Red-Hot Ride

From the Super Mario Wiki
This article is about the level in Donkey Kong Country 2: Diddy's Kong Quest. For a level in Donkey Kong Land 2 with a similar spelling, see Redhot Ride.
Level
Red-Hot Ride
Red-Hot Ride DKC2.png
World-Level 2 - 4
World Crocodile Cauldron
Game Donkey Kong Country 2: Diddy's Kong Quest
Music Hot Head Bop
<< List of levels >>

Red-Hot Ride is the ninth level of Donkey Kong Country 2: Diddy's Kong Quest and the fourth level of Crocodile Cauldron.

Summary[edit]

Red-Hot Ride is the second level to take place in a volcanic setting, the first being Hot-Head Hop. In the level, while there are ground platforms, Diddy Kong and Dixie Kong must ride on Hot Air Balloons throughout get across wide pits of lava. The Hot Air Balloon slowly descends into the lava, so the Kongs must constantly move above thermals along the way, in order to keep it airborne. Diddy and Dixie often have to jump from Hot Air Balloons as they move across the lava.

After the letter K, the Kongs can optionally open a Rambi Crate on top of a rocky hill. The Kongs can ride Rambi the Rhino throughout the first half, and Rambi can assist them until they cross the No Animal Sign, which appears just before the Star Barrel. Rambi is required for breaking open the entrance to the first Bonus Level. Zingers are the most common enemy in the level, and they often appear above the lava where the Kongs must carefully navigate the Hot Air Balloon around them.

Layout[edit]

Dixie hovers in front of the rocky hill with the Rambi Crate.

When the heroes begin the level, they find themselves outside of a tunnel with a Banana Bunch ahead of it. A raised area of ground is near of here that they can climb to find a Klobber and a wide pit of lava with a Hot Air Balloon suspended by a thermal above it. A group of bananas are to the right of the banana, and they form the shape of an arrow, which points to the right. Once the Kongs cross this pit, they come up to another high piece of land on a solid, rocky area of ground. They can find a Kruncha here, who is followed by a lava pit with two thermals in it. The first of the thermals holds up a balloon that the heroes can ride on to cross the pit, and the letter K is between it and the following thermal. After the primates glide past the second thermal, they reach a Banana Bunch and another area of ground, where they can find a rocky hill with a Kruncha and an Animal Crate containing Rambi on it. The Kruncha stands on a slightly lower part of the ground than the crate, which sits to the right of a Zinger. If the heroes head east from here, they find a Klobber and a small pit with another Zinger above it. On the other side of this small pit, they can find another Klobber on a flat piece of ground and then another wide pit.

A thermal keeping a Hot Air Balloon suspended in the air is at the beginning of the gap, and the Kongs can ride over the pit if they ride on the balloon. Two thermals are ahead of here to raise the balloon, and a pair of Zingers, one of which that guards a Banana Coin, are between them. If the heroes continue forward from here, they reach another thermal with two Zingers above it. They must pass the thermal quickly to avoid being pushed towards the enemies. Once they pass an additional thermal, they reach a Zinger that flies above the letter O. A thermal is behind the enemy that can push the Hot Air Balloon carrying Kongs into it. Four more thermals are farther ahead of here, and a Zinger and a Banana Bunch are above the second of these thermals. The thermal next to this holds a Hot Air Balloon with a Kruncha on it, who marches under a Banana Coin. An area of land is ahead of these thermals, and it carries a pair of Krunchas and a No Animal Sign. If the primates cross the sign with Rambi, the rhino disappears and they are given a Banana Bunch. On a slightly higher area of ground near here, the primates can find a Click-Clack that walks next to a small pit. On the other side of the pit, the primates can find another large, rocky platform that holds a Kruncha. They can also find the level's Star Barrel above this platform.

Dixie and Diddy jump onto a Hot Air Balloon with a DK Barrel on it.

To the east of the Star Barrel, the duo can find another wide pit that begins with a thermal holding up a Hot Air Balloon, which supports a DK Barrel. A Zinger is to the right of this thermal, and it is followed by a second thermal. After the heroes pass the columns of heat, they approach a few Flitters that try to fly into them. A small thermal can be found farther ahead of here, and it is followed by a larger thermal that holds up a Hot Air Balloon. This balloon is surrounded by two Zingers, who hover under the letter N and a DK Coin. Once Diddy and Dixie pass another small thermal near here, they reach a Hot Air Balloon that holds a Neek and a TNT Barrel. The balloon is suspended by an additional thermal. They can ride along this balloon or their current balloon to reach another thermal that is located next to a trio of Zingers that the heroes must hover under to pass. They can also defeat some of the Zingers, who guard a Banana Coin, with the nearby TNT Barrel to pass them. On the other side of these Zingers, the primates can find a pair of thermals and a high, rocky platform that holds a Klobber.

