Super Mario 3D All-Stars

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Not to be confused with Super Mario All-Stars.
Super Mario 3D All-Stars
North American box-art for Super Mario 3D All-Stars
North American box art
For alternate box art, see the game's gallery.
Publisher Nintendo
Platform(s) Nintendo Switch
Release date Japan September 18, 2020[1]
USA September 18, 2020[2]
Mexico September 18, 2020[3]
Europe September 18, 2020[4]
Australia September 18, 2020[5]
South Korea September 18, 2020 (digital)[6]
HK September 18, 2020[7]
ROC September 18, 2020[8]
South Korea September 24, 2020 (physical)[6]
Language(s) Deutsch
English (United Kingdom)
English (United States)
Español (España)
Español (Latinoamérica)
Français (Canada)
Français (France)
Genre 3D platformer, action-adventure
ESRB:E - Everyone
PEGI:7 - Seven years and older
CERO:A - All ages
ACB:G - General
USK:6 - Six years and older
DEJUS:L - General audience
SMECCV:A - All ages
RARS:6+ - Six years and older
GRAC:All - All ages
GSRR:P - Six years and older
FPB:13 - Thirteen years and older
GCAM:7 - Seven years and older
NMC:7 - Seven years and older
Mode(s) Single player
Two-player co-op (Super Mario Galaxy)
Nintendo Switch:
Game Card
Digital download
Nintendo Switch:

Super Mario 3D All-Stars is a Nintendo Switch compilation game that was released on September 18, 2020, to celebrate the 35th anniversary of Super Mario Bros.[2] It contains Super Mario 64 (1996), Super Mario Sunshine (2002), and Super Mario Galaxy (2007) with upscaled visuals. It was made available in limited quantities as a retail edition and a digital edition that was available until March 31, 2021.[2] The compilation and its name are based on Super Mario All-Stars, but it instead contains the first three 3D platformers of the Super Mario series. The compilation marks the first instance of Super Mario Sunshine being re-released on another console.

Changes from the original games include 720p resolution and rumble in Super Mario 64 (which was also featured in Shindō Pak Taiō Version), 1080p resolution and a 16:9 aspect ratio in Super Mario Sunshine, and 1080p resolution and motion controls that mimic the Wii Remote in Super Mario Galaxy.[9] All three games support docked, tabletop, and handheld modes, with Super Mario Galaxy having the player use the Y Button button to spin and emulate the Star Pointer with the touchscreen on handheld mode.[10] Each game also modifies control graphics and tutorial text to correspond to the Nintendo Switch.[11] Additionally, the game contains digital soundtracks of the three respective games, with 175 tracks in total.

The main menu of the game, along with the selection of the games, displays the original release date and system of each game, along with a description of the games' stories and mechanics introduced for those games.[12]

A day-one patch was released on September 16, 2020, and it fixed and adjusted the display for Co-Star Mode in Super Mario Galaxy as well as several other issues. Version 1.1.0 was announced on October 27, 2020, and released on November 16, 2020;[13] the update added inverted camera control settings for all three games, Nintendo GameCube Controller support and the original control scheme for Super Mario Sunshine, and various bug fixes. Version 1.1.1 was released on November 3, 2021, and added support for the Nintendo Switch's Nintendo 64 Controller.

The game was subject to two 35th anniversary My Nintendo missions. The first entailed the purchase of the game itself, while the second involved listening to the music player on the game's website.


Super Mario 64[edit]

  • Left Stick, Directional Buttons – Move Mario/cursor, climb poles, angle camera in second-person mode, fly (when wearing the Wing Cap)
  • A Button, B ButtonJump, swim, talk, confirm
  • X Button, Y ButtonPunch, dive, grab, throw, cancel
  • ZL Button, ZR ButtonCrouch
  • L Button, R Button – Switch camera modes
  • Right Stick – Adjust camera
  • Plus Button – Pause menu
  • Minus Button – Suspend menu

Nintendo Switch Online Nintendo 64 Controller[edit]

  • Control Stick – Move Mario/cursor, climb poles, angle camera in second-person mode, fly (when wearing the Wing Cap)
  • A Button – Jump, swim, talk, confirm
  • B Button – Punch, dive, grab, throw, cancel
  • Z Button – Crouch
  • R Button – Switch camera modes
  • C Buttons – Adjust camera
  • START Button – Pause menu
  • ZR Button – Suspend menu

