Super Mario 3D All-Stars

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Not to be confused with Super Mario All-Stars.
Super Mario 3D All-Stars
Box NA-Super Mario 3D All-Stars.png
North American box art
For alternate box art, see the game's gallery.
Publisher Nintendo
Platforms Nintendo Switch
Release date Japan September 18, 2020[1]
USA September 18, 2020[2]
Australia September 18, 2020[3]
Europe September 18, 2020[4]
HK September 18, 2020[5]
South Korea September 18, 2020[6]
ROC September 18, 2020[7]
Genre Platforming
Rating(s)
ESRB:ESRB E.svg - Everyone
PEGI:PEGI 7.svg - Seven years and older
CERO:CERO A.svg - All ages
ACB:ACB G.svg - General
USK:USK 6.svg - Six years and older
DEJUS:DEJUS L.png - General audience
RARS:RARS 6+.svg - Six years and older
GRAC:GRAC All.svg - All ages
GSRR:GSRR P.svg - Six years and older
FPB:FPB 13.png - Thirteen years and older
GCAM:GCAM 7.png - Seven years and older
NMC:NMC 7.svg - Seven years and older
Mode(s) Single player
Two-player co-op (Super Mario Galaxy)
Media
Nintendo Switch:
Media NS icon.png Game Card
Media DL icon.svg Digital download
Input
Nintendo Switch:

Super Mario 3D All-Stars is a Nintendo Switch compilation game, released on September 18, 2020 to celebrate the 35th anniversary of Super Mario Bros.[2] It contains Super Mario 64 (1996), Super Mario Sunshine (2002), and Super Mario Galaxy (2007) with upscaled visuals. It has been made available in limited quantities as a retail edition and a digital edition available until late March 2021.[2] The compilation and its name are based on Super Mario All-Stars, but it instead contains the first three 3D platformers of the Super Mario series.

Changes from the original games include 720p resolution and rumble in Super Mario 64 (which was also featured in Shindō Pak Taiō Version), 1080p resolution and a 16:9 aspect ratio in Super Mario Sunshine, and 1080p resolution and motion controls that mimic the Wii Remote in Super Mario Galaxy.[8] All three games support docked, tabletop, and handheld modes, with Super Mario Galaxy having the player use the Y Button button to spin and emulate the pointer with the touch screen on handheld mode.[9] Each game also modifies control graphics and tutorial text to correspond to the Nintendo Switch.[10] Additionally, the game contains digital soundtracks of the three respective games, with 175 tracks in total.

The main menu of the game, along with the selection of the games, displays the original release date and system of each game, along with a description of the games' stories and mechanics introduced for those games.[11]

Version 1.1.0 was announced on October 27, 2020 and released on November 16, 2020.[12] The update added inverted camera control settings for all three games, Nintendo GameCube controller support and the original control scheme for Super Mario Sunshine, and various bug fixes.

The game is subject to two 35th anniversary My Nintendo missions. The first entailed the purchase of the game itself, while the second involved listening to the music player on the game's website.

Controls[edit]

Super Mario 64[edit]

  • Left Stick, Directional Buttons - Move Mario/cursor, climb poles, angle camera in second-person mode, fly (when wearing the Wing Cap)[13]
  • A Button, B Button - Jump, swim, talk, confirm[13]
  • X Button, Y Button - Punch, dive, grab, throw, cancel[13]
  • ZL Button, ZR Button - Crouch[13]
  • L Button, R Button - Switch camera modes[13]
  • Right Stick - Adjust camera[13]
  • Plus Button - Pause menu[13]
  • Minus Button - Suspend menu[13]

Super Mario Sunshine[edit]

  • Left Stick - Move Mario, aim F.L.U.D.D. (while holding R)[14]
  • A Button, B Button - Jump, swim, talk[14]
  • X Button - Switch Nozzles[14]
  • Y Button - Pick up, dive[14]
  • ZL Button - Center camera[14]
  • ZR Button - Run while spraying (while using Squirt Nozzle)[14]
  • L Button - Guidebook[14]
  • R Button - Use F.L.U.D.D. (spray and aim while using Squirt Nozzle)[14]
  • Right Stick - Move camera[14]
  • Right Stick (click in) - Mario Cam[14]
  • Plus Button - Pause menu[14]
  • Minus Button - Suspend menu[14]

