Gloomy Gulch

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Gloomy Gulch
Gloomy Gulch
Game Donkey Kong Country 2: Diddy's Kong Quest
Donkey Kong Land 2
Level(s) 5
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“You're not out of the woods yet! In fact, you're just entering it when you get to Gloomy Gulch. This spooky area is also haunted by the evil Kremling spirits known as Kloak and Kackle. Even the ropes that once provided a safe way to climb over obstacles are now ghostly and insubstantial.”
Donkey Kong Country 2: Diddy's Kong Quest instruction booklet, page 22

Gloomy Gulch, rarely named Haunted Forest,[1] is the fifth world in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is a haunted area set in a dilapidated ghost town set between dark, spooky woods, with ghostly inhabitants such as Kloaks. The world takes place between Krazy Kremland and K. Rool's Keep, but in Donkey Kong Land 2, the standalone Klubba's Kiosk appears to the left of it on the Crocodile Isle map. In the official German guide for the game, it is implied that the forest is feared even by the Kremling pirates.[2] A majority of Gloomy Gulch takes place in spooky woods, but there is also a haunted house with Kackles, nestled in a clearing near the start, and a nearby Zinger hive.

Levels[edit]

The level names in Donkey Kong Land 2 are mostly the same as in Donkey Kong Country 2: Diddy's Kong Quest, and both games have five levels and a boss level:

Donkey Kong Country 2: Diddy's Kong Quest[edit]

Donkey Kong Land 2[edit]

Profiles[edit]

Donkey Kong Country 2: Diddy's Kong Quest[edit]

  • SNES instruction booklet (page 22): You're not out of the woods yet! In fact, you're just entering it when you get to Gloomy Gulch. This spooky area is also haunted by the evil Kremling spirits known as Kloak and Kackle. Even the ropes that once provided a safe way to climb over obstacles are now ghostly and insubstantial.
  • Player's Guide (page 20): Don't count on meeting another living soul in this dilapidated ghost town, where even the ropes fade in and out of existence like phantoms. Not even the town of Tombstone was terrifying!
  • Nintendo Power (page 26): Avast! We're in for it now, me hearties! The last stretch of road leading to K. Rool's Keep passes though the ghost town of Gloomy Gulch, and you'll be up to your hips in ghosties, beasties and bogles. Even the ropes seen to be fickle phantoms, fading in and out of existence as you swing across vast chasms. Don't expect any help from the sheriff as you wander through town, since he's been put six feet under like everyone else! Aye! Ahr! Argh-gug-gh!
  • GBA instruction booklet (page 27): This spooky area is also haunted by the evil Kremling spirits known as Kloak and Kackle. It's not an easy place to traverse—even the ropes that usually provide safe handholds are ghostly and insubstantial.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese あやしの「ダークレム」[3]
Ayashi no Mori "Dākuremu"
Shady Forest “Darkrem”

French Ravin Ravi
Happy Gulch
German Düsterschlucht
Gloomy Canyon
Italian Radura Oscura
Dark Glade
Spanish Barranco Tenebroso
Dark Ravine

References[edit]

  1. ^ Nintendo Magazine System (AU) Issue #34, page 20Media:NMS AUS issue 34 page 20 excerpt.jpg.
  2. ^ Donkey Kong Country 2: Diddy's Kong Quest German player's guide, page 84
  3. ^ Super Donkey Kong 2: Dixie & Diddy instruction booklet, page 28.