Super Mario Sunshine[edit]

  • Left Stick – Move Mario, aim FLUDD (while holding R Button)
  • A Button, B Button – Jump, swim, talk
  • X Button – Switch nozzles
  • Y Button – Pick up, dive
  • ZL Button – Center camera, ground-pound (while in midair)
  • ZR ButtonRun while spraying (while using Squirt Nozzle)
  • L ButtonGuide Book
  • R Button – Use FLUDD (spray and aim while using Squirt Nozzle)
  • Right Stick – Move camera
  • Right Stick Button – Mario Cam
  • Plus Button – Pause menu
  • Minus Button – Suspend menu

Nintendo GameCube Controller[edit]

  • Control Stick – Move Mario, aim FLUDD (while holding R Button)
  • A Button – Jump, swim
  • B Button – Pick up, dive, talk
  • X Button – Switch nozzles
  • Y Button – Mario Cam
  • L Button – Center camera, ground-pound (while in midair)
  • R Button – Use FLUDD
  • Z Button – Guide Book
  • C Stick – Move camera
  • START/PAUSE Button – Pause menu

Super Mario Galaxy[edit]

  • Left Stick – Move
  • A Button, B Button – Jump/swim
  • X Button, Y Button, Joy-Con (shake) – Spin
  • ZL Button – Crouch (on the ground), ground-pound (in the air)
  • ZR Button – Fire Star Bit
  • L Button – Center camera
  • R Button – Reset Star Pointer
  • Right Stick – Change camera view
  • Joy-Con (R) (tilt) – Aim cursor
  • Plus Button – Pause menu
  • Minus Button – Suspend menu

Co-Star Mode (when using horizontal Joy-Con)[edit]

  • Plus Button or Minus Button – Pause menu (P1) or suspend menu (P2)
  • SL Button – Crouch (P1 only)
  • SR Button – Fire Star Bit
  • Control Stick Button – Reset Star Pointer
  • Single Joy-Con Right Button, Single Joy-Con Bottom Button – Jump (P1) or hold enemy (P2)
  • Single Joy-Con Left Button – Spin (P1 only)
  • Single Joy-Con Top Button – Center camera, tilt Control Stick while holding Single Joy-Con Top Button to change camera view (P1 only)
  • Joy-Con – Tilt to aim cursor

When ray-surfing or riding the Rolling Ball, players hold the Joy-Con vertically.

  • Joy-Con (tilt) – Turn
  • Single Joy-Con Right Button, Single Joy-Con Bottom Button – Accelerate (ray surfing), jump (Rolling Ball)
  • L Button or R Button – Reset Star Pointer
  • ZL Button or ZR Button – Fire Star Bit

Differences and changes[edit]

Changes to Super Mario 64[edit]

See also: Super Mario 64 § Changes in Super Mario 64: Shindō Pak Taiō Version
  • The game is based on Shindō Pak Taiō Version, as evident by the copyright date and the blue trademark symbol on the title screen, being available in English for the first time with the language options from the PAL version also being present.[14] However, the notice for compatibility with the Rumble Pak has been removed.
  • On the screen with Mario's face, the text saying "PRESS START" now says "PRESS Plus Button," with a brand-new text icon. Despite this, Mario's voice line "Press Start to play!" is still played upon the player returning to the title screen from a gameplay demo.
  • The options menu is removed, likely due to the Nintendo Switch already having sound options in its settings and the language options being moved to the game-selection screen.
  • The directional buttons now act as full analog presses on the control stick, like in Super Mario 64 DS.
  • The text has been updated to reflect the new controls. However, Left Stick is written in read-only text, while Right Stick is an icon.[15]
  • In addition to the higher-definition HUD textures present in all three games, Super Mario 64 has also received a small selection of higher-definition textures within the game, mainly textures on Mario's model and several characters, enemies, and objects, as well as illustration-related textures, such as several textures in the Mushroom Castle, all of the paintings, the Boo portraits in Big Boo's Haunt, and the sliding puzzle of Bowser in Lethal Lava Land. In the process, an error in the original version of the Bowser sliding puzzle illustration—a small orange square on Bowser's left ankle—has been removed. The rings around the horns and spikes of the Bowser image were also changed from yellow to brown like in his current appearance.[16]
  • Connecting a second controller to move the camera during the ending is no longer possible,[17] as the emulator detects inputs from all connected controllers as the first controller.