Nintendo GameCube Controller[edit]

  • Control Stick: Move Mario, aim F.L.U.D.D. (while holding R)
  • A Button: Jump, swim, talk
  • B Button: Pick up, dive
  • X Button: Switch Nozzles
  • Y Button: Mario Cam
  • L Button: Center camera
  • R Button: Use F.L.U.D.D.
  • Z Button: Guidebook
  • Camera stick: Move camera
  • START/PAUSE Button: Pause menu

Super Mario Galaxy[edit]

  • Left Stick - Move[15]
  • A Button, B Button - Jump/swim[15]
  • X Button, Y Button, Joy-Con (R) (shake) - Spin[15]
  • ZL Button (grounded) - Crouch[15]
  • ZL Button (midair) - Ground Pound[15]
  • ZR Button - Fire Star Bit[15]
  • L Button - Center camera[15]
  • R Button - Reset pointer[15]
  • Right Stick - Change camera view[15]
  • Joy-Con (R) (move) - Aim[15]
  • Plus Button - Pause menu[15]
  • Minus Button - Suspend menu[15]

Co-Star Mode (when using horizontal Joycon)[edit]

  • Plus Button or Minus Button (as P1 only) - Pause menu[15]
  • Plus Button or Minus Button (as P2 only) - Suspend menu[15]
  • SR Button - Fire Star Bit[15]
  • Control Stick (click in) - Reset Pointer[15]
  • Single Joy-Con Right Button, Single Joy-Con Bottom Button (as P2 only) - Hold Enemy[15]
  • Joy-Con (R) (move) - Aim[15]

Differences and changes[edit]

Changes to Super Mario 64[edit]

See also: Super Mario 64 § Changes in Super Mario 64: Shindō Pak Taiō Version
  • The game is based on Shindō Pak Taiō Version, available in English for the first time.[16] However, the notice for compatibility with the Rumble Pak has been removed.
  • In the screen with Mario's head, the text saying "PRESS START" now says "PRESS Plus Button", with a brand new text icon. Despite this, Mario's voice line "Press Start to play" is still played upon returning to the title screen from a gameplay demo.
  • The options menu is removed, likely due to the Nintendo Switch already having sound options in its settings, and due to the language options being moved to the game selection screen.
  • The misspelling of "exists" when trying to copy a save file to another slot with save data has been corrected.[17]
  • The directional buttons now act as full analog presses on the control stick, similar to Super Mario 64 DS.
  • The text has been updated to reflect the new controls. However, the Left Stick is written in read-only text while the Right Stick is an icon.[18]
  • In addition to the higher-definition HUD textures present in all three games, Super Mario 64 has also received a small selection of higher-definition textures within the game, mainly textures on Mario's model as well as illustration-related textures, such as the Boo portraits in Big Boo's Haunt and the Bowser sliding puzzle in Lethal Lava Land. In the process, an error in the original version of the Bowser sliding puzzle illustration - a small orange square on Bowser's left ankle - has been removed. The rings around the horns and spikes of the Bowser image were also changed from yellow to brown similar to his current appearance.[19]
  • Connecting the second controller to move the camera during the ending is no longer possible,[20] as the emulator detects inputs from all connected controllers as the first controller.

Changes to Super Mario Sunshine[edit]

  • The game is based on the PAL version released in Europe and Australia.
    • Therefore, a Yellow Toad is in his intended position when Shadow Mario kidnaps Peach and waits near Pinna Park's entrance. In the original game, he was placed on the death barrier below the ground.[21]
  • The Dolby Surround Pro Logic II logo no longer displays during the game's boot-up sequence.
  • On the title screen, the text is changed from "PRESS START!" to "PRESS A Button", although pressing Start (Plus Button) still works.
  • The title screen displays indefinitely, no longer playing the opening demo for the game or the story introduction if the player waits long enough. The music for the opening demo is still included in the game's soundtrack within the collection regardless.
  • In F.L.U.D.D.'s tutorial video, F.L.U.D.D. simply says "button" instead of "R button". This is because when using normal controls, spraying is done by both R Button and ZR Button, and the subtitles have been changed to reflect this.
  • The Stereo/Mono/Surround option is removed, likely due to the Nintendo Switch already having such an option in its settings.
  • The text has been updated to reflect the new controls. Talking to NPCs now has the A Button button prompt over them (instead of B Button), although B Button still works.
    • The button prompts are not updated to their original icons or voice clips when using the Nintendo GameCube controller.
  • The memory card is no longer mentioned when the player saves the game since the Nintendo Switch does not use memory cards other than SD Cards.
  • The postcard image that appears after the player has collected all of the Shine Sprites and beaten Bowser and Bowser Jr. is smaller.[22]