A Neek marches along a Hot Air Balloon being suspended by a thermal above a pit near here. They can ride the balloon to approach a Flitter, who they can bounce on to reach another balloon on a thermal. They must control the balloon so that it leads them past a Zinger and to another Flitter with a Banana Bunch above it. A Hot Air Balloon slowly descends to the right of the Flitter, as it is not held up by a thermal. The two primates can find another Hot Air Balloon ahead of here that holds a Neek. Before the balloon falls into the lava pit, they must control it so that it hovers above a small thermal nearby. They can find another thermal farther ahead of here with two Zingers next to it. The primates must hover between these foes in order to safely progress to the next part of the pit, where there is another thermal placed under a Golden Feather (an item found exclusively in the Game Boy Advance version of the game). The letter G is near here next to a trio of Zingers who are all positioned above separate thermals. They must head under these foes quickly, as the thermals may push them up into the Zingers if they are too slow. After they pass these Zingers, the heroes approach a thermal next to a Hot Air Balloon that slowly descends towards the lava. They can use this balloon to reach an area of ground with an End of Level Target on it, which they must hit to complete the level. If they hit this target immediately after jumping from the final balloon before descends too much, then they win a prize (either a Banana Coin, Banana Bunch, or a Red Balloon).

Enemies[edit]

Sprite Name Count
Click Clack DKC2.png Click-Clack 1
Flitter DKC2.png Flitter 7
Klobber DKC2 yellow.png Klobber (yellow) 4
Klomp DKC2.png Klomp 5
Kruncha DKC2 blue.png Kruncha (blue) 6
Neek DKC2.png Neek 3
Zinger DKC2 yellow.png Zinger (yellow) 20

Items and objects[edit]

Name Count
Banana Bunch DKC SNES.png
Banana Bunch
4
Banana Coin.png
Banana Bunch Coin
5
DK Barrel.png
DK Barrel
2
Hot Air Balloon.png
Hot Air Balloon
13
TNT Barrel.png
TNT Barrel
1

K-O-N-G Letters[edit]

Letter Location
Red-Hot Ride Letter K screenshot.png Centered between two thermals where the second Hot Air Balloon is located.
Red-Hot Ride Letter O screenshot.png After Rambi's Animal Crate, the Kongs must continue on the next Hot Air Balloon. Once they pass two pairs of Zingers, the Kongs must lower the Hot Air Balloon and collect the letter O, which appears on a thermal beneath Zinger.
Red-Hot Ride Letter N screenshot.png Shortly after the Star Barrel, the letter N is hovering above two Zingers which are surrounding a Hot Air Balloon.
Red-Hot Ride Letter G screenshot.png Late into the level, the letter G appears in front of three Zingers, each of whom are flying above a thermal.

Collectibles[edit]

Item Location
Red-Hot Ride GBA DK Coin.png
DK Coin
After the Star Barrel, the Kongs must continue onward until they find two Zingers. The DK Coin hovers directly above the letter N, and the Kongs can reach it with a Team-up throw.
Red-Hot Ride GBA Golden Feather.png
Golden Feather (GBA version)
The Golden Feather is floating above the thermal, which is located right before the letter G.
Red-Hot Ride GBA photograph location.png
Photograph (GBA version)
Beneath the Star Barrel, there is a Kruncha with a photograph icon floating over its head. The Kongs must use Team-up to defeat Kruncha and obtain the photograph, which depicts Kruncha in the second page of the scrapbook.

End of Level Target prizes[edit]

Name Count
Banana Bunch DKC SNES.png
Banana Bunch
2
Red Extra Life Balloon DKC2.png
Extra Life Balloon
1
Banana Coin.png
Banana Bunch Coin
1

Secrets[edit]

Bonus Levels[edit]

Rambi charging at the wall that leads into the first Bonus Level
Image Type and description
Red-Hot Ride Bonus Area 1.png Destroy Them All!
Rambi is required to access the first Bonus Level. After the Kongs move across the large pit of lava, they must jump return on land. To their right is a breakable wall, which appears just before two Krunchas. Rambi must perform a supercharge to break the wall open, thus leading into the Bonus Level.

In the Bonus Level, the Kongs and Rambi (who has an optional role inside the Bonus Level) have 15 seconds to defeat eight enemies, five of whom are Klomps and the other three are Flitters. The second and third Flitters are flying above a pit of lava just before the platform with the exit. The Kongs must defeat the two Flitters last so that they can bounce onto the platform, where they can obtain the Kremkoin after defeating every enemy.

Red-Hot Ride Bonus Area 2.png Collect the Stars!
Beneath the Star Barrel and the ground is a lone, floating banana, which is a hint to the Bonus Barrel that appears right below it. The Kongs can reach and enter into the Bonus Barrel by moving beneath the ground surface, either with Dixie's Helicopter Spin or from a Hot Air Balloon.

The objective is for the Kongs to obtain 40 stars within a time limit of 30 seconds. At the start, there is a Hot Air Balloon hovering above a thermal. The Kongs must ride it in order to reach the stars, which are hovering above the space between two more thermals. After jumping and collecting every star, the Kremkoin appears on a small, right-side platform.

Warp Barrel[edit]

Sprite Location
Warp Barrel sprite GBA.png The Kongs must go onto the second Hot Air Balloon and pass the letter K. Right as the Hot Air Balloon moves onto the third thermal in the level, the Kongs must use a Team-up throw to land straight upward into the Warp Barrel. This leads Diddy and Dixie into a single-screen area with bananas arranged in an exclamation mark shape, followed by an exit on the right. After exiting, the Kongs return into the main level, on a Hot Air Balloon just before the End of Level Target.

Gallery[edit]

Super Nintendo Entertainment System[edit]

Game Boy Advance[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ねっききゅうライド
Nekkikyū raido
Steam Balloon Ride
Spanish Viaje Picante Spicy Trip
French Traversée Embrasée Burning Voyage
German Heißer Ritt Hot Ride