List of Super Mario 3D World pre-release and unused content
Ads keep the MarioWiki independent and free :)
This is a list of pre-release and unused content for the game Super Mario 3D World.
Concept artwork shows that Princess Peach's cat form was originally going to incorporate her brooch. It also shows that the Cat forms of characters would have standard gloves on their hands rather than cat paw gloves.
The Double Cherry item wasn't planned to be in the game originally. It came into being from a mistake that a developer made by putting two controllable Marios in the game by accident. The staff thought it was a good idea, so they decided to put it in the game.
Princess Peach was originally going to be the one kidnapped by Bowser like in previous Super Mario games, but this was changed by Yoshiaki Koizumi, who wanted a female character playable in the game.
The courses presented in the demo did not have alternative names. The level placements were also changed; in the final build, the courses present in the demo are:
Some levels and elements have undergone some changes:
The Prima Games guide for this game contains a screenshot of the game's intro which appears to be taken from an earlier build. Differences from the released game include the lack of the motion blur effect for Bowser's roaring, a different nighttime sky background and lighting, and the lack of purple smoke over Bowser's distorted body in the Clear Pipe.
Found in the files of Super Mario 3D World are two icons depicting an orange-colored Mario that are similar to the character icons. It is unknown what these would have been used for, but it is possible that they would have served a similar purpose to the Super Guide in New Super Mario Bros. Wii and Donkey Kong Country Returns. In addition to this, there is a hand icon, most likely planned for a fifth player to control an invisible hand, similar to the Boost Mode of New Super Mario Bros. U. The final version has a similar feature, but it is used while controlling a character, making the icon useless.