Changes to Super Mario Sunshine[edit]

  • The game is based on the PAL version released in Europe and Australia.
  • The Dolby Surround Pro Logic II logo no longer displays during the game's boot-up sequence.
  • On the title screen, the text is changed from "PRESS START!" to "PRESS A Button," although pressing Plus Button still works. It is also positioned underneath the logo — like in the original Japanese and PAL versions in all versions — instead of split across either side of it.
  • The title screen displays indefinitely, no longer playing the opening demo for the game or the story introduction if the player waits long enough. The music for the opening demo is still included in the game's soundtrack within the collection regardless, as well as being used in promotional trailers for the compilation.
  • The Stereo/Mono/Surround option is removed, likely due to the Nintendo Switch already having such an option in its settings.
  • In FLUDD's tutorial video, FLUDD says the following instead of its original dialogue:
    • FLUDD simply says "button" instead of "R button." This is because when normal controls are used, spraying and refilling is done by both R Button and ZR Button, and the subtitles have been changed to reflect this.
    • FLUDD simply says "stick" instead of "Control Stick," though this is changed to "Left Stick" in the subtitles.
  • The text has been updated to reflect the new controls. Talking to NPCs now has the A Button button prompt over them (instead of B Button), although B Button still works.
    • The button prompts are not updated to their original icons or voice clips if the Nintendo GameCube controller is used.
  • The Memory Card is no longer mentioned when the player saves the game since the Nintendo Switch does not use memory cards other than SD Cards.
  • Also due to the lack of a memory card, the save data icon that is Mario's face no longer appears.
  • The postcard image that appears after all of the Shine Sprites have been collected and Bowser and Bowser Jr. have been beaten is smaller.[19]
  • The resolution is high enough for the writing on Gooper Blooper's cork to be read. The cork reads "bsgeso," likely short for "Boss Gessō," his Japanese name.[20]
  • In this game, the cutscenes have been zoomed in, most likely due to the fact that the game is now in 16:9 widescreen instead of using the 4:3 aspect ratio as the original does.
  • In addition to the higher-definition HUD textures present in all three games, Super Mario Sunshine has also received a small selection of higher-definition textures within the game, mainly the text.

Changes to Super Mario Galaxy[edit]

  • Only one button (A Button) needs to be pressed on the title screen, rather than two buttons simultaneously (A Button and B Button) like in the original Wii release. The prompt is changed from "Press both A Button and B Button" to "Press A Button" to reflect this.
    • Due to this, the blue glow effect that appears around the logo when only A Button is pressed in the original Wii release no longer appears. Only the yellow glow (from pressing B Button in the original) is present if B Button is pressed.[21]
  • Miis can no longer be selected as a save icon, like in the Nvidia Shield version, despite Miis still being available on the Switch.
  • Due to the lack of speakers in the Joy-Con controllers, any sounds played through the Wii Remote speakers in the original game are instead heard through the game's audio.
  • The animated icon for how to spin by shaking the Wii Remote is changed to a Joy-Con (R). The animated icon for motion control-related tutorials displays guidance for both a Joy-Con (R) and the entire Nintendo Switch console in handheld mode, regardless of which input is being used at the time.
  • The text has been updated to reflect the new controls.
  • The game features extra tutorial dialogue to accommodate for handheld mode.
  • When Mailtoad is spoken to during the 121st Power Star in the Grand Finale Galaxy, he now has different dialogue. The "Yes" or "No" prompt is removed, and the two images obtained from him are automatically sent to the Nintendo Switch album if he is talked to. Additionally, the message from the Super Mario Galaxy staff that was originally sent to the Wii Message Board is now read out by the Mailtoad in-game.[22]
  • The camera icon on the Star List used to take a screenshot of the list is removed, due to the Nintendo Switch having a screen capture button on the Joy-Con (L) and Pro Controller.
  • The player can no longer pan the camera while in cannons by holding down Nunchuk Z Button and moving the controller away from the screen, due to the lack of a Sensor Bar.
  • Due to the lack of a Sensor Bar, the Star Pointer originally brought up by the Wii Remote automatically is instead brought up by pressing R Button on any menu (or clicking the stick in Co-Star Mode), in order to stay faithful to the original Wii's menu controls.
  • In addition to the higher-definition HUD textures present in all three games, Super Mario Galaxy also features a small selection of higher-definition textures within the game, mainly the text.
  • Due to the lack of Nunchuk compatibility, the text boxes that appear when it needs to be connected, when it is connected, and when communications with it have been interrupted no longer appear.
  • Bunnies that need to be chased move slower than in the Wii version.


