Yoshi's Crafted World

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This article is under construction. Therefore, please excuse its informal appearance while it's being worked on. We hope to have it completed as soon as possible.

Yoshi's Crafted World
Yoshi Craft World - Box NA.png
Developer(s) Good-Feel
Publisher(s) Nintendo
Platform(s) Nintendo Switch
Release date Japan March 29, 2019
USA March 29, 2019
Europe March 29, 2019
Australia March 29, 2019
South Korea March 29, 2019
HK March 29, 2019
ROC March 29, 2019
Genre Platformer
Rating(s)
ESRB:ESRB E.svg - Everyone
PEGI:PEGI 3.svg - Three years and older
CERO:CERO A.png - All ages
ACB:ACB G.svg - General
USK:USK 6.svg - Six years and older
DEJUS:DEJUS L.png - General audience
RARS:RARS 0+.svg - All ages
GRAC:GRAC All.svg - All ages
GSRR:GSRR P.svg - Six years and older
FPB:FPB PG.png - Parental guidance
GCAM:GCAM 3.png - Three years and older
NMC:NMC 3.svg - Three years and older
Mode(s) Single player
Multiplayer
Media
Nintendo Switch:
Media NS icon.png Cartridge
Media DL icon.svg Digital download
Input
Nintendo Switch:

Yoshi's Crafted World is a title in the Yoshi franchise, the sixth main platform game starring Yoshi, and the follow-up to the Wii U title Yoshi's Woolly World, released for the Nintendo Switch on March 29, 2019. It was developed by Good-Feel, the developer behind Yoshi's Woolly World and its Nintendo 3DS port Poochy & Yoshi's Woolly World. The game places a great emphasis on its 3D environments; Yoshi is able to aim eggs into objects that appear in the foreground and background and can travel through a pseudo-3D environment along yellow tape trails.

Unlike the previous game, the game adopts a hand-crafted art style, with every level being made to have a "theme of things crafted in kindergarten."[1] The Yoshis in particular are made out of a material called "flocky".[2] A variety of cardboard costumes are available to unlock within the game, including some based off of Nintendo Labo. The game also features amiibo support, with certain amiibo granting the player exclusive themed costumes.

Story

General

The Sundream Stone

The Yoshis are seen resting on their island, gathered around the Sundream Stone, an artifact said to possess the power to make dreams come true. Suddenly, Kamek and Baby Bowser, who have heard the legend of the Sundream Stone, arrive at the island to take it for themselves. The Yoshis attempt to save the artifact from being stolen, which leads to its gems becoming detached. These gems are flung across multiple worlds, as are the Yoshis, Kamek, and Baby Bowser.

Multiple times over the course of the game, the Yoshis meet up with Kamek and Baby Bowser, in search of the gems. After a short conversation, Kamek creates a creature out of the surrounding landscape and pits it against the Yoshis. After defeating the boss, the Yoshis find one of the gems nearby and put it back into Sundream Stone.

After the Yoshis collect all the gems, Kamek steals them and grants Baby Bowser’s wish, creating a robot and then transforms Baby Bowser into a giant. After he is defeated, the Yoshis restore the Sundream Stone and wish to go home. The stone then creates a large ship that carries them back to their home island, which they continue to use as their base of operations.

Text

Opening

Narrator: This is the lovely island of the Yoshis.

Narrator: At the topmost peak of the island sits a glistening, gem-set wonder known as the Sundream Stone.

Narrator: Legends say the Sundream Stone possesses the power to make anyone's wildest dreams come true!

Narrator: One fine day...

Narrator: Baby Bowser and Kamek caught wind of the Sundream Stone and made their way to the island.

Kamek: "Eeeheehee! We'll be taking that!"

Narrator: When the Yoshis came to, they found themselves in an unfamiliar forest...

Narrator: Aw... The poor Yoshis seem to be lost...

Narrator: Oh my! The Dream Gems - they're all gone!

Narrator: The Sundream Stone isn't looking too hot now...

Narrator: What a tragedy! Someone better find those gems before Kamek and Baby Bowser get to them.

Narrator: Wonder where this path leads...

Narrator: Maybe it'll pave the way to the gems!

Narrator: Looks like the Yoshis are sorting out who should go on this mission.

How many Yoshis should go? (Player chooses one or two)

Which Yoshi? (Player chooses a Yoshi to play as)

All set? (Player chooses "Yup!" or "Not quite...")

