The Flying Krock
The Flying Krock is the final world in both Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, not including the Lost World. It is the seventh and sixth worlds of the respective games. The Flying Krock also refers to the name of the airship used by Kaptain K. Rool to hold Donkey Kong as a hostage. The airship itself is shaped like a crocodile, and features four pairs of propellers to keep it airborne. In the Game Boy Advance remake, each pair of blades is replaced by a turbine. The Flying Krock also appears in the introduction cutscene when starting a new game, where Kaptain K. Rool and the Kremling Krew are shown using the airship to kidnap Donkey Kong and then flee. At Stronghold Showdown of K. Rool's Keep, the Kongs find Donkey Kong tied up in a chamber. Before they can rescue him, Donkey Kong is pulled up into The Flying Krock. From the Crocodile Isle map, a ladder drops from the airship, and Kaptain K. Rool carries Donkey Kong up into The Flying Krock. These events do not occur in the Game Boy Advance remake. ContentsLevels[edit]The Flying Krock has only one regular level and a boss level, making it the shortest world in both games. After completing the level, the Kongs can access Kong Kollege, Funky's Flights II, or the final battle against Kaptain K. Rool. Donkey Kong Country 2: Diddy's Kong Quest[edit]
Donkey Kong Land 2[edit]
Gallery[edit]Exterior[edit]
Interior[edit]Names in other languages[edit]
Trivia[edit]
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