Changes to Super Mario Galaxy[edit]

  • The player only needs to press one button (A Button) on the title screen, rather than two buttons simultaneously (A Button and B Button) like in the original Wii release. The prompt was changed from "Press both (A Button and B Button)." to "Press (A Button)." to reflect this.
    • Due to this, the blue glow effect that appears around the logo when only pressing A Button in the original Wii release no longer appears. Only the yellow glow (from pressing B Button in the original) is present if the player presses B Button.[23]
  • Miis can no longer be selected as a save icon, similar to the Nvidia Shield version, despite Mii creation still being available on the Switch.
  • Due to the lack of speakers in the Joy-Con controllers, any sounds played through the Wii Remote speakers are instead heard through the game's audio.
  • The animated icon for how to spin by shaking the Wii Remote has now been changed to a Joy-Con (R). The animated icon for motion control-related tutorials displays guidance for both a Joy-Con (R) and the entire Nintendo Switch console in handheld mode, regardless of which input is being used at the time.
  • The text has been updated to reflect the new controls.
  • The game features extra tutorial dialogue to accommodate for handheld mode.
  • When the player talks to the Mailtoad on the 121st Power Star in the Grand Finale Galaxy, he now has different dialogue. The "Yes" or "No" prompt is now removed, thus the two images obtained from him are automatically sent to the Nintendo Switch album if the player talks to him. Additionally, the message from the Super Mario Galaxy staff that was originally sent to the Wii Message Board is now read out by the Mailtoad in-game.[24]
  • The camera icon on the Star List that was used to take a screenshot of the list has been removed, due to the Nintendo Switch having a screen capture button on the Joy-Con (L) and Pro Controller.
  • The player can no longer pan the camera while in cannons by holding down Nunchuk Z Button and moving the controller away from the screen, due to the lack of a Sensor Bar.
  • Also due to the lack of a Sensor Bar, the Star Cursor brought up by the Wii Remote automatically instead is brought up by pressing R Button on any menu (or clicking the stick in Co-Star Mode), in order to stay faithful to the original Wii's menu controls.
  • In Purple Coins on the Puzzle Cube, three Purple Coins are erroneously placed inside a wall and can only be obtained by Ground Pounding near them because of Mario and Luigi's wider hitbox during the move.[25] The player can still reach the required Purple Coins without these three, however. This error was also present in the Nvidia Shield version.

Soundtracks[edit]

The player can listen to the soundtracks for all three games from the main menu. Although the Super Mario 64 and Super Mario Galaxy soundtracks were previously released as soundtrack CDs (the latter of which uses the two-disc Platinum Version in particular), this is the first time an official soundtrack of any form for Super Mario Sunshine was made available. Upon reaching the main menu, a random song from one of the three soundtracks would play in the background. While listening to music on a soundtrack menu, the player can switch to the music-player mode by pressing Minus Button, which allows them to continue listening to music with the screen turned off.

Soundtrack Number of tracks Length Description
SM3DAS SM64 Soundtrack CD.png
Super Mario 64 Original Soundtrack
36 49:52 "The Nintendo 64 system gave this Mario adventure a more realistic instrumental sound than any prior game in the Super Mario series. This soundtrack enhanced player experiences with arrangements that smoothly transitioned between each 3D space."
SM3DAS SMS Soundtrack CD.png
Super Mario Sunshine Original Soundtrack
58 1:11:01 "Enjoy the bouncy, tropical sounds of Isle Delfino, released here for the first time! The ever-catchy Delfino Plaza theme boasts a bounty of variations. Some classic Mario melodies also turn up—like the underground music from Super Mario Bros., newly arranged here as Shadow Mario's theme!"
Super Mario Galaxy Original Soundtrack Platinum Version.png
Super Mario Galaxy Original Soundtrack
81 2:07:03 "This soundtrack marks the first use of full orchestra in the Super Mario series. The bright, bittersweet, and inspiring sounds of this score work to capture the majesty of space exploration. These tracks were originally released in Japan as a two-disc Club Nintendo exclusive."

