Yoshi's Crafted World
Yoshi's Crafted World is a title in the Yoshi franchise, the sixth main platform game starring Yoshi, and the follow-up to the 2015 Wii U game Yoshi's Woolly World, released for the Nintendo Switch on March 29, 2019. It was developed by Good-Feel, the developer behind Yoshi's Woolly World and its Nintendo 3DS port Poochy & Yoshi's Woolly World. The game places a great emphasis on its 3D environments; Yoshi is able to aim eggs into objects that appear in the foreground and background and can travel through a pseudo-3D environment along yellow tape trails.
Unlike the previous game, the game adopts a hand-crafted art style, with every level being made to have a "theme of things crafted in kindergarten." The Yoshis in particular are made out of a material called "flocky". A variety of cardboard costumes are available to unlock within the game, including some based off Nintendo Labo. The game also features amiibo support, with certain amiibo granting the player exclusive themed costumes.
At the start of the game, the Yoshis are seen resting on their island, gathered around the Sundream Stone, an artifact said to possess the power to make dreams come true. Suddenly, Kamek and Baby Bowser, who have heard the legend of the Sundream Stone, arrive at the island to take it for themselves. The Yoshis attempt to save the artifact from being stolen, which leads to its gems becoming detached and being flung across multiple worlds. The Yoshis then embark on a journey to search for the gems.
Multiple times over the course of the game, the Yoshis meet up with Kamek and Baby Bowser, who are also in search of the gems. After a short conversation, Kamek uses his magic to create a creature out of the surrounding landscape and pits it against the Yoshis. After defeating a boss, the Yoshis find one of the gems nearby and put it back into Sundream Stone.
After the Yoshis collect all the gems, Kamek steals them and grants Baby Bowser's wish, creating the "biggest, baddest, [and] most awesomest" robot. He then transforms Baby Bowser into a giant. After he is defeated, the Yoshis restore the Sundream Stone back to its original state and wish to return home. The stone then uses its power to create a large ship from the wreckage of The Great King Bowser that carries them back to their home island, which they continue to use as their base of operations.
Similar to the previous Yoshi games, Yoshi can run, jump, lick up enemies, Flutter Jump, Ground Pound, and throw Yoshi's Eggs/Poochy Pups. Conversely, Yoshi does not need to crouch anymore in order to turn an enemy into an egg, as this action is now performed automatically upon grabbing an enemy with the tongue. The mechanics of Yoshi's egg throwing have likewise changed considerably. Instead of an autonomously moving cursor, Yoshi can freely aim the cursor anywhere on the screen, so that they can aim at objects in the foreground and background. When an object on a different plane is highlighted, the player can throw an egg at it, but eggs are otherwise restricted to a 2D plane. Yoshi can often travel between planes by following paths that connect them. While on one of these paths, Yoshi can only ground pound with the L or ZL buttons, due to the down command being assigned to moving towards the player.
Like Yoshi's Woolly World, Yoshi has a health meter that can be replenished by hearts, up to 20. These can be obtained by hitting certain Winged Clouds, reaching Checkpoint Bells, or hitting Roulette Blocks at the right time. Costumes can also be applied to Yoshi which allow him to take extra hits based on the costume's rarity (three for Common, four for Rare, and five for Super Rare/amiibo). These extra hits are replenished upon reaching a checkpoint, but if enough hits are taken, the costume is irreversibly destroyed for the rest of the level (though the costume can be reapplied from the World Map).
Each level contains a unique level style and features, such as spotlights that summon enemies if they spot Yoshi and ropes that he can swing on. Generally, these features are only used in one level, though a few of them do make reappearances in Hidden Hills.
A number of levels in the game include alternative gameplay styles and challenges, often involving vehicles on auto-scrolling planes. In these, up to three Smiley Flowers can be collected based off how many points players get, with the exception of Solar Zoom, where it is instead based off how they place in the race.
This is the first Yoshi game without the game files option at the start.
Each level (aside from boss fights and the levels in Hidden Hills) provide access to both the "front side" and the "flip side." The flip side gives a look at levels from the backside, often showing off how certain contraptions within the levels work, emphasizing the hand-crafted feel. The flip side can only be accessed upon beating the corresponding front side, and only after Poochy's Tape Trail has been completed.
In each flip side, the only collectibles remaining are hearts, which are the only items available in Winged Clouds. Some souvenirs can also be found on the flip side.
