List of Mario Kart: Double Dash!! pre-release and unused content
This is a list of pre-release and unused content for the game Mario Kart: Double Dash!!
Early iteration[edit]
The models of the characters are from Super Smash Bros. Melee, and Mario and Luigi are seen in this trailer of a very early build of the game, driving separately, each in a simple, blue kart. It was originally called Mario Kart for Nintendo GameCube.
Early builds[edit]
Several screenshots released during the development of the actual Double Dash!! build shows different textures, tracks, speedometer HUD, and racer mugshots.
Early Luigi Circuit. The later version has different textures and race placement.
Early Dry Dry Desert. The hot air balloons are still present in the retail version but disabled
Early Waluigi Stadium. The Koopa Dasher has an "N" for Nokonoko.
Early Mushroom City. The final revision has only one Wiggler Wagon in the course, and Bowser is a partner with Mario while another is with Bowser Jr., as seen on the left of the screen.
A Versus race in Peach Beach.
Overhead of an early Mario Circuit. Not seen in the final version is the large pipe, and this version also has three extra trees by the starting line.
Early result screen. It resembles the result screen of Mario Kart 64.
A preview of an early DK Mountain, which may have originally been in the Mushroom Cup.
Time trial code[edit]
Pressing at the end of a time trial (where save ghost and replay are) will bring up a series of numbers and letters, a code that stores the time, lap time, characters used, kart used and course I.D. This was used for a Japanese contest.[1]
Unused data[edit]
Some unused data has exists in a Double Dash!! demo from Interactive Multi-Game Demo Disc Version 13.
An icon and trophies for a Reverse Cup have been found, which possibly could mean that a cup where the racers drive the tracks backwards was planned. Presumably, this would function like the "reverse" tracks eventually seen in Mario Kart Tour, with tracks that are impossible to drive backwards being modified to make it possible. The trophies are upside-down cups.[2] In addition, early character icons have been found featuring Donkey Kong Jr. instead of Diddy Kong.[3] A button with the text "best rap time" can be found in the demo's code.[4]
The swimming Nossie from the Dino Dino Jungle track has textures for four color variants. Only the yellow and red textures are used, possibly because the first two are not as visually distinct enough from the blue, four-legged Nossie.
Some course preview thumbnails were changed in the final game, including Baby Park.[5]
An early preview thumbnail for Baby Park
Early Sherbet Land course[edit]
Hidden in the European Demo Disc 10 demo is an early version of Sherbet Land. The name of the course is Dekoboko. Inside the objects folder includes a Wiggler Wagon, a Mario tree, an early version of Freezie, and a sign.
Toad and Paratroopa racing on the unused track
External links[edit]
- GameCube tech demo showing off Mario Kart for Nintendo GameCube
- E3 trailer showing off an early build of the game
- Video of a modified Interactive Multi-Game Demo Disc Version 13 showing the original course thumbnails
References[edit]
- ^ https://web.archive.org/web/20140307131258/http://megaswf.com/serve/2586426/
- ^ tcrf:Proto:Mario_Kart:_Double_Dash!!/Multi-Game_Demo_Disc_Demo#Reverse_Cup
- ^ tcrf:Proto:Mario_Kart:_Double_Dash!!/Multi-Game_Demo_Disc_Demo/Unused_or_Early_Graphics#Early_Character_Icons
- ^ Small Mario Findings
- ^ Proto:Mario Kart: Double Dash!!/Interactive Multi-Game Demo Disc (US)/Early Graphics. The Cutting Room Floor. Retrieved December 2, 2024.