Barrel Bayou (Donkey Kong Land 2)

From the Super Mario Wiki
Barrel Bayou
Barrel Bayou DKL2.png
World-Level 2 - 6
World Krem Cauldron
Game Donkey Kong Land 2
Music Bayou Boogie
<< List of levels >>

Barrel Bayou is the eleventh level in Donkey Kong Land 2 and the sixth place in Krem Cauldron, the second world of the game.

This level is the first swamp area on the Crocodile Isle. Rambi the Rhino makes a return, and there is even Squitter the Spider, who makes an appearance in the second Bonus Area of the stage. This stage introduces Rotatable Barrels, which are Auto Fire Barrels the player take control of.

Level layout[edit]

Diddy Kong crosses a water area

The level begins on a long, flat platform suspended above that water that holds a single Neek. Behind the place that the Kongs stand at the beginning of the level, there is a Rotatable Barrel that can be used to fire them to a hidden Bonus Barrel. Ahead of here, the heroes can find a small pit with a banana above it separating the starting platform from another platform. On the other side of the pit, they can find a Klomp and another small pit with the letter K in it. Another long platform follows here, and it holds a pair of Neeks, a Klobber, and a Klomp. A DK Barrel is also located near the beginning of it, while a Rotatable Barrel is placed near the end of it. They can control the Rotatable Barrel to shoot them to some bananas and a Banana Coin. A wide area of water is ahead of here, but a lily pad and a barrel float on the water to help the heroes cross. As they do so, a Zinger flies in their way. On the other side of the water, the primates can find a platform with a pair of Neeks, a Klomp, and a treasure chest that contains an Extra Life Balloon on it.

The Kongs can find an additional water area ahead of here. A trio of half-sunken barrels and a lily pad float on the water, and they can be used to help the heroes stay above the water. As they cross using these objects, a few Zingers fly in their way. The letter O is also present between a few of the barrels that float on the water. Instead of crossing the water with the barrels and lily pads, the primates can also cross by using a set of Rotatable Barrels and Auto Fire Barrels that float above it. Once they cross the liquid, they reach a platform that holds a Klomp, who walks under another DK Barrel. This platform is immediately followed by a water area that can only be crossed by jumping on the heads of a trio of Krocheads in the liquid. Flitters hover above or near each Krochead. After the duo makes their way over this water, they reach a long, flat platform with an Animal Barrel above it. If they enter this barrel, they turn into Rambi the Rhino. Two Zingers are near here, and a Star Barrel floats between them.

Rambi aims a Rotatable Barrel.

Once the heroes pass the Zingers, they make their way to a water area that contains many Rotatable Barrels. These barrels must be aimed and used in order to cross the water. As they cross, they enter a barrel that can shoot them to two different paths. Both paths are nearly identical, but the lower path leads to a Zinger (who can be defeated with Rambi) and a DK Coin. Both paths also take them to the other side of the liquid, where there is a platform that holds a Klobber. Ahead of this platform, there is another water area that contains a single Krochead that the heroes can jump on to aid them in crossing. Two Zingers move in vertical paths around the Krochead. If the primates manage to cross the water, they land on a long platform with a Neek and a No Animal Sign on it. If they pass this sign with Rambi, the Animal Buddy disappears, and they are given a Banana Coin in turn. More water is near here, and two barrels float on it, one of which that holds a jumping Kaboing. On the other side of this water, the heroes can find a platform with a kannonball on it and a DK Barrel above it. This platform is immediately followed by a water area that contains two lily pads and a barrel, all of which that can be used to cross the liquid. A Zinger and a Flitter fly in their way as they advance through this area.

Once they cross the water, they reach a kannon and another No Animal Sign (which causes Squitter to disappear, if the primates had gotten him during the second Bonus Level). The letter N and some bananas are also above the sign. If the duo continues from here, they make their way over some more water with a pair of Krocheads sticking out of it. The heroes must use these creatures, along with a single lily pad floating in the water, in order to reach a platform located just ahead. As they travel over the liquid, a few Flitters fly in their way. Once they reach the platform, they can find another water area ahead of them that must be crossed with a series of Barrel Cannons and Rotatable Barrels. Many of these barrels move back and forth in a vertical path. As they move, the heroes must shoot out of them in order to travel one barrel to the next. The second of these Barrel Cannons shoots the heroes to the letter G and a Rotatable Barrel that can then fire them to another moving Barrel Cannon. This barrel can blast them into another Rotatable Barrel, which can then drop them onto a platform that is followed by one final water area. Above the water, there are a few Barrel Cannons that move from left to right and back. They must use these barrels, along with some Rotatable Barrels and a stationary Barrel Cannon, to cross the water. On the other side of the water, there is a long, flat platform that holds a spring. If they jump on this spring, the level is completed.



DK Coin[edit]

Rambi gets launched into the DK Coin.
  • After the Star Barrel is passed, the Kongs enter a large group of Rotatable Barrels. With Rambi, they must shoot downwards near the beginning of the area, where a trail of bananas leads. If they continue to the right with these barrels, they shoot towards a Zinger, who guards the level's DK Coin. If they have Rambi, they can defeat this foe and continue ahead to the DK Coin and then to the next Rotatable Barrel.

K-O-N-G Letters[edit]

  • K: The letter K is in a pit located immediately before the first DK Barrel in the level. A super-jump is required to reach the letter safely.
  • O: Almost immediately before the Kongs reach the second DK Barrel in the level, they come up to a water area that they can cross with either Rotatable Barrels and Auto Fire Barrels, or with lily pads and barrels floating on the water. If they use the lily pads and barrels to cross, they come up to the letter O as the travel over the water. They can grab this item with their super-jump ability.
  • N: The Kongs fall to the letter N after completing the second Bonus Level.
  • G: The primates shoot to the letter G as they cross the second-to-last area of water in the level, which can only be crossed with the many Rotatable Barrels above it.

Bonus Levels[edit]

Squitter travels over the water in a Bonus Level.
  • At the beginning of the level, the Kongs must travel backwards and jump into a Rotatable Barrel. With a good aim, they must tilt the barrel northwest, where a Bonus Barrel is hidden. The Bonus Barrel leads to the Bonus Level, where the heroes must defeat three Zingers with a kannonball within the time limit of 20 seconds. When they are all defeated, the Kremkoin appears in the center of the stage to grab before time runs out.
  • Near the end of the level and before the final DK Barrel in the level, a kannonball can be found sitting on a small platform. The Kongs must pick up this kannonball and carry it across some of the bayou. Eventually, they make their way to a kannon, which they must place the kannonball in. With the kannon now loaded, the Kongs can walk into it in order to be blasted to the second Bonus Level. Here, they must turn into Squitter the Spider, another Animal Buddy, who must be used cross a wide area of water with his web platforms. As the spider begins crossing the area, he finds an arrow formed by bananas pointing to the right, which is the direction he must go. If the spider manages to cross the water without running into any of the Zingers flying above it, the Kongs can grab a Kremkoin located nearby. A No Animal Sign is placed immediately before this coin, and when it is reached, Squitter turns back into the Kongs. The heroes have only 20 seconds to complete this Bonus Level.