Super Mario 3D World + Bowser's Fury
Super Mario 3D World + Bowser's Fury is an expanded port of Super Mario 3D World for the Nintendo Switch, released on February 12, 2021 as part of the 35th anniversary of Super Mario Bros. It features a standalone campaign known as Bowser's Fury, which takes place in an open-world area called Lake Lapcat and involves Mario and Bowser Jr. cooperating to bring Fury Bowser back to an uncorrupted state. The Super Mario 3D World campaign also supports local wireless and online play with up to four players, both of which were absent from the original version.
This game was involved in two My Nintendo missions related to the Super Mario Bros. 35th Anniversary, both of which were necessary to complete to enter the My Nintendo Super Mario Bros. Sweepstakes: Wave 2. The first involved purchasing the game itself (physically or digitally), and the second involved finding five hidden stickers on the official website for the game. Four of these stickers were the main playable characters in Cat Suits, and the fifth was a Super Bell.
Super Mario 3D World
New playable characters
List of changes
As a bonus addition to the port, Bowser's Fury was added as a side mode to the game, starring as its own standalone adventure.
This story begins with Mario strolling down a path in front of Peach's Castle during a bright day, near the same spot where the characters find the broken Clear Pipe at the beginning of the main story. Mario notices small puddles of black goop and darts after them, eventually stopping at a mass of black graffiti in the form of Shadow Mario's logo. The graffiti expands, creating a portal Mario falls into, taking him to a new and unfamiliar place - Lake Lapcat.
Shortly after Mario lands, he encounters Bowser, who has become much larger and more powerful, known for a majority of the game as Fury Bowser. He finds a Cat Shine in the surrounding area, which clears the goop off a nearby lighthouse. Fury Bowser is damaged, if only very slightly, by the beam of light that shines from the lighthouse. He curls into his shell and retreats to the middle of the lake. Immediately afterward, several of the first islands to be explored in the game rise out of the water.
Shortly thereafter, Mario finds a panicking Bowser Jr., who informs him more or less of what has happened. He shows Mario a picture he painted of his father and paints it black with his Magic Paintbrush, suggesting that this began with him painting his father and the black paint corrupting Bowser, similarly to the events of Paper Mario: Color Splash. Bowser Jr. explains that both he and his father are in trouble, reluctantly asking Mario to help him but clarifying this would not happen under normal circumstances. Mario agrees to do so, with Bowser Jr. nearby at all times for the rest of his adventure.
For much of the remainder of the game, Mario must simply recover Cat Shines from available islands. After several minutes of gameplay, Fury Bowser rises completely out of the lake and goes on a rampage for some time before returning to his passive state. Mario may stop his rampage by collecting a Cat Shine and lighting the corresponding lighthouse. After collecting certain amounts of Cat Shines, Mario unlocks Giga Bells, allowing him to transform into Giga Cat Mario during Fury Bowser's next rampage. During this time, a massive amount of Fury Bowser's health can be drained, with Mario being required to do this at least once throughout his entire adventure. Every time Fury Bowser's health is completely drained, he sinks into the lake, causing several more islands to rise out of the water before this process repeats. A minimum of fifty Cat Shines are required to defeat Fury Bowser and finish the game.
The final time he is defeated, Fury Bowser expels all of the black paint inside of him before slightly shrinking and getting blown out of the water. Drained of black paint, he then turns into Giant Bowser, serving as the true final boss of the game. Summoning the three Giga Bells, he fuses them together into a crystal ball. With the help of Plessie, Mario must launch the crystal ball into Bowser multiple times before he is finally defeated.
Finally back to normal, Bowser falls from the sky and lands near Bowser Jr. and a few colorful kittens. The former two both become excited; however, after Bowser notices Mario, now in his Cat Mario form, he becomes angered and attempts to attack him as Bowser Jr. holds him back. Once he is dragged away, Bowser Jr. pauses and threatens Mario himself before leaving. Mario shrugs before being nuzzled by the kittens. They jump and freeze in the air, as it is revealed the ground on which the scene took place was actually the back of Giga Cat Plessie, the form Plessie took after collecting all three Giga Bells simultaneously. The credits then roll, featuring various paintings by Bowser Jr. that depict the story from his perspective.
