Donkey Kong Country 2: Diddy's Kong Quest
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Donkey Kong Country 2: Diddy's Kong Quest is the second Donkey Kong Country game for the SNES. It is the sequel of Donkey Kong Country and stars Diddy Kong, as he and his partner, Dixie Kong, make their way through Crocodile Isle to save Donkey Kong from the Kremling Krew.
In 2004, a remake of the game was made for the Game Boy Advance. It features several differences, including the addition of photographs and extra DK Coins. It also just refers to the game as Donkey Kong Country 2 by omitting Diddy's Kong Quest. Later in 2007, the game was released on the Virtual Console to play on the Wii system. This release was delisted for unknown reasons until it was re-released again in Europe and Australia on October 30, 2014. It was also released on the Wii U Virtual Console in PAL regions in late October 2014, and in the US in late February 2015. On handhelds, it was released exclusively for the New Nintendo 3DS Virtual Console in 2016.
Donkey Kong Country 2: Diddy's Kong Quest is the sixth best-selling Super Nintendo Entertainment System game, with its predecessor being the third. The game has a Game Boy pseudo-sequel, Donkey Kong Land 2, that was released one year after the original.
Some time after Donkey Kong Country, Donkey Kong, while relaxing on the beach, is kidnapped by the Kremling Krew. The Kong family finds a note signed by Kaptain K. Rool, which states that Donkey is held hostage in exchange of the Kong's family Banana Hoard. Not wanting to give up the hoard he helped secure in the previous adventure and eager to prove himself as a "real video game hero," Diddy Kong volunteers to rescue Donkey Kong and is quickly joined by his girlfriend Dixie Kong, who insisted on accompanying him.
The two Kongs land on the Kremling's home, Crocodile Isle, and explore it, defeating various members of the Kremling Krew along the way. The pair eventually board The Flying Krock, where Donkey Kong is held, and battle Kaptain K. Rool, the leader of the Kremlings. K. Rool is defeated and Donkey Kong manages to free himself, and then punches Kaptain K. Rool through the roof of the Flying Krock. K. Rool falls from Crocodile Isle and lands in the water surrounding it, where he is seemingly eaten by sharks. Diddy and Dixie are then congratulated by Cranky Kong for their success and are integrated in the Video Game Heroes Hall of Fame.
During their adventures, the pair can also reach Crocodile Isle's Lost World by paying its guard, Klubba, with Kremkoins scattered all over the island. After giving Klubba all of the Kremkoins and exploring the Lost World, the Kongs finds Crocodile Isle's power source, Krocodile Kore, and Kaptain K. Rool, who is hiding there. A battle ensues and the pair eventually defeats K. Rool again, causing his blunderbuss to explode. This propels the crocodile into the energy geyser powering Crocodile Isle, blocking it until it explodes. The game then cuts to Donkey, Dixie and Diddy watching Crocodile Isle from a cliff, as it explodes and sinks into the ocean.
In order to travel through each level of the game and complete each of the game's many Bonus Levels, the primates have to use their basic and special abilities. However, both of the heroes have different abilities. The basic abilities include jumping, climbing, and swimming. Jumping is often used in the game to cross gaps and grab things in the air. Diddy's cartwheel attack and Dixie's Helicopter Spin can also defeat a large amount of enemies, although some foes are immune to this attack. A super-jump can also be performed if they cartwheel or spin off of a ledge and jump while in mid-air. Dixie is able to use her Helicopter Spin ability in mid-air as well, allowing her to float for a short amount of time to avoid falling into gaps. Both apes can also climb up ropes quickly to access high areas, although Diddy Kong is able to climb slightly faster than Dixie, just as he can on land and in water. Swimming in Diddy's Kong Quest is much like swimming in early Mario platformers. The player must hit the jump button to advance upwards into the water. If the player is to not hit any buttons, the apes slowly float downwards to reach lower areas or to dodge underwater enemies.
Though Diddy does not have as many abilities as Dixie, he is able to defend himself while holding a barrel. While Diddy holds an object in front of his body to block himself, Dixie holds objects over her head, allowing enemies to easily attack her. When both Kongs are in play, and none are stuck in a DK Barrel, the two heroes are able to use the new Team-up move. During this move, one of the monkeys pick up the other and hold them on their shoulders. Though not able to move as fast this way, the ape on the other monkey's shoulders can be thrown at enemies to easily beat them. The hero can also be thrown upwards to grab high up objects and to reach high areas.
