Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)

From the Super Mario Wiki
Level
Fiery Furnace
Fiery Furnace.png
World-Level 8 - 4
World Lost World
Game Donkey Kong Country 2: Diddy's Kong Quest
Music Hot Head Bop
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Fiery Furnace is the fourth level of the Lost World. It can be accessed from the Klubba's Kiosk in Gloomy Gulch.

Summary[edit]

The level takes place in a volcanic area, and is the only level not in Crocodile Cauldron with the setting. Fiery Furnace has an exclusive type of barrel, Steerable Barrels, which Diddy and Dixie can enter and freely move around inside to move across the long pits of lava. The Kongs can only be in a Steerable Barrel for a few seconds, which upon reaching zero, forcefully blasts out the Kongs and disappears. Because of this, The Kongs must often blast between Steerable Barrels, or fall on a nearby ground. There are numerous Zingers, who are the main enemy in the level, and the Kongs must navigate around them and avoid hitting into them, even while they are inside a Steerable Barrel. Contrary to its lava setting, Fiery Furnace has a Bonus Level that takes place in a bramble area, and it shares a background with that of Screech's Sprint.

Layout[edit]

The Kongs are inside a Steerable Barrel, hovering above a green Kutlass
The Steerable Barrel just before firing the Kongs, who must bounce onto the Flitter to enter into the next one

At the start of the level, the Kongs must journey east and defeat some Spinies. Soon, they will come up to the first Steerable Barrel, which should be used to float over a dangerous Kutlass. After that, the heroes will have to climb up a few ledges and dodge several Klampons, until they get to the first large abyss of the level. The Steerable Barrels above it must be used to cross, although the monkeys must be careful, as there is a time limit on them. Once on the other side, they will need to watch out for a few enemies and get into another Steerable Barrel. While watching the time limit, they must maneuver around many Zingers and soon get to the other side. Here, they will have to avoid some more foes, including more Spinies. Eventually, they will bounce off of a Flitter and continue to travel through the barrels. As they shoot to each Steerable Barrel, the monkeys will need to be aided by some Flitters, so they can bounce off of them and get to another barrel. The Kongs are then blasted onto a group of three Flitters, which are positioned diagonally, and they must bounce off them to land into the Star Barrel and fall on the platform below.

Halfway through the level, the heroes will need to dodge or beat a Kutlass and a Krook. Then they must hop aboard another Steerable Barrel and journey across a wide gap. If they can dodge the many Zingers scattered around, they will make it back to land again, and shortly plop right back into another barrel. After they blast their way to the other end of the gap with the many Steerable Barrels, they will have to avoid a few more enemies, including the pesky Cat O' 9 Tails. After passing these foes, the group must get in another barrel and steer their way to the next barrel. Although there is more time than usual on the barrel's limit, the other barrel is a longer distance away, so the monkey must move fast. When they get to land again, they must make a well-timed jump and defeat more Cat O' 9 Tails in their path. From there, they will have to get into more Steerable Barrels and float above a dangerous abyss. This time, many Zingers are moving about to attack the Kongs, but they can be avoided with some good skills. Once on the other side, the Kongs must beat more Cat O' 9 Tails and cross two small abysses, until they finally find the End of Level Target. If they land on it from the Barrel Cannon above (which can only be entered after exiting the Bonus Level), Diddy and Dixie can win either a Banana Bunch, Banana Bunch Coin, or a Green Balloon.

Enemies[edit]

Name Count
Cat O 9 Tails DKC2.png
Cat O' 9 Tails
5
Flitter DKC2.png
Flitter
8
Klampon DKC2.png
Klampon
6
Kutlass DKC2 green.png
Kutlass (green)
4
Krook DKC2.png
Krook
2
Spiny DKC2.png
Spiny
10
Zinger DKC2 yellow.png
Zinger (yellow)
50 (main level)
10 (Bonus Level)
Total: 60

Items[edit]

Name Count
Banana Coin.png
Banana Coin
2
DK Barrel.png
DK Barrel
4

K-O-N-G Letters[edit]

Letter Location
Letter K.png After the two Klampons which move in opposite directions.
Letter O.png Found to the right of the second DK Barrel.
Letter N.png Obtained by properly timing a Steerable barrel's launch in between two Zingers.
Letter G.png Above a Cat O' 9 Tails

Collectibles[edit]

Item Location
FieryFurnace-GBA-Feather.png
Golden Feather (GBA version)
Some time after the letter K, there is a large gap with numerous Zingers. The Kongs must ride inside Steerable Barrels to get across. When they enter the second Steerable Barrel, Diddy and Dixie must move in a southeast direction and collect the Golden Feather, which is hovering between two Zingers just before the third Steerable Barrel.
Photograph DKC2GBA sprite.png
Photograph (GBA version)
Just beneath the letter G, there is a Cat O' 9 Tails with a photograph icon. The Kongs must defeat the Cat O' 9 Tails to obtain a photograph of it for the sixth page of the scrapbook.

Bonus Level[edit]

Image Type and description
FieryFurnace-Bonus.png Find the Token!
Shortly before the end of the level, the Kongs must jump onto a platform with a Cat O' 9 Tails, followed by another. There are a few bananas floating in a straight line above the platform, below another Steerable Barrel. The Kongs can enter it by either performing a Team-up throw or by having Cat O' 9 Tails throw them up into it. The Steerable Barrel is set to three seconds, and the Kongs must continue right and follow the trail of bananas, which then lead up into the Bonus Barrel.

In the Bonus Level, the Kongs' objective is to obtain the Kremkoin within 40 seconds. Diddy and Dixie immediately start inside a Steerable Barrel, which does not features a countdown timer unlike others. The Kongs must move around in the Steerable Barrel and get through a narrow path between two long brambles. Throughout the path are Zingers which continuously fly back and forth. When they reach the top, the Kongs can move above the final Zinger then around the bramble and land into the DK Coin, positioned in the center of the wooden bridge platform. If the Kongs hit the brambles or a Zinger, they lose the challenge; upon exiting the Bonus Level, the Kongs are redirected back into the main level and into a Barrel Cannon directly above the End of Level Target. If Diddy and Dixie lost at the Bonus Level, they must restart the entire level to reattempt it.

Gallery[edit]

Game Boy Advance[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ホットドーム タイザー
Hotto Dōmu Taizā
Hot Dome Tizer, possibly a reference to Appletiser, carbonated apple juice that comes in a red "Grapetizer" variety, and is popular in Japan.
Spanish Horno Fogoso Spirited Furnace
French Fournaise Furieuse Furious Furnace
German Glutofen Furnace