The first time the player resumes the game after this, Bowser Jr. tells Mario that he was relaxing with Bowser on the lake until the latter turned back into Fury Bowser, requesting that Mario collect more Cat Shines to help restore peace again. Bowser Jr. then grants Mario the ability to warp to islands he has already visited to thank him for his help, and marks the locations of new Cat Shines on the map. From this point on, Plessie permanently remains as Cat Plessie, and gains the ability to carry kittens on its back.
If all one hundred Cat Shines are collected and Giant Bowser is then defeated again, an additional painting by Bowser Jr. is shown after the credits; following this, Mario's Cat form changes to look like Giga Cat Mario (albeit much smaller), and Bowser Jr. becomes a cat variant of himself. Fury Bowser's appearance is also different, as the orange sections of his spikes, belly and eyebrows all turn white. However, all of these changes are purely visual.
The game revolves around freeing every island from the black goop that Fury Bowser is covered in by recovering Cat Shines from corrupted lighthouses. At random time intervals, Fury Bowser emerges nearby from the Fury Sun. When this happens, the weather becomes stormy, and he terrorizes the surroundings of the island with large beams of fire and meteors falling from the sky. Additionally, he drops many spikes from the sky around the islands, which can be used as platforms. All kittens and calico cat parents on Lake Lapcat also become corrupted and start attacking Mario. Bowser will fall back into slumber either after a brief period of time or if a Cat Shine is collected.
Giga Bells are situated in three different areas of Lake Lapcat, also sleeping due to the black goop, and can only be activated by collecting a certain amount of Cat Shines. When this happens, Mario can touch the bell while Fury Bowser is rampaging to become Giga Cat Mario, who is then able to fight Fury Bowser and force him into slumber, allowing Mario access to more islands. Lake Lapcat is a vast open-world setting that is gradually unlocked as more locations are freed from black goop, extending the sandbox concept of Super Mario Odyssey. Mario can run around the island, climb up lighthouses, and go between islands quickly by riding Plessie, who teleports around the water in order to stay close to Mario. Every island makes usage of Mario's different power-ups and abilities. Throughout all islands, there are a variety of gameplay concepts, objects, and enemies from the main Super Mario 3D World game.
While Bowser's Fury does not introduce many new enemies, the enemies that come from Super Mario 3D World are seen with cat-like features, such as cat ears, fur, paws, and a tail, though unlike the Cat Goombas in Super Mario 3D World, these cat appearances are only aesthetic changes, without gaining any differing abilities (the only exceptions to this are Cat Bullet Bills, which still home in on the player like their Super Mario 3D World counterparts). As such, the Cat Goombas in Bowser's Fury behave like regular Goombas, and have their standard brown coloring.
Lake Lapcat is split into three main areas, each represented by a Giga Bell. Each Giga Bell is surrounded by four different islands, with each island containing a lighthouse that is covered in goop. By collecting the first Cat Shine of the island, the goop is removed and the lighthouse's light gets rid of the goop nearby, though after Fury Bowser attacks, they become covered in goop again.
There are a total of 100 Cat Shines in the game, some of which can only be collected after beating the final boss. 60 of them come from the 12 main islands which each contain five Cat Shines, with three being standard missions, one being earned by finding the five Cat Shine Shards hidden around the island, and another earned by having Fury Bowser break some Fury Blocks to reveal it. When all five Cat Shines of an island are collected, a Cat Flinger appears atop that island's lighthouse, with a cat variation of Mario's Goal Pole flag attached to it. 35 of the Cat Shines come from Lake Lapcat itself, which contains a multitude of Cat Shines that are separately counted from each other. The last five come from a special golden island called the Lucky Isle, which appears post-game in one of five locations during a Fury Bowser rampage, but disappears when Fury Bowser goes to sleep.
Fury Bowser must be fought a total of five times to complete the story. To do so, Mario will need to use one of the three available Giga Bells, though after each fight with Fury Bowser, the number of Cat Shines needed to activate the Giga Bells increases, from 5 to 15 to 20 to 40 and finally to 50 Cat Shines. When the Giga Bell is used to defeat Fury Bowser, the next Giga Bell area will open up, revealing new islands.
On a side note, while Fur Step Island is the first location visited in the game, only the first Cat Shine can be obtained at first, while the other four can only be obtained once the main story is completed.
