in a haunted hotel rather than an actual mansion. It is the third Luigi's Mansion game in the main series, developed by Next Level Games. The game is 6.3 GB in file size, though more with downloadable content (DLC).
Prologue from the guide:
Luigi, Mario, Princess Peach, and three Toads are invited to a hotel called The Last Resort for a vacation party, which they travel to via a charter bus driven by Toad. Soon after Luigi and the gang arrive inside the first/second floor Grand Lobby during broad daylight and all check in at the front desk with the bellhop/receptionist ghost called Steward, they are then introduced and later escorted by the owner of the hotel, a mysterious purple ghost woman called Hellen Gravely, to take the elevator on the first floor within the Grand Lobby upstairs and the gang all stay on the RIP Suites fifth floor. Princess Peach is seen heading towards her respective hotel room (Room 501), Mario to his (Room 502), and finally Luigi heads into his own (Room 503). Inside his hotel room, Luigi reads a novel whilst laying on a bed alongside Polterpup and quickly falls asleep.
Luigi later wakes up on a rainy night and hears Princess Peach screaming now inside a haunted hotel with everyone but Luigi gone missing, having been trapped in paintings by Luigi's nemesis, King Boo. Luigi gets out of bed with simply a flashlight in hand and exits his RIP Suites fifth floor hotel room (Room 503) and sees mysterious purple energy lurking through the hallway and walks towards the floor's elevator only to later find Hellen Gravely coming down from upstairs and walks out of the opened up elevator and shows Luigi the portraits where the remainder of the gang is trapped inside of with King Boo waiting right behind her. King Boo explains that Hellen was the one who set him free from Professor E. Gadd's ghost containment and vows revenge upon Luigi. King Boo proceeds to chase Luigi through the hallway, while placing Spirit Balls on all the hotel room doors, and attempts to trap Luigi inside a painting at the dead end of the hallway, though Luigi manages to escape by jumping into a laundry chute at the end of the hallway and falls all the way into a laundry hamper in the Basement.
Luigi is woken up by Polterpup and manages to find the Poltergust G-00 inside a red car, as well as the Dark-Light Device inside a vault on the Mezzanine second floor. After saving Professor Elvin Gadd from being trapped inside a painting on the Mezzanine second floor using the Dark-Light Device, he asks Luigi to escort him out of the hotel, although Luigi wants to save the rest of the gang first. After Luigi and Professor E. Gadd return to the garage, E. Gadd sets up his portable lab and gives him the Virtual Boo for communication. Professor E. Gadd then asks Luigi to retrieve his briefcase from the fifth floor, where Luigi recovers it from Chambrea and brings it back to him. The contents of the briefcase allow Luigi to call on Gooigi for help.
While searching the hotel for his friends, Luigi must also recover the missing elevator buttons from Boss Ghosts to access all floors. Along the way, Luigi manages to rescue the three Toads, who after being saved wait in E. Gadd's lab. However, Hellen Gravely observes this and grows more and more furious with his success, as does King Boo.
When Luigi reaches the Master Suite, Hellen Gravely berates him for capturing her staff and worries King Boo will be cross with her. She proceeds to battle Luigi directly, but Luigi manages to capture her. He then frees Mario, whose painting was hanging at the top of Hellen Gravely's room. Mario then leads Luigi to the Rooftop where Princess Peach's painting was. After Luigi sets her free, King Boo confronts them and reveals that he found E. Gadd's lab, trapping E. Gadd and the three Toads in the same painting. He attempts to do the same to Mario, Peach and Luigi, although he only manages to get the former two as Luigi was shoved out of the way at the last second by Polterpup. King Boo, having lost his patience, then battles Luigi.
With Gooigi's help, Luigi triumphs over King Boo once more, although the hotel collapses immediately after the battle. Luigi is saved by Polterpup once more, and releases his friends from the painting. Several ghosts emerge from the ghost canister, although they become calm after King Boo's crown dissolves. Luigi, his friends, and the ghosts then work together to rebuild the hotel in E. Gadd's image, and similar to Luigi's NEW Mansion from the first game, the rebuilt hotel takes a different look depending on how much money the player ends the game with. Professor E. Gadd, Gooigi and the ghosts then wave farewell while everyone else departs in the charter bus. Luigi then falls asleep on the bus with Polterpup as it rides into the sunset.