The player can listen to the soundtracks for all three games from the main menu. Although the Super Mario 64 and Super Mario Galaxy soundtracks were previously released as soundtrack CDs (the latter of which uses the two-disc Platinum Version in particular), this is the first time an official soundtrack of any form for Super Mario Sunshine was made available. Upon the player reaching the main menu, a random song from one of the three soundtracks would play in the background. While listening to music on a soundtrack menu, the player can switch to music-player mode by pressing Minus Button, allowing them to continue listening to music with the screen turned off.

Soundtrack Number of tracks Length Description
Super Mario 64 Official Soundtrack
Super Mario 64 Original Soundtrack
36 49:52 "The Nintendo 64 system gave this Mario adventure a more realistic instrumental sound than any prior game in the Super Mario series. This soundtrack enhanced player experiences with arrangements that smoothly transitioned between each 3D space."
Super Mario Sunshine Official Soundtrack
Super Mario Sunshine Original Soundtrack
58 1:11:01 "Enjoy the bouncy, tropical sounds of Isle Delfino, released here for the first time! The ever-catchy Delfino Plaza theme boasts a bounty of variations. Some classic Mario melodies also turn up—like the underground music from Super Mario Bros., newly arranged here as Shadow Mario's theme!"
Super Mario Galaxy Original Soundtrack Platinum Version.png
Super Mario Galaxy Original Soundtrack
81 2:07:03 "This soundtrack marks the first use of full orchestra in the Super Mario series. The bright, bittersweet, and inspiring sounds of this score work to capture the majesty of space exploration. These tracks were originally released in Japan as a two-disc Club Nintendo exclusive."

Update history[edit]

Version 1.0.1[edit]

Release date: September 16, 2020[23]

  • Fixed/adjusted the display in Super Mario Galaxy when playing in Co-Star mode.
  • In order to let you play the game more comfortably, we have also fixed some issues.

Version 1.1.0[edit]

Release date: November 16, 2020[24]

  • Players can now invert the camera controls within all three individual titles.
  • Super Mario Sunshine now supports the Nintendo GameCube controller (sold separately). Players can now play this title using the same controls as found in the original GameCube release.
    • The Nintendo GameCube controller for Super Mario Sunshine is supported only in TV mode.
    • You'll need the GameCube Controller Adapter (sold separately) to use this controller with your Nintendo Switch system. Information on connecting this adapter and controller can be found here.
    • The Nintendo Switch Lite system does not support this controller option.
    • All button displays within Super Mario Sunshine will not reflect the Nintendo GameCube controller.
  • Other general fixes have been applied to improve overall gameplay across all three titles.

Specific/unlisted changes
  • Players can also choose Classic or Modern camera controls in the options menu.
  • Super Mario Sunshine
    • The analog trigger controls for spraying work with the Nintendo GameCube controller.
    • The slowdown from opening and closing the Guide Book was removed.[25]
    • The following glitches were fixed:
      • Debug cubes in Bianco Hills' second secret area that marked the flipping platforms were visible.[26][25]
      • The sound heard when "GO!" appeared onscreen in racing minigames sounded like a censor beep-like sound.[25]
      • The zoom-out effect when the player uses the Turbo Nozzle underwater was not adjusted to fit the new widescreen display.[27][25]
      • Due to the aspect ratio being expanded to widescreen, a Pianta visibly spawned midair in the intro of Yoshi's Fruit Adventure.[28][29]
  • Super Mario Galaxy
    • An error has been fixed in which, during the mission Purple Coins on the Puzzle Cube, three Purple Coins were erroneously placed inside a wall and could be obtained only by ground-pounding near them due to Mario and Luigi's wider hitbox during the move.[30] This error was also present in the Nvidia Shield version of Super Mario Galaxy.

Version 1.1.1[edit]

Release date: November 3, 2021[31]

  • Super Mario 64 now supports the Nintendo Switch Online member exclusive Nintendo 64 Controller (sold separately). Players can now play this title using the same controls as found in the original Nintendo 64 release.


Super Mario 64[edit]

  • There is a persistent delay in all audio from when music and sounds should play compared to when they actually do.