Narrator: It's settled, then!

Narrator: The rest of the Yoshis will stay and protect the Sundream Stone. It'll be safe and sound!

Narrator: The journey to find the gems begins!

Ending

Narrator: And so, the Sundream Stone was finally restored.

Narrator: Together, the Yoshis dreamed...that they could be returned to their island home!

Narrator: All right, let's head back home!

Gameplay

Similar to previous Yoshi games, Yoshi can run, jump, lick up enemies, Flutter Jump, Ground Pound, and throw Yoshi Eggs/Poochy Pups. Conversely, Yoshi does not need to crouch anymore in order to turn an enemy into an egg, as this action is now performed automatically upon grabbing an enemy with the tongue. The mechanics of Yoshi's egg throwing have likewise changed considerably. Instead of an autonomously-moving cursor, Yoshi can freely aim the cursor anywhere on the screen, so that they can aim at objects in the foreground and background. When an object on a different plane is highlighted, the player can throw an egg at it, but eggs are otherwise restricted to a 2D plane. Yoshi can often travel between planes by following paths that connect them. While on one of these paths, Yoshi cannot ground pound, due to the down command being assigned to moving towards the player.

Like Yoshi's Woolly World, Yoshi has a health meter that can be replenished by Hearts, up to 20. These can be obtained by hitting certain Winged Clouds, reaching Checkpoint Bells, or hitting Roulette Blocks at the right time. Costumes can also be applied to Yoshi which allow him to take extra hits based on the costume's rarity (three for Common, four for Rare, and five for Super Rare/amiibo). These extra hits are replenished upon reaching a checkpoint, but if enough hits are taken, the costume is irreversibly destroyed for the rest of the level (though the costume can be reapplied from the World Map).

Each level contains a unique level style and features, such as spotlights that summon enemies if they spot Yoshi and ropes that he can swing off of. Generally, these features are only used in one level, though a few of them do make reappearances in Hidden Hills.

A number of levels in the game include alternative gameplay styles and challenges, often involving vehicles on auto-scrolling planes. In these, up to three Smiley Flowers can be collected based off how many points players get, with the exception of Solar Zoom, where it is instead based off how they place in the race.

Flip side

Each level (aside from boss fights and the levels in Hidden Hills) provide access to both the "front side" and the "flip side." The flip side gives a look at levels from the backside, often showing off how certain contraptions within the levels work, emphasizing the hand-crafted feel. The flip side can only be accessed upon beating the corresponding front side, and only after Poochy's Tape Trail has been completed.

In each flip side, the only collectibles remaining are Hearts, which are the only items available in Winged Clouds. Some souvenirs can also be found on the flip side.

Instead, three Poochy Pups can be found scattered throughout the level. They can be found in a variety of situations: jumping between bushes, hanging onto rotating blocks, or even riding on solar cars. Once touched, licked, or hit with an egg, the Poochy Pup will follow closely behind Yoshi. They can be used as projectiles that can return to Yoshi, effectively giving an infinite supply of eggs.

For each pup brought to the end goal, a Smiley Flower will be obtained. Additionally, if all three pups are brought to the goal under a certain time limit, Poochy will appear holding a fourth Smiley Flower in his mouth.

Collectibles

Each level has a variety of collectibles to obtain, each requiring different conditions to find. In addition to the Smiley Flowers strewn about each level, obtaining all of the collectibles of another type will give the player another Smiley Flower. Players do not need to collect all the collectibles in one run; previously-obtained Smiley Flowers and Red Coins will remain translucent upon replays.

Smiley Flowers are used to unlock new subworlds by paying a "toll" to the Blockafeller resting in front of it. Once all of them are collected, they can be paid to the big Blockafeller in Hidden Hills to unlock the Sundream Stone costume. Getting all the Smiley Flowers in a subworld will adorn the diorama with festive pinwheel flowers.

Blockafellers appear in each subworld to provide the Yoshis with missions to find souvenirs in the form of crafts, themed decorations that appear in the foreground or background. One at a time, Yoshi will be requested to find a certain number of the souvenir in a certain level. Once Yoshi finds and throws eggs at each of them, he can leave the level immediately, or continue to play through. Either way, after returning to the world map, the Blockafeller will give Yoshi a Smiley Flower as a reward and, if the are still uncollected souvenirs in the subworld, request another type of souvenir.