Luigi's Mansion 3 plays much like the two previous entries in the series, Luigi's Mansion and Luigi's Mansion: Dark Moon, returning to a singular setting much like the first game while featuring a variety of themed floors akin to the second game's mansions, allowing the player to re-explore already completed rooms. The Poltergust G-00 retains the basic qualities of the two previous vacuums, as well as the Strobulb item and the Dark-Light Device, though adds a targeting mechanism when blowing out items or a plunger. It also introduces new abilities, such as slamming ghosts on the ground or into each other, firing a grabable plunger with the Suction Shot, and creating a shockwave or being lifted up with a Burst. Luigi has a new device known as the Virtual Boo (VB), a parody of the Virtual Boy, which serves the same function as the Game Boy Horror and Dual Scream did from the two previous games. The money collected with the Poltergust G-00 can be used to buy Gold Bones (1,000 G), Boo Finder cartridges (1,000 G), Gem Finder cartridges (1,000 G), and also to buy hints from the Virtual Boo's E. Gadd Hotline while in the Lab inside the Basement to find in-game floor themed collectible gems and other various puzzles, which when brought will activate the HD Rumble in the Joy-Cons when getting close to a gem or Boo in morse code while in certain rooms on floors when using Gooigi, which can also be felt when using the Poltergust G-00. Professor E. Gadd will sometimes suggest Luigi to come to his Lab in the Basement to buy hints from him to solve the floor's puzzles and such whenever the player is struggling, though hints can be turned off in the Guide/Settings menu. There are six floor themed gems and one Boo on each floor. The game automatically fully saves progress whenever entering a room or elevator after ten seconds. There are in-game achievements for certain objectives. Story mode (co-op), ScareScraper (co-op), and ScreamPark can't be played in co-op multiplayer on the Nintendo Switch Lite without detached official Nintendo Switch Joy-Cons. There's a brightness slider to control the hue of a given area from darker to lighter in the game's Settings. Story mode can be beaten in roughly five to ten hours.
Gooigi, introduced in the Nintendo 3DS remake of the first Luigi's Mansion, reappears and is stored in the Poltergust G-00, hence Gooigi. Gooigi has 25 HP, while Luigi has 99 HP, and can be called upon to pass obstacles Luigi cannot, such as spikes and bars. However, it is weak to fire and water, and will lose all its health immediately if it comes into contact with them, causing it to immediately return to Luigi. The Game Over screen happens when Luigi loses all of his HP, and it showcases King Boo having Luigi, Mario, Professor E. Gadd, Princess Peach, and the two Toads trapped inside paintings and ends saying, "Good Night!" Luigi and Gooigi cannot be controlled at the same time in single-player mode, but Gooigi can be controlled by a second player with the second Joy-Con (R) controller for co-op multiplayer. If Luigi attempts to enter a door with Gooigi out, Gooigi will automatically retract into the Poltergust G-00.
Like its direct predecessor, ScareScraper also returns, allowing for up to eight-player co-op multiplayer (via four Luigis and four Gooigis) to clear either 5, 10, or a random amount of floors between two to ten, with a five minute time limit for each floor, except the Rooftop, which has a time limit of roughly ten minutes. The mode also features procedurally generated floors, with different challenges on each floor such as Capture the Ghosts!, Find the Toads!, and Collect the Money!. It acts very similar to its prequel appearance, though adds new abilities and functions such as the super suction, super strobe, a red siren trapdoor detector helmet, voice chat, and the Blackout. Boolossus awaits the Luigis and Gooigis at the top of the ScareScraper hotel Rooftop upon completing all the set floors. ScareScraper is more challenging than story mode, however.
A multiplayer party mode where two teams called Team Luigi and Team Gooigi consisting of Luigis and Gooigis respectively, set to compete against each other on different levels with a two minute time limit where they have to capture the most Goobs (Ghost Hunt), collect the most coins while riding floaties in an indoor swimming pool (Coin Floating), or attain the most bull's-eye targets on the ends of a rotating wooden pirate wheel while avoiding hitting a wooden castle pellet trap (Cannon Barrage) to win.
There are a total of seventeen floors in The Last Resort, including the two basements and excluding the Rooftop. Note that the floors are not explored in order, though every floor has a total of six collectible gems.
Achievements introduced in the Nintendo 3DS remake of Luigi's Mansion reappear in Luigi's Mansion 3 serving a similar role. There are a total of 53 achievements in the game, split into four categories: Collection, Hotel, Battle, and ScareScraper. Achievements can be viewed at any time by talking to Professor E. Gadd in the lab or through the Virtual Boo's E. Gadd Hotline. Special Items are given as rewards in regards to achievements, such as; Suction Shot Type-C (for collecting all the Gems), Flashlight Type-B (for collecting all the Boos), and Poltergust Type-G (for completing all the achievements).
