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The Long Jump (called Leap on the official Super Mario 3D Land website) is a move used in the 3D Super Mario games since Super Mario 64 (bar Super Mario Sunshine, due to the presence of F.L.U.D.D. and the Hover Nozzle). In Super Mario 64, there is a glitch where Mario can perform this move backwards, which increases his speed, allowing him to access certain areas without having to collect the required number of Power Stars; this was patched out in the Shindou Pak rerelease.
The Long Jump also appears in the side-scrolling Mario games Super Mario Run and Super Mario Maker 2 (Super Mario 3D World style only), as well as in Donkey Kong 64. To use this move, the player usually must crouch while in motion and jump, causing the character to jump a long horizontal distance. The move is primary used to clear huge gaps between platforms and move faster; this is especially helpful in timed missions.
In Super Mario Galaxy and Super Mario Galaxy 2, this move can be chained with a Spin to perform a Double Kick, which can defeat enemies and activate items. From these games onward, Mario cannot Long Jump into a Wall Kick.
As of Super Mario 3D Land, Mario can Long Jump out of a Roll (referred to as a Rolling Leap in that game), making the jump faster and longer. While Mario can Long Jump backwards, his speed is always capped, unless he moves sideways.
In Super Mario Run, characters will Long Jump if the screen is tapped while they are on a Long Jump Block.
In Super Mario Odyssey, Mario can perform the Long Jump when any of the shoulder buttons (, , , or ) are pressed when Mario starts crouching after he runs. This can be done for infinite times until he either bumps into a wall, or the player lets go of the button required to do so.
Super Mario 3D Land
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