Update history[edit]

Version 1.0.1[edit]

Release date: September 16, 2020[26]

  • Fixed/adjusted the display in Super Mario Galaxy when playing in Co-Star mode.
  • In order to let you play the game more comfortably, we have also fixed some issues.

Version 1.1.0[edit]

Release date: November 16, 2020[27]

  • Players can now invert the camera controls within all three individual titles.
  • Super Mario Sunshine now supports the Nintendo GameCube controller (sold separately). Players can now play this title using the same controls as found in the original GameCube release.
    • The Nintendo GameCube controller for Super Mario Sunshine is supported only in TV mode.
    • You'll need the GameCube Controller Adapter (sold separately) to use this controller with your Nintendo Switch system. Information on connecting this adapter and controller can be found here.
    • The Nintendo Switch Lite system does not support this controller option.
    • All button displays within Super Mario Sunshine will not reflect the Nintendo GameCube controller.
  • Other general fixes have been applied to improve overall gameplay across all three titles.

Specific/unlisted changes
  • Players can also choose Classic or Modern camera controls in the options menu.
  • Super Mario Sunshine
    • The analog trigger controls for spraying work with the Nintendo GameCube controller.
    • The slowdown from opening and closing the Guidebook was removed.[28]
    • The following glitches were fixed:
      • Debug cubes in Bianco Hills' second secret area that marked the flipping platforms were visible.[29][28]
      • The sound heard when "GO!" appeared on-screen in racing minigames sounded like a censor beep-like sound.[28]
      • The zoom-out effect when using the Turbo Nozzle underwater was not adjusted to fit the new widescreen display.[30][28]
      • Due to the aspect ratio being expanded to widescreen, a Pianta visibly spawned mid-air in the intro of Yoshi's Fruit Adventure.[31][32]

Glitches[edit]

Super Mario 64[edit]

  • There is a persistent delay in all audio from when music and sounds should play compared to when they actually do.

Super Mario Sunshine[edit]

Super Mario Galaxy[edit]

  • The heat distortion effect of Bowser's Galaxy Reactor's Lava Tower Planet is only applied to a small section of the middle of the screen, rather than the entire screen as in other locations such as Freezeflame Galaxy.

Reception[edit]

Limited-release controversy[edit]

Super Mario 3D All-Stars's limited release date for both physical and digital copies of the game drew controversy from various fans and internet personalities.[39][40][41] Elise Favis from The Washington Post compared the limited release situation to the "Disney Vault", referring to The Walt Disney Company's policy of regularly cycling home media releases of their films in and out of moratorium; Favis and other writers criticized the decision as anti-consumerist, describing a more traditional release pattern as being more favorable towards buyers. Favis additionally brought up the lack of a Virtual Console service on the Switch, which compounds the issue some fans had with the limited release. Alexandra Sakellariou from Screen Rant asserted the reason Nintendo made the game limited release boiled down to potential profits from it being labeled as an "anniversary release", and worried about whether or not future Mario releases would adopt a similar pattern if this sales tactic ends up succeeding.

On YouTube, game industry analyst and critic Jim Sterling compared Nintendo's move to prior, difficult-to-obtain Nintendo products that were high demand, namely amiibo and the NES Classic Edition. He brought up fear of missing out as the primary reason Nintendo artificially limited stock of the game, which urged a "have" and "have-not" system and persuaded players to own the game, and was echoed by other critics of the move.[42] Yong Yea, who creates videos that research into various controversies of the game industry, documented the reaction on his channel while saying that the bundle was a good deal for some people and some fans reacted positively to the news, though he criticized the timed, limited release of the bundle, especially with the limited digital release.[43] He called the deadline of the six-month limited window "anti-consumer" and "senseless", especially compounded with the concurrent COVID-19 pandemic that left customers in harder economic situations that makes it more difficult to pay for a $60 game on top of the difficulty obtaining a Nintendo Switch at the time.