Similarly, a small Blockafeller named Sprout can be found hiding in every level, on the ground, once Baby Bowser is defeated. Although he does not give Smiley Flowers for being found, finding him in every level will award a costume based off himself.

Modes

Co-op

Two players are able to play the entire game together, each one being a differently-colored Yoshi. Each player can also choose their own costume and control options from the menu.

While playing, both players share the same screen, with a camera that dominantly follows Player 1. Each Yoshi has all of the abilities they can use in single-player, plus they are able to eat and spit out each other. Additionally, one Yoshi can ride on the other, losing control of movement, but in turn having an unlimited supply of Eggs to throw.

Only one Yoshi needs to have 20 Hearts at the end of a level to obtain the level's corresponding Smiley Flower.

Mellow Mode

Brought back from Yoshi's Woolly World, Mellow Mode is an option in available at any time in the menu. When selected, Yoshi grows a pair of wings that allow them to Flutter Jump infinitely by holding down the jump button. Yoshi also has the capacity to hold additional Hearts, allowing them to take more hits.

Characters

Playable

Allies

Name Description
YCW Baby Rhinono.png
Baby Rhinono
A small, pink Rhinono that needs the Yoshi to rebuild the bridge to join its mother.
YCW Egg Plant.png
Egg-Plants
Plants that emit Yoshi Eggs.
YCW Poochy Sleeping.png
Poochy
A canine ally who can be ridden and driven into obstacles and enemies to destroy them. He follows Yoshi.
YoshiCraftedWorld - PoochyPups.png
Poochy Pups
Three miniature Poochies, each displaying a distinct coloration. They form an objective when levels are played from the backside; they must be spotted in the background of each stage and hit with a Yoshi Egg to reveal them. After coming out of their spots, they follow Yoshi until the end of the level.
Sundream Stone.png
Sundream Stone
A sentient stone tablet that has five gems which are detached by Kamek and Baby Bowser.
YCW Robot.png
Blockafellers
Robots constructed of blocks with a large nose and a flower who sit outside several worlds and send the player on side-quests. Each Blockafeller has a different appearance.
Pirate Ukirilla.png
Uckykong
Kong-like Ukikis that wear blue-white stripped bandannas. They serve as allies for Yoshi in their only level appearance, Bombs Away on Pirate Island. The player must rebuild their boat. If the player does so, the Uckykong will punch the ground, and cause a wind that will blow the sailing to help the Yoshi progress in the level.
YCW Fisherman Ukirilla.png
Snow Ucky Kong
A light-blue colored Uckykong with large cyan eyebrows. It fishes a Smiley Flower for Yoshi.
YCW Alien Squid.png
Takko
A blue alien octopus-like entity. It can be used like a springboard if Yoshi ground pounds on it. If Yoshi stays too long on it, it propels him into the air while expelling a cloud of ink.

Antagonists

Enemies

This section is under construction. Therefore, please excuse its informal appearance while it's being worked on. We hope to have it completed as soon as possible. This section is currently under construction by FanOfYoshi and The Mansion.

It has been requested that this section be rewritten. Reason: descriptions are inconsistent. All of them should contain information about how certain enemies behave and can be defeated.

New enemies are marked with an asterisk (*).

Shy Guys
Name Description Level(s) Can be Defeated? Can be Turned into Eggs?
YCW Shy Guy.png
Shy Guys
Enemies that come in various colors. They are commonly found on Yoshi's track where they walk from side to side. Running into a Shy Guy can harm Yoshi. However, these enemies can be defeated by any attack method. Sometimes, Shy Guys hide in the background and can be defeated by throwing an egg at them, making them drop any collectible they carry. Yes Yes
ReaperGuy.png
Attack Ghosts*
A cardboard Shy Guy with a scythe that chases Yoshi. Haunted Maker Mansion No No
YCW Bazooka Guy.png
Bazooka Heyho*
Enemies that carry bazooka-like weapons. They are completely stationary and shoot projectiles in the direction they face. The projectiles move on a straight line and can hurt Yoshi, but will self-destruct after some time. These enemies can be defeated in any way. Mr. Geary's Factory

Floppin' and Poppin'
Yes Yes
CoinBagHeyho.png
Coin Bag Heyho*
Shy Guys that carry coin bags over their heads. Go-Go Yoshi

