Mario Golf (Nintendo 64)

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Mario Golf
North American box art for Mario Golf on Nintendo 64
For alternate box art, see the related gallery.
Developer Camelot Software Planning
Publisher Nintendo
Platforms Nintendo 64, Virtual Console (Wii, Wii U), Nintendo 64 – Nintendo Classics
Release dates Nintendo 64:
Japan June 11, 1999[1]
USA July 26, 1999[2]
Australia September 14, 1999[?]
Europe September 24, 1999[3]
South Africa September 24, 1999[4]
Virtual Console (Wii):
Japan September 30, 2008[5]
USA October 6, 2008[6]
Europe January 23, 2009[3]
Australia January 23, 2009[7]
Virtual Console (Wii U):
Japan September 2, 2015[8]
USA September 3, 2015[9]
Europe October 8, 2015[3]
Australia October 8, 2015[10]
Nintendo 64 - Nintendo Classics:
USA April 14, 2022[11]
Mexico April 14, 2022[12]
Japan April 15, 2022[13]
Europe April 15, 2022[14]
Australia April 15, 2022[15]
HK April 15, 2022[16]
Languages English
Japanese
Genre Golf
Ratings
ESRB:E - Everyone[?]
CERO:A - All ages[?]
ELSPA:3+ - Three years and older[?]
SELL:All - All ages[?]
USK:0 - All ages[?]
ACB:G - General[?]
Modes Single player, multiplayer (up to four players)
Format
Game Pak
Digital download
Digital download
Digital download
Input
Joy-Con (horizontal)
Serial code Japan NUS-NMFJ-JPN
“Tee up with Mario and his friends!”
Tagline

Mario Golf is the fourth installment of the Mario Golf series and is the first developed by Camelot Software Planning. It was released for the Nintendo 64 in 1999. Though several sports games featured characters of the Super Mario franchise in the past, Mario Golf is considered the first game in the modern "Mario Sports" line. It would be followed by several titles encompassing a variety of sports. Its Game Boy Color counterpart was released later that same year.

The game was re-released for the Wii's Virtual Console in 2008 and the Wii U's Virtual Console in 2015, and it was released on Nintendo 64 – Nintendo Classics in April 2022.

Introduction[edit]

Mario, Luigi, Peach, and Plum are making some shots on the golf course. As each of them make their shots, their names appear onscreen. They are each complimented for their amazing shots, as they each try to make a hole in one. Later, as the four are fetching their balls, Mario already spots his ball. Peach then calls Mario over to see if the ball in front of her is hers. Mario checks to see, but the ball actually belongs to Yoshi (or Donkey Kong). Another ball suddenly zooms in, and the ball turns out to be Baby Mario's. Yoshi carries Baby Mario on his back (or Donkey Kong would carry Baby Mario), as their names appear on screen, surprising Mario and Peach, who laugh it off. Luigi then looks for his ball, but soon spots it, while spotting Toad with an O.B flag in the process. Luigi slaps his face, and shrugs, not knowing that Mario, Peach, and Plum are standing around him, laughing. Lakitu then flies by, as the game's logo appears on screen.

Gameplay[edit]

Mario Golf is a golf game which combines largely traditional mechanics and gameplay devices with a presentation from the Super Mario universe, featuring the Super Mario franchise roster and hazards.

The basic gameplay uses the typical "sliding bar" mechanism of most golf video games, with several variables which must be anticipated, such as character attributes, wind strength and direction, rain, ball spin, and course topography. The gameplay modes include speed golf, ring shot, mini golf and skins match. The sun sets when the player gets to the last six holes of the main courses, in any mode.

Players can play most of the multiplayer modes with CPU players by selecting a character and pressing A Button while holding down R Button. However, Club Slots and Mini-Golf do not allow CPU players.

In this game, the golf ball makes a different sound when it bounces on the green than when it bounces on the fairway. In later games, both terrains produce the same sound for the ball.

Scores[edit]

Depending on how many strokes the player required to take to hit the ball into the hole, players receive a score and a name for the score. The following is a list of them, from best to worst scores:

Name Image Description
Hole-in-One Hole-in-One The player has sunk the ball in the hole with one stroke. It is the easiest to receive in Par 3 holes, though possible in Par 4 or 5 holes as well.
Albatross Albatross The player has sunk the ball three below par. It is possible to receive only in Par 5 holes.
Eagle Eagle The player has sunk the ball two below par. It is most common on Par 5 holes, although it is possible to get on some Par 4 holes.
Birdie Birdie The player has sunk the ball one below par. It is the lowest score in tournament mode that gets the player birdie badges.
Par Mario receiving a par in Mario Golf. The player has sunk the ball without taking any extra strokes or having less strokes.
Bogey or more Baby Mario receiving a Bogey in Mario Golf The player has sunk the ball above par. When players have scored worse than a Bogey, a number indicating the number of extra strokes taken is shown instead.