Super Mario Sunshine[edit]

  • Scrubbing Sirena Beach can be completed with much less electric goop being cleaned than intended[32] or with no electric goop cleaned.[33]
  • Occasionally in Noki Bay's episode Uncork the Waterfall, the goop in the shape of a squid may not load, causing the wall it is covering up to emerge during the episode's opening.[34]
  • The mirrors in the bathrooms of certain room doors in Hotel Delfino have unusual reflections.[35][dead link]
    • Additionally, mirrors such as one in Hotel Delfino[36][dead link] and the antennas in Gelato Beach,[37] when viewed at certain angles, were not adjusted correctly to fit the new widescreen display, causing it to stretch.
  • Due to a layering error, Piantas wearing glasses have them placed behind their eyes rather than in front of them.[38]


Limited-release controversy[edit]

Super Mario 3D All-Stars's limited release date for both physical and digital copies of the game drew controversy from various fans and internet personalities.[39][40][41] Elise Favis from The Washington Post compared the limited release situation to the "Disney Vault", referring to The Walt Disney Company's policy of regularly cycling home media releases of its films in and out of moratorium; Favis and other writers considered the decision anti-consumerist, and they opined that a more traditional release pattern would be more favorable towards buyers. Favis additionally brought up the lack of a Virtual Console service on Nintendo Switch, compounding the issue some fans had with the limited release (though Super Mario 64 was later additionally made available on the console through Nintendo 64 - Nintendo Switch Online). Alexandra Sakellariou from Screen Rant asserted the reason Nintendo made the game limited release boiled down to potential profits from it being labeled as an "anniversary release", and worried about whether future releases would adopt a similar pattern if this sales tactic ends up succeeding.

On YouTube, game industry analyst and critic Jim Sterling compared Nintendo's move to prior, difficult-to-obtain Nintendo products that were high in demand, specifically citing amiibo and the NES Classic Edition. They brought up fear of missing out as a potential reason for the limited release.[42] Yong Yea, who creates videos that research into various controversies of the game industry, documented the reaction on his channel while saying that the bundle was a good deal for some people and some fans reacted positively to the news, though he criticized the timed, limited release of the bundle, especially with the limited digital release.[43] He called the deadline of the six-month limited window "anti-consumer" and "senseless", especially compounded with the concurrent COVID-19 pandemic that left customers in harder economic situations at the time.

Critical reception[edit]

Super Mario 3D All-Stars has been positively received with critics, receiving an 83 on Metacritic based on 61 reviews.[44] Much of the praise is addressed towards the games' perceived quality and the perceived convenience of being able to play them on the Nintendo Switch, with praise specifically directed at the presentation of the games and how they have aged. Common criticisms of the game include the minimal number of changes to the original releases, the price point, the limited release, and the lack of Super Mario Galaxy 2.

Luke Hemming of Cubed3 has given the game a 10/10, stating the bundle represents "the pinnacle of platforming goodness and with perfect ports, as well as top notch optimisation for the console", and writes that the game is a "must-buy" for Nintendo Switch owners. Also, Cubed3 notes how new players can experience the evolution of the three 3D Super Mario titles and how Nintendo improves the formula of each iteration of games.[45] He has praised all three games being included and the effort undertaken to upscale them for improved graphical presentation on newer hardware. Jon Mundy from Pocket Gamer UK gave the game a 4.5/5 and echoed similar thoughts, proclaiming Super Mario Galaxy to be the best 3D Super Mario title of all time and loving all three games in the bundle, citing the improvements and the gameplay that was considered to have aged well.[46] Mundy has written that "some have balked at Super Mario 3D All-Stars's premium pricing" but has recommended that Super Mario Galaxy alone justifies the price if the reader has never played the game before.

On the mixed side, Riley Little from Screen Rant has given the game a 3.5/5, stating that while the games are worth owning for the Nintendo Switch, for players who want to experience the Super Mario titles again or for new players, they are not exactly a bargain deal either.[47] Little has unfavorably compared the game to Activision's remade bundles of older games, such as Crash Bandicoot N. Sane Trilogy, Spyro Reignited Trilogy, and Tony Hawk's Pro Skater 1 + 2, which all launched as complete graphical overhauls and had cheaper retail prices than Super Mario 3D All-Stars. Little has also written the absence of Super Mario Galaxy 2 where no explanation was given for its omission. Stefan L from TheSixthAxis, who gave the game a 7/10, has echoed the sentiment and compared the 35th anniversary to actual 35th birthdays, writing it as unassuming.[48] He has written that the games themselves benefit from the increased resolution, but he has lamented that Nintendo could have "gone above and beyond in a meaningful way". He opined that Super Mario 64 is the weakest game of the trio due to how many times the game was rereleased, that the compilation was more about preservation than improvement, and that Super Mario 64 is inferior to its Virtual Console release due to the lack of save states and a digital manual.