Bombs Away on Pirate Island

Ride the River
Yes No
YCW Acorn Guy.png
Donguri Heyho*
Shy Guys with an acorn-like hat on their heads. When they see Yoshi, they roll after him. Weighing Acorns

Kamek Kerfuffle
Yes Yes
YCW Big Guy Parachute.png
Fat Guys
Voluminous Shy Guys that pace back and forth. They start to run when jumped on and can hurt Yoshi if they touch him. They can be defeated with an egg throw or by eating them. When eaten and swallowed, Fat Guys fill up Yoshi's egg stash. Some Fat Guys stay behind large rectangular cutouts, which they push to fall on Yoshi's path and then rise back upright. Yoshi can use these cutouts as platforms. Poochy's Sweet Run

Altitude Adjustment

Poochy's Magma Run
Yes Yes
YCW Fly Guy Coin.png
Fly Guys
Enemies that have the capability to fly using the propellers on their heads. They fly back and forth on a straight line or swirl in formations around a platform at varying speeds, hurting Yoshi if they bump into him. They can be defeated in any manner. Sometimes, Fly Guys carry items which can be obtained by smacking them with an egg or by eating them. Yes Yes
GliderGuyYCW.png
Fly Heyho*
Enemies equipped with a glider, which allows them to float through the air. They make swoops above an area, turning around and descending a bit with each swoop. After they land, they act like normal Shy Guys. They can hurt Yoshi upon contact, but can be defeated with any attack. Yes Yes
JugglingGuyYCW1.png
Juggling Heyho*
Shy Guys in red and black jester attire that juggle bombs. Yes Yes
YCW Knife Guy.png
Knife Guys*
Enemies that rush in one direction while holding a sword forward. They can hurt Yoshi if they come into contact with him. However, any attack can be used to defeat them. Yes Yes
YCW Ninja Guy.png
Ninja Guys*
Enemies that stay in one place while hurling an indefinite amount of shurikens in the direction they face. They only throw shurikens as long as Yoshi is located in front of them. Ninja Guys can be defeated with any attack. Yes Yes
PetalGuyYCW.png
Petal Guys
Shy Guys that disguise themselves as piles of flowers. They then pop-up when Yoshi approaches.
PirateGuyYCW.png
Pirate Guys
Enemies that occupy ship cutouts which move in the background. They operate cannons that fire projectiles at Yoshi's own ship. A Pirate Guy can be defeated by wrecking its ship with a cannonball. Yes Yes
YCW Shy Guys.png
Shy Guy Towers
Tall stacks of Shy Guys. When Yoshi defeats one of the Shy Guys, the others fall until no more remain. Yes Yes
YCW Skull Guy.png
Skall Heyho*
Shy Guys that run around in small dinosaur skulls, trying to ram into Yoshi. They turn around when they bump into something. Yes Yes
SpearGuyYCW.png
Spear Guys
Tribal Shy Guys that hold spears and shields. They are immune to being hit from the front. Yes Yes
YCW Unicycle Guy.png
Unicycle Shy Guys*
Shy Guys in red and black jester attire that ride unicycles. Yes Yes
YCW Vampire Guy.png
Vampire Heyho*
Shy Guys dressed with a black suit and a red cape which allows them to glide through the air. Once they reach the ground, they act like normal Shy Guys. Although dangerous to bump into, they can be defeated using any attack method. Yes Yes
WoozyGuyYCW.png
Woozy Guys
Shy Guys that move by doing continuous frontflips. Yes Yes
YCW Zombie Guy.png
Zombie Guys*
Undead relatives of Shy Guys that shuffle slowly on the ground. They appear in the levels Haunted Maker Mansion and Be Afraid of the Dark. While usually found in the open, they can also come out of burrows on the ground. They are harmful if touched, but Yoshi can defeat them with any attack. Yes Yes
ZombigGuy.jpg
Zombie Debuho*
An undead variant of Fat Guys and a larger variant of Zombie Guys. They appear only in the level Haunted Maker Mansion. Most of them are stationary, found sitting in couches throughout the mansions. Otherwise, they strut about outside. Like Fat Guys, they cannot be defeated with a jump, but can be defeated with a ground pound. Yoshi can also eat them to get a full stock of eggs. Often, if Yoshi eats a Zombie Debuho sitting on a couch, the couch moves, revealing a secret of some sort. Yes Yes
Other
Name Description Level(s) Can be Defeated? Can be Turned into Eggs?
YCW Bobber.png
Bobbers*
Green enemies that sit in acorns, resembling Burts. They swing from a string, trying to hurt Yoshi. Yoshi Pulls Some Strings No No
YCW Bon-Bom.png
Bon-Boms*
Blue bombs with a Tap-Tap-like face, a green spring, and a red suction cup like foot. When they see Yoshi, they jump after him and explode a few seconds later. Mine-Cart Cave Yes No
YCW Bushydo.png
Bushydos*
Red samurai made out of red and blue milk bottles. They will try to attack Yoshi with their sword. The Shogun's Castle No No
BulletBillYCW.png
Bullet Bills
Black bullets that are shot out of Bill Blasters. Yes Yes
BumptyYCW.png
Bumpties
Penguin enemies that try to slide into Yoshi. Although they cannot hurt Yoshi, they can potentially knock him into the water. While Yoshi can grab a Bumpty with his tongue, he cannot eat one. Slip-Slide Isle

