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“These ghostly Kremling spirits haunt many locations on Crocodile Isle.”
Donkey Kong Country 2 manual, page 30

Kackle is a ghostly Kremling from Donkey Kong Country 2: Diddy's Kong Quest that chases after Diddy Kong and Dixie Kong in the level Haunted Hall, where it starts chasing the Kongs as soon as they enter into its territory. Kackles appear as skeletal Kremlings wearing colorful bandannas (blue, green, yellow, or red in the Super Nintendo, but just blue in the Game Boy Advance remake), a patch on an eye, and holding scimitars in a belt. According to the game's credits, Kackles belong to the "Kremling Kuthroats" enemy class.

Once Diddy and Dixie pass the first gate of Haunted Hall level, a Kackle can be found already waiting for the Kongs; a timer appears above of the screen, which the Kongs must pass the zone before the time limit. In the case that the Kongs have not left the zone yet and time runs out, the Kackle appears and attacks either Diddy or Dixie. Getting Plus and Minus Barrels will alter how long the Kackles will be kept intangible.

There are a total of four areas in the level where Kackle appears in; two before the checkpoint barrel, and two after the checkpoint. The first Kackle area features mostly Plus Barrels with a few Minus Barrels at the end. The second Kackle area has nothing but Plus Barrels. The third Kackle area only has Minus Barrels, but the player is given a long enough time limit to get through. The last Kackle area features both barrels that are placed around in rather tight spots.


Names in other languages[edit]

Language Name Meaning
Japanese カックル