Various spots of Crocodile Isle are hosted by more or less benevolent characters, each of which help the duo in different way.
Diddy's Dash is a mode exclusive to the Game Boy Advance version of the game. During Diddy's Dash, Diddy Kong, alone, has to race through the levels of the game as fast as he can while being timed.
There are three bonus games in the Game Boy Advance version of the game. The three bonus games are:
Items and objects
Many collectibles and objects can be found on the Kongs' quest, hidden in each level of the game. Below shows the main objects the monkeys can find during gameplay.
Barrels are prominent items throughout the Donkey Kong series, and multiple variants exist, many which are featured in Donkey Kong Country 2. Below shows the different types of barrels and what they do.
The game has two playable characters who work together to save Donkey Kong from the Kremlings. Below are the two characters and a brief description of them
The following is a brief description of the non-playable, but supporting characters of the game.
Animal Friends are partners in the Donkey Kong Country series. They help the Kongs find Bonus Barrels, DK Coins, Banana Coins, and other special items in the game with their special abilities. They often appear in levels, and the Kongs can sometimes turn into the buddy or ride on it. The heroes must be careful when riding on the animal though, as they run away when hit by an enemy, very similar to Yoshi in Super Mario World. Most of the buddies from Donkey Kong Country return in Diddy's Kong Quest, but a few new ones also appear in the game as well, making a total of nine Animal Friends. Below is a list of each Animal Friend, and a brief description on them.
As with all games, Diddy's Kong Quest features many enemies to attack the player, some that are Kremlings and some that are not. Most of the enemies are new, though some enemies, such as Zingers and Mini-Neckys, reappear from the first game.
Differences in the Game Boy Advance version
As was the case with the Game Boy Advance port of the original Donkey Kong Country (and the later port of Donkey Kong Country 3), changes have been made to the game, including:
Assistant Head Programmer
Characters / Animation
Objects and Additional Characters / Backgrounds
References to other games
References in later games
Pre-release and unused content
Rare Witch Project preview and German strategy guide
The Rare Witch Project website once had previews of several upcoming enemies and characters for Donkey Kong Country 2: Diddy's Kong Quest. Among these enemies was a sinister looking character simply dubbed "Mr. X". Mr. X was an early version of the enemy Kackle, a ghostly Kremling that appears in the level Haunted Hall and chases the Kongs throughout the level in the final version of the game. Mr. X was a phantasmagoric white Kremling with red eyes, wearing a large black jacket covered in army medals, he also possessed two small hooks for hands. Despite his status as an unused element, Mr. X somehow managed to be included in the official German player's guide, which cryptically states that he is a character no one has known or has seen.
Castle Crush glitch
The Castle Crush glitch has become infamous among fans as the series' most fatal glitch. To do it, the player must enter Castle Crush with Diddy Kong as the lead character (Dixie is optional but cannot be the lead character). Then, the player must pick up the first DK Barrel and hold it against a wall. The player must now drop the barrel and quickly pick it up again; if done correctly, the barrel will break but Diddy will act as if he's still holding it. Upon throwing the "invisible barrel", it will be replaced with a nearby object, with the exact object depending on how much of the level had been traversed before throwing. Throughout most of the level, this will cause an enemy to warp in front of Diddy, following which the enemy will often die immediately. If thrown near the top, it will be replaced with the "No Rambi" sign. Both of these outcomes are relatively harmless. However, if thrown shortly after being "picked up," the invisible barrel will be replaced with the nearby Rambi Barrel. The transformation aspect of the Rambi Barrel becomes broken after this happens, and will typically cause Diddy to either turn into a screen-sized glitchy mess, an incorrectly-colored Klubba with no hammer, which stands in place, or a fully-black Kleever, which moves slowly to the side while spinning. In all three of these cases, the game typically will softlock shortly thereafter.
The aftermath of the glitch can vary. Though some have been lucky to escape with no ill effects, others have reported save data being erased due to file corruption, the game becoming corrupted to the point of being near unplayable. Even worse, but rarely, some SNES consoles were damaged and became non-functional because of this glitch.
Names in other languages