Fiery Furnace (Donkey Kong Land 2)
Fiery Furnace is the last level to take place in a volcanic area. Unlike in this level's SNES counterpart, Steerable Barrels are not present, and are instead replaced with normal Blast Barrels. In the second half, the Kongs must ride across many Hot Air Balloons. Unlike the eponymous Donkey Kong Country 2: Diddy's Kong Quest level, there are no Steerable Barrels, which are replaced with Blast Barrels instead. Squitter the Spider is playable for part of the level, and can use his web platforms to move across the lava. He can shoot webs at Zingers along the way.
When they begin the level, the Kongs must travel down the path and dodge some enemies, such as Klampons and Klobbers. Soon, they will get to a large abyss, which must be crossed by using a few barrels and a good aim. When they get to the other side, they will have to continue along the rather flat land and watch out for more foes. Shortly after arriving back on land, they must get over another abyss via barrels. With the guidance of banana trails, the monkeys should aim and shoot themselves to the next area. Here, they will need to dodge only a few Spinies, and then hop onto a Hot Air Balloon. It will lead them across another abyss, although their weight is too much for the balloon, and it will sink into the fire if they aren't fast enough. After gliding through the air on the balloon and watching out for Zingers, they must jump into some barrels and blast to another Hot Air Balloon above them. They must use it to float over the rest of the large gap. Back on land, the group will have to jump up a few ledges and soon find the Star Barrel.
From there, the monkeys will need to continue down the path and turn into Squitter the Spider with an Animal Barrel. Squitter must build his trademark webs and form platforms with them. He should use the platforms he created to travel over another abyss. Soon, the spider will need to follow a banana trail back to solid ground and defeat the enemies in his path. Eventually, he will get to another gap, which, again, must be crossed using his web platforms. As he builds his way across, there are many Zingers trying to get in the way, so he needs to be careful. Once on the other side, the Animal Friend will pass a No Animal Sign and turn back into the Kongs. The no longer transformed monkeys should then hop atop a Hot Air Balloon and begin to ride it. After a while, they will meet a Zinger in the way. From here, they must jump into the air and land on another balloon. Shortly after that, they will have to bounce off of a couple Flitters to reach yet another Hot Air Balloon. It will, as usual, take them to another balloon, followed by yet another balloon, until they finally reach land again. The group must dodge a few Klobbers here, and then hop into a barrel. With their skills, they will need to aim carefully and shoot to the other end of the wide abyss. Once they finally get to the other side, they will find a spring down the path. When they jump on it, it will bounce them out of the level.