Release Reviewer, Publication Score Comment
Nintendo Switch Luke Hemming,
10/10 "Super Mario 3D All-Stars represents the pinnacle of platforming goodness and with perfect ports, as well as top notch optimisation for the console, it's a must-buy. For newcomers, they are getting the chance to experience the timeline of how Nintendo first experimented and mastered the 3D platformer, all the way up to it improving on the formula with each iteration. For stalwarts, it's a great excuse to dive back in and revisit a childhood hero in all his hat-wearing, moustache-twirling glory. Each inclusion has perfect character and level designs, as well as an ever-increasing level of innovation that simply cannot be matched by any other gaming company in the platforming genre. To sum up Super Mario 3D All-Stars in one word? Unmissable."
Nintendo Switch Jon Mundy,
Pocket Gamer UK
4.5/5 "The three games that constitute Super Mario 3D All-Stars shine like a Power Star in 2020. Even with a bare minimum of sharpening up, they're brilliant games that are more than ready for a modern audience. Super Mario Galaxy, in particular, remains possibly the definitive 3D Mario game."
Nintendo Switch Colette,
My Nintendo News
9/10 "Overall, it's safe to say that Super Mario 3D All-Stars is a compilation worth its weight in gold. Not only have the games stood the test of time, they remain some of the best 3D platformers of the late '90s to early 2000s in existence. Between its visual resolution upgrades to the sheer flexibility of ways to play, Super Mario 3D All-Stars is the triple threat of the Nintendo Switch games' library – well, until 31st March."
Nintendo Switch Chris Scullion,
Nintendo Life
8.5/10 "We've had an absolute blast playing through these three gems all over again, especially now they look sharper than ever. It's a shame that the presentation is practically barebones with no bonus content beyond the soundtracks, but there can still be no denying the quality of the games on offer here. This is the Beatles' Greatest Hits of the video game world, and is an absolute treat whether you're reliving it in HD or discovering it for the first time."
Nintendo Switch John Rairdin, Neal Ronaghan, and Jordan Rudek
Nintendo World Report
8.5/10 "While yes, the updates are restrained somewhat in their ambition, the end result is undeniable. Even if some elements show their age, this is without a doubt, the best, and most versatile release these three classic 3D platformers have ever received."
Nintendo Switch Chris Carter
8.5/10 "Hey, guess what you all? I did it! I made a definitive ruling on Mario Sunshine. I'm sure this won't be debated for another 18 years."
Nintendo Switch Kevin Knezevic
8/10 "Taken all together, Mario 3D All-Stars is a worthwhile collection, featuring the best versions of Mario 64, Sunshine, and Galaxy to appear on a Nintendo system. Although the individual games have been sparingly touched up and there's little in the way of ancillary material to pore over, the titles themselves hold up well and are a delight to revisit. Despite their age, the games are still rife with inventive ideas and surprises, which more than makes up for the collection's presentational shortcomings."
Nintendo Switch Will Greenwald
7/10 "Super Mario 3D All-Stars offers three excellent games in close to their original forms, but it misses a lot of opportunities to polish and improve them."
Nintendo Switch Riley Little,
Screen Rant
3.5/5 "Three of the most popular Super Mario games ever finally make their way to Nintendo Switch with Super Mario 3D All-Stars - warts and all."
Nintendo Switch Stefan L,
7/10 "Much like an actual 35th birthday party (I assume), Super Mario 3D All-Stars just feels a little halfhearted. It bundles together three great platformers, all of which benefit from the bump up to HD resolutions, and Nintendo have done well to adapt the varying controls to suit the Nintendo Switch, but there's a squandered opportunity to enhance and go beyond this in a meaningful way. Maybe Nintendo are saving themselves for the big five-oh in 2035?"
Nintendo Switch Brad Lang,
Critical Hit
6.5/10 "Despite collecting three of Mario's most well-known games, Super Mario 3D All Stars doesn't justify their porting onto the Switch. With minimal improvements, few features that truly make it feel like an “Anniversary celebration” and some bafflingly lazy design choices, 3D All Stars feels like more like a quick cash grab."