Controls[edit]

Action Controls
Aim fast Control Stick left Control Stick right / +Control Pad left/right
Hit the ball A Button
Change golf club Control Stick up Control Stick down / +Control Pad up/down
Change hitting mode B Button
Change ball impact spot L Button / Z Button
Move camera ahead C Up Button
Move camera back C Down Button
Move camera higher up C Right Button
Move camera lower down C Left Button
Move camera to projected landing spot R Button
Return camera back to character
Hide HUD during a live ball Hold START Button
Select CPU opponents in Multiplayer Hold R Button + A

Game modes[edit]

Mario Golf features 10 game modes:

Tournament[edit]

  • Number of Players: 1

This mode consists of a tournament between the human player and 29 computer players in an 18-hole course (though the computer players aren't seen except in the leaderboards). Despite this, there are only 14 playable characters in this game. The CPU player names range from characters from franchises such as Super Mario to The Legend of Zelda to Star Fox, as well as the first names of real people, usually localisers and voice actors. The player's objective is to finish the tournament in the top three positions to earn a Trophy. The player earns the most Course Points when they finish a tournament in 1st place. Birdie Badges can also be earned by finishing a hole with Birdie or better. While selecting a tournament, Boo Classic is misspelled as "Boo Clasic". While continuing a hole on either the Yoshi Championship or the Boo Classic, their tournament names will also be swapped.

Get Character[edit]

  • Number of Players: 1

The player competes in a Match Game against another computer player. In this game, the player with the fewest strokes gets a point. However, if the player in the lead wins enough points that they would be mathematically ahead even after losing all remaining matches, the game will end early. If the game is tied after 18 holes, Sudden Death starts. If the player wins, they unlock that character.

Ring Shot[edit]

  • Number of Players: 1

The player must shoot the ball through all rings while finishing at par or better. If the player does not make par, they must restart the hole from the beginning. There are six Ring Shot holes for each of the six courses, making a total of 36 holes. A new course is unlocked in Ring Shot after completing 4, 8, 12, 16 and 20 holes. If 30 holes are completed, Donkey Kong is unlocked as a playable character. One Power Shot is allowed for each hole.

Speed Golf[edit]

Speed Golf
Wario beginning a round of Speed Golf
  • Number of Players: 1

The player must finish all 18 holes as fast as possible.

Stroke Play[edit]

  • Number of Players: 1-4 (CPU allowed)

A standard game of golf. The winner is the player with the fewest total strokes.

Mini-Golf[edit]

  • Number of Players: 1-4 (CPU not allowed)

Mario Golf features a Mini-Golf play mode, being the only game in the series with one. It plays similarly to Stroke Play, with identical rules but played on mini-golf courses with putters only. Despite the rules being the same, CPU characters cannot be played against. The player selects from two courses, and each hole is par 3. It has three settings: Green (green-themed with a normal ball speed), Slow (blue-themed with a low ball speed), and Fast (red-and-yellow-themed with a high ball speed). Luigi's Garden has the first nine holes looking like numbers 1 to 9 and the last nine holes looking like letters A to I. The first 17 holes of Peach's Castle look like the rest of the alphabet letters and Hole 18 resembles a question mark. In Training, Mini-Golf courses do not play the Training BGM and instead play their own.

Training[edit]

  • Number of Players: 1

The player can play any course and hole, as well as change the weather settings. Driving Range is only available in this mode.

Match Play[edit]

  • Number of Players: 2 (CPU allowed)

Like Get Character, but with two players and there are no characters to be unlocked.

Skins Match[edit]

  • Number of Players: 2-4 (CPU allowed)

The winner of the hole gets a point. In a tie, the points are carried over. The winner is the one with the most points.

Club Slots[edit]

  • Number of Players: 2-4 (CPU not allowed)

Like Skins Match, but with randomized clubs (though the player can use the putter at any time). Despite the objective being the same, CPU players cannot participate.

Interactions with Mario Golf for Game Boy Color[edit]

Mario Golf for the Nintendo 64 has the ability to link and exchange data with Game Boy Color version of the same game. With the use of the Nintendo 64 Transfer Pak, the player can use the characters: Kid, Azalea, Sherry, and/or Joe from the Game Boy Color version to play through the Nintendo 64 version of Mario Golf. The unlockable characters from the Game Boy Color version: Putts, Grace, Tiny, and Gene are not transferrable.

Courses[edit]

There are eight courses plus a training range.