Critical reception[edit]

Super Mario 3D All-Stars has been positively received with critics, receiving an 83 on Metacritic based off 61 reviews.[44] Much of the praise is addressed towards the games being quality, classic titles being bundled in a convenient package to play on the Nintendo Switch, praising the improved presentation of the games, that the games are still fun to play in the modern age, and that new players should purchase the package to experience the titles. Common criticisms of the game include the minimal amount of changes to the old games and that while the individual games are well-made, the bundle itself was a fairly weak deal. However, the user score on Metacritic is mixed, with common grievances citing that the games are a bare minimum effort despite the quality of the games, the relatively-high asking price for a collection of old games, the limited-release controversy of the game, and the lack of Super Mario Galaxy 2.

Luke Hemming of Cubed3 has given the game a 10/10, where the bundle represents "the pinnacle of platforming goodness and with perfect ports, as well as top notch optimisation for the console", and writes that the game is a "must-buy" for Nintendo Switch owners. Also, Cubed3 notes how new players can experience the evolution of the three 3D Mario titles and how Nintendo improves the formula of each iteration of games.[45] He has praised all three games being included and the effort undertaken to upscale them for improved graphical presentation on newer hardware. Jon Mundy from Pocket Gamer UK gave the game a 4.5/5 and echoed similar thoughts, proclaiming Super Mario Galaxy to be the best 3D Mario title of all time and loving all three games in the bundle, citing the improvements and the gameplay which is still great in 2020.[46] Mundy has written that "some have balked at Super Mario 3D All-Stars's premium pricing." but has recommended that Super Mario Galaxy alone justifies the price if the reader has never played the game before.

On the mixed side, Riley Little from Screen Rant has given the game a 3.5/5, stating that while the games are worth owning for the Nintendo Switch, for players who want to experience the Mario titles again or for new players, they are not exactly a bargain deal either.[47] Little has unfavorably compared the game to Activision's remade bundles of older games, such as Crash Bandicoot N. Sane Trilogy, Spyro Reignited Trilogy, and Tony Hawk's Pro Skater 1 + 2, which all launched as complete graphical overhauls and had cheaper retail prices than Super Mario 3D All-Stars. Little has also written the absence of Super Mario Galaxy 2 where no explanation was given for its omission. Stefan L from TheSixthAxis, who gave the game a 7/10, has echoed the sentiment and compared the 35th anniversary to actual 35th birthdays, writing it as unassuming.[48] He has written that while the games themselves benefit from the increased resolution, he has lamented that Nintendo could have "gone above and beyond in a meaningful way." He has written that Super Mario 64 is the weakest game of the trio due to how many times the game was re-released, that the game was more about preservation than improvement, and how the game in this bundle "lags behind fan game projects that have demonstrated Mario 64 can work in 16:9 and 60fps just fine" and has even stated that the game is inferior to its Virtual Console release due to the lack of save states and a digital manual.