Burt's Bouncy Battle
Yes No
YCW Bungee Piranha.png
Bungee Piranhas
Purple Piranha Plants that stretch down from the ceiling. Jumping to Victory Yes No
YCW Killer Clown.png
Bunmawashi Dolls*
Clown-like dolls that try to attack Yoshi with an axe. They are immune to all of Yoshi's attack methods, and can easily outrun him. However, they do not like bright light, as they will be stunned temporarily upon entering such an environment. Before a Bunmawashi Doll pursues Yoshi, it will make a scary cry, which warns the player of its presence. They only appear in Be Afraid of the Dark. They can also unintentionally help Yoshi by breaking a crate with their axe. Be Afraid of the Dark No No
CheepCheepYCW.png
Cheep Cheeps
Small red fish that jump out of the water in an attempt to hit Yoshi. Yes Yes
YCW Chompagobbler.png
Chompagobblers*
Blue ghost enemies that patrol certain areas of the level Haunted Maker Mansion. When they see Yoshi, they chase after him at an extremely fast speed until he goes away. Haunted Maker Mansion No No
ClawdaddyYCW.png
Clawdaddies
Orange crab enemies, Yoshi must first lick the wool off of them and then throw an egg or Ground Pound to defeat them. Yes No
YCW Cybo.png
Cybos*
Blue, robotic enemies with red eyes. While they are normally helpful allies to Yoshi, Cybos can become hostile whenever an asteroid hits the space station in the level, Space Hub Hubbub. While in their hostile state, Cybos can defeat any enemies in their path, but they can also damage Yoshi during the process. An egg can temporarily stop a hostile Cybo, but it can never truly be defeated. No No
FangYCW.png
Fangs
Small bats that flap in wavy patterns. Yes Yes
YCW Fooly Flower.png
Fooly Flowers
Enemies that mimic the appearance of a Smiley Flower, although they have a different facial expression. In some levels, Fooly Flowers rotate around a specific area during bonus challenges, hiding a Smiley Flower among them. No No
Flutters Flying enemies that get enraged and go after a Yoshi briefly if hit with any attack method. They cannot be defeated. No No
Gargantua Blarggs Huge, invincible, red monsters that live in the lava. They can be sent back into the lava with three egg hits, but only temporarily. No No
YCW Goonie.png
Goonies
Flying bird enemies that travel in flocks. They flap their wings to rise, then glide to descend a bit. Yoshi can step on Goonies and use them as platforms, although this causes them to go downward under his weight. Yes Yes
Gusties Enemies that fly from the left or right. Yes Yes
Koopa Troopas Enemies that walk back and forth. Yoshi can grab them in his mouth, but cannot eat them. They only appear in the level, Many Fish in the Sea. Yes No
Li'l Marchers* Enemies that chase after Yoshi whenever he activates an alarm. They can be pushed back with eggs, and can defeat themselves by colliding with another member of their species. Yes No
YCW Little Mouser.png
Little Mousers
Small purple mice-like creatures wearing bandanas. Yoshi won't take any damage if he collides with one. Mousers and Magnets

