List of Wario Land: Shake It! pre-release and unused content
This is a list of pre-release and unused content for the game Wario Land: Shake It!
There are unused sprites of several enemies that were cut for unknown reasons.
A trio of pirate enemies stacked atop each other. A Buccanero stands the base while a larger blue variant stands on its shoulders, and a red captain Buccanero stands on top of the tower. They carry swords and initiate spinning attacks. They also have animations of being toppled, jumping back into position, and swinging from a rope.
A humanoid cactus creature with a wide-brimmed hat and moustache like Wario's. It could bury itself to hide, leaving its hat behind as an indicator. The cactus' spiky body would likely protect it from Wario's Dash Attack and Ground Pound, but the hat could be picked up and shaken while it was buried.
A fleshy bivalve creature that likely was set to appear in Subwarine levels.
A shape-shifting blob of green goop. It has many sprites performing many actions, including jumping, growing spikes, dripping from ceilings, and splashing agasint surfaces. It could be held, shaken, and thrown, like many other enemies.
A slug-like creature with a set of wheels. It carries a platform on its back, which Wario could presumably stand on and ride. The slug has animations for curling into a wheel and rolling, implying it would transport Wario quickly across rooms.
A wildebeest that continuously charges towards the camera. Also has animations for stumbling after a hit, and charging with the camera in a plan view. It uses the same design as the Stuffed Wildebeest treasure from Just Plains.
A background image of dark temple area, with a statue of the Shake King's head against the far wall.
A wooden barrel that can be smashed and shaken, but has no throw animation, implying it to be too heavy.
Bloomsday has unused color palettes that may have been intended for rematches against a stronger Bloomsday. There are combinations of brown petals (instead of purple), dark blue, brown, burnt umber, and lavender leaves and stem (instead of mauver), and a golden pot (instead of grey). There are also sprites of Venus Guytrap seeds.
A stone ball with a carved face. It may have been an early design of the boulders that appear in levels such as Sneak Peak.
A placeholder graphic simply reading "move".
Thumbnails labelled "mission_icon_XX" that would accompany level missions. They include:
Four icons in monochrome. A treasure chest, a lantern-like object, a Merfle Barrel, and an exclamation mark (!). Their names may imply an intended mini-map the player could refer to to find objectives.
A red cross that may have appeared in the file select screen.
A gold medal with a shine animation overlay. It would likely have been given to the player for completing all missions in a level or completing 100% of the game.
Two designs for blocks, one made of stone, the other made with blue metal. Their names imply they could be held and shaken, but due to a lack of throwing animation, were seemingly too heavy to throw. They can be smashed.
Silver Treasure Chest
A standard treasure chest, but colored blue with silver linings. It has more dramatic animations, and a file containing separate pieces of the chest.
Early designs of some of the treasures, including the Crystal Skull, Diamond Ski Mask, and a jewelled ring, which may have been the Amber Ring.