Hot Air Balloon
- This article is about a form of transportation in the Donkey Kong games. For the recurring object in the Mario Kart series, see Hot-air balloon. For the Yoshi transformation, see Hot-Air Balloon Yoshi.
Hot Air Balloon | |
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![]() Artwork of a Hot Air Balloon for Donkey Kong Country 2: Diddy's Kong Quest | |
First appearance | Donkey Kong Country 2: Diddy's Kong Quest (1995) |
Latest appearance | Donkey Kong Country 2 (Game Boy Advance) (2004) |
Hot Air Balloons[1] (also parsed as Hot-Air Balloons)[2] are objects that are used for crossing large portions of lava in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. They are large blue balloons that are about the size of Diddy Kong and Dixie Kong.
History[edit]
Donkey Kong Country 2: Diddy's Kong Quest[edit]
In Donkey Kong Country 2: Diddy's Kong Quest, Hot Air Balloons appear only in Red-Hot Ride, where they are featured throughout. Diddy and Dixie can stand on a Hot Air Balloon and control the direction that it moves in by leaning either left or right. If the Kongs stand at the edge of a Hot Air Balloon, the animation of them about to fall off is shown, even though they cannot walk off a Hot Air Balloon. They can leave a Hot Air Balloon only by jumping off it.
By default, a Hot Air Balloon slowly descends into the lava, but it can be suspended in midair if it is floating at the top of a thermal column. The thermal columns are at varying heights, and the Hot Air Balloon stops rising when it reaches the top of a thermal column. Most Hot Air Balloons start off at the top of a thermal column.
Throughout Red-Hot Ride, the Kongs must maneuver the Hot Air Balloon past a series of enemies, especially Zingers, until they reach the next Hot Air Balloon or land. This usually occurs a few times before the Kongs reach the land. Some of the Hot Air Balloons have a DK Barrel or an enemy such as a Kruncha or Neek on them. Although the enemies walk back and forth on a Hot Air Balloon, this does not affect the direction of the Hot Air Balloon. Krunchas can be defeated by either doing a team up throw or having an object thrown at them, as Diddy and Dixie cannot get onto the Hot Air Balloon otherwise.
Donkey Kong Land 2[edit]
In their second appearance, Donkey Kong Land 2, Hot Air Balloons have the same purpose as in Donkey Kong Country 2: Diddy's Kong Quest, although they have a slightly wider appearance. They appear in only two levels, both of which take place in a volcanic area: Redhot Ride and Fiery Furnace. There are no thermal columns, so Diddy or Dixie cannot suspend a Hot Air Balloon back in midair.
Profiles[edit]
Donkey Kong Land 2[edit]
- Virtual Console manual bio: "Jump on these to cross perilous gaps. Press
to move left or right. The balloons will gradually start to descend after you jump on them."
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning |
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Japanese | Netsukikyū |
Hot Air Balloon |
Italian | Pallone di aria calda[4][5] Mongolfiera[6] |
Hot air balloon (meant as "balloon full of hot air") Hot-air balloon (like an actual balloon-aircraft) |
References[edit]
- ^ Donkey Kong Country 2: Diddy's Kong Quest SNES instruction booklet, page 16.
- ^ Donkey Kong Country 2 GBA instruction booklet, page 15.
- ^ Super Donkey Kong 2: Dixie & Diddy instruction booklet, page 20.
- ^ Donkey Kong Country 2: Diddy's Kong Quest, GIG's Italian manual
- ^ Donkey Kong Land 2 Italian manual, pag. 15
- ^ Donkey Kong Country 2, European manual, pag. 113