The Tin-Can Condor
Yes Yes
Lunge Fish Gigantic green fish that jump out of the water in an attempt to eat Yoshi. They can be temporarily stunned by eggs. Ride the River No No
YCW Poochy's Tape Trail enemy.png
Makimaki*
Pink round creatures with curled, squirrel-like tails. They roll pink paper while walking on it. They can be stunned by all of Yoshi's attack methods, but the only way to defeat them for good is to have Poochy run into them. Poochy's Tape Trail Yes No
Mels* Caramel enemies that move around in tower formations. They can hurt Yoshi if they bump into him; however, they can be defeated one by one by eating and turning them into eggs. Dark Melcaras are a variant wrapped in foil. Poochy's Sweet Run Yes Yes
Monty Moles Mole enemies that pop out of manholes in the background. They can be hit with eggs. Spring Sprung Trail
Monty-Mole-B-Gone
Yes Yes
Nep-Enuts The aquatic variation of Gargantua Blarggs. A single egg will temporarily send one back into the water. No No
Nipper Plants Petit Piranha Plants that can move on its stem. Yes Yes
Nipper Spores Falling seeds that grow into Nipper Plants once they land. Yes No
YCW Pinecone.png
Pinecones*
Brown, rolling prickly creatures with angry eyes. They are found in the level Weighing Acorns. Weighing Acorns No No
Piranha Plants Stationary carnivorous plants that chomp at the air aggressively, waiting to bite and injure Yoshi. They can be defeated by hitting them with an egg. Yes No
Ravens Black bird enemies that circle around small moon-like platforms. They are immune to Yoshi's tongue, but can be defeated by jumping on them. Spinwheel Shuffle Yes No
YCW Rhinono.png
Rhinonos*
Large, blue rhinos that chase Yoshi. While some of them are hostile, one Rhinono needs the Yoshi to help its Baby Rhinono by rebuilding the bridge. It then thanks the Yoshi by popping the large pink balloon that blocks the Yoshi's path. Exploring the Animal Kingdom No No
Skelesaurus.png
Skelesaurus*
A massive, living fossilized dinosaur that chases Yoshi, destroying everything in its path. It cannot be defeated, but Yoshi can temporarily slow it down by throwing eggs at its face. Skelesaurus Wrecks No No
YCW Snakey.png
Snakeys
A gigantic snake that constantly extends. Yoshi can hit it to contract its body. Hoppin' Higher No No
Tap-Taps Silver, spiky enemies that walk around. They are immune to most attacks, but can be pushed back by eggs or Yoshi's tongue. No No
Ukikis Brown monkeys that jump around. Some throw things, like missiles and eggs. While Yoshi can grab Ukikis with his tongue, he cannot eat them. Yes No
Wall Lakitus Enemies that hide behind structures in the background. If a Yoshi comes within their line of sight, they lock in and throw Spiny Eggs. They can be defeated by throwing eggs at them. Be Afraid of the Dark Yes No

Bosses

Bosses
Name Level Description
YarrctopusYCW.png
Yarrctopus*
Pirate Pier A pirate octopus. The player needs to knock the ship's panels on him to cause damage.
TheTinCanCondor.jpg
Tin-Can Condor
The Tin-Can Condor A giant bird made from crafting equipment. The player needs to use a magnet to pull it to the floor, then Ground Pound his head when his crown falls off.
YCW Burt The Ball.png
Burt the Ball
Burt's Bouncy Battle A big rubber Burt. The player has to spit Bumptys back at him to knock him into the water and Ground Pound his weak point.
Spike the Piranha Spike the Piranha A giant Piranha Plant boss, similar to Naval Piranha and Big Bungee Piranha from other Yoshi games. The player needs to hit him on the head with a spiky ball to do damage.
Shogun of Skewers* The Shogun's Castle A samurai made from a can. Although defenseless, Yoshi must solve his puzzles and then Ground Pound his head.
YCW Dragon Train.png
Gator Train
Gator Train Attacks! A giant train shaped like an alligator, originally shown in the earlier trailers for the game. It is defeated by hitting the inside of its mouth with an egg when it charges the player's own train.
MrGeary.jpg
Mr. Geary*
Mr. Geary's Factory A gear, which the player must defeat by knocking the paper off of it with eggs.
YCWTheGreatKingBowser.jpg
The Great King Bowser
The Great King Bowser
Mega Baby Bowser The Great King Bowser
Kamek Kamek Kerfuffle Baby Bowser's assistant himself, who acts as a secret boss in this game. Yoshi must first fight him in a giant robot, then use his tank form to fight him while giant.