Reviews
Release Reviewer, Publication Score Comment
Nintendo Switch Luke Hemming,
Cubed3
10/10 "Super Mario 3D All-Stars represents the pinnacle of platforming goodness and with perfect ports, as well as top notch optimisation for the console, it's a must-buy. For newcomers, they are getting the chance to experience the timeline of how Nintendo first experimented and mastered the 3D platformer, all the way up to it improving on the formula with each iteration. For stalwarts, it's a great excuse to dive back in and revisit a childhood hero in all his hat-wearing, moustache-twirling glory. Each inclusion has perfect character and level designs, as well as an ever-increasing level of innovation that simply cannot be matched by any other gaming company in the platforming genre. To sum up Super Mario 3D All-Stars in one word? Unmissable."
Nintendo Switch Jon Mundy,
Pocket Gamer UK
4.5/5 "The three games that constitute Super Mario 3D All-Stars shine like a Power Star in 2020. Even with a bare minimum of sharpening up, they're brilliant games that are more than ready for a modern audience. Super Mario Galaxy, in particular, remains possibly the definitive 3D Mario game."
Nintendo Switch Colette,
My Nintendo News
9/10 "Overall, it's safe to say that Super Mario 3D All-Stars is a compilation worth its weight in gold. Not only have the games stood the test of time, they remain some of the best 3D platformers of the late '90s to early 2000s in existence. Between its visual resolution upgrades to the sheer flexibility of ways to play, Super Mario 3D All-Stars is the triple threat of the Nintendo Switch games' library – well, until 31st March."
Nintendo Switch Chris Scullion,
Nintendo Life
8.5/10 "We've had an absolute blast playing through these three gems all over again, especially now they look sharper than ever. It's a shame that the presentation is practically barebones with no bonus content beyond the soundtracks, but there can still be no denying the quality of the games on offer here. This is the Beatles' Greatest Hits of the video game world, and is an absolute treat whether you're reliving it in HD or discovering it for the first time."
Nintendo Switch John Rairdin, Neal Ronaghan, and Jordan Rudek
Nintendo World Report
8.5/10 "While yes, the updates are restrained somewhat in their ambition, the end result is undeniable. Even if some elements show their age, this is without a doubt, the best, and most versatile release these three classic 3D platformers have ever received."
Nintendo Switch Chris Carter
Destructoid
8.5/10 "Hey, guess what you all? I did it! I made a definitive ruling on Mario Sunshine. I'm sure this won't be debated for another 18 years."
Nintendo Switch Kevin Knezevic
GameSpot
8/10 "Taken all together, Mario 3D All-Stars is a worthwhile collection, featuring the best versions of Mario 64, Sunshine, and Galaxy to appear on a Nintendo system. Although the individual games have been sparingly touched up and there's little in the way of ancillary material to pore over, the titles themselves hold up well and are a delight to revisit. Despite their age, the games are still rife with inventive ideas and surprises, which more than makes up for the collection's presentational shortcomings."
Nintendo Switch Will Greenwald
PCMag
7/10 "Super Mario 3D All-Stars offers three excellent games in close to their original forms, but it misses a lot of opportunities to polish and improve them."
Nintendo Switch Riley Little,
Screen Rant
3.5/5 "Three of the most popular Super Mario games ever finally make their way to Nintendo Switch with Super Mario 3D All-Stars - warts and all."
Nintendo Switch Stefan L,
TheSixthAxis
7/10 "Much like an actual 35th birthday party (I assume), Super Mario 3D All-Stars just feels a little halfhearted. It bundles together three great platformers, all of which benefit from the bump up to HD resolutions, and Nintendo have done well to adapt the varying controls to suit the Nintendo Switch, but there's a squandered opportunity to enhance and go beyond this in a meaningful way. Maybe Nintendo are saving themselves for the big five-oh in 2035?"
Nintendo Switch Brad Lang,
Critical Hit
6.5/10 "Despite collecting three of Mario's most well-known games, Super Mario 3D All Stars doesn't justify their porting onto the Switch. With minimal improvements, few features that truly make it feel like an “Anniversary celebration” and some bafflingly lazy design choices, 3D All Stars feels like more like a quick cash grab."
Metacritic
83

Game descriptions[edit]

Super Mario 64[edit]

  • "Princess Peach has invited Mario to her castle to enjoy some cake! On his arrival, he's greeted by an eerie silence...until Bowser's laughter echoes through the halls. Thus begins an adventure to rescue the princess by exploring the magical worlds within the castle's many enchanted paintings. This first 3D action game in the Super Mario series launched alongside the Nintendo 64 system. The introduction of the analog Control Stick set a new standard for later games in the series."

Super Mario Sunshine[edit]

  • "Mario and friends have arrived on Isle Delfino, ready to enjoy a relaxing vacation. Instead, they find that someone has polluted the island with icky, goop-like graffiti! Framed for this terrible crime, Mario must clean the island, find the true culprit, and reclaim the Shine Sprites—Delfino's sunny energy source—that have hidden themselves to escape the mess. Using the power of the Nintendo GameCube system, this game offered dazzling water effects and a slick set of moves for Mario through his new tool, FLUDD."

Super Mario Galaxy[edit]

  • "It's the night of the Star Festival, and Star Bits are falling from the sky! As everyone celebrates, Bowser suddenly appears and lifts the castle—and Princess Peach—into space, leaving Mario stranded in orbit! It's here that Mario meets a curious star child, Luma, and a mysterious woman in blue...This game introduced new ways to control Mario, like pointing and shaking the Wii Remote, as he explores miniature planets with fun forms of gravity."

Gallery[edit]

For this subject's image gallery, see Gallery:Super Mario 3D All-Stars.

References to other games[edit]

  • Super Mario Bros.: Mario's running animation from this game is used to indicate a track is currently playing in the soundtrack menus. The game is mentioned in the description for Super Mario Sunshine's soundtrack section.
  • Super Mario World: Selecting any track in the main menu will play the coin sound from this game.
  • Super Mario All-Stars: This game's name is referenced by the title. The font for the "SELECT GAME" from this game is reused for the year headings' font in the game selection screen.
  • Super Mario Galaxy 2: This game's "You Got a Star!" fanfare plays before the title screen appears, albeit higher-pitched and slightly abridged.

