Frog

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This article is about the real-world species. For the enemy from Yoshi's Story, see Frog (Yoshi's Story).
Frog
A Frog from Super Mario Odyssey.
A frog from Super Mario Odyssey
First appearance Super Mario World 2: Yoshi's Island (1995)
Latest appearance Super Mario RPG (Nintendo Switch) (2023)
Derived subjects
Relatives
Notable members

Frogs are real-world amphibians that have appeared in various roles throughout the Super Mario franchise and other related franchises. While the first appearance of an anuran creature in a Super Mario game was Super Mario Bros. 2, which marked the debut of Wart, non-sapient generic frogs started appearing in Super Mario World 2: Yoshi's Island as minor interactive elements.

History[edit]

Yoshi franchise[edit]

Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3[edit]

In Super Mario World 2: Yoshi's Island and Yoshi's Island: Super Mario Advance 3, green and brown frogs appear as ambient species. They mainly inhabit wet climates, such as World 3. They are seen hopping continuously in one direction, switching directions whenever Yoshi approaches them. They can disappear by jumping into a body of water. However, they will respawn in their initial spot after Yoshi leaves and returns in their area. Additionally, Frog Pirates are a larger variety of frogs that grab Baby Mario using their tongues if a Yoshi approaches. The mid-boss of this world is known as Froggy. Unlike the other bosses, this one does not get altered by Kamek's magic.

Yoshi's Crafted World[edit]

Hoppin' Higher, the second level of Rumble Jungle in Yoshi's Crafted World.
Yoshi standing on a frog

Origami frogs appear in Yoshi's Crafted World in the level Hoppin' Higher. In this game, they constantly jump in one spot. If Yoshi ground pounds them, they hop higher.

Super Mario RPG: Legend of the Seven Stars[edit]

Artwork of Frogfucius from Super Mario RPG: Legend of the Seven Stars.
Frog Sage
Artwork of Frogfucius' Student
Frogfucius' Student

In Super Mario RPG: Legend of the Seven Stars, sentient frogs are represented by two friendly non-playable characters, the Frog Sage and his student, and two enemies: Frogog and Ribbite. The Frog Sage resides at Tadpole Pond, watching over the Tadpoles that also live there, and provides Mario's party with information, while his student can be found at the elder's house in Seaside Town and exchanges items for Frog Coins.

Frogs begin their lives as Tadpoles, just as in the real world.

Diddy Kong Racing / Diddy Kong Racing DS[edit]

Data-based model render of a frog from Diddy Kong Racing

In Diddy Kong Racing and its remake, several frogs live in the pond in the hub. One of these frogs, who has a tell-tale red crest upon its head, is actually Drumstick, who has been put into frog form by Wizpig. He can be freed if the player runs over him with a car.

Luigi's Mansion: Dark Moon[edit]

Frog

Frogs[1] appear again in Luigi's Mansion: Dark Moon. In this game, they are pigmented with warm colors, with most of their body being red. They croak when discovered and act as ambiance creatures. They do not actively try to injure Luigi, but can drain five heart points from his health meter if they run into him. They can be defeated with the Strobulb, dropping a coin once they disappear.

The frogs are mainly found in the Haunted Towers. They also show up in the final King Boo battle, with special giant versions of the regular frogs appearing as well, which may spawn from spiked balls after King Boo slams the ground. These giant frogs, however, do not grant any treasure upon getting flashed with the Strobulb.

The game also features the more precious gold frogs[2], which reward Luigi with multiple Gold Bars if he uses the Strobulb on them. Gold frogs can be primarily found on the East Balcony of the Treacherous Mansion.

Super Mario Odyssey[edit]

A Frog captured by Mario and Cappy in Super Mario Odyssey
Mario capturing a frog

Small, harmless frogs appear in Super Mario Odyssey, where they can be found in Bonneton, Lake Lamode, Honeylune Ridge, and the Darker Side. They can be controlled by Mario and Cappy, and are also the first captureable beings found in Super Mario Odyssey. When captured, frogs give Mario the ability to jump higher and shaking the controller causes Mario to perform a High Jump, allowing him to reach even higher placed platforms. Mario can also jump on the frogs to receive a coin. Mario can also defeat Mini Goombas by simply running into them while capturing a frog, since they hop along the ground as they move instead of walking. Like most enemies, they disappear after a while when Mario stops capturing them. Sometimes before being captured, they wear small top hats. A plush frog is also a souvenir for the Cap Kingdom. According to the Moon Kingdom brochure, the frogs there were brought by the Moon's first pioneers; seeing a "Moon Frog" is said to be a good omen. Like all captures, frogs will wear a Mario hat and a little mustache when captured.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese カエル
Kaeru
ゲーコ[citation needed] (Luigi's Mansion: Dark Moon)
Gēko
ゴルゲーコ[citation needed]
Goru Gēko
Frog

Comes from「ゲコゲコ」(gekogeko, onomatopoeia for a frog's ribbit); shared with the frogs in Yoshi's Story

Gol (short for "gold") Frog

Chinese 青蛙
Qīngwā
Frog

Dutch Kikker
Frog
French Grenouille
Frog
German Frosch
Frog
Italian Rana
Frog
Korean 개굴이
Gae'gul-i
Frog

Portuguese Sapo
Frog
Russian Лягушка
Lyagushka
Frog

Spanish Rana
Frog

Trivia[edit]

  • In an E3 demo of Paper Mario: The Thousand-Year Door, Hooktail had a strong dislike toward frogs, but this was changed and Hooktail was given a hatred of crickets. However, she is still afraid of frogs in the translated versions of the game other than English.

References[edit]

  1. ^ von Esmarch, Nick. Luigi's Mansion: Dark Moon PRIMA Official Game Guide. Page 62. "Before you leave the Tower Lobby, drop down and flash the frogs in the trench, then move to the foreground and vacuum the coins to the left."
  2. ^ von Esmarch, Nick. Luigi's Mansion: Dark Moon PRIMA Official Game Guide. Page 94. "Search the nearby tree to coax a gold frog out of hiding. Flash the frog, then head out through the gate and enter the Courtyard."