*This boss is a mini-boss and therefore does not have a Dream Gem.

Items and Objects

Coins
Name Description
YCW Coin 01.png
Coin
The most common items in the game. They can be collected normally when found floating in the air. However, there are other means of obtaining coins, such as hitting certain Winged Clouds or stealing them from Shy Guys and Fly Guys. Yoshi Eggs will also drop coins when they hit an enemy after rebounding off a wall or a platform. Large coins worth ten regular coins, although rarer, are also common.
YCW Coin 02.png
10-Coin
YCW Red Coin.png
Red Coin
Collectibles that are commonly found among regular gold coins. There are twenty scattered throughout each stage, sometimes carried by enemies.
YCW Blue Coin.png
Blue Coin
Collectibles that appear when a blue Winged Timer Cloud is hit, and must all be collected within a time limit to make a Smiley Flower appear.
Others
Name Description
AcornOwl.png
Acorn Owl
Yoshi can carry these in his mouth. Functions as a weight.
YCW Apple.png
Apple
If Yoshi hits a Winged Timer Cloud, apples might appear nearby. If Yoshi eats all of them before time runs out, a Smiley Flower appears.
YCW Balloon.png
Balloon
If Yoshi hits a Winged Timer Cloud, balloons might appear nearby, in the background. Yoshi must throw eggs at them to pop them. If he pops all of the balloons before time runs out, a Smiley Flower appears.
YCW Checkpoint Bell.png
Checkpoint Bell
The checkpoint mark of a level. It resembles an upright plant with an upside-down bell with eyes for a flower. Upon passing a Checkpoint Bell, part of Yoshi's lost energy is restored and any enemies present around the area turn into Hearts.
Crafty Cat A balloon designed after a cat. It can be blown up by ground-pounding an air pump, which scares Little Mousers off a ceiling.
YCW Egg Block.png
Egg Block
Blocks that produce Yoshi Eggs when hit from the bottom. They stop giving out any more when there are six present on-screen.
YCW Hearts.png
Heart
Small items with eyes and feet that hop around slowly. They can be collected to regain energy. They are produced by Winged Clouds, but also appear from enemies who are caught on-screen when Yoshi passes a checkpoint. Shortly after spawning, hearts start to flicker and eventually disappear, making them temporary.
YCWItemBalloon.png
Item Balloon
Balloons which carry helpful or harmful items or enemies, such as crates, hearts, and Shy Guys.
YCW Key.png
Key
Items that can open locked doors.
YCW Message Block.png
Message Block
Smiling blocks which provide tips and hints.
Party Ball Round capsules hanging from the top of the screen, resembling Piranha Plants. Red ones contain objects, but blue ones do not.
YCW Smiley Flower.png
Smiley Flower
Smiling flowers that are often hidden in levels, with the amount varying per level. They can be collected by simply touching them, but Yoshi can also toss an egg at them. They can also be obtained by completing objectives such as searching for souvenirs and Poochy Pups.
Spring Ball Round objects with an upward arrow imprinted on them.
YCW Timer.png
Timer
Timers appear throughout the level Hoop-Jump Hop. When Yoshi collects one, his time is reset to thirty seconds.
YCW Winged Cloud.png
Winged Cloud
Stationary objects that hover above the ground. They turn into an item or a formation of coins when hit with a Yoshi Egg.
YCW Yoshi Egg.png
Yoshi Egg
Objects that Yoshi can throw at various elements in his close environment. Yoshi Eggs can be aimed with a moving cursor and thrown on both Yoshi's plane and the surrounding planes. They are able to defeat enemies, topple backdrop objects, or trigger switches and other mechanisms to change the environment. If they rebound off a surface and hit an enemy afterwards, they produce three coins. In addition, they can be thrown at coins and Smiley Flowers to collect them. Red Eggs give three Hearts to Yoshi when used to defeat an enemy, Blue Eggs give three Yoshi Eggs, and Yellow Eggs give three Coins. The items released from the Yoshi Eggs are automatically collected upon spawning.
YCW Winged Timer Cloud.png
Winged Timer Cloud
Winged Clouds that display clocks on them. When hit, the perspective is flipped 180 degrees, allowing Yoshi to see elements previously located behind the camera. However, this happens for a limited time, during which Yoshi can play a minigame of aiming and throwing eggs at enemies to receive a prize. A blue variant exists as well, tasking Yoshi with either collecting some blue coins, popping balloons with eggs, or eat all on-screen apples within the time limit.