The game sold 9.01 million units worldwide throughout its lifespan.[49]

Game descriptions[edit]

Super Mario 64[edit]

  • "Princess Peach has invited Mario to her castle to enjoy some cake! On his arrival, he's greeted by an eerie silence...until Bowser's laughter echoes through the halls. Thus begins an adventure to rescue the princess by exploring the magical worlds within the castle's many enchanted paintings. This first 3D action game in the Super Mario series launched alongside the Nintendo 64 system. The introduction of the analog Control Stick set a new standard for later games in the series."

Super Mario Sunshine[edit]

  • "Mario and friends have arrived on Isle Delfino, ready to enjoy a relaxing vacation. Instead, they find that someone has polluted the island with icky, goop-like graffiti! Framed for this terrible crime, Mario must clean the island, find the true culprit, and reclaim the Shine Sprites—Delfino's sunny energy source—that have hidden themselves to escape the mess. Using the power of the Nintendo GameCube system, this game offered dazzling water effects and a slick set of moves for Mario through his new tool, FLUDD."

Super Mario Galaxy[edit]

  • "It's the night of the Star Festival, and Star Bits are falling from the sky! As everyone celebrates, Bowser suddenly appears and lifts the castle—and Princess Peach—into space, leaving Mario stranded in orbit! It's here that Mario meets a curious star child, Luma, and a mysterious woman in blue...This game introduced new ways to control Mario, like pointing and shaking the Wii Remote, as he explores miniature planets with fun forms of gravity."


For this subject's image gallery, see Gallery:Super Mario 3D All-Stars.

References to other games[edit]

  • Super Mario Bros.: Mario's running animation from this game is used to indicate a track is currently playing in the soundtrack menus. The game is mentioned in the description for Super Mario Sunshine's soundtrack section.
  • Super Mario World: Selecting any track in the main menu plays the coin sound from this game.
  • Super Mario All-Stars: This game's name is referenced by the title. The font for the "SELECT GAME" text from this game is reused for the year headings' font on the game-selection screen.
  • Super Mario Galaxy 2: This game's "You Got a Star!" fanfare plays before the title screen appears, albeit higher-pitched and slightly abridged.

Names in other languages[edit]

Language Name Meaning
Japanese スーパーマリオ 3Dコレクション
Sūpā Mario 3D Korekushon
Super Mario 3D Collection

Chinese (simplified) 超级马力欧 3D 收藏辑
Chāojí Mǎlì'ōu 3D Shōucángjí
Super Mario 3D Collection

Chinese (traditional) 超級瑪利歐 3D 收藏輯
Chāojí Mǎlì'ōu 3D Shōucángjí
Super Mario 3D Collection

Korean 슈퍼 마리오 3D 컬렉션
Syupeo Mario 3D Keollegsyeon
Super Mario 3D Collection


  • Despite all three titles in Super Mario 3D All-Stars being known to be fully localized in Simplified Chinese (albeit with Super Mario Sunshine's Chinese version being unreleased), the collection does not include any of the Chinese localizations and only offers Chinese translation in the game menu.[50] Negotiations were said to have been attempted, but doing so was ultimately unsuccessful as iQue/Nvidia Shield localization was considered "spin-off" translations not in direct ownership of Nintendo.[51]
  • Super Mario 64 supports only the languages the original game was released in (Japanese, English, French, and German), despite its remake, Super Mario 64 DS, having Spanish and Italian versions as well.
  • The renders used to represent the game's official soundtracks in-game are of each soundtrack's Japanese cover art digitally pasted on top of a template of the same CD jewel case, rather than simply being an image of the cover art alone or a scan of the original CD packaging (in the case of Super Mario 64 and Super Mario Galaxy, as the Super Mario Sunshine soundtrack was never given a dedicated release before its inclusion in Super Mario 3D All-Stars).
  • When a game is selected on the main menu, a unique iris in is used when transitioning to the loading screen: Super Mario 64 uses one shaped like a Power Star; Super Mario Sunshine, a Shine Sprite; and Super Mario Galaxy, a Grand Star.


  1. ^ Japanese website
  2. ^ a b c Nintendo (September 3, 2020). Super Mario Bros. 35th Anniversary Direct. YouTube. Retrieved September 3, 2020.
  3. ^
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External links[edit]