Super Mario 3D All-Stars
Super Mario 3D All-Stars is a Nintendo Switch compilation game, released on September 18, 2020 to celebrate the 35th anniversary of Super Mario Bros. It contains Super Mario 64 (1996), Super Mario Sunshine (2002), and Super Mario Galaxy (2007) with upscaled visuals. It had been made available in limited quantities as a retail edition and a digital edition that was available until March 31, 2021. The compilation and its name are based on Super Mario All-Stars, but it instead contains the first three 3D platformers of the Super Mario series. The compilation marks the first time Super Mario Sunshine has been re-released on another console.
Changes from the original games include 720p resolution and rumble in Super Mario 64 (which was also featured in Shindō Pak Taiō Version), 1080p resolution and a 16:9 aspect ratio in Super Mario Sunshine, and 1080p resolution and motion controls that mimic the Wii Remote in Super Mario Galaxy. All three games support docked, tabletop, and handheld modes, with Super Mario Galaxy having the player use the button to spin and emulate the pointer with the touch screen on handheld mode. Each game also modifies control graphics and tutorial text to correspond to the Nintendo Switch. Additionally, the game contains digital soundtracks of the three respective games, with 175 tracks in total.
The main menu of the game, along with the selection of the games, displays the original release date and system of each game, along with a description of the games' stories and mechanics introduced for those games.
A day-one patch was released on September 16, 2020, which fixed and adjusted the display for Co-Star Mode in Super Mario Galaxy as well as several other issues. Version 1.1.0 was announced on October 27, 2020 and released on November 16, 2020; the update added inverted camera control settings for all three games, Nintendo GameCube controller support and the original control scheme for Super Mario Sunshine, and various bug fixes. Version 1.1.1 was released on November 3, 2021 and added support for the Nintendo Switch's Nintendo 64 controller.
The game was subject to two 35th anniversary My Nintendo missions. The first entailed the purchase of the game itself, while the second involved listening to the music player on the game's website.
Super Mario 64
Nintendo Switch Online Nintendo 64 Controller
Super Mario Sunshine
Nintendo GameCube Controller
Super Mario Galaxy
Co-Star Mode (when using horizontal Joy-Con)
Differences and changes
Changes to Super Mario 64
Changes to Super Mario Sunshine
Changes to Super Mario Galaxy
The player can listen to the soundtracks for all three games from the main menu. Although the Super Mario 64 and Super Mario Galaxy soundtracks were previously released as soundtrack CDs (the latter of which uses the two-disc Platinum Version in particular), this is the first time an official soundtrack of any form for Super Mario Sunshine was made available. Upon reaching the main menu, a random song from one of the three soundtracks would play in the background. While listening to music on a soundtrack menu, the player can switch to music-player mode by pressing , which allows them to continue listening to music with the screen turned off.
Release date: September 16, 2020
Release date: November 16, 2020
Release date: November 3, 2021
Super Mario 64
Super Mario Sunshine
Super Mario 3D All-Stars's limited release date for both physical and digital copies of the game drew controversy from various fans and internet personalities. Elise Favis from The Washington Post compared the limited release situation to the "Disney Vault", referring to The Walt Disney Company's policy of regularly cycling home media releases of their films in and out of moratorium; Favis and other writers criticized the decision as anti-consumerist, describing a more traditional release pattern as being more favorable towards buyers. Favis additionally brought up the lack of a Virtual Console service on the Switch, which compounds the issue some fans had with the limited release. Alexandra Sakellariou from Screen Rant asserted the reason Nintendo made the game limited release boiled down to potential profits from it being labeled as an "anniversary release", and worried about whether or not future Mario releases would adopt a similar pattern if this sales tactic ends up succeeding.
On YouTube, game industry analyst and critic Jim Sterling compared Nintendo's move to prior, difficult-to-obtain Nintendo products that were high demand, namely amiibo and the NES Classic Edition. They brought up fear of missing out as the primary reason Nintendo artificially limited stock of the game, which urged a "have" and "have-not" system and persuaded players to own the game, and was echoed by other critics of the move. Yong Yea, who creates videos that research into various controversies of the game industry, documented the reaction on his channel while saying that the bundle was a good deal for some people and some fans reacted positively to the news, though he criticized the timed, limited release of the bundle, especially with the limited digital release. He called the deadline of the six-month limited window "anti-consumer" and "senseless", especially compounded with the concurrent COVID-19 pandemic that left customers in harder economic situations that makes it more difficult to pay for a $60 game on top of the difficulty obtaining a Nintendo Switch at the time.
Super Mario 3D All-Stars has been positively received with critics, receiving an 83 on Metacritic based off 61 reviews. Much of the praise is addressed towards the games being quality, classic titles being bundled in a convenient package to play on the Nintendo Switch, praising the improved presentation of the games, that the games are still fun to play in the modern age, and that new players should purchase the package to experience the titles. Common criticisms of the game include the minimal amount of changes to the old games and that while the individual games are well-made, the bundle itself was a fairly weak deal. However, the user score on Metacritic is mixed, with common grievances citing that the games are a bare minimum effort despite the quality of the games, the relatively-high asking price for a collection of old games, the limited-release controversy of the game, and the lack of Super Mario Galaxy 2.
Luke Hemming of Cubed3 has given the game a 10/10, where the bundle represents "the pinnacle of platforming goodness and with perfect ports, as well as top notch optimisation for the console", and writes that the game is a "must-buy" for Nintendo Switch owners. Also, Cubed3 notes how new players can experience the evolution of the three 3D Mario titles and how Nintendo improves the formula of each iteration of games. He has praised all three games being included and the effort undertaken to upscale them for improved graphical presentation on newer hardware. Jon Mundy from Pocket Gamer UK gave the game a 4.5/5 and echoed similar thoughts, proclaiming Super Mario Galaxy to be the best 3D Mario title of all time and loving all three games in the bundle, citing the improvements and the gameplay which is still great in 2020. Mundy has written that "some have balked at Super Mario 3D All-Stars's premium pricing." but has recommended that Super Mario Galaxy alone justifies the price if the reader has never played the game before.
On the mixed side, Riley Little from Screen Rant has given the game a 3.5/5, stating that while the games are worth owning for the Nintendo Switch, for players who want to experience the Mario titles again or for new players, they are not exactly a bargain deal either. Little has unfavorably compared the game to Activision's remade bundles of older games, such as Crash Bandicoot N. Sane Trilogy, Spyro Reignited Trilogy, and Tony Hawk's Pro Skater 1 + 2, which all launched as complete graphical overhauls and had cheaper retail prices than Super Mario 3D All-Stars. Little has also written the absence of Super Mario Galaxy 2 where no explanation was given for its omission. Stefan L from TheSixthAxis, who gave the game a 7/10, has echoed the sentiment and compared the 35th anniversary to actual 35th birthdays, writing it as unassuming. He has written that while the games themselves benefit from the increased resolution, he has lamented that Nintendo could have "gone above and beyond in a meaningful way." He has written that Super Mario 64 is the weakest game of the trio due to how many times the game was re-released, that the game was more about preservation than improvement, and how the game in this bundle "lags behind fan game projects that have demonstrated Mario 64 can work in 16:9 and 60fps just fine" and has even stated that the game is inferior to its Virtual Console release due to the lack of save states and a digital manual.
The game sold 9.01 million units worldwide throught its lifespan.
Super Mario 64
Super Mario Sunshine
Super Mario Galaxy
References to other games
Names in other languages