Name Icon Description Trophy
Course logo from Mario Golf (Nintendo 64)
Toad Highlands
Course logo from Mario Golf (Nintendo 64) A standard grasslands course belonging to Toad suitable for beginners. It features only basic hazards such as water and bunkers. It is the host of the Toad Tournament and the only playable golf course by default. Toad Highlands Gold Trophy from Mario Golf for Nintendo 64
Course logo from Mario Golf (Nintendo 64)
Koopa Park
Course logo from Mario Golf (Nintendo 64) A more heavily wooded course with significantly more water and bunkers belonging to Koopa Troopa, and the course used in the Koopa Cup. It is unlocked after obtaining 50 Course points. Koopa Park Gold Trophy from Mario Golf for Nintendo 64
Course logo from Mario Golf (Nintendo 64)
Shy Guy Desert
Course logo from Mario Golf (Nintendo 64) A desert belonging to Shy Guy and the course used in the Shy Guy International tournament. It features bunkers, cacti, waste area, and sand, though rain rarely occurs and there are no water hazards. It is unlocked after obtaining 300 Course points. Shy Guy Desert Gold Trophy from Mario Golf for Nintendo 64
Course logo from Mario Golf (Nintendo 64)
Yoshi's Island
Course logo from Mario Golf (Nintendo 64) A greenery island filled with large fruits belonging to Yoshi and is the course played in the Yoshi Championship. Rain and high winds are much more frequent here than the prior courses, and there are many lakes and ponds serving as water hazards. It is unlocked after obtaining 1000 Course points. Yoshi's Island Gold Trophy from Mario Golf for Nintendo 64
Course logo from Mario Golf (Nintendo 64)
Boo Valley
Course logo from Mario Golf (Nintendo 64) A valley inhabited by Boos and the setting of the Boo Clasic[sic] tournament. Bunkers are rarer in this course and only one hole has a water hazard, though large cliffs prevail that can impede shots and out of bounds shots are common. The likelihood of rain increases on par 5 holes. It is unlocked after obtaining 1500 Course Points. Boo Valley Gold Trophy from Mario Golf for Nintendo 64
Course logo from Mario Golf (Nintendo 64)
Mario's Star
Course logo from Mario Golf (Nintendo 64) The last and most difficult course in the game, owned by Mario, this course is played on in the Mario Open. Each hole is in the shape of various characters in the Mario franchise. It is unlocked after obtaining 2500 Course Points. Mario's Star Gold Trophy from Mario Golf for Nintendo 64

Other courses[edit]

Name Description
Course logo from Mario Golf (Nintendo 64)
Luigi's Garden
A Mini-Golf course owned by Luigi. The first nine holes are shaped as the digits 1 through 9, while the last nine holes resemble the letters A through I.
Course logo from Mario Golf (Nintendo 64)
Peach's Castle
A Mini-Golf course owned by Peach and is visually identical to Luigi's Garden. The first 17 holes are shaped as the letters J through Z. The eighteenth hole resembles a question mark (?).
Course logo from Mario Golf (Nintendo 64)
Driving Range
Driving Range is a single training course which holds 5 greens and signs marking yardage.

Characters[edit]

Playable[edit]

Kid about to be transferred through the Transfer Pak.
Kid about to be transferred from the Game Boy Color version.

The following is a list of default characters in the order of which they are unlocked, with Plum, Charlie, Peach, and Baby Mario being available from the start. Luigi, Yoshi, Sonny, Wario, Harry, and Mario are also available by default in multiplayer, but must be unlocked in singleplayer. Each character has three alternate colors to choose from (similar to the alternate costumes in Super Smash Bros.) (players can choose the colors by using the C Right Button, C Down Button, and C Left Button), and each character can be chosen multiple times if there is more than one player. Plum, Charlie, Sonny, Harry, and Maple make their first appearances in any game, while Metal Mario is absent from the Japanese version.

Kid, Joe, Sherry, and Azalea can also be unlocked through a Transfer Pak. In the Virtual Console port and Nintendo Switch Online, the Transfer Pak feature to transfer these characters from the Game Boy Color version was removed.

Default[edit]

Unlockable[edit]

  1. ^ Only available in Western releases of the game.

Transfer Pak[edit]

Non-playable[edit]

It has been requested that at least one image be uploaded for this section. Remove this notice only after the image(s) have been added. Specifics: An image for Goomba.

Name Description
Boo from Mario Golf
Boo
Boo points in what direction the wind blows, and marks how fast it goes.
Bubba Cheep Cheep
Bubba and Cheep Cheep
One of these two fish may appear if the ball goes into a water hazard.
Goomba A Goomba appears from out of the hole if the ball is sunk using the long putt.
Animation of a Fly Guy in Mario Golf
Fly Guy
Fly Guy is shown being blown around when starting holes with strong winds.
Animation of a Lakitu in Mario Golf Animation of a Lakitu in Mario Golf
Lakitu
Lakitu holds a camera to use when viewing ahead far distances. He also holds a light at the beginning of Speed Golf.
Animation of a Monty Mole in Mario Golf
Monty Mole
Monty Mole pops out of the hole to look around if the ball is sunk from at least 10 metres/30 feet.
Animation of Toad in Mario Golf
Toad
Toad appears waving a flag when the ball is shot out of bounds.
Animation of an Ukkiki in Mario Golf
Ukkiki
Ukkiki slides down the pole when a pin shot is made.

Tournament board names[edit]

These appear intermixed with playable character names in the leaderboard in Tournament mode. Many are cameos and other references, including to real-life employees and associates of Nintendo at the time.

Gallery[edit]

For this subject's image gallery, see Gallery:Mario Golf (Nintendo 64).