Instead, three Poochy Pups can be found scattered throughout the level. They can be found in a variety of situations: jumping between bushes, hanging onto rotating blocks, or even riding on solar cars. Once touched, licked, or hit with an egg, the Poochy Pup will follow closely behind Yoshi. They can be used as projectiles that can return to Yoshi, effectively giving an infinite supply of eggs.
For each pup brought to the end goal, a Smiley Flower will be obtained. Additionally, if all three pups are brought to the goal under a certain time limit, Poochy will appear holding a fourth Smiley Flower in his mouth.
Each level has a variety of collectibles to obtain, each requiring different conditions to find. In addition to the Smiley Flowers strewn about each level, obtaining all of the collectibles of another type will give the player another Smiley Flower. Players do not need to collect all the collectibles in one run; previously obtained Smiley Flowers and Red Coins will remain translucent upon replays. Some collectibles are found in presents in the background.
Smiley Flowers are used to unlock new subworlds by paying a "toll" to the Blockafeller resting in front of it. Once all of them are collected, they can be paid to the big Blockafeller in Hidden Hills to unlock the Sundream Stone costume. Getting all the Smiley Flowers in a subworld will adorn the diorama with festive pinwheel flowers.
Blockafellers appear in each subworld to provide the Yoshis with missions to find souvenirs in the form of crafts, themed decorations that appear in the foreground or background. One at a time, Yoshi will be requested to find a certain number of the souvenir in a certain level. Once Yoshi finds and throws eggs at each of them, he can leave the level immediately, or continue to play through. Either way, after returning to the world map, the Blockafeller will give Yoshi a Smiley Flower as a reward and, if the are still uncollected souvenirs in the subworld, request another type of souvenir.
Similarly, a small Blockafeller named Sprout can be found hiding in every level, on the ground, once Baby Bowser is defeated. Although he does not give Smiley Flowers for being found, finding him in every level will award a costume based off himself.
There are two modes, Classic and Mellow.
Two players are able to play the entire game together, each one being a differently colored Yoshi. Each player can also choose their own costume and control options from the menu.
While playing, both players share the same screen, with a camera that dominantly follows Player 1. Each Yoshi has all of the abilities they can use in single-player, and they are able to eat and spit out each other. Additionally, one Yoshi can ride on the other, losing control of movement, but in turn having an unlimited supply of eggs to throw.
Only one Yoshi needs to have 20 hearts at the end of a level to obtain the level's corresponding Smiley Flower.
Brought back from Yoshi's Woolly World, Mellow Mode is an option in available at any time in the menu. When selected, Yoshi grows a pair of wings that allow them to Flutter Jump infinitely by holding down the jump button. Yoshi also has the capacity to hold additional hearts, allowing them to take more hits.
New enemies are marked with an asterisk (*).
*This boss is a mini-boss and therefore does not have a Dream Gem.
Items and objects
In Yoshi's Crafted World, each world has a different theme.
In the game's worlds Blockafellers may request the player to collect crafts from the level, which can be obtained by hitting them with an egg. Smiley Flowers are rewarded for collecting requested crafts, and there are a total of 121 crafts requested in the game. These appear in both the Front and Flip Side of the level, and certain worlds may have souvenirs which have to be collected from three different levels.
Costumes can be obtained and worn in the game. They can protect Yoshi from a set amount of hits before breaking, depending on the costume's rarity. Most costumes in the game can be obtained from capsule machines which appear in each world, though certain costumes can be obtained through amiibo use, and three more can be obtained by completing certain late-game objectives. A total of 185 costumes in the game, with 173 being obtainable without amiibo use.
On March 20, 2019, in celebration of the Yoshi's Crafted World's launch at the time, Nintendo of UK announced a partnership with KidZania London to host an Easter egg hunt event titled Yoshi's Easter Egg Hunt, which lasted from April 8 to April 21, 2019.
Yoshi's Crafted World has received generally positive reviews. Critics have praised the game's aesthetic and number of collectibles, but the difficulty and repetitive music have been criticized.
Yoshi's Crafted World was developed by Good-Feel in collaboration with some staff for Nintendo, most of them are a follow-up from Yoshi's Woolly World. The game was directed by Masahiro Yamamoto, game design was led by Yosuke Suda, programming by Yasuhiro Masuoka, art by Ayano Otsuka, the whole game soundtrack was composed by Kazufumi Umeda, and was produced by Etsunobu Ebisu and Takashi Tezuka.
References to other games
References in other games
Name in other languages