Paid downloadable content will come to Luigi's Mansion 3 in 2020, with part one being released on April 30, 2020 for US $9.99 and part two releasing on July 31, 2020. Players who purchase DLC will also receive a Flashlight Type-P, which makes a Polterpup image on a wall. Part one includes:
Nintendo website description
Luigi’s dream vacation turns into a ghostly—and gooey— nightmare! Luigi embarks on a dream vacation with Mario and friends upon receiving an invitation to a luxurious hotel. However, his dream quickly becomes a nightmare when King Boo reveals everything had been a ploy to capture Mario and friends. With the assistance of Professor E. Gadd once again, the reluctant and cowardly hero Luigi traverses up and down treacherous floors of the now-ominous hotel on a quest to save them. Wield the upgraded Poltergust G-00 to slam and blow away the ghosts’ defenses, or summon Gooigi, an all-green doppelganger that can help Luigi overcome obstacles he can’t get past alone. Interchange between Luigi and Gooigi as one player, or grab a friend and control one each. For more frenetic multiplayer action, race the timer to clear various objectives on a series of floors in ScareScraper mode. ScareScraper mode can be played online* or locally with up to eight players on four Nintendo Switch systems (additional games required; sold separately).
Pre-release and unused content
The game was originally going to be a Wii U title, though development started for Nintendo's next generation console in earnest following the completion of Next Level Games' Metroid Prime: Federation Force. The Slam and Burst moves were planned during the Wii U prototype. Prior to his debut appearance in the Nintendo 3DS remake of Luigi's Mansion, Gooigi was already planned for Luigi's Mansion 3 upon the Nintendo Switch's launch when the developers got the inspiration from the Joy-Con for multiplayer mode. While in development for the Nintendo Switch, Luigi's Mansion 3 was originally a tentative title prior to becoming the final name.
In an interview, producer Kensuke Tanabe mentioned that the developers had experimented with including a warp system where the player could turn on TV sets found in the rooms and warp between them to travel throughout the entire hotel, much like the Paranormal Productions eighth floor. However, as it was not possible to include a TV in every room, the idea of using this mechanic throughout the entire hotel was scrapped in favor of the elevator idea.
The Grand Lobby first floor originally had a bland different wall design above the front desk area.
The Mezzanine second floor dining room had different table clothes with no table lamps on top and there wasn't a lobster or ice cream inside a white ceramic pedestal dish in the back wall table.
The Hotel Shops third floor indoor shopping mall's gift shop had a different interior design compared to the final version, as well as no stacked chairs or a janitors cart infront of it either.
The Great Stage fourth floor theater hallway had no Boo design on the wall on top of the Mad Piano painting, but a later version does.
While Luigi is reading a novel on the bed in his RIP Suites fifth floor hotel room (Room 503) and quickly falls asleep, he didn't drop the book exactly in-between his lower stomach center area, nor has, "ZZZZZZZZZZZZZ," coming out of him while snoring. Mario's hotel room (Room 502) was different looking, lacking fog, had the purple comfy chair closer to the table near the bed with two pizza boxes on top, there was another purple comfy chair to the right of the table closest to Mario's bed, Mario's two slippers are apart from each other, there were four pizza boxes on top of a mobile serving table, the chair in the back left was tipped over, Mario's suitcase with his signature M emblem on it wasn't opened up, the table nearest to Mario's mattress had food that was tipped over, and such.
The Castle MacFrights sixth floor had dark and light stones on the back wall in the inner area infront of the wooden floorboards between both the rock and wooden stairs.
The Garden Suites seventh floor originally had a room with a large watermelon with three smaller watermelons besides it, though just four smaller watermelons in the final version. The eighth floor elevator button on the Garden Suites seventh floor was originally to be collected by having Luigi water a plant that sprouts a beanstalk, which had to be climbed to reach the eighth floor elevator button on the tree's purple leaf, with the final version requiring Luigi and Gooigi to use the Poltergust G-00 to get to the top of the tree and suck on a venus flytrap's mouth open and have it fall all the way to the floor.
The Paranormal Productions eighth floor had the golden velvet rope barriers infront of a snow mountain prop near the elevator protruding out just slightly and had ceilings lights on the theater poster-like display hallway area. The Fire Set (Studio 3) room didn't have a Polterkitty, just a Hammer and Goobers.
The Dance Hall fourteenth floor originally had green/blue colored three way subwoofer loudspeakers.
The exterior of the ScareScraper hotel originally didn't have translucent windows.
Professor E. Gadd
Luigi's Mansion 3 received mostly positive reviews from critics, who singled out the graphics, fun and addictive gameplay, story, characters, level design, and puzzles; though some dismissed the controls for being outdated and inappropriate for the controllers, especially the use of the right analog stick. At the Game Awards 2019, Luigi's Mansion 3 won the award for Best Family Game.
In the UK, Luigi's Mansion 3 topped the charts within a week of its release as the best selling Switch game of 2019, and upon release was only under Call of Duty: Modern Warefare.
References to other games
References in other games
Names in other languages