Mario no Photopi

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The title of this article is from the English Super Mario Bros. Encyclopedia which reportedly sourced some names from fan wikis. If a higher-priority source is found, then the current reference should be removed and the title moved to the higher-priority name, if applicable.

Mario no Photopi
Japanese boxart for Mario no Photopi
Japanese box art
Developer Tokyo Electron
Publisher Tokyo Electron
Platform(s) Nintendo 64
Release date Japan December 2, 1998
Genre Creativity
Mode(s) Single player
Nintendo 64:
Game Pak
Nintendo 64:

Mario no Photopi (マリオのふぉとぴー Mario no Fotopī, lit. "Mario's Photopi") is a creativity game released for the Nintendo 64 in 1998, exclusively in Japan. The game's cartridge has two slots for SmartMedia cards at the top, allowing for the import of digital photos and other images and for transfer between the game and other devices. This is the first, and currently only, game in the Super Mario franchise to use these type of cards.


The main focus of the game is to create unique images using a variety of Super Mario franchise-themed artwork, borders, fonts, and other tools, similar to Mario Paint. The images are edited or drawn using artwork, borders, fonts and other tools built into the game. While normal landscape images are supported, the layout can also be that of a postcard, poster, or slideshow. These images can then be used in dedicated minigames, such as a sliding puzzle where the player must swap tiles to form an image they have drawn.

The two SmartMedia card slots also allow for images to be swapped between the game and any other SmartMedia device, such as a PC or camera. Finished drawings can be transferred to PC or a printer.

Nine SmartMedia cards were made exclusively for optional use with the game. They contain pre-drawn images themed after Nintendo and other franchises, including The Legend of Zelda, Yoshi, and Bomberman.


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Names in other languages[edit]

Language Name Meaning
Italian Mario no Photopie[1]

External links[edit]