Names in other languages[edit]

Language Name Meaning
Japanese スーパーマリオ 3Dコレクション
Sūpā Mario 3D Korekushon
Super Mario 3D Collection
Korean 슈퍼 마리오 3D 컬렉션
Syupeo Mario 3D Keollegsyeon
Super Mario 3D Collection
Chinese (Simplified) 超级马力欧 3D 收藏辑
Chāojí Mǎlì'ōu 3D Shōucángjí
Super Mario 3D Collection
Chinese (Traditional) 超級瑪利歐 3D 收藏輯
Chāojí Mǎlì'ōu 3D Shōucángjí
Super Mario 3D Collection

Trivia[edit]

  • Despite all three titles in Super Mario 3D All-Stars being known to be fully localized in Simplified Chinese (albeit with Super Mario Sunshine's Chinese edition being unreleased), the collection does not include any of the Chinese localizations and only offers Chinese translation in the game menu.[49] It was said that negotiations were attempted, but was ultimately unsuccessful as iQue/Nvidia Shield localization was considered "spin-off" translations not in direct ownership of Nintendo.[50]
  • The renders used to represent the game's official soundtracks in-game are of each soundtrack's Japanese cover art digitally pasted on top of a template of the same CD jewel case, rather than being simply an image of the cover art alone or a scan of the original CD packaging (in the case of Super Mario 64 and Super Mario Galaxy, as the Super Mario Sunshine soundtrack was never given a dedicated release before its inclusion in Super Mario 3D All-Stars).

External links[edit]

Super Mario 3D All-Stars coverage on other NIWA wikis:

References[edit]

  1. ^ Japanese website
  2. ^ a b c Nintendo (September 3, 2020). Super Mario Bros. 35th Anniversary Direct. YouTube. Retrieved September 3, 2020.
  3. ^ NintendoAU (September 3, 2020). Super Mario 3D All-Stars is coming September 18th! (Nintendo Switch). YouTube. Retrieved September 3, 2020.
  4. ^ https://twitter.com/nintendouk/status/1301509023955591168?s=21
  5. ^ Hong Kong website
  6. ^ (September 4, 2020). 슈퍼 마리오브라더스 35주년!. Nintendo Korea. Retrieved September 4, 2020.
  7. ^ (September 4, 2020). 超級瑪利歐兄弟 35週年! Nintendo Taiwan. Retrieved September 4, 2020.
  8. ^ Video Games Chronicle (September 3, 2020). Super Mario 3D All-Stars has finally been revealed for Nintendo Switch. Retrieved September 3, 2020.
  9. ^ Nintendo Life (September 9, 2020). Retrieved September 10, 2020.
  10. ^ GameXplain. (September 9, 2020). You Can Now Spin With "Y" in Super Mario Galaxy! - Super Mario 3D All-Stars. Retrieved September 9, 2020.
  11. ^ GameXplain. (September 12, 2020). Super Mario 3D All-Stars Title Screen & Menus Revealed!. Retrieved September 13, 2020.
  12. ^ https://twitter.com/NintendoAmerica/status/1321074181983916032 Twitter
  13. ^ a b c d e f g h https://twitter.com/supermario35th/status/1302811241719750656
  14. ^ a b c d e f g h i j k l https://www.destructoid.com/stories/here-s-how-all-of-the-new-switch-controls-work-for-super-mario-3d-all-stars-603729.phtml
  15. ^ a b c d e f g h i j k l m n o p q r https://youtu.be/nuvizFhzf5c?t=146
  16. ^ Master0fHyrule (September 18, 2020). 5 MAJOR Differences In Super Mario 64 That You Will Miss! (Super Mario 3D All Stars). YouTube. Retrieved September 23, 2020.
  17. ^ Small Mario Findings. Retrieved November 25, 2020.
  18. ^ https://twitter.com/guywiththepie/status/1309250063202304000
  19. ^ https://twitter.com/nimka005/status/1306763784036515840
  20. ^ https://www.youtube.com/watch?v=KpFFkStYqI8
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