If Mario collects a Cat Shine on an island, leaves and returns at a later point, the layout will often be slightly changed to accommodate a newly available mission. This often involves new enemies, though the structure itself may change, as is the case for Clawswipe Colosseum.
Table of locations
* indicates that a Cat Shine is only available after seeing the credits once.
Differences from Super Mario 3D World
Super Mario 3D World + Bowser's Fury features amiibo support for all amiibo figures, with Cat Mario and Cat Peach amiibo figures launching alongside the game. Notably, it is the first Mario game that originated on the Wii U to have amiibo support exclusively for a Nintendo Switch port.
The player is granted an item depending on which amiibo is scanned:
Various pre-order bonuses, promotional merchandise, and special events became available with the game's worldwide release. More images of them can be viewed in the game's gallery.
Pre-release and unused content
Initial box art
Because Bowser Jr. and Fury Bowser had not yet been confirmed to appear in Bowser's Fury, the Bowser's Fury section of the box art initially only contained the logo, while the section also took up a smaller portion of the box. Because of that, Cat Luigi appears on the pre-release box, but not on the final box.
An unused power-up can be found in the game's data, named KinokoGiga, which translates to Giga Mushroom. It is an angry and larger variation of the Mega Mushroom, with a color-inverted cap. As no major changes or new power-ups were added to Super Mario 3D World alone, the Giga Mushroom was most likely intended for Bowser's Fury.
Though its specific purpose is not clear, it transforms Mario into a gigantic version of Super Mario, an identical state to when Giga Cat Mario takes damage. However, the Giga Mushroom's effect is under a time limit. While it may appear to be a more extreme version of the Mega Mushroom, one key difference is that Mario can still use other power-ups while in this form.
Release date: February 11, 2021
Although the credits list the staff in alphabetical order without specifying their roles, as in Super Mario 3D Land and Super Mario 3D World, the list includes several staff members from Nintendo Software Technology Corporation, the developer of the Mario vs. Donkey Kong series.
Critical reception of Super Mario 3D World + Bowser's Fury was mostly positive, with praise for the gameplay and creativity of both the original campaign and Bowser's Fury, but criticism towards the stability of online multiplayer, the repetition of Fury Bowser's appearances and battles, and the performance of Bowser's Fury in handheld mode.
Cam Shea of IGN rated the game 7/10, noting that Super Mario 3D World retained "the entertainment value from the fact that each level is typically built around a unique gameplay twist", but said that "the gameplay actually feels like a bit of an awkward fit for the presentation". They also called multiplayer "chaotic and fun, but also haphazard", and said that "3D World’s levels feel much more appropriate for one – or possibly two – players". When discussing Bowser's Fury, they stated it was "quite cool seeing how the world is reinvented whenever Bowser blows his top", but they "did get a little tired of the constant interruptions", saying that "it quickly becomes apparent that fighting Bowser is an extremely repetitive way to restore the world".
Chris Scullion of Nintendo Life gave it a 10/10, saying the main campaign was "absolutely packed with ideas", but had issues with online multiplayer, explaining that "at the best of times there was some subtle lag (nothing major but enough to mess up the timing of some jumps) and at the worst of times there was more stuttering". They described Bowser's Fury as "sort of like what you’d get if you took a Super Mario 64 or Odyssey, shrunk its worlds down to tiny islands and put them all in a single large area, with no loading times or ‘hub world’ to separate them". They called the addition a "fun little side adventure", but noted that "there isn’t enough variety in the Shine missions" and that "the performance... also leaves a bit to be desired".
Steve Watts of GameSpot rated the game 9/10, calling both campaigns "a candy confection of fine-tuned platforming that marries some of the best elements of 2D and 3D Mario in two very different ways". They stated that online multiplayer was "a nice but not strictly necessary addition to the core game" that had "only the occasional moment of stutter". They called Bowser's Fury "the [Mario] series at its most experimental", but questioned "if this is the kind of experiment that would work outside the narrow parameters of Bowser's Fury and live on in other Mario games". Despite "occasional frustrations", they concluded that it was "a short-but-sweet and extremely zany curiosity".
In the United Kingdom, Super Mario 3D World + Bowser's Fury's launch sales were almost three times the size of the Wii U version's launch.
References to other games
References in other games
Names in other languages