Crocodile Cauldron

From the Super Mario Wiki
World
Crocodile Cauldron
CrocodileCauldron.png
Appearance Donkey Kong Country 2: Diddy's Kong Quest
Levels 6
<< List of worlds >>
“Visitors venturing onto Crocodile Isle receive a warm reception from the bubbling lava of Crocodile Cauldron. The key to these levels is to avoid getting burned in the ever-present red-hot lava. Fortunately, there are many different ways to keep your feet cool: crocodile heads provide safe stepping stones in one area, and hot-air balloons will give you a ride in another.”
Donkey Kong Country 2: Diddy's Kong Quest instruction booklet, page 20

Crocodile Cauldron is the volcanic mountain range of Crocodile Isle and the second world of Donkey Kong Country 2: Diddy's Kong Quest. It has Kleever as the world boss. In Donkey Kong Land 2, Crocodile Cauldron does not appear as a standalone world, instead being fused with Krem Quay as the world, Krem Cauldron.

Crocodile Cauldron has several rivers of lava, large pitfalls, and a prominent stratovolcano at the top. The world appears to be encased in a giant Kremling skull, which has glowing, red eyes, and steam coming out from the nostrils.

Aside from volcanic areas, Crocodile Cauldron features a few mine shafts, which the Kremling Krew would excavate gems and minerals from.[citation needed] There is also a large galleon which is partially submerged in the lava. Water also seems to flow through Crocodile Cauldron, or there is at least a large deposit of it underground, as the ship remains are flooded with it.

According to the Player's Guide, the lava pools from Crocodile Cauldron are the Kremlings' source of heat and power in Crocodile Isle.[1]

In the ending, the Crocodile Cauldron and the rest of Crocodile Isle sinks down into the ocean.

Levels[edit]

Level Description Enemies Animal Friends
HotHeadHopSNES1.png
Hot-Head Hop
The first level of Crocodile Cauldron. The level takes place inside a volcano, and the Kongs must use Krockheads as stepping stones in order to cross rivers of lava. This level also marks Squitter's first appearance, and he proves himself useful for reaching and completing bonus areas, as well as the DK Coin. Klampons first appear in this level. Neek
Klobber
Krockhead
Klampon
Zinger
Kruncha
Squitter
Kannon's Klaim DKC2 screenshot.png
Kannon's Klaim
The second level of Crocodile Cauldron, and the first level to take place inside a mine shaft. The featured enemies here are none other than Kannons, who will be a persistent threat throughout the level. Mini-Neckies also return from the original Donkey Kong Country. The mine is also home to several Neeks, Krunchas, Flitters, and Klomps. Neek
Kannon
Kruncha
Klomp
Zinger
Flitter
Mini-Necky
None
Lava Lagoon.png
Lava Lagoon
This level takes place in the cargo hold of a crashed Kremling galleon. Although it is flooded with water, the heat from the surrounding volcanoes causes the water to be boiling hot. Fortunately, Clapper the Seal is around to cool down the water to a survivable temperature for the Kongs. This is only temporary, as the water soon reverts back to hot lava. Neek
Klampom
Flotsam
Lockjaw
Kaboing
Puftup
Click-Clack
Klobber
Clapper
Enguarde
Red-Hot Ride DKC2.png
Red-Hot Ride
This level takes place within a volcano, but unlike in Hot-Head Hop, solid ground is hard to come by. The Kongs must cross the lakes of lava by riding atop hot-air balloons, which are exclusive to this level. The Kongs must be careful, as the balloons will slowly descend into the lava unless they are on top of the thermals found throughout the level. Rambi also appears throughout the first half of the level. Klobber
Kruncha
Zinger
Flitter
Neek
Klomp (bonus game)
Rambi
Squawks Shaft DKC2 shot 3.png
Squawks's Shaft
As its title implies, Squawks's Shaft takes place inside a mine shaft, and Squawks appears in the second half. Krooks first appear in this level. Krook
Klomp
Zinger
Klampon
Mini-Necky
Kannon
Squawks
Kleever's Kiln DKC2.png
Boss level: Kleever's Kiln
Diddy and Dixie face off against the world boss, Kleever. Kleever uses fireball projectiles and slashing attacks to harm the Kongs. They must evade his attacks and utilize Kannonballs to damage the giant sword. None None

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese マグマの洞窟「クロコドーム」
Maguma no dōkutsu "Kuroko dōmu"
Magma Cavern "Croco Dome"
Spanish Caldera Cocodrilo Crocodile Caldera
French Chaudron du Crocodile Literal translation
German Krokodilkessel Literal translation
Italian Calderone di Rettili Literal translation

Reference[edit]

  1. ^ Donkey Kong Country 2: Diddy's Kong Quest Nintendo Power Player's Guide, page 20.