List of Donkey Kong Country pre-release and unused content
This is a list of pre-release and unused content for the game Donkey Kong Country.
The preview video, Donkey Kong Country Exposed, also contains a few elements that never made it into the final game, such as a 3-Up Balloon at Snow Barrel Blast and a nighttime version of Jungle Hijinxs. There were also a few instances where binary digits were seen underneath the lives counter, which may have been a debug menu of some sort. Also, in this build, it was possible to exceed one hundred bananas, whereas in the final game, the banana counter would reset once it reaches that number. Lastly, Donkey Kong was unable to defeat the regular blue Krusha enemy by jumping on him. Unlike the final, Krusha will laugh after Donkey Kong does so, as he would if Diddy had done that. This also applies to Klump, hinting there might have not been character differences in the early game.
There are many unused sprites in this game, such as a Puftup that was later used (with more defined fins) in Donkey Kong Country 2, a jungle plant, various poses and animations for Donkey Kong and Diddy Kong (including a pushing sprite, an action not performable in the final game), and a few enemy palette swaps. Also of note is an early Necky that is roughly the size of the Mini-Neckies in the final game, but colored like the adult ones; its animations indicate that it would attack like the ground-based adults in the final, and as such, this may be an early design that both were derived from.
The ROM includes a partial English script, which seems to be from an earlier period of development. Differences include Cranky Kong's dialogue being much friendlier than he is in the final game and the Slippa enemy being named "Hister."
Concepts and designs
Donkey Kong vs. Super Wario
Donkey Kong and the Golden Bananas