Worlds

Crafts

Main article: List of crafts in Yoshi's Crafted World

Costumes

Main article: List of costumes in Yoshi's Crafted World

Promotion

In the same year, a game was released on Play Nintendo called Yoshi's Crafted World Trivia Quiz.

Critical reception

Yoshi's Crafted World has received generally positive reviews. Critics have praised the game's aesthetic and number of collectibles, but the difficulty and music have been criticized[3].

Reviews
Release Reviewer, Publication Score Comment
Nintendo Switch Tom Marks,
IGN
7.8/10 "Yoshi’s Crafted World is an engaging and charming platformer that is absolutely worth playing, but it misses a clear opportunity to be more than that by not taking full advantage of its most clever ideas. It has enough creative collectibles to make completionists want to hunt down every last one, but I’m disappointed Crafted World didn’t challenge me more in the way its last few levels proved it could have. Of course, I still thoroughly enjoyed every adorable hour I spent with it."
Nintendo Switch Chris Carter,
Destructoid
7.5/10 "Most of my journey through the wonderful cardboard universe of Yoshi's Crafted World, littered with myriad ridiculous noises from Yoshi, was spent with a smile on my face. It's not the type of project that's going to set the world on fire like Tropical Freeze, but it still has more heart than most studios could ever hope to give in their lifetime."
Nintendo Switch Kallie Plagge,
GameSpot
8/10 "Yoshi's Crafted World is at its best when it's relaxing and pleasant. The 2D-to-3D level design keeps you curious while the go-at-your-own-pace approach keeps the pressure off and leaves you to appreciate the small, imaginative details. Its most interesting ideas never evolve past their first introductions and are frequently confined to one or two levels, but individually, those levels both reward your curiosity and your willingness to slow down and look at what's around you--and it's those simple pleasures that provide the most joy."
Aggregators
Compiler Platform / Score
Metacritic 79
GameRankings 79.92%

Gallery

For this subject's image gallery, see Gallery:Yoshi's Crafted World.

Media

Main article: List of Yoshi's Crafted World music
Soundx.png It has been suggested that audio and/or video file(s) related to this section be uploaded. Specifics: Title; World Map; Main Theme; A Teeny, Tiny Universe; Ducking through Danger; Go for the Flower!; Yoshi's Expedition; Beyond the Wild; Yards of Yarn; Floppy March; Nighttime Crafts; Icy Oceans; Dwelling Place of the Ninja; Round and Round; Big, Beefy Boss; Bigger, Beefier Boss; Clickity-Clack Attack; The Great King Bowser; Final Fights and Last Hurrahs; What's It Gonna Be?!
Please upload all related music, sound effects, voice clips, or any videos for this section. See the help page for information on how to get started.

Staff

Main article: List of Yoshi's Crafted World staff

Yoshi's Crafted World was developed by Good-Feel in collaboration with some staff for Nintendo, most of them are a follow-up from Yoshi's Woolly World. The game was directed by Masahiro Yamamoto, game design was led by Yosuke Suda, programming by Yasuhiro Masuoka, art by Ayano Otsuka, the whole game soundtrack was composed by Kazufumi Umeda, and was produced by Etsunobu Ebisu and Takashi Tezuka.

Quotes

Main article: List of Yoshi's Crafted World quotes

References to other games

References in other games

Name in other languages

Language Name Meaning
Japanese ヨッシークラフトワールド
Yosshī Kurafuto Wārudo
Yoshi Craft World
Korean 요시 크래프트 월드[5]
Yosi Keuraepeuteu Woldeu
Yoshi Craft World
Chinese 耀西的手工世界[6]
Yàoxī de Shǒugōng Shìjiè
Yoshi's Handicraft World

Trivia

  • This is the first Yoshi game with Burts to not feature them as a boss of World 1.
  • This is the first Yoshi game without the game files option at the start.
  • In an interview, the developers said the game is supposed to take place in a kindergarten class within the Mario universe.[1]
  • This